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Norffe: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Chymist Norffle
| name = Chymist Norffe
| full name = Chymist Norffle
| image = <gallery>
| image = Norffle.png
Norffle.png|In-game
Portrait Norffe.png|Portrait
</gallery>
| va = Glen McCready
| race = [[Human]]
| race = [[Human]]
| hometown = [[Baldur's Gate]]
| hometown = [[Baldur's Gate]]
| level = 6
| level = 6
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 10
| ac = 10
| hp = 43
| hp = 43
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}}
}}


'''Chymist Norffle''' is a [[Human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of the [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].
'''Chymist Norffe''' is a [[Human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of the [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].


== Involvement ==
== Involvement ==
Chymist Norffle can be found on the third floor of [[Felogyr's Fireworks]]. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.
Chymist Norffe can be found on the third floor of [[Felogyr's Fireworks]]. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.


Norffle works in the main laboratory, guarded by {{CharLink|Hyrriet|Fist of Bane Hyrriet}} and {{CharLink|Volgu Drak|Fist of Bane Volgu Drak}}.
Norffe works in the main laboratory, guarded by {{CharLink|Hyrriet|Fist of Bane Hyrriet}} and {{CharLink|Volgu Drak|Fist of Bane Volgu Drak}}.


As the third floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffle, along with other laboratory workers and guards, will turn hostile immediately upon seeing any party member there, or if he is spoken to. Also he will join the fight as soon as he notices any commotion, siding with other followers of {{CharLink|Bane}}.
As the third floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffe, along with other laboratory workers and guards, will turn hostile immediately upon seeing any party member there, or if he is spoken to. Also he will join the fight as soon as he notices any commotion, siding with other followers of {{CharLink|Bane}}.


== Related Quests ==
== Related Quests ==
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{{Feature box|Melf's Acid Arrow}}
{{Feature box|Melf's Acid Arrow}}
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}
== External links ==
* {{FRWiki|Chymist Norffe|long}}


{{Lower City}}
{{Lower City}}

Latest revision as of 21:08, 19 September 2024

Chymist Norffe is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.

Involvement[edit | edit source]

Chymist Norffe can be found on the third floor of Felogyr's Fireworks. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.

Norffe works in the main laboratory, guarded by Hyrriet Fist of Bane Hyrriet and Volgu Drak Fist of Bane Volgu Drak.

As the third floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffe, along with other laboratory workers and guards, will turn hostile immediately upon seeing any party member there, or if he is spoken to. Also he will join the fight as soon as he notices any commotion, siding with other followers of Bane Bane.

Related Quests[edit | edit source]

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn. If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft

External links[edit | edit source]