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List of sources of resistances
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This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances[edit | edit source]
Bludgeoning Resistance[edit | edit source]
Piercing Resistance[edit | edit source]
Slashing Resistance[edit | edit source]
Acid Resistance[edit | edit source]
- Draconic Ancestry
- Elemental Affinity: Acid Resistance
- Elixir of Acid Resistance
- Elixir of Dragonborn Prowess: Acid
- Fiendish Resilience: Acid
- Protection from Energy: Acid
- Transmuter's Stone: Acid Resistance
- Varsh Ko'kuu's Boots
Cold Resistance[edit | edit source]
- Darkfire Shortbow
- Draconic Ancestry
- Elemental Affinity: Cold Resistance
- Elixir of Cold Resistance
- Elixir of Dragonborn Prowess: Frost
- Fiendish Resilience: Cold
- Fire Shield: Warm
- Icebite Robe
- Protection from Energy: Cold
- Robe of Summer
- Transmuter's Stone: Cold Resistance
- Wasteland Wanderer: Cold
- Wavemother's Robe
Fire Resistance[edit | edit source]
- Darkfire Shortbow
- Draconic Ancestry (Fire)
- Elemental Affinity: Fire Resistance
- Elixir of Fire Resistance
- Elixir of Dragonborn Prowess: Fire
- Emblazoned Plate of the Marshal
- Fiendish Resilience: Fire
- Flame Enamelled Armour
- Fire Shield: Chill
- Frozen
- Gloves of Fire Resistance when the wearer has 50% Hit Points or less (Inaccessible)
- Grymskull Helm
- Hellish Resistance
- Incandescent Staff
- Infernal Robe
- Helldusk Armour
- Obsidian Laced Robe
- Protection from Energy: Fire
- Reverse Rain Cloak
- Shield of Scorching Reprisal
- Transmuter's Stone: Fire Resistance
- Unwanted Masterwork Scalemail
- Wasteland Wanderer: Fire
- Wavemother's Cloak once per turn until the wearer takes damage
- Wavemother's Robe
- Wet
Force Resistance[edit | edit source]
- Elixir of Force Resistance (Inaccessible)
- Fiendish Resilience: Force
Lightning Resistance[edit | edit source]
- Draconic Ancestry (Lightning)
- Elemental Affinity: Lightning Resistance
- Elixir of Lightning Resistance
- Elixir of Dragonborn Prowess: Lightning
- Fiendish Resilience: Lightning
- Gloves of the Automaton for Duration: 10 turns after using Circuitry Interface
- Protection from Energy: Lightning
- The Sparkswall
- Transmuter's Stone: Lightning Resistance
- Heart of the Storm: Resistance
Necrotic Resistance[edit | edit source]
- Elixir of Necrotic Resistance
- Fiendish Resilience: Necrotic
- Inured to Undeath
- Loviatar's Scourge
- Nightsinger's Favour
- Protective Plate
Poison Resistance[edit | edit source]
- Elemental Affinity: Poison Resistance
- Draconic Ancestry
- Dwarven Resilience
- Elixir of Poison Resistance
- Elixir of Dragonborn Prowess: Poison
- Fiendish Resilience: Poison
- Protection from Poison
- Ring of Poison Resistance
- Wasteland Wanderer: Poison
Psychic Resistance[edit | edit source]
- Elixir of Psychic Resistance
- Fiendish Resilience: Psychic
- Orphic Favour
- Psionic Ward Armour if the wearer is Gith
- Silver Sword of the Astral Plane if the wearer is Gith
- Thought Shield: Psychic Resistance
Radiant Resistance[edit | edit source]
Thunder Resistance[edit | edit source]
- Elixir of Thunder Resistance (Inaccessible)
- Fiendish Resilience: Thunder
- Protection from Energy: Thunder
- Transmuter's Stone: Thunder Resistance
- Heart of the Storm: Resistance
Multiple Resistances[edit | edit source]
All Damage Resistance[edit | edit source]
- Elixir of Universal Resistance Gain Resistance to all damage for Duration: 10 turns.
- Warding Bond Ward an ally. They gain Resistance to all damage.
