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== Class Information == | == Class Information == | ||
[[File:Default Monk Armor.png|240px|right|Monk's default armour]] | [[File:Default Monk Armor.png|240px|right|Monk's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | |||
; Key abilities | |||
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]]. | |||
: {{Ability|Constitution}} for more Hit Points. | |||
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]]. | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Dexterity}} | |||
; Equipment proficiencies | |||
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | |||
; Monk Weapons | |||
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons. | |||
; Skills with proficiency (Choose 3) | |||
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | |||
===[[Spells|Spellcasting]]=== | ===[[Spells|Spellcasting]]=== | ||
; Spellcasting Ability | |||
: {{Ability|Wisdom}} | |||
: {{Recharge|Short Rest}} | |||
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s. | |||
: Monks can use {{R|ki|icononly=yes}} Ki while {{Cond|Silenced}} due to {{R|ki|icononly=yes}} Ki abilities not requiring a verbal component. | |||
==Level Progression== | ==Level Progression== | ||
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{{H3|Level 1}} | {{H3|Level 1}} | ||
; {{R|ki|forceplural=yes}}: 2 | |||
: You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Martial Arts | |||
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}} | |||
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | |||
:; {{SAI|Martial Arts: Deft Strikes|w=40}} | |||
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | |||
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}} | |||
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} | |||
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Flurry of Blows|w=40}} | |||
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | |||
{{H3|Level 2}} | {{H3|Level 2}} | ||
; {{R|ki|forceplural=yes}}: 3 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Unarmoured Movement|w=40}} | |||
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Patient Defence|w=40}} | |||
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Step of the Wind | |||
:{{table list| | |||
:; {{SAI|Step of the Wind: Dash}} | |||
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action. | |||
:; {{SAI|Step of the Wind: Disengage}} | |||
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action. | |||
}} | |||
{{H3|Level 3}} | {{H3|Level 3}} | ||
; {{R|ki|forceplural=yes}}: 4 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Martial Arts: Deft Strikes | |||
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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|} | |} | ||
; {{SAI|Deflect Missiles|w=40}} | |||
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | |||
{{H3|Level 4}} | {{H3|Level 4}} | ||
; {{R|ki|forceplural=yes}}: 5 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | |||
* Choose a '''[[Feat]]'''. | * Choose a '''[[Feat]]'''. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Slow Fall|w=40}} | |||
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | |||
{{H3|Level 5}} | {{H3|Level 5}} | ||
; {{ProficiencyBonus}}: +3 | |||
: You gain +1 to your Proficiency Bonus. | |||
; {{R|ki|forceplural=yes}}: 6 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Stunning Strike | |||
:{{table list| | |||
:; {{SAI|Stunning Strike (Melee)|w=40}} | |||
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target. | |||
:; {{SAI|Stunning Strike (Unarmed)|w=40}} | |||
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target. | |||
}} | |||
==== Subclass Features: ==== | ==== Subclass Features: ==== | ||
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|} | |} | ||
; {{SAI|Extra Attack|w=40}} | |||
: You can make an additional free attack after making an unarmed or weapon attack | |||
{{H3|Level 6}} | {{H3|Level 6}} | ||
; {{R|ki|forceplural=yes}}: 7 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Improved Unarmoured Movement|w=40}} | |||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
: {{SAI|Ki-Empowered Strikes|w=40}} | |||
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | * Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | ||
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{{H3|Level 7}} | {{H3|Level 7}} | ||
; {{R|ki|forceplural=yes}}: 8 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Evasion|w=40}} | |||
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Stillness of Mind|w=40}} | |||
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | |||
{{H3|Level 8}} | {{H3|Level 8}} | ||
; {{R|ki|forceplural=yes}}: 9 | |||
* Choose a | : You gain an additional Ki Point to fuel your monk techniques. | ||
{{HorizontalRuleImage}} | |||
* Choose a [[Feat]]. | |||
{{H3|Level 9}} | {{H3|Level 9}} | ||
; {{ProficiencyBonus}}: +4 | |||
: You gain +1 to your Proficiency Bonus. | |||
; {{R|ki|forceplural=yes}}: 10 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Martial Arts: Deft Strikes | |||
