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[[File:Lucretious Quest.jpg|thumb|Lucretious wants her star back - dead or alive.]]
{{PageSeo
 
| description = Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious in the Circus of the Last Days.
'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Lucretious]] in the [[Circus of the Last Days]].
| image = Dribbles Imposter.jpg
}}
[[File:Lucretious Quest.jpg|thumb|{{noexcerpt|Lucretious wants her star back - dead or alive.}}]]
'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Lucretious}} in the [[Circus of the Last Days]].
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{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Investigate the Circus.|
<div style="font-weight: bold; line-height: 1.6;">Investigate the Circus.</div>
<div class="mw-collapsible-content">
* Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
* Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find Dribbles.|
<div style="font-weight: bold; line-height: 1.6;">Find Dribbles.</div>
<div class="mw-collapsible-content">
* We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
* We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
* Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
* Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Collect Dribbles' body parts.|
<div style="font-weight: bold; line-height: 1.6;">Collect Dribbles' body parts.</div>
<div class="mw-collapsible-content">
* A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
* A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
* The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
* The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
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* We need just one final piece to complete Dribbles.
* We need just one final piece to complete Dribbles.
* We found Dribbles' head.
* We found Dribbles' head.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Return to Ringmaster Lucretious.|
<div style="font-weight: bold; line-height: 1.6;">Return to Ringmaster Lucretious.</div>
<div class="mw-collapsible-content">
* We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
* We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
* Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
* We left without helping Ringmaster Lucretious and Dribbles the Clown.
* We left without helping Ringmaster Lucretious and Dribbles the Clown.
* Lucretious has been defeated.
* Lucretious has been defeated.
* The circus vanished. Dribbles the Clown will never perform again.
* The circus vanished. Dribbles the Clown will never perform again.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
=== Entering the Circus ===
=== Entering the Circus ===


==== Through the Front Entrance ====
====Front Gate====
[[File:Klaus Benji.jpg|thumb|Klaus and Benji guard the gate.]]
[[File:Klaus Benji.jpg|thumb|Klaus and Benji the ghoul guard the gate.]]
Speaking to [[Klaus]] and [[Benji]], the party can attempt to enter the Circus through the front gate. Claus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He has his ghoul sniff the party, who exclaims that they smell of "iron and blood." Determining that he can't subject other patrons to the stink, he denies entry. However, he can be reasoned with:
The Front gate is guarded by circus performer {{CharLink|Klaus}} and his tamed ghoul, {{CharLink|Benji}}. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.
* [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it.
 
* [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...
* {{Dialogue option|Brain juice smells like PISS and IRON. NO. LIKE.}} (if Illithid)
* [INTIMIDATION] Let me in, or I snap you in two.
* {{Dialogue option|BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA.}} (if visually bloodied or Dark Urge)
* Surely we can come to an agreement? (200)
* {{Dialogue option|Urgh. Smells like a MUD FART.}} (if visually dirty)
* [ARCHFEY][DECEPTION] Unless you seek the wrath of the Seelie Court, you will let me pass.
 
* [WARLOCK][DECEPTION] I've actually just been hired. I do a magic show.
Whatever the result is, Klaus will deny entry, surprised with Benji's reaction, but intent to stick to the rules. However, he can be bribed or reasoned with:
* [MONK][DECEPTION] I've actually just been hired. I do martial arts.
 
