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{{PageSeo
{{PageSeo
|title = Cal
|title = Cal
|description = Cal is a Tiefling NPC in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|description = Cal is a tiefling in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|image = [[File:Cal.png]]
|image = [[File:Cal.png]]
}}
}}
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| size = [[Medium]]
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Fighter]]
| ac = 14
| ac = 14
| hp = 32
| hp = 32
| e hp = 16
| e hp = 16
| t hp = 31
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
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| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| str save extra = +2
| athletics = 3
| con save extra = +2
| acrobatics = 1
| perception = 0
| resistances = Fire resistance full
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
}}
'''Cal''' is one of the [[Tiefling]]s at the [[Emerald Grove]] in [[Act One]].
'''Cal''' is a [[tiefling]] in [[Act One]]. As [[Lia]] and [[Rolan]] argue over whether or not they should help their fellow [[tiefling refugees]], Cal is the one attempting to calm and mediate between these two.
{{DiQ|Please! I can hardly hear myself think over the pair of you.|Cal| arguing with his siblings}}
{{DiQ|Please! I can hardly hear myself think over the pair of you.|Cal|, arguing with his siblings}}


== Overview ==
== Overview ==
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== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Cal can be found at the [[Emerald Grove]] arguing with Rolan and Lia on whether they should remain in the Grove to help the [[Tiefling Refugees]] or leave.
Cal can be found at the [[Emerald Grove]] can be found arguing in [[The Hollow]] arguing with Rolan and Lia on whether they should remain in the Grove to help the [[Tiefling Refugees]] or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.


=== Act Two ===
=== Act Two ===
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in [[Act Two]]. When the [[Tiefling Refugees]] are ambushed, Cal and Lia are abducted by cultists and held captive in [[Moonrise Towers Prison]]. The remaining Tieflings at the [[Last Light Inn]] will ask the party to {{Quest|Rescue the Tieflings}}.
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in [[Act Two]]. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in [[Moonrise Towers Prison]]. The remaining tieflings at the [[Last Light Inn]] will ask the party to {{Quest|Rescue the Tieflings}}.


If he was not freed from Moonrise Towers before the party deals with the {{CharLink|Aylin|Nightsong}}, his corpse can be found in the [[Oubliette]], together with the corpses of all the other prisoners.
If he was not freed from Moonrise Towers before the party deals with the {{CharLink|Aylin|Nightsong}}, his corpse can be found in the [[Oubliette]], together with the corpses of all the other prisoners.
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If Cal survives Act Two and Rolan chooses to side with the party against {{CharLink|Lorroakan}}, he will appear in [[Sorcerous Sundries]] together with Lia one long rest after Lorroakan's death.
If Cal survives Act Two and Rolan chooses to side with the party against {{CharLink|Lorroakan}}, he will appear in [[Sorcerous Sundries]] together with Lia one long rest after Lorroakan's death.


==Companion approval==
== Companion approval ==
Interaction: Argument between {{CharLink|Lia}} and {{CharLink|Rolan}} in [[The Hollow]]
The party can convince Cal, Lia and Rolan to leave or stay.
 
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}}
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|Where the weak have need. The strong have a duty. Stay.|tags=Paladin}}
* {{Dialogue option|Where the weak have need. The strong have a duty. Stay.|tags=Paladin}}
<small>''Any of the above:''</small>  {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
<small>''Any of the above:''</small>  {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


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* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}  
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}  
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Javelin}}
=== Notable loot ===
* {{MdRarityItem|Ansur's Finest Recruitment Poster}}
== Related quests ==
* {{Quest|Raid the Grove}}
* {{Quest|Rescue the Tieflings}}
* {{Quest|Save the Refugees}}


== Gallery ==
== Gallery ==
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Cal Model.png|Cal's model.
Cal Model.png|Cal's model.
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* Cal grants 20 [[Experience|XP]] when killed.
* If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
{{noteend}}


== External links ==
== External links ==
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Fighters]]

Revision as of 06:38, 11 November 2024

Cal is a tiefling in Act One. As Lia and Rolan argue over whether or not they should help their fellow tiefling refugees, Cal is the one attempting to calm and mediate between these two.

Portrait Cal.png
Please! I can hardly hear myself think over the pair of you.
Cal, arguing with his siblings

Overview

Cal, Lia Lia, and Rolan Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.

Involvement

Act One

Cal can be found at the Emerald Grove can be found arguing in The Hollow arguing with Rolan and Lia on whether they should remain in the Grove to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.

Act Two

Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to Rescue the Tieflings Rescue the Tieflings.

If he was not freed from Moonrise Towers before the party deals with the Aylin Nightsong, his corpse can be found in the Oubliette, together with the corpses of all the other prisoners.

Cal does not appear in Act Two if the trio were not convinced to stay.

Act Three

If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan Lorroakan, he will appear in Sorcerous Sundries together with Lia one long rest after Lorroakan's death.

Companion approval

The party can convince Cal, Lia and Rolan to leave or stay.

  • You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [PALADIN] Where the weak have need. The strong have a duty. Stay.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot

Related quests

Gallery

Notes

  • Cal grants 20 XP when killed.
  • If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.

External links