Ad placeholder

Malta: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added combat-relevant skills to infobox)
(19 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{Infobox creature
|name = Malta
| name = Malta
|image=[[File:malta-face.png|350px]]
| image = <gallery>
|STR=3
malta-face.png|In-game
|DEX=15
Portrait Malta.png|Portrait
|CON=10
</gallery>
|INT=3
| va = Gordon Cooper
|WIS=12
| hometown = [[Lower City]], [[Baldur's Gate]]
|CHA=7
| race = [[Cat]]
|level=1
| size = Tiny
|race=[[Beast]]
| type = [[Beast]]
|type=Beast
| level = 1
|HP=2
| e hp = 1
|AC=12
| hp = 2
|speed=
| t hp = 2
|size=Tiny
| ac = 12
|weight=5kg
| weight kg = 5
|proficiency=
| movement m = 9
|initiative= +2
| str = 3
|passive=
| dex = 15
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| con = 10
{{PAS|Feline Fall}}
| int = 3
{{PAS|Opportunity Attack}}
| wis = 12
|location = [[Lower City Central Wall]]
| cha = 7
| passives = Darkvision, Feline Fall, Opportunity Attack
| athletics = -4
| acrobatics = 2
| perception = 3
}}
}}
'''Malta''' is a cat NPC in [[Baldur's Gate 3]] who can be found near the [[Lower City Central Wall]]. Despite his bravado, he does not join the party. If [[Baelen Bonecloak]] died in [[Act One]], and the player has spoken to [[Derryth Bonecloak|Derryth]] about how the shop feels lonely without him, he can be asked to keep Derryth company. Derryth will first think to name him "Harry" before finally settling on the name "Walrus".
'''Malta''' is a is a medium haired red and white [[Cat]] with green eyes in the [[Lower City]] of [[Baldur's Gate]].
{{DiQ|It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...|Malta}}
== Involvement==
Malta can be found near the Lower City Central Wall waypoint, in the alley behind the Central Watch Tower. Despite his bravado, he does not join the party. The party can speak with Malta using {{SAI|Speak with Animals}}. Along with {{CharLink|Myshka}} and {{CharLink|Barsik}}, he is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep {{CharLink|Derryth Bonecloak}} company if {{CharLink|Baelen Bonecloak}} died in [[Act One]], and the party has spoken to her about how she feels lonely without him.


== Dialogue ==
== Dialogue ==
 
=== Without Speak with Animals ===
=== Without [[Speak with Animals]] ===
{{Dialogue start}}
{{Dialogue start}}
'''Malta:''' *Meow...?*
'''Malta:''' *Meow...?*
* {{dopt|'''Player''': Hello, sour puss. Do you want scritches?"}}
* {{dopt|'''Player character''': Hello, sour puss. Do you want scritches?"}}
** '''Malta:''' *...Meow.*
** '''Malta:''' *...Meow.*
* {{dopt|''Chase the cat away''}}
* {{dopt|''Chase the cat away''}}
** '''Malta:''' *HISS!*
** '''Malta:''' *HISS!*
* {{dopt|''[[Animal Handling]]: Attempt to pet the cat. Successful:''}}
** {{dcond|Malta will then run away and disappear permanently from the game.}}
* {{dopt|{{SkillCheck|Animal Handling|15}} - Attempt to pet the cat.''}}
* {{dcond|Successful.}}
** '''Malta:''' *...Purr.*
** '''Malta:''' *...Purr.*
** '''Malta:''' *The cat seems to be trying very hard to remain aloof—and not wholly succeeding.*
** '''Narrator:''' *The cat seems to be trying very hard to remain aloof—and not wholly succeeding.*
** {{dopt|Do you want to come with me?}}
** {{dopt|Do you want to come with me?}}
*** '''Malta:''' *...Mrrrr. Meow.*
*** '''Malta:''' *...Mrrrr. Meow.*
** {{dopt|If you're brave enough, I'm sure Derryth Bonecloak at the apothecary will pet you all you want.}}
** {{dopt|If you're brave enough, I'm sure Derryth Bonecloak at the apothecary will pet you all you want.}}
*** '''Malta:''' *Rrrriow!*
*** '''Malta:''' *Rrrriow!*
* {{dopt|''[[Animal Handling]] Failure:''}}
* {{dcond|Failure.}}
** '''Malta:''' *Hiss!*
** '''Malta:''' *Hiss!*
{{dcond|When spoken to again at Bonecloak's Apothecary:}}
{{dcond|When spoken to again at Bonecloak's Apothecary:}}
* '''Malta:''' *Meow!*
* '''Malta:''' *Meow!*
{{Dialogue end}}
{{Dialogue end}}
=== With [[Speak with Animals]] ===
 