* [BARD][DECEPTION] I've actually just been hired. Meet your new bard!
* {{Dialogue option|Surely we can come to an agreement? (200)}}
* [ROGUE][DECEPTION] I've actually just been hired. I juggle knives.
* {{Dialogue option|I'm not a threat to you or anyone else in the circus - I swear it.|roll=Persuasion|dc=15}}
* [SORCERER][DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!
* {{Dialogue option|I ''used'' to be a killer, but I've reformed my ways.|tags=Dark Urge|roll=Persuasion|dc=10|advantage=y}}
*[DRACONIC BLOODLINE][DECEPTION] I’ve actually just been hired. I’m the new fire breather!
* {{Dialogue option|I ''used'' to be a killer, but I've reformed my ways.|tags=Dark Urge|roll=Deception|dc=10|disadvantage=y}} (if the character became the {{CharLink|Slayer}})
* {{Dialogue option|Let me in, or I snap you in two.|roll=Intimidation|dc=18}}
* {{Dialogue option|You can smell the blood of my enemies, that's all. Want to join my ''smell''?|tags=Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I'LL MAKE YOU SMELL OF '''DEAD MEAT. ''MOVE.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...|tags=Wizard, Sorcerer, Rogue, Monk, Bard|roll=Deception|dc=18}}
* {{Dialogue option|'''Unless you seek the wrath of the Seelie Court, you ''will'' let me pass.'''|tags=Archfey|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I've actually just been hired. I do a magic show.|tags=Warlock, Wizard|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. I do martial arts.|tags=Monk|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. Meet your new bard!|tags=Bard|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. I juggle knives.|tags=Rogue|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!|tags=Wild Magic, Sorcerer|roll=Deception|dc=10}}
* {{Dialogue option|I've just been hired as a firebreather. Let's hope nothing catches light.|tags=Draconic Bloodline, Sorcerer|roll=Deception|dc=10}}
* {{Dialogue option|It can probably smell the Weave within me. Just magical potential, that's all.|tags=Sorcerer|roll=Deception|dc=10}}
 
Successfully passing a check allows entry into the circus grounds.
 
====Gap in the lattice fence====
The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the fence that can be jumped over.
 
====From the Open Hand Temple====
There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at {{coords|-74|-13}} ({{Ability check|Sleight of Hand|15}} to lockpick); and an iron gate leading from the Temple's graveyard at {{coords|-101|-41}} ({{Ability check|Sleight of Hand|10}} to lockpick).


Successfully passing a check allows entry into the circus.
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==== Sneaking In ====
The gatekeeper can easily be bypassed by walking further down the gate towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the gate that can be jumped over.
{{clear}}
=== Dribbles' Show ===
=== Dribbles' Show ===
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act.]]
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act]]
Approaching Dribbles' stage {{Coords|-41|-36}} automatically starts a cutscene where Dribbles begins performing a comedy show full of terrible puns, along with his dog. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion." In doing this, he singles out the party. Any party member can be volunteered to go up, or Dribbles' volunteer (the currently active party member) can agree to go up.
Approaching Dribbles' stage {{Coords|-41|-36}} ( or {{Coords|-33|-39}} if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called {{CharLink|Bitey Buddy}}, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion". In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, though all but the player character won't have an option to volunteer their mates.
 
* {{Dialogue option|What are you going to do?}}
* {{Dialogue option|''Approach the stage.''}}
* {{Dialogue option|I think my friend Shadowheart will make a far better assistant.}}
* {{Dialogue option|This is your time to shine, Lae'zel - up you go.}}
* {{Dialogue option|Go on, Karlach, up you go.}}
* {{Dialogue option|Minsc would be honoured.}}
* {{Dialogue option|You love the spotlight, don't you Astarion? Here's your big change.}}
* {{Dialogue option|I think this is a job for the Blade of Frontiers, don't you, Wyll?}}
* {{Dialogue option|Gale, you're good at tricks, right? Up you go.}}
* {{Dialogue option|Lend him a hand, Halsin.}}
* {{Dialogue option|Well, Jaheira? Care to make your debut?}}
* {{Dialogue option|My good friend Minthara is the funniest person I know.}}
* {{Dialogue option|''Fix the clown with your patron's fiendish gaze.''|tags=Fiend|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|''Gaze through the clown with your patron's eldritch sight.''|tags=Great Old One|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|''Look at the clown through your patron's faerie eyes.''|tags=Archfey|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|This clown's looking at you funny. What's his deal?|tags=Rogue|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|I'm good.}}


* What are you going to do?
Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers<ref>There are two beasts in cages ({{Coords|-61|-36}}) near Dribbles's stage: a displacer beast named {{CharLink|Shadow-Whiskers}} and a dinosaur called {{CharLink|Crimson}}. When the battle starts, false beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via {{SAI|Speak with Animals}}, each in its way (see relevant pages). In that case both remain neutral.</ref>. If the random crowd member came on stage, he is instantly murdered by the dog.
* ''Approach the stage.''
* (Options to volunteer for each other party member)
* [<nowiki/>[[The Great Old One|GREAT OLD ONE]]] [<nowiki/>[[Insight|INSIGHT]]] ''Gaze through the clown with your patron's eldritch sight.'' (DC 25, advantage, <span title="Potentially a bug?">no Wisdom modifier</span>)
* I'm good.


Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with a group of doppelgangers. If the random crowd member came on stage, he is instantly murdered by the dog.
After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with {{SAI|Speak with Dead}} spell and grant some information on the attack:


After defeating Dribbles, it turns out that he was a doppelganger. His corpse can be spoken to with [[Speak with Dead]] and grant some information on the attack:
* Who are you?   - ''I am called… Fumm…''
* Who are you? ''I am called...Fumm...''
* What type of creature are you?  - ''A shapechanger… People call us… doppelgangers…''
* You singled me out from the crowd. Why? ''I saw in your eyes...what I see in my own...death.''
* You singled me out from the crowd. Why?   - ''I saw in your eyes… what I see in my own… death.''
* What type of creature are you? ''A shapechanger...People call us...doppelgangers...''
* Why did you attack?   - ''To sow chaos… it is His will… ''
* Why did you attack? ''To sow chaos...it is His will...''
* It is 'His will'? What are you talking about?   - ''*You feel a rush of power, dark and insidious - something prevents the corpse from answering.*''
* It is 'His will'? What are you talking about? ''*You feel a rush of power, dark and insidious - something prevents the corpse from answering.*''
* What happened to Dribbles the Clown?   - ''I killed him… bathed in his blood… a death worthy of the list… of the Tribunal.''
* What happened to Dribbles the Clown? ''I killed him...bathed in his blood...a death worthy of the list...of the Tribunal.''
* What's the Tribunal?   - ''The greatest honour… of them all.''
* What's the Tribunal? ''The greatest honour...of them all.''
* Where is Dribbles' corpse?   - ''Mistress needed his body parts… for her art… ''
* Where is Dribbles' corpse? ''Mistress needed his body parts...for her art...''


[[Lucretious]] moves towards the stage area after the attack. Speaking with her starts the quest, as she requests the party find what is left of Dribbles in exchange for fabulous rewards.
After the battle has been resolved, {{CharLink|Lucretious}} moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.
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=== Hand ===
 
=== Collecting Dribbles' remains ===
 
==== Clown's Severed Hand ====
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[Clown's Severed Hand|Dribble's Hand]] is on a plate in [[Popper|Popper's]] store inside the Circus of the Last Days. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts to grab it, they are stopped by Popper, who says it is his "special hand." If Popper is asked why the hand is so special, then the party can respond in a variety of ways to attempt to get it from him. Popper states that it costs 10,000 gold:
{{SmRarityItem|Clown's Severed Hand|Dribbles' hand}} is on a plate in {{CharLink|Popper|Popper's}} store inside the Circus of the Last Days {{Coords|-89|-52}}. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."
* [DECEPTION] You know, I can get a hand for much cheaper elsewhere.
 
* [INTIMIDATION] Give it to me now, or I'll cut off your hands.
If Popper is asked why the hand is so special, he would explain the hand has ''artisanal'' rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:
* [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it.
 
* [WARLOCK][SORCERER][DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
* {{Dialogue option|I think that belongs to Dribbles. I need it - your ringmaster needs it.|roll=Persuasion|dc=15}}
* [DROW][INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat.
* {{Dialogue option|You know, I can get a hand for ''much'' cheaper elsewhere.|roll=Deception|dc=15}}
* [SORCERER][DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
* {{Dialogue option|I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.|tags=Wizard, Warlock, Sorcerer|roll=Deception|dc=15|advantage=y}}
*[DRAGONBORN][INTIMIDATION]
* {{Dialogue option|Give it to me now, or I'll cut off your hands.|roll=Intimidation|dc=15}}
* I'd rather take it from your cold, dead corpse.
* {{Dialogue option|You will give me that hand or I will grind you beneath my heel, you insufferable gnat.|tags=Drow|roll=Intimidation|dc=10|advantage=y}}
* That's way too much - keep the hand.
* {{Dialogue option|I could crush you with one finger. Give me the hand - now.|tags=Half-Orc|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I will rip out your claws and peel the scales from your flesh. Give it to me - ''now.''|tags=Dragonborn|roll=Intimidation|dc=10|advantage=y}}
 
Alternatively, If the party has found the {{SmRarityItem|Note from BUSINESSLORD POPPER}} (in a wooden chest buried behind the Dribbles' stage, {{Coords|-27|-30}}), they can simply confront Popper about the hand in conversation.
 
