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Feed the Mind Flayer: Difference between revisions
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Interacting with the Mind Flayer provides the following choices: | Interacting with the Mind Flayer provides the following choices: | ||
* It doesn't feel very fortunate. | * {{Dialogue option|''It doesn't '''feel''' very fortunate.''}} | ||
* Wake the newborn mind flayer. | * {{Dialogue option|''Wake the newborn mind flayer.''}} | ||
* Attack the creature before it wakes up. | * {{Dialogue option|'''WAKE UP, SQUIDFACE'''|tags=Barbarian}} | ||
* | * {{Dialogue option|''Connect your mind to this fledging aberration - wake it up.''|tags=Great Old One}} | ||
* {{Dialogue option|''This abomination's existence pollutes the very thin air - try to end it.|tags=Paladin}} | |||
* {{Dialogue option|''Attack the creature before it wakes up.''}} | |||
* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}} | |||
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | ||
If the player chooses to wake the newborn, they can hear its demands. | If the player chooses to wake the newborn, they can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in a multitude of ways: | ||
* {{Dialogue option|I'll see what I can do.}} | |||
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}} | |||
* {{Dialogue option|I never work for free.}} | |||
* {{Dialogue option|Go find your own meal! Even weakened you're more powerful than anything out there.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|I will not let you feed on anything in this city, aberration.|tags=Paladin, Druid}} | |||
* {{Dialogue option|I'm not going to bring you food.}} | |||
* I'll see what I can do. | * {{Dialogue option|''Attack!''}} | ||
* I can fetch you a corpse, freshly killed. Brain intact. | |||
* I never work for free. | |||
* | |||
* I'm not going to bring you food. | |||
=== Suitable corpses === | === Suitable corpses === |
Revision as of 08:09, 2 August 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Feed the Mind Flayer is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington.
Objectives
Walkthrough
Screaming can be heard from the abandoned windmill in Rivington X: 44 Y: -32. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious mind flayer within.
Interacting with the Mind Flayer provides the following choices:
- It doesn't feel very fortunate.
- Wake the newborn mind flayer.
- [BARBARIAN] WAKE UP, SQUIDFACE
- [GREAT OLD ONE] Connect your mind to this fledging aberration - wake it up.
- [PALADIN] This abomination's existence pollutes the very thin air - try to end it.
- Attack the creature before it wakes up.
- [STEALTH] Sneak away. (DC 10)
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a Mind Flayer Brain, which can be consumed, as well as a Windmill Key, Ring of Truthfulness, a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the Inspirational Event Kill 'Em While They're Young (Haunted One background).
If the player chooses to wake the newborn, they can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in a multitude of ways:
- I'll see what I can do.
- I can fetch you a corpse, freshly killed. Brain intact.
- I never work for free.
- [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there. (DC 15)
- [PALADIN] [DRUID] I will not let you feed on anything in this city, aberration.
- I'm not going to bring you food.
- Attack!
Suitable corpses
If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs.
- Ferg Drogher is particularly apropos for this as he walks away to tattle on Shadowheart.
Previously existing corpses will also work. Some options include:
- Dead Refugee near the Ironforge Gnome hideout X: 45 Y: 66
- Murdered Refugee in the Well in front of Sword Coast Couriers
- Brilgor buried behind the Open Hand Temple X: -106 Y: -19
- Father Lorgan in the Open Hand Temple X: -57 Y: -22
- Ffion Goldgrind on the upper levels of Fraygo's Flophouse X: -13 Y: 76
The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the illithid powers tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the Lower City, killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.
Feeding the mind flayer earns the Inspirational Events Unexpected Parenting (Haunted One background) and Newfound Subject (Noble background). Oath of the Ancients Paladins will break their oath if this option is chosen.
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker Sloncha Owena and the disappearance of her beau Bogdan Vortleson.
Companion approval
- [BARBARIAN] WAKE UP, SQUIDFACE! +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Quest rewards
Kill the mind flayer
- Ring of Truthfulness
- Mind Flayer Brain (grants one point for the illithid powers skill tree if consumed, just like a Mind Flayer Parasite Specimen)
Feed the mind flayer
- Ring of Truthfulness
- One point for the illithid powers skill tree