=== With Speak with Animals ===
{{Dialogue start}}
{{Dialogue start}}
'''Malta:''' It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...
'''Malta:''' It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...


* {{dopt|'''Player''': And they both answered}}
* {{dopt|'''Player character''': And they both answered}}
** '''Malta:''' Strangers? Only in a fool's definition of the word.
** '''Malta:''' Strangers? Only in a fool's definition of the word.
** It was the start of something incredible—two heroes on the hunt for justice, no matter the cost.
** It was the start of something incredible—two heroes on the hunt for justice, no matter the cost.
** All the tall one had to do was say yes.
** All the tall one had to do was say yes.
 
**{{dact|continues|join}}
* {{dopt|'''Player''': Excuse me?}}
* {{dopt|'''Player character''': Excuse me?}}
** '''Malta:''' Destiny is a fickle mistress. She showers you in riches one day and kicks you into the gutter the next. But today, she smiles.
** '''Malta:''' Destiny is a fickle mistress. She showers you in riches one day and kicks you into the gutter the next. But today, she smiles.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** All the tall one had to do was say yes.
** All the tall one had to do was say yes.
* {{dopt|'''Player''': Are you all right...?}}
**{{dact|continues|join}}
* {{dopt|'''Player character''': Are you all right...?}}
** '''Malta:''' It was in the tall one's voice: they knew they cared about this creature but they didn't know why. But the cat did.
** '''Malta:''' It was in the tall one's voice: they knew they cared about this creature but they didn't know why. But the cat did.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** All the tall one had to do was say yes.
** All the tall one had to do was say yes.
*** {{dopt|'''Player''': I don't think I'm the partner for you—but Derryth Bonecloak be<sup>''[sic]''</sup> just who you're looking for.}}
**{{dact|continues|join}}
*** {{anchor|join}}{{dopt|'''Player character''': I don't think I'm the partner for you—but Derryth Bonecloak be<sup>''[sic]''</sup> just who you're looking for.}}
**** '''Malta:''' The tall one volunteered another—the apothecary. A principled dwarf—a scritcher of heads, and a giver of scraps.
**** '''Malta:''' The tall one volunteered another—the apothecary. A principled dwarf—a scritcher of heads, and a giver of scraps.
**** Perhaps this was where the journey was meant to start after all...
**** Perhaps this was where the journey was meant to start after all...
*** {{dopt|'''Player''': Yes! Join me!}}
*** {{dopt|'''Player character''': Yes! Join me!}}
**** '''Malta:''' The tall one had failed the first test: they lacked caution. The cat could have just as easily been a foe as a potential friend.
**** '''Malta:''' The tall one had failed the first test: they lacked caution. The cat could have just as easily been a foe as a potential friend.
**** Perhaps it was simply not meant to be...
**** Perhaps it was simply not meant to be...
*** {{dopt|'''Player''': Sorry - our destines aren't meant to intertwine.}}
*** {{dopt|'''Player character''': Sorry - our destines aren't meant to intertwine.}}
**** '''Malta:''' The tall one had passed the first test. The second would come when they were ready - and not before.
**** '''Malta:''' The tall one had passed the first test. The second would come when they were ready - and not before.
**** When would they be ready? Only the tall one - and fate - truly knew.
**** When would they be ready? Only the tall one - and fate - truly knew.
**** {{dact|end}}
{{dcond|When spoken to again}}
{{dcond|When spoken to again}}
* '''Malta:''' Upon their return, the cat couldn't help but wonder whether the tall one had finally decided how their die would be cast.
* '''Malta:''' Upon their return, the cat couldn't help but wonder whether the tall one had finally decided how their die would be cast.
{{dopt|When spoken to again at Bonecloak's Apothecary}}
{{dcond|When spoken to again at Bonecloak's Apothecary}}
* '''Malta:''' The cat beheld the one who'd delivered him from the streets while taking on the heavy burden of justice alone. He purred.
* '''Malta:''' The cat beheld the one who'd delivered him from the streets while taking on the heavy burden of justice alone. He purred.
{{Dialogue end}}
{{Dialogue end}}
{{NavCreatures}}
 
== Trivia ==
* His name is likely a reference to old detective-noir movies (e.g. The Maltese Falcon) due to his manner of speech.
 