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==== Clown's Severed Torso ====
[[File:Penela Lumpensicks.jpg|thumb|The torso's location]]
{{SmRarityItem|Clown's Severed Torso|Dribbles' torso}} can be found during {{Quest|Solve the Open Hand Temple Murders}}, or simply when exploring the [[Open Hand Temple]]. To get to the torso's location, the party should use a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.


=== Torso ===
There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall {{Coords|16|-1026}}. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.
[[File:Penela Lumpensicks.jpg|thumb|The torso's location.]]
[[Clown's Severed Torso|Dribbles' Torso]] can be found during [[Solve the Open Hand Temple Murders]], or simply when exploring the [[Open Hand Temple]]. The torso's location can be found via a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the exact location of the murders. However, the drops of blood abruptly stops in front of what appears to be a stone wall. There are two ways to get past this and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the cracks in the wall {{Coords|16|-1026}}. The 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.


Once inside the secret tunnels, three doppelgangers immediately become hostile. After defeating the doppelgangers, the torso can be looted off the dead body of Penela Lumpensicks {{Coords|63|-1028}}, alongside a note from [[Orin the Red]].
Once inside the secret tunnels, three doppelgangers ({{CharLink|Muzz}}, {{CharLink|Rudd}}, and {{CharLink|Zomm}}) immediately become hostile. After defeating the doppelgangers, Dribbles' torso can be looted off the dead body of [[Penela Lumpensicks]] {{Coords|63|-1028}}, alongside with the first of [[Orin's Ritual Note]]s.
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=== Pelvis ===
[[File:Gohumberry Tresp.jpg|thumb|The pelvis' location]]
[[Clown's Severed Pelvis|Dribbles' Pelvis]] is in the [[Lower City]], in an empty home northwest of the Basilisk Gate {{Coords|123|4}}. Looting the body of Gohumberry Tresp grants the Pelvis and a note from Orin.
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=== Arm ===
==== Clown's Severed Arm ====
[[File:Peartree Hatch.jpg|thumb|The arm's location]]
[[File:Peartree Hatch.jpg|thumb|The arm's location]]
[[Clown's Severed Arm|Dribbles' Arm]] is in the Lower City in the Peartree House {{Coords|32|-96}} located south east of [[Sorcerous Sundries]]. The Peartree House is a boarded-up building, so the boards need to be destroyed before entering. After the boards have been destroyed, there is a Traveler's Chest blocking a hatch. Move that chest and descend the hatch to find another murder scene. Looting the corpse of Courageous Little Kimmabeth grants the severed arm and a note from Orin.
{{SmRarityItem|Clown's Severed Arm|Dribbles' arm}} is in [[Peartree House]] {{Coords|32|-96}} located southeast of [[Sorcerous Sundries]]. The entrance to Peartree House is boarded-up, so the barricade needs to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.
 
After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of [[Courageous Little Kimmabeth]] grants the severed arm and another ritual note.
 
{{clear}}
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=== Leg ===
==== Clown's Severed Leg ====
[[File:Lavernica Hatch.jpg|thumb|The leg's location]]
[[File:Lavernica Hatch.jpg|thumb|The leg's location]]
[[Clown's Severed Leg|Dribbles' Leg]] is in Lavernica's House {{Coords|-76|-70}} which shares a wall with Crimson Draughts.. After lockpicking the front door, the leg is down a hatch. The basement below contains many dead spiders and duergar, where a note from Orin can be found on the Duergar corpse named Danfora of the Kingfish. Looting the corpse of the dead Drow named Incontinentia Figgin in the neighboring room provides the leg and yet another note from Orin.  
{{SmRarityItem|Clown's Severed Leg|Dribbles' leg}} is in [[Lavernica's Home]] {{Coords|-76|-70}} which hovers above Araj Oblodra's [[Crimson Draughts]], southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named [[Incontinentia Figgin]] in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.
 
