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! [[#Level 5|5th]] | ! [[#Level 5|5th]] | ||
| rowspan="4" | +3 | | rowspan="4" | +3 | ||
| style="text-align: left;" | {{ | | style="text-align: left;" | {{Pass|Extra Attack}} | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
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! [[#Level 9|9th]] | ! [[#Level 9|9th]] | ||
| rowspan="4" | +4 | | rowspan="4" | +4 | ||
| style="text-align: left;" | | | style="text-align: left;" | {{Icon|Paladin Class Icon.png|24|link=#Level 9}} [[#Level 9|Subclass Feature]] | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
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|- | |- | ||
! [[#Level 11|11th]] | ! [[#Level 11|11th]] | ||
| style="text-align: left;" | {{ | | style="text-align: left;" | {{Pass|Improved Divine Smite}} | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
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Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game. | Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game. | ||
* Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available. | * Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available. | ||
** This does not apply to the goblins guarding the | ** This does not apply to the goblins guarding the [[Blighted Village]] in Act 1. When confronted, you can choose the bottom "Attack" option and kill them without breaking your oath. | ||
* Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway). | * Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway). | ||
* Oath of Vengeance: Convincing someone not to take their revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor. | * Oath of Vengeance: Convincing someone not to take their revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor. | ||
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: Choose 1 Fighting Style: | : Choose 1 Fighting Style: | ||
: {{table list| | : {{table list| | ||
:; {{ | :; {{Pass|Defence|w=30}} | ||
:: You gain a +1 bonus to [[Armour Class]] while wearing armour. | :: You gain a +1 bonus to [[Armour Class]] while wearing armour. | ||
:; {{ | :; {{Pass|Duelling|w=30}} | ||
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. | :: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. | ||
:; {{ | :; {{Pass|Great Weapon Fighting|w=30}} | ||
:: When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | :: When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | ||
:; {{ | :; {{Pass|Protection|w=30}} | ||
:: When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' | :: When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' | ||
}} | }} | ||
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{{Level header|3}} | {{Level header|3}} | ||
; {{ | ; {{Pass|Divine Health|w=40}} | ||
: The divine magic flowing within you prevents disease from affecting you. | : The divine magic flowing within you prevents disease from affecting you. | ||
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{{Level header|5}} | {{Level header|5}} | ||
; {{ | ; {{Pass|Extra Attack|w=40}} | ||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | : You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
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{{Level header|11}} | {{Level header|11}} | ||
; {{ | ; {{Pass|Improved Divine Smite|w=40}} | ||
: Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage. | : Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage. | ||