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