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Wyll/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39):
- "Well met."
High and up (40+) - After Gortash coronation in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via Speak with Dead:
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod OR tell it that you won't hurt it via Speak with Animals +1 (any option)
- Recruit Gale +1
- Convince the tieflings holding Lae'zel to leave (using Deception, Persuasion or Intimidation lines or unique Bard, Monk, Paladin, Drow, Githyanki options). +1
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts) +1
- Tell Guex not to shout out his moves after helping him train +1
- Order Lae'zel to stand down when talking to Zorru +1
- Playing as a Paladin, Druid, Cleric or Bard, offer Pandirna to heal her (for free) +1
- Playing as a Cleric of Tempus and after talking to Aradin, tell Remira that Liam earned a warriors' rest +1
- Let Arka shoot Sazza +1
- (If Gale is in your party) Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1
- Agree to help Zevlor (in his cave) to try to convince Kagha to stop the ritual. +5
▶ Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check).
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- Tell Kagha that she killed a child in cold blood OR call her a monster ( +1 any option)
- Playing as a Drow, say you don't threaten/kill children +1
- Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
- OR Choose to attack Kagha instead of persuading her +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Tell Zevlor you'll kill the goblin's leaders +5
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink +1
- Refuse to open the gate for Minthara +5
- Tell Scratch to follow your scent to the camp, using Speak with Animals. +1
- Playing as a Cleric of Helm, Ilmater, Oghma, Selune, Tempus or Tyr, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
▶ Note: This scene appears only if Aradin has previously left the grove
- Spare the Owlbear Cub after killing the mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to "Calm down", and then choose to defend Auntie Ethel +1
- At the Riverside Teahouse, tell Mayrina straightaway that Ethel killed Demir and Johl +1
- Reject Mayrina's reward for saving her +1
- Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand +1
- OR Attack Connor +1
- Gain entrance to the village by intimidating the the goblin booyahg at the southern gate +1
- Attack Fezzerk and his gang +5
- Deliver the final blow to Fezzerk when confronting him near the windmill +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak (triggers a fight with gate guards)
At the outer camp:
- Make Crusher kneel and kiss your foot. +1
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla
In the Shattered Sanctum:
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- Convince the spiders in the pit that goblins taste better than you
At Worg Pens:
- Stop the goblin children from throwing stones at the bear
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +1
- OR Ask Halsin to help you kill the goblin leaders in a bear form.
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +10
- Save Benryn in the burning building
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- Free the artist Oskar Fevras from the Zhentarim hideout +1
- Convince the guards at the Myconid Colony you are a traveller seeking adventure (using Persuasion or Intimidation).
- Give an antidote to Thulla
- Agree to Defeat the Duergar Intruders for Sovereign Spaw
- When speaking with Glut after defeating the duergar, refuse saying that you'll have no part of this or that you'll kill the treacherous myconid instead. (immediately starts fight with Glut)
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
Grymforge When dealing with Ward Magmar:
- Tell Magmar that he disgusts you +1
- Playing as a Dwarf, tell him that the duergar live up to their cruel reputation +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss
- Promise the deep gnome slaves that you'll do what you can to help them
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them
- Side with Elder Brithvar when confronting Nere
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1
In captain's quarters and Inquisitor's chambers:
- Ask Inquisitor W'wargaz how he knows so much about you. +1
- Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check. +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact +1
Camp/Conversation
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Ask him if he's worried about his father's abduction +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that"
- Tell Wyll you should rescue Duke Ravengard +3
- Pet Scratch +1
- Feed the Owlbear Cub when it first comes to the camp
- Successfully heal the Owlbear Cub's paw when it appears again at the camp
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Talking to Wyll afterwards, say you are not taking Raphael's deal +1
- Ask him how he came to be the Blade of Frontiers +5
- Ask him how he ended up making a pact +5
- Encourage him to get of out his pact with +5
If Karlach died:
If Karlach was spared:
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him how it feels to be a devil +3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a Wizard, tell Lassandra that you can aid in traversing the darkness.
- When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly Thrice from the Moonlantern carried by Kar'niss
- Accept He Who Was' offer
- Show Jaheira the Mysterious Artefact when you first meet her.
- Drink the spiked wine when talking to Jaheira inside.