- Aura of Warding - Grants the paladin and their allies resistance to all damage from spells
All Damage Resistance except Psychic[edit | edit source]
- Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Feign Death Put an ally in a protective coma. They become Resistant to all damage except Psychic.
- Rage: Bear Heart Resistance to all damage except Psychic.
Bludgeoning, Piercing, and Slashing Resistance[edit | edit source]
- Blade Ward Gain Resistance to all Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
- Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Garb of the Land and Sky Mountainous Poise: While using Patient Defence, you also gain resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 1 turn.
- Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.
- Rage Resistance to Physical damage.
- Frenzy Resistance to Physical damage.
- Rage: Eagle Heart Resistance to Physical damage.
- Rage: Elk Heart Resistance to Physical damage.
- Rage: Tiger Heart Resistance to Physical damage.
- Rage: Wolf Heart Resistance to Physical damage.
- Rage: Wild Magic Resistance to Physical damage.
- The Reviving Hands Aegis Palms: When you heal a creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
Only Non-Magical Resistance[edit | edit source]
- Stoneskin Turn a creature's flesh hard as stone. It gains Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Wild Shape: Fire Myrmidon Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Wild Shape: Earth Myrmidon Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Wind Walk Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances[edit | edit source]
- Abdel's Trusted Shield and Cindersnap Gloves allows wielder to cast Protection from Missiles once per short rest, which grants a 50% damage reduction from ranged weapon attacks for 10 turns. This effect is separate from normal resistance and actually stacks multiplicatively with it for a 75% damage reduction in total.
- Creation's Echo Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes Resistant to that damage type for Duration: 2 turns.
- Dampen Elements When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to give them Resistance to the attack.
- Darkfire Shortbow Resistance to Fire and Cold damage.
- Wavemother's Robe Resistance to Fire and Cold damage.
- Heart of the Storm: Resistance Resistance to Lightning and Thunder damage.
- Slow Fall When you fall, you can use your reaction to gain Resistance to Falling damage.
- Wild Shape: Air Myrmidon Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage, and Resistance to all Lightning and Thunder damage.
- Wild Shape: Water Myrmidon Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage, and Resistance to all Acid damage.
Vulnerability[edit | edit source]
- Arsonist's Oil Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity are unaffected.
- Amulet of Branding Brand the Weak: Target enemy becomes Vulnerable to Bludgeoning, Slashing, or Piercing damage Duration: 3 turns or until the target takes damage.
- Bhaalist Armour Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Bloodthirst Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Brittle Vulnerability to Bludgeoning and Thunder
- Chilled Vulnerability to Cold
- Frozen Vulnerability to Bludgeoning, Thunder, and Force damage.
- Karabasan's Gift Paralysed (Karabasan's Gift): Vulnerability to Bludgeoning,Slashing andPiercing damage.
- Poisoner's Ring Virulent Venom: Make up to three enemies vulnerable to Poison unless they succeed a Consitution saving throw.
- Resonance Stone All creatures within 9 m / 30 ft are Steeped in Bliss, which includes Vulnerability to Psychic.
- Stricken With Flesh Rot Vulnerability to all damage.
- Wet Vulnerability to Cold and Lightning
Allies Only[edit | edit source]
- Amulet of the Unworthy Vulnerability to Bludgeoning
- Reverse Rain Cloak Vulnerability to Cold and Lightning
Immunity[edit | edit source]
- Purity of Body Immunity to Poison
- Wild Shape: Air Myrmidon Immunity to Poison
- Wild Shape: Fire Myrmidon Immunity to Fire and Poison
- Wild Shape: Earth Myrmidon Immunity to Poison
- Wild Shape: Water Myrmidon Immunity to Poison
Ignores Resistances[edit | edit source]
- Adamantine Longsword Lethal Weapon: Ignores Resistance to Slashing
- Adamantine Mace Lethal Weapon: Ignores Resistance to Bludgeoning
- Adamantine Scimitar Lethal Weapon: Ignores Resistance to Slashing
- Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Foebreaker Lethal Weapon: Ignores Resistance to Bludgeoning
- Elemental Adept: Spells you cast ignore Resistance to a damage type of your choice.