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=== Foot ===
==== Clown's Severed Foot ====
[[File:Rainforest Hatch.jpg|thumb|The foot's location]]
[[File:Rainforest Hatch.jpg|thumb|The foot's location]]
[[Clown's Severed Foot|Dribbles' Foot]] is in Rainforest's House {{Coords|-93|-109}} located west of [[Beehive General Goods]] and South East of The Blushing Mermaid. It can be entered by either lockpicking the door, or by jumping with high enough strength or using [[Fly]] or [[Misty Step]] to gain access to the balcony. The hatch to the foot is behind the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a dragonborn, Winslow Reginol, along with another Orin note.  
{{SmRarityItem|Clown's Severed Foot|Dribbles' foot}} is in the basement of [[Rainforest's Home]] {{Coords|-93|-109}} located between [[Beehive General Goods]] and [[The Bibliophile]] shops, southeast of [[The Blushing Mermaid]] tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like {{SAI|Grant Flight}} or {{SAI|Misty Step}}, shooting an {{SmRarityItem|Arrow of Transposition}} or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.
 
The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn [[Winslow Reginol]], along with yet another Orin's note.
 
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=== Head ===
==== Clown's Severed Pelvis ====
[[File:Gohumberry Tresp.jpg|thumb|The pelvis' location]]
{{SmRarityItem|Clown's Severed Pelvis|Dribbles' pelvis}} is in an empty lodging northwest of [[Basilisk Gate Barracks]] {{Coords|123|4}}, behind [[Stormshore Tabernacle]]. Looting the body of [[Gohumberry Tresp]] grants the clown's pelvis and next note from Orin.
 
{{clear}}
==== Clown's Severed Head ====
[[File:Wilting Alex.jpg|thumb|The head's location]]
[[File:Wilting Alex.jpg|thumb|The head's location]]
[[Clown's Severed Head|Dribbles' Head]] is in the [[Undercity Ruins]], north of the Temple of Bhaal waypoint {{Coords|-65|1041}}. Loot the corpse of Wilting Alex to find the head, and gain a final note.
{{SmRarityItem|Clown's Severed Head|Dribbles' head}} is in the [[Undercity Ruins]]. To open the unpickable door at {{Coords|-135|934}}, attack one of the two hanging corpses near the Undercity Ruins waypoint. Six corpses chained together, with each corpse stacking atop a [[Blast Mine]], can be found slighty north of the Temple of Bhaal waypoint {{Coords|-65|1041}}. Loot the corpse of [[Wilting Alex]] to find the head, and gain a final Orin's note.
{{clear}}
 
=== Returning the Body Parts ===
=== Returning the Body Parts ===
Returning to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, and only a little bit bitten by rats. She thanks the party for allowing her to raise the corpse of one of her star performers.
When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.
 
Upon completing the quest all circus personnel will leave the premises after the next [[Long Rest]], so the party should be sure to visit any traders or characters they would like beforehand.
 
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== Quest Rewards ==
== Quest Rewards ==
* {{MdRarityItem|Spellmight Gloves}}  
* {{MdRarityItem|Spellmight Gloves}} - if they were already pickpocketed, a small stipend of gold will be rewarded instead.
* If the [[Spellmight Gloves]] were already pickpocketed, a small stipend of gold will be rewarded instead.  
* Finding the last piece grants [[Inspiration]] to characters with the [[Guild Artisan]] background.
* Turning in all the pieces to Lucretia grants Inspiration to characters with the [[Acolyte]], [[Haunted One]], and [[Outlander]] backgrounds.


== Notes ==
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[[Category:Quests]]
[[Category:Quests]]

Latest revision as of 19:24, 11 October 2024

Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious Lucretious in the Circus of the Last Days.

Objectives[edit | edit source]

Investigate the Circus.
  • Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
Find Dribbles.
  • We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
  • Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
Collect Dribbles' body parts.
  • A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
  • The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
  • We found a severed hand in the circus shop run by Popper the kobold. It looks like it belonged to Dribbles the Clown.
  • We found Dribbles' torso.
  • We found Dribbles' pelvis.
  • Based on how Dribbles has been cut up, it looks like we've found about half of his corpse.
  • We found Dribbles' arm.
  • We found Dribbles' leg.
  • We found Dribbles' foot.
  • We need just one final piece to complete Dribbles.
  • We found Dribbles' head.
Return to Ringmaster Lucretious.
  • We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
Quest Complete
  • Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
  • We left without helping Ringmaster Lucretious and Dribbles the Clown.
  • Lucretious has been defeated.
  • The circus vanished. Dribbles the Clown will never perform again.

Walkthrough[edit | edit source]

Entering the Circus[edit | edit source]

Front Gate[edit | edit source]

Klaus and Benji the ghoul guard the gate.

