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Cold Damage
Cold damage is an elemental Damage Type available in Baldur's Gate 3. Representative of the aspects of chill, ice, and water
Cold damage often serves as a counter to
Fire damage.
Cold has a strong association with conditions and effects that reduce Targets ground movement speed making it very useful for manipulating the environment of a battlefield and impeding melee attackers.
*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.
Equipment
Many pieces of equipable gear offer unique modifiers and effects that enable players to inflict Cold damage, or impact the damage and effects they inflict with greater abilities. Below are tables listing the known equipment that inflict and/or impact the
Cold damage players can deal, their base
Cold damage, and
Cold modifiers and effects.
Gear that Inflicts Cold Damage
Gear that Inflicts Cold Damage | ||||||
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Image | Name | Item Type | Base ![]() |
Enables Spell | Unlocks | Special ![]() |
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Allandra's Whelm | Tridents | 1d4 (1~4)![]() |
Frigid Blade weapon action, once per Short Rest | Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as ![]() | |
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Arrow of Ice | Arrows | 2d4 (2~8)![]() |
Arrows are consumed upon use
Creates Ice Surface | ||
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Cold Snap | Daggers | 1d4 (1~4)![]() |
Chilling Counter effect | When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |
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Flail of Ages | Flails | 1d4 (1~4)![]() |
✓ |
|
|
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Frost Prince | Amulets | 2d6 (2~12)![]() |
✓ | Cast Level 1 Ice Knife spell, once per Long Rest | Standard effects of Ice Knife spell. |
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Mourning Frost | Quarterstaves | 1d4 (1~4)![]() |
✓ |
|
|
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Ring of Elemental Infusion | Rings | 1d4 (1~4)![]() |
Elemental Infusion effect | After dealing Elemental damage (i.e. ![]() ![]() | |
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Snow-Dusted Monastery Gloves | Gloves | 1d4 (1~4)![]() |
✓ |
|
|
[Image Pending] | Wavemother's Sickle | Sickle | 1d4 (1~4)![]() |
Watery Guidance effect | This weapon has Advantage against Wet Targets. | |
* Damage is indicative of unlocked spell/effects, not the base gear |
Gear that Impacts Cold Damage
Gear that Impacts Cold Damage | ||||||
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Image | Name | Item Type | Unlocks | Special ![]() | ||
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Amulet of Elemental Torment | Amulets | Nature's Vengeance effect | When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects (i.e. Prone). | ||
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Boots of Elemental Momentum | Boots | Elemental Momentum effect | Whenever the wearer deals Elemental damage (i.e. ![]() | ||
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Cloak of Elemental Absorption | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. ![]() ![]() | ||
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Cloak of the Weave | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. ![]() ![]() | ||
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Coldbrim Hat | Hats | Coldbrim Chill effect | Once per turn, any condition inflicted on a (single) target also applies 2 turns of Encrusted with Frost. | ||
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Darkfire Shortbow | Shortbows | 3. Standard effects of Haste spell. | |||
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Elixir of Cold Resistance | Potions
Elixirs |
Resistance to ![]() |
Can be thrown to act as an AOE
Does not stack with other Elixirs Lasts until Long Rest Potions are consumed upon use | ||
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Hoarfrost Boots | Boots | Hoarfrost Balance effect | You cannot fall prone while traversing Ice Surfaces. | ||
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Icebite Robe | Clothing |
|
2. Standard effect of a Level 3 Armour of Agathys spell. | ||
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Necklace of Elemental Augmentation | Amulets | Elemental Augmentation effect | When one of your cantrips deals Elemental damage (i.e. ![]() | ||
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Rain Dancer | Quarterstaves | Cast Create Water, once per Short Rest | Standard effects of Create Water spell. | ||
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Robe of Summer | Clothing | Resistance to ![]() |
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Snowburst Ring | Rings | Snowburst effect | When the wearer deals ![]() | ||
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Trident of the Waves | Tridents | The Water Caller effect | On a hit, create a Water Surface centered on the Target. | ||
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Water | Consumables | Consumables are consumed upon use.
