Ad placeholder
List of sources of resistances: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (→Multiple Resistances: Added aura of vitality) |
(Protection from Missiles does not behave the same as normal sources of resistance) |
||
Line 151: | Line 151: | ||
===Miscellaneous Resistances=== | ===Miscellaneous Resistances=== | ||
* {{MdRarityItem|Abdel's Trusted Shield}} | * {{MdRarityItem|Abdel's Trusted Shield}} and {{MdRarityItem|Cindersnap Gloves}} allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants a 50% damage reduction from ranged weapon attacks for 10 turns. This effect is separate from normal resistance and actually stacks multiplicatively with it for a 75% damage reduction in total. | ||
* {{MdRarityItem|Creation's Echo}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes Resistant to that damage type for {{Duration|2}}. | * {{MdRarityItem|Creation's Echo}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes Resistant to that damage type for {{Duration|2}}. | ||
* {{SAI|Dampen Elements}} When you or an ally gets hit with {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, you can use your reaction to give them Resistance to the attack. | * {{SAI|Dampen Elements}} When you or an ally gets hit with {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, you can use your reaction to give them Resistance to the attack. |
Revision as of 18:18, 10 February 2025
This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances
Bludgeoning Resistance
Piercing Resistance
Slashing Resistance
Acid Resistance
Cold Resistance
Darkfire Shortbow
Elixir of Cold Resistance
Elixir of Dragonborn Prowess: Frost
Icebite Robe
Robe of Summer
Wavemother's Robe
Fire Resistance
Darkfire Shortbow
Elixir of Fire Resistance
Elixir of Dragonborn Prowess: Fire
Emblazoned Plate of the Marshal
Flame Enamelled Armour
Gloves of Fire Resistance when the wearer has 50% Hit Points or less (Inaccessible)
Grymskull Helm
Incandescent Staff
Infernal Robe
Helldusk Armour
Obsidian Laced Robe
Reverse Rain Cloak
Shield of Scorching Reprisal
Unwanted Masterwork Scalemail
Wavemother's Cloak once per turn until the wearer takes damage
Wavemother's Robe
Force Resistance
Elixir of Force Resistance (Inaccessible)
Lightning Resistance
Elixir of Lightning Resistance
Elixir of Dragonborn Prowess: Lightning
Gloves of the Automaton for
Duration: 10 turns after using Circuitry Interface
The Sparkswall
Necrotic Resistance
Poison Resistance
Psychic Resistance
Elixir of Psychic Resistance
Psionic Ward Armour if the wearer is Gith
Silver Sword of the Astral Plane if the wearer is Gith
Radiant Resistance
Thunder Resistance
Elixir of Thunder Resistance (Inaccessible)
Multiple Resistances
All Damage Resistance
Elixir of Universal Resistance Gain Resistance to all damage for
Duration: 10 turns.
- Ward an ally. They gain Resistance to all damage.
- - Grants the paladin and their allies resistance to all damage from spells
All Damage Resistance except Psychic
Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except
Psychic.
- Put an ally in a protective coma. They become Resistant to all damage except
Psychic.
- Resistance to all damage except
Psychic.
Bludgeoning, Piercing, and Slashing Resistance
- Gain Resistance to all
Bludgeoning,
Piercing, and
Slashing damage for
Duration: 2 turns.
Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to
Bludgeoning,
Slashing, and
Piercing damage.
Garb of the Land and Sky Mountainous Poise: While using , you also gain resistance to
Bludgeoning,
Piercing, and
Slashing damage for
Duration: 1 turn.
Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to
Bludgeoning,
Piercing, and
Slashing damage dealt by weapon attacks for
Duration: 2 turns.
- Resistance to
Physical damage.
The Reviving Hands Aegis Palms: When you heal a creature, it gains Resistance to
Bludgeoning,
Piercing, and
Slashing damage for
Duration: 2 turns.
Only Non-Magical Resistance
- Turn a creature's flesh hard as stone. It gains Resistance to all non-magical
Bludgeoning,
Piercing, and
Slashing damage.
- Resistance to all non-magical
Bludgeoning,
Piercing, and
Slashing damage.
- Resistance to all non-magical
Bludgeoning,
Piercing, and
Slashing damage.
- Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances
Abdel's Trusted Shield and
Cindersnap Gloves allows wielder to cast once per short rest, which grants a 50% damage reduction from ranged weapon attacks for 10 turns. This effect is separate from normal resistance and actually stacks multiplicatively with it for a 75% damage reduction in total.
Creation's Echo Elemental Resonance: If the wielder deals
Acid,
Fire,
Lightning,
Radiant, or
Necrotic damage, it becomes Resistant to that damage type for
Duration: 2 turns.
- When you or an ally gets hit with
Acid,
Cold,
Fire,
Lightning, or
Thunder damage, you can use your reaction to give them Resistance to the attack.
Darkfire Shortbow Resistance to
Fire and
Cold damage.
- Resistance to
Lightning and
Thunder damage.
- When you fall, you can use your reaction to gain Resistance to Falling damage.
- Resistance to all non-magical
Bludgeoning,
Piercing, and
Slashing damage, and Resistance to all
Lightning and
Thunder damage.
- Resistance to all non-magical
Bludgeoning,
Piercing, and
Slashing damage, and Resistance to all
Acid damage.
Vulnerability
Arsonist's Oil Targets with Resistance to
Fire damage become Vulnerable to it instead. Targets with Immunity are unaffected.
Amulet of Branding Brand the Weak: Target enemy becomes Vulnerable to
Bludgeoning,
Slashing, or
Piercing damage
Duration: 3 turns or until the target takes damage.
Bhaalist Armour Aura of Murder: Enemies within
2 m / 7 ft become Vulnerable to
Piercing damage, unless they are Resistant or Immune to it.
Bloodthirst Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to
Piercing damage.
- Vulnerability to
Bludgeoning and
Thunder
- Vulnerability to
Cold
- Vulnerability to
Bludgeoning,
Thunder, and
Force damage.
Karabasan's Gift Paralysed (Karabasan's Gift): Vulnerability to
Bludgeoning,
Slashing and
Piercing damage.
Poisoner's Ring Virulent Venom: Make up to three enemies vulnerable to
Poison unless they succeed a Consitution saving throw.
Resonance Stone All creatures within
9 m / 30 ft are , which includes Vulnerability to
Psychic.
- Vulnerability to all damage.
- Vulnerability to
Cold and
Lightning
Allies Only
Amulet of the Unworthy Vulnerability to
Bludgeoning
Reverse Rain Cloak Vulnerability to
Cold and
Lightning
Wavemother's Cloak Vulnerability to
Cold and
Lightning once per turn until the wearer takes damage
Immunity
- Immunity to
Poison
- Immunity to
Poison
- Immunity to
Fire and
Poison
- Immunity to
Poison
- Immunity to
Poison
Ignores Resistances
Adamantine Longsword Lethal Weapon: Ignores Resistance to
Slashing
Adamantine Mace Lethal Weapon: Ignores Resistance to
Bludgeoning
Adamantine Scimitar Lethal Weapon: Ignores Resistance to
Slashing
Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to
Slashing,
Piercing, and
Bludgeoning damage.
Foebreaker Lethal Weapon: Ignores Resistance to
Bludgeoning
- : Spells you cast ignore Resistance to a damage type of your choice.