The Front gate is guarded by circus performer Klaus Klaus and his tamed ghoul, Benji Benji. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.

  • Brain juice smells like PISS and IRON. NO. LIKE. (if Illithid)
  • BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA. (if visually bloodied or Dark Urge)
  • Urgh. Smells like a MUD FART. (if visually dirty)

Whatever the result is, Klaus will deny entry, surprised with Benji's reaction, but intent to stick to the rules. However, he can be bribed or reasoned with:

  • Surely we can come to an agreement? (200)
  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15)
  • [DARK URGE] [PERSUASION] I used to be a killer, but I've reformed my ways. (DC 10 Advantage Icon.png)
  • [DARK URGE] [DECEPTION] I used to be a killer, but I've reformed my ways. (DC 10 Disadvantage Icon.png) (if the character became the Slayer Slayer)
  • [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
  • [BARBARIAN] [INTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my smell? (DC 18 Advantage Icon.png)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] I'LL MAKE YOU SMELL OF DEAD MEAT. MOVE. (DC 18 Advantage Icon.png)
  • [WIZARD] [SORCERER] [ROGUE] [MONK] [BARD] [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this... (DC 18)
  • [ARCHFEY] [INTIMIDATION] Unless you seek the wrath of the Seelie Court, you will let me pass. (DC 18 Advantage Icon.png)
  • [WARLOCK] [WIZARD] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts. (DC 10)
  • [BARD] [DECEPTION] I've actually just been hired. Meet your new bard! (DC 10)
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives. (DC 10)
  • [WILD MAGIC] [SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time! (DC 10)
  • [DRACONIC BLOODLINE] [SORCERER] [DECEPTION] I've just been hired as a firebreather. Let's hope nothing catches light. (DC 10)
  • [SORCERER] [DECEPTION] It can probably smell the Weave within me. Just magical potential, that's all. (DC 10)

Successfully passing a check allows entry into the circus grounds.

Gap in the lattice fence[edit | edit source]

The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children X: -22 Y: -34. Here, there is a gap in the fence that can be jumped over.

From the Open Hand Temple[edit | edit source]

There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at X: -74 Y: -13 ( DC 15 Sleight of Hand check to lockpick); and an iron gate leading from the Temple's graveyard at X: -101 Y: -41 ( DC 10 Sleight of Hand check to lockpick).

Dribbles' Show[edit | edit source]

Dribbles needs a volunteer for his last act

Approaching Dribbles' stage X: -41 Y: -36 ( or X: -33 Y: -39 if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called Bitey Buddy Bitey Buddy, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion". In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, though all but the player character won't have an option to volunteer their mates.

  • What are you going to do?
  • Approach the stage.
  • I think my friend Shadowheart will make a far better assistant.
  • This is your time to shine, Lae'zel - up you go.
  • Go on, Karlach, up you go.
  • Minsc would be honoured.
  • You love the spotlight, don't you Astarion? Here's your big change.
  • I think this is a job for the Blade of Frontiers, don't you, Wyll?
  • Gale, you're good at tricks, right? Up you go.
  • Lend him a hand, Halsin.
  • Well, Jaheira? Care to make your debut?
  • My good friend Minthara is the funniest person I know.
  • [FIEND] [INSIGHT] Fix the clown with your patron's fiendish gaze. (DC 25 Advantage Icon.png)
  • [GREAT OLD ONE] [INSIGHT] Gaze through the clown with your patron's eldritch sight. (DC 25 Advantage Icon.png)
  • [ARCHFEY] [INSIGHT] Look at the clown through your patron's faerie eyes. (DC 25 Advantage Icon.png)
  • [ROGUE] [INSIGHT] This clown's looking at you funny. What's his deal? (DC 25 Advantage Icon.png)
  • I'm good.

Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers[1]. If the random crowd member came on stage, he is instantly murdered by the dog.

After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with Speak with Dead Speak with Dead spell and grant some information on the attack:

  • Who are you? - I am called… Fumm…
  • What type of creature are you? - A shapechanger… People call us… doppelgangers…
  • You singled me out from the crowd. Why? - I saw in your eyes… what I see in my own… death.
  • Why did you attack? - To sow chaos… it is His will…
  • It is 'His will'? What are you talking about? - *You feel a rush of power, dark and insidious - something prevents the corpse from answering.*
  • What happened to Dribbles the Clown? - I killed him… bathed in his blood… a death worthy of the list… of the Tribunal.
  • What's the Tribunal? - The greatest honour… of them all.
  • Where is Dribbles' corpse? - Mistress needed his body parts… for her art…

After the battle has been resolved, Lucretious Lucretious moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.