{{Lower City}}
[[Category:Cats]]
[[Category:Cats]]
[[Category:Characters in Act 3]]
[[Category:Beasts]]
[[Category:Characters]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]

Revision as of 07:57, 11 November 2024

Malta is a is a medium haired red and white Cat with green eyes in the Lower City of Baldur's Gate.

Portrait Malta.png
It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...
Malta

Involvement

Malta can be found near the Lower City Central Wall waypoint, in the alley behind the Central Watch Tower. Despite his bravado, he does not join the party. The party can speak with Malta using Speak with Animals Speak with Animals. Along with Myshka Myshka and Barsik Barsik, he is one of three different cats located near Bonecloak's Apothecary that can be asked to keep Derryth Bonecloak Derryth Bonecloak company if Baelen Bonecloak Baelen Bonecloak died in Act One, and the party has spoken to her about how she feels lonely without him.

Dialogue

Without Speak with Animals

Malta: *Meow...?*

  • Player character: Hello, sour puss. Do you want scritches?"
    • Malta: *...Meow.*
  • Chase the cat away
    • Malta: *HISS!*
    • (Malta will then run away and disappear permanently from the game.)
  • DC 15 Animal Handling check - Attempt to pet the cat.
  • (Successful.)
    • Malta: *...Purr.*
    • Narrator: *The cat seems to be trying very hard to remain aloof—and not wholly succeeding.*
    • Do you want to come with me?
      • Malta: *...Mrrrr. Meow.*
    • If you're brave enough, I'm sure Derryth Bonecloak at the apothecary will pet you all you want.
      • Malta: *Rrrriow!*
  • (Failure.)
    • Malta: *Hiss!*
(When spoken to again at Bonecloak's Apothecary:)
  • Malta: *Meow!*

With Speak with Animals

Malta: It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...

  • Player character: And they both answered
    • Malta: Strangers? Only in a fool's definition of the word.
    • It was the start of something incredible—two heroes on the hunt for justice, no matter the cost.
    • All the tall one had to do was say yes.
    • (Continues below)
  • Player character: Excuse me?
    • Malta: Destiny is a fickle mistress. She showers you in riches one day and kicks you into the gutter the next. But today, she smiles.
    • This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
    • All the tall one had to do was say yes.
    • (Continues below)
  • Player character: Are you all right...?
    • Malta: It was in the tall one's voice: they knew they cared about this creature but they didn't know why. But the cat did.
    • This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
    • All the tall one had to do was say yes.
    • (Continues below)
      • Player character: I don't think I'm the partner for you—but Derryth Bonecloak be[sic] just who you're looking for.
        • Malta: The tall one volunteered another—the apothecary. A principled dwarf—a scritcher of heads, and a giver of scraps.
        • Perhaps this was where the journey was meant to start after all...
      • Player character: Yes! Join me!
        • Malta: The tall one had failed the first test: they lacked caution. The cat could have just as easily been a foe as a potential friend.
        • Perhaps it was simply not meant to be...
      • Player character: Sorry - our destines aren't meant to intertwine.
        • Malta: The tall one had passed the first test. The second would come when they were ready - and not before.
        • When would they be ready? Only the tall one - and fate - truly knew.
        • (End of dialogue)
(When spoken to again)
  • Malta: Upon their return, the cat couldn't help but wonder whether the tall one had finally decided how their die would be cast.
(When spoken to again at Bonecloak's Apothecary)
  • Malta: The cat beheld the one who'd delivered him from the streets while taking on the heavy burden of justice alone. He purred.

Trivia

  • His name is likely a reference to old detective-noir movies (e.g. The Maltese Falcon) due to his manner of speech.