- Pay Mattis extra for the Tower-Shaped Key +1
- After talking to Raphael and Mol (playing lanceboard), say you need to warn her away from Raphael +3
- Ask Counsellor Florrick whether the Flaming Fist are just going to stand around +1
- Playing as The Dark Urge, refuse your urge to kill the Strange Ox. +1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Play the Lute to wake up Art Cullagh
- Tell Halsin that he can count on you before he opens the portal. +1
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time)
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- Tell Araj Oblodra that Astarion is his own person
- When talking to the Waking Mind via the Slack-Skinned Head in the Necrotic Laboratory agree to purge the mind.
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods.
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
▶ Note: This optian gains approval only if Wyll is in party when saving Mizora
- Then pass any skill check in response to Mizora asking why she should let her pet go
- When Wyll tells you about entering the pact with Mizora:
Camp/Conversation
- After talking to Florrick at Last Light Inn, tell Wyll you can't let the Absolutists take Grand Duke Ravengard +5
- When Wyll invites you for a dance with him, smile and bow +5
- Wish Wyll a good night or ask if he wants to spend the night together with you +10
- Recruit Halsin to your party after the fight with Apostle of Myrkul.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When passing Zethino's trial, choose answers:
- Reject the Deal with the Gnomes quest from Manip Falcäo +1
- Gain access to Wyrm's Rock Fortress by showing Elin an Admission Pass
- Offer to help Sister Yannis investigate Brilgor's death and prove his innocence.
- Tell Brother Clements his god would be proud of Father Lorgan.
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground -1
- As the Dark Urge, tear off Gale's hand -1
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay -1
- Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" -1
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza -1
- Tell Sazza that you will free her from her cage -1
- Free Sazza from her cage and tell her to follow you -1
- In the cave, refuse to help take out the goblin leaders when Zevlor asks -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- If Arabella has died, tell Meli "Better do what he says, boy. There's already one thief to bury today." -1
- If you get his locket back from Meli, have Barth pay you for handing over the locket -1
- Grab Silfy after you notice her stealing from you -1
- Prod Nettie's bird twice -1
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return -1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
- As the Dark Urge, do nothing when Kagha is threatening Arabella -1
- When speaking to Kagha after Arabella is freed or died
While the Druid Grove is preparing for the goblin attack
- As the Dark Urge, tell Zevlor the goblin horde is yours -1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -10
- Tell Mirkon you are not here to save them -1
- Betray the Grove after blowing the horn -10
- While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devil spawn -1
- When Auntie Ethel's true form surrenders, accept the deal to let her keep Mayrina -5
- Let Auntie Ethel do her magic on your eye
- Roar at Lorin -1
- Request to be compensated by Barcus Wroot after saving him -1
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. -1
- Convince Minthara to spare Sazza -1
- Kiss Crusher's foot -1
- Help up Crusher after defeating him in a fight -1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
- Tell Torturer Spike that you will torture the prisoner. -1
- Tell Counceller Florrick, she needs to find someone else to rescue Duke Ravengard. -5
- Agree to Find the Missing Shipment for Zarys. -1
- When first speaking to Ward Magmar in front of the elevator, ask how you might get your own captive. -1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. -1
Creche Y'llek
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki egg -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Agree to Vlaakith's request to kill the person inside the Mysterious Artefact -1
Camp/Conversation
- Be dismissive of him saving a little boy from goblins -2
- When Wyll with other companions finds out that Astarion is a vampire:
- When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Playing as a Sorcerer, ask him if his false eye is made of sending stone, and pass a passive Insight check. -5
- OR, Playing as a Wizard, ask him, pass the check, and use illithid powers afterwards to find out the truth -5
Spoiler warning! This section reveals interactions with The Dark Urge.
Raphael's deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole. -1
- After first encounter with Raphael, tell Wyll you are considering the cambion's deal -1
Personal quest If Karlach was spared:
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- After talking to Raphael and Mol (playing lanceboard), say that she should take the bargain if it's a good one -3
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. -1
- Kill Fezzerk without combat after Ketheric Thorm tells you to
- When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. -1
- Lick the spider meat
- Choosing to consume the Waking Mind
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept the Deal with the Gnomes quest from Manip Falcäo -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing -1
- When passing Zethino's trial, choose answers:
- Agree to try the special from Hoots Hooligan -1
- Hire one of the drow twins -1
- Sign Raphael's contract -2
- Blackmail or intimidate Fist Reynash in the barracks into giving you gold. -1
- Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer -1 or (Drow or Half-Orc) Safer than with some -1
- Tell News Hawker Luan that his salesmanship is terrible. -1
- Give Redhammer to Allandra Grey at the end of Avenge the Drowned -1
Camp/Conversation
Bugs
- As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]