Collecting Dribbles' remains[edit | edit source]

Clown's Severed Hand[edit | edit source]

The hand in Popper's tent.

Dribbles' hand is on a plate in Popper Popper's store inside the Circus of the Last Days X: -89 Y: -52. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."

If Popper is asked why the hand is so special, he would explain the hand has artisanal rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:

  • [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it. (DC 15)
  • [DECEPTION] You know, I can get a hand for much cheaper elsewhere. (DC 15)
  • [WIZARD] [WARLOCK] [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell. (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Give it to me now, or I'll cut off your hands. (DC 15)
  • [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now. (DC 15 Advantage Icon.png)
  • [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now. (DC 10 Advantage Icon.png)

Alternatively, If the party has found the Note from BUSINESSLORD POPPER (in a wooden chest buried behind the Dribbles' stage, X: -27 Y: -30), they can simply confront Popper about the hand in conversation.

Clown's Severed Torso[edit | edit source]

The torso's location

Dribbles' torso can be found during Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders, or simply when exploring the Open Hand Temple. To get to the torso's location, the party should use a hatch in the kitchen X: -62 Y: 3. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.

There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall X: 16 Y: -1026. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry X: 17 Y: -1000 and X: 18 Y: -1015 on the walls to the left and right of the stone wall.

Once inside the secret tunnels, three doppelgangers (Muzz Muzz, Rudd Rudd, and Zomm Zomm) immediately become hostile. After defeating the doppelgangers, Dribbles' torso can be looted off the dead body of Penela Lumpensicks X: 63 Y: -1028, alongside with the first of Orin's Ritual Notes.

Clown's Severed Arm[edit | edit source]

The arm's location

Dribbles' arm is in Peartree House X: 32 Y: -96 located southeast of Sorcerous Sundries. The entrance to Peartree House is boarded-up, so the barricade needs to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.

After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of Courageous Little Kimmabeth grants the severed arm and another ritual note.

Clown's Severed Leg[edit | edit source]

The leg's location

Dribbles' leg is in Lavernica's Home X: -76 Y: -70 which hovers above Araj Oblodra's Crimson Draughts, southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named Incontinentia Figgin in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.

Clown's Severed Foot[edit | edit source]

The foot's location

Dribbles' foot is in the basement of Rainforest's Home X: -93 Y: -109 located between Beehive General Goods and The Bibliophile shops, southeast of The Blushing Mermaid tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like Grant Flight Grant Flight or Misty Step Misty Step, shooting an Arrow of Transposition or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.

The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn Winslow Reginol, along with yet another Orin's note.

Clown's Severed Pelvis[edit | edit source]

The pelvis' location

Dribbles' pelvis is in an empty lodging northwest of Basilisk Gate Barracks X: 123 Y: 4, behind Stormshore Tabernacle. Looting the body of Gohumberry Tresp grants the clown's pelvis and next note from Orin.

Clown's Severed Head[edit | edit source]

The head's location

Dribbles' head is in the Undercity Ruins. To open the unpickable door at X: -135 Y: 934, attack one of the two hanging corpses near the Undercity Ruins waypoint. Six corpses chained together, with each corpse stacking atop a Blast Mine, can be found slighty north of the Temple of Bhaal waypoint X: -65 Y: 1041. Loot the corpse of Wilting Alex to find the head, and gain a final Orin's note.

Returning the Body Parts[edit | edit source]

When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.

Upon completing the quest all circus personnel will leave the premises after the next Long Rest, so the party should be sure to visit any traders or characters they would like beforehand.

Quest Rewards[edit | edit source]

Notes[edit | edit source]

  1. There are two beasts in cages (X: -61 Y: -36) near Dribbles's stage: a displacer beast named Shadow-Whiskers Shadow-Whiskers and a dinosaur called Crimson Crimson. When the battle starts, false beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via Speak with Animals Speak with Animals, each in its way (see relevant pages). In that case both remain neutral.