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== Walkthrough ==
== Walkthrough ==
[[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]]
[[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]]
Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious [[mind flayer]] within.
Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious [[Mind Flayer]] within.


Interacting with the Mind Flayer provides the following choices:
Interacting with the Mind Flayer provides the following options:


* {{Dialogue option|''It doesn't '''feel''' very fortunate.''}}
* {{Dialogue option|''It doesn't '''feel''' very fortunate.''}}
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* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}}
* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}}


Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background).
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a {{SmRarityItem|Mind Flayer Brain}}, which can be consumed, as well as a Windmill Key, {{SmRarityItem|Ring of Truthfulness}}, a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background).


If the player chooses to wake the newborn, they can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in a multitude of ways:
If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in several ways:
* {{Dialogue option|I'll see what I can do.}}
* {{Dialogue option|I'll see what I can do.}}
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}}
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}}
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[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]


If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs.  
If agreeing to help the Mind Flayer, it is necessary to find a corpse. Any random corpse will do, including killing random NPCs.  


* [[Ferg Drogher]] is particularly apropos for this as he walks away to tattle on Shadowheart.
* {{CharLink|Ferg Drogher}} is particularly apropos for this as he walks away to tattle on Shadowheart.


Previously existing corpses will also work. Some options include:
Previously existing corpses will also work. Some options include:
* [[Dead Refugee]] near the Ironforge Gnome hideout {{coords|45|66}}
* A dead refugee near the Ironforge Gnome hideout {{coords|45|66}}
* Murdered Refugee in the Well in front of Sword Coast Couriers
* A murdered refugee in the Well in front of Sword Coast Couriers
* [[Brilgor]] buried behind the {{coords|-106|-19|Open Hand Temple}}
* [[Brilgor]] buried behind the {{coords|-106|-19|Open Hand Temple}}
* [[Father Lorgan]] in the Open Hand Temple {{coords|-57|-22}}
* {{CharLink|Father Lorgan}} in the Open Hand Temple {{coords|-57|-22}}
* [[Ffion Goldgrind]] on the upper levels of {{coords|-13|76|Fraygo's Flophouse}}
* {{CharLink|Ffion Goldgrind}} on the upper levels of {{coords|-13|76|Fraygo's Flophouse}}


The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.
The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the [[Illithid Powers]] tree. If the Mind Flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.


Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen.
Feeding the Mind Flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen.


If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker Sloncha Owena and the disappearance of her beau Bogdan Vortleson.
If the Mind Flayer is persuaded to get its own meal, it leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker Sloncha Owena and the disappearance of her beau Bogdan Vortleson.


== Companion approval ==
== Companion approval ==

Revision as of 09:36, 2 August 2024

Feed the Mind Flayer is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with the starving Mind Flayer in Rivington.

Objectives

Kill a humanoid and pick up the body.
  • A ravenous mind flayer asked us to bring it a humanoid to feast on.
Bring the body to the mind flayer.
  • We killed a humanoid for the mind flayer - hopefully this will sate its hunger.
Quest Complete
  • We defeated the mind flayer.
  • We convinced the starving mind flayer to hunt for its food.
  • We left without helping the mind flayer.
  • The now-sated mind flayer granted us a boon of psionic power.

Walkthrough

Abandoned Windmill

Screaming can be heard from the abandoned windmill in Rivington X: 44 Y: -32. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious Mind Flayer within.

Interacting with the Mind Flayer provides the following options:

  • It doesn't feel very fortunate.
  • Wake the newborn mind flayer.
  • [BARBARIAN] WAKE UP, SQUIDFACE
  • [GREAT OLD ONE] Connect your mind to this fledging aberration - wake it up.
  • [PALADIN] This abomination's existence pollutes the very thin air - try to end it.
  • Attack the creature before it wakes up.
  • [STEALTH] Sneak away. (DC 10)

Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a Mind Flayer Brain, which can be consumed, as well as a Windmill Key, Ring of Truthfulness, a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the Inspirational Event Kill 'Em While They're Young (Haunted One background).

If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in several ways:

  • I'll see what I can do.
  • I can fetch you a corpse, freshly killed. Brain intact.
  • I never work for free.
  • [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there. (DC 15)
  • [PALADIN] [DRUID] I will not let you feed on anything in this city, aberration.
  • I'm not going to bring you food.
  • Attack!

Suitable corpses

Dead Refugee which can be fed to the Mind Flayer.

If agreeing to help the Mind Flayer, it is necessary to find a corpse. Any random corpse will do, including killing random NPCs.

  • Ferg Drogher Ferg Drogher is particularly apropos for this as he walks away to tattle on Shadowheart.

Previously existing corpses will also work. Some options include:

The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the Illithid Powers tree. If the Mind Flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the Lower City, killing a couple of NPCs. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.

Feeding the Mind Flayer earns the Inspirational Events Unexpected Parenting (Haunted One background) and Newfound Subject (Noble background). Oath of the Ancients Paladins will break their oath if this option is chosen.

If the Mind Flayer is persuaded to get its own meal, it leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker Sloncha Owena and the disappearance of her beau Bogdan Vortleson.

Companion approval

  • [BARBARIAN] WAKE UP, SQUIDFACE! Astarion approves +1 Lae'zel approves +1 Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1 Jaheira approves +1 Minthara approves +1 Minsc approves +1 Halsin approves +1
  • Kill the mind flayer Minthara approves +1 Minsc approves +1 Lae'zel approves +1

Quest rewards

Kill the mind flayer

Feed the mind flayer