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher. | |||
==== Subclass Features: ==== | ==== Subclass Features: ==== | ||
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|} | |} | ||
; {{SAI|Advanced Unarmoured Movement|w=40}} | |||
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | |||
{{H3|Level 10}} | {{H3|Level 10}} | ||
; {{R|ki|forceplural=yes}}: 11 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Improved Unarmoured Movement | |||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Purity of Body|w=40}} | |||
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | |||
{{H3|Level 11}} | {{H3|Level 11}} | ||
; {{R|ki|forceplural=yes}}: 12 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{{H3|Level 12}} | {{H3|Level 12}} | ||
; {{R|ki|forceplural=yes}}: 13 | |||
* Choose a | : You gain an additional Ki Point to fuel your monk techniques. | ||
{{HorizontalRuleImage}} | |||
* Choose a [[Feat]]. | |||
== External Links == | == External Links == |
Revision as of 10:41, 19 December 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are:
, ,The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , , , , |
2nd | 3 | + 3 m / 10 ft | , , , | ||
3rd | 1d6 | 4 | Choose a subclass, | ||
4th | 5 | , | |||
5th | +3 | 6 | , , | ||
6th | 7 | + 4.5 m / 15 ft | Subclass feature, | ,||
7th | 8 | , | |||
8th | 9 | ||||
9th | +4 | 1d8 | 10 | Subclass feature | ,|
10th | 11 | + 6 m / 20 ft | , | ||
11th | 12 | Subclass feature | |||
12th | 13 |
Class Information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons,
- Monk Weapons
- Monk Weapons are melee weapons with which the Monk has Proficiency, and which have neither the two-handed nor heavy properties. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as , are limited to Monk Weapons.
- Skills with proficiency (Choose 3)
- , , , , ,
Spellcasting
- Spellcasting Ability
- Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
- Monks can use Ki while due to Ki abilities not requiring a verbal component.
Level Progression
Through experience, you acquire new power. You gain the following traits.
- Ki Points: 2
- You can spend these points to fuel various Monk abilities. Replenishes on a Short Rest or Long Rest
- Martial Arts
-
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
- Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. This feature does not combine with , nor the Barbarian version of .
- Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.
- Ki Points: 3
- You gain an additional Ki Point to fuel your monk techniques.
- Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
- When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dex saving throw.
- Step of the Wind
- Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
- Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.
- Ki Points: 4
- You gain an additional Ki Point to fuel your monk techniques.
- Martial Arts
- Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d6Bludgeoning (previously 1d4) unless their normal damage is higher.
Select a Subclass
|
|
- Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
- Ki Points: 5
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
- When you fall, you can use your reaction to gain Resistance to Falling damage.
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- Ki Points: 6
- You gain an additional Ki Point to fuel your monk techniques.
- Stunning Strike
- Spend a Ki Point to deal your Weapon Damage and possibly the target.
- Spend a Ki Point to deal your Unarmed Attack Damage and possibly the target.
Subclass Features:
- |
- |
|
- You can make an additional free attack after making an unarmed or weapon attack
- Ki Points: 7
- You gain an additional Ki Point to fuel your monk techniques.
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass Features:
|
|
- Ki Points: 8
- You gain an additional Ki Point to fuel your monk techniques.
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
- If you are or , you automatically cast Stillness of Mind to remove the condition.
- Ki Points: 9
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Ki Points: 10
- You gain an additional Ki Point to fuel your monk techniques.
- Martial Arts
- Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d8Bludgeoning (previously 1d6) unless their normal damage is higher.
Subclass Features:
|
|
- |
- Difficult Terrain doesn't slow you down and you can an additional 6 m / 20 ft while you are not wearing armour or using a shield.
- Ki Points: 11
- You gain an additional Ki Point to fuel your monk techniques.
- Improved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
- You are Immune to Poison damage and can't be or affected by disease thanks to the purifying ki flowing through your meridians.
- Ki Points: 12
- You gain an additional Ki Point to fuel your monk techniques.
Subclass Features:
|
|
- Ki Points: 13
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
External Links
- Monk on the Forgotten Realms Wiki