Creates Water Surface Gives Wet condition | |||
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Water Barrel | |||||
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Wavemother's Robe | Clothing |
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Winter's Clutches | Gloves | Winter's Clutches effect | When the wearer deals ![]() |
Attacks
Spells
All classes can make use of spells, by them being a core aspect of their class (or subclass) combat, or by utilizing Spell Scrolls to achieve the result. The spells that inflict or impact![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
Name | Spell Level | Base ![]() |
Upcast ![]() |
Concentration | AOE | ![]() |
Special ![]() | |
---|---|---|---|---|---|---|---|---|
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Armour of Agathys | 1 | 5![]() |
5![]() |
Damage inflicted upon being melee attacked | |||
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Chromatic Orb: Cold | 1 | 2d8 (2~16)![]() |
1d8 (1~8)![]() |
✓ | Creates Ice Surface | ||
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Cone of Cold | 5 | 8d8 (8~64)![]() |
1d8 (1~8)![]() |
✓ | Constitution: Halve | ||
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Conjure Elemental: Water Elemental | 5 | Consult Summoned Elemental Actions table | N/A | Only one entity can be summoned from Conjure Elemental at a time | |||
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Conjure Elemental: Water Myrmidon | 6 | ||||||
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Conjure Minor Elemental: Ice Mephits | 4 | Summons 2 Ice Mephits | |||||
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Elemental Weapon: Cold | 3 | 1d4 (1~4)![]() |
N/A | ✓ | Damage added to weapon attack roles
+1 bonus to weapon attack roles | ||
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Fire Shield: Chill | 4 | 2d8 (2~16)![]() |
N/A | Damage inflicted upon being melee attacked
10 Turn Duration | |||
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Glyph of Warding: Cold | 3 | 5d8 (5~40)![]() |
1d8 (1~8)![]() |
✓ | Dexterity: Halve | Inflicts damage upon contact with Hostile Target | |
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Hunger of Hadar | 3 | 2d6 (2~12)![]() |
N/A | ✓ | ✓ | Damage inflicted to Targets starting their turn in AOE
10 turn duration | |
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Ice Knife | 1 | 2d6 (2~12)![]() |
1d6 (1~6)![]() |
✓ | Dexterity: Negate | Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime | |
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Ice Storm | 4 | 4d6 (4~24)![]() |
N/A | ✓ | Dexterity: Halve | Creates Ice Surface | |
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Otiluke's Freezing Sphere | 6 | 10d6 (10~60)![]() |
N/A | ✓ | Constitution: Halve | Creates Ice Surface | |
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Protection from Energy: Cold | 3 | N/A | N/A | ✓ | Gives Resistance to ![]() | ||
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Ray of Frost | 0 | 1d8 (1~8)![]() |
1d8 (1~8)![]() |
Inflicts Ray of Frost (Condition)
Damage upcast added at Spellcaster Level 5 and again at 10 | |||
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Sleet Storm | 3 | N/A | N/A | ✓ | ✓ | Constitution: Concentration | Creates Ice Surface
Interrupts Concentration 10 turn duration |
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Wall of Ice | 6 | 10d6 (10~60)![]() |
N/A | ✓ | ✓ | Dexterity: Halve | Initial damage to enemies in spell path
Breaking concentration destroys wall Creates Ice Surface and battlefield barrier Wall destruction leaves Ice Cloud 10 turn duration |
* Damage is indicative of effects, not the base spell |
Actions
Many actions are poised to directly inflict Cold damage; or impact the environment, nature of your attacks, and conditions your Targets will face. Below are tables listing the known actions that inflict and/or impact the
Cold damage players can deal, their base
Cold damage, and
Cold modifiers and effects.
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Equipment can afford players distinct actions by equipping unique one-of-a-kind items. Below are actions unlocked by such equipment that inflict or impact ![]()
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Upon reaching Level 3, Monks can select the subclass Way of the Four Elements which provides them unique Ki actions that mirror various spells. This allows Monks to inflict different elemental damage (i.e.![]()
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Using spells there are numerous useful creatures players can summon to assist them in combat. The elemental summons that deal and interact with ![]()
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Actions that do not meet particular categories but still interact with ![]()
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Effects
Features granted by leveling up, and abilities given by gear aspects can be regarded as effects that alter how the player's actions play out in Baldur's Gate 3. The effects that directly concern Cold damage and behavior are listed below with their descriptions.
Features will remain permanently active on the player upon unlock (barring things such as class respec).
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Gear Effects will remain active on the player so long as they have the necessary piece of gear equipped; Except for the effects given by the spell Kereska's Favour unlocked by Markoheshkir. This effect must be reapplied after every Long Rest and can be changed after every Short Rest (awaiting confirmation if the spell effects remain after switching weapons).
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Conditions
Conditions are unique effects that can strengthen or weaken Targets to particular damage types, status impairments, or ability score roles. The conditions that directly concerned Cold damage have been compiled here with their descriptions and relevance to
Cold damage.
Name | Condition Description | Special Cold Factors |
---|---|---|
Target becomes Vulnerable to ![]() ![]() |
Vulnerable Targets take double ![]() | |
If there are 7 or more turns remaining Targets must succeed a Constitution ![]() ![]() ![]() Targets have Removed by . |
Can apply Can inflict ![]() Targets have | |
Targets hit by ![]() ![]() |
Increases ![]() ![]() | |
Target is trapped in ice and cannot perform Actions or Reactions. If Target recieves ![]() ![]() ![]() While Frozen Target becomes Vulnerable to |
Applied by 7 turns of | |
Target is knocked down and cannot move, and consume half their movement speed to stand back up.
Attacks made against a Prone Target have Targets break Concentration when becoming Prone. While Prone they cannot perform Actions, Bonus actions, or Reactions. |
Caused by Ice Surfaces
Consumes half a Target's movement speed | |
Reduces Target movement speed by ![]() Only applied by Ray of Frost cantrip. |
Reduces Target's movement speed | |
Target becomes immune to and has Resistance to ![]() Target becomes Vulnerable to |
Vulnerable Targets take double ![]() |
Surfaces
Depending on the Surface Targets can face immediate detrimental effects like taking damage, conditions, reduced movement speed, and more. The Surfaces that form from and pair with Cold Damage are listed below.
Surfaces that Interact with ![]() | ||
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Name | Special Cold Factors | Sources |
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Targets who pass through are inflicted with Icy Cloud that deals 10d6 (10~60)![]() |
Wall of Ice, created when sections of the wall are broken |
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Difficult Terrain halves movement speed for Targets moving on it
Signature surface of |
![]() Hitting liquid surfaces, like |
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Targets standing within have Wet condition making them vulnerable to ![]() |
Hitting Water Surfaces with ![]() ![]() |
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Can be frozen with ![]() ![]() |
Breaking Water Barrels and Jugs
Create Water spell Ice Surfaces melt into Water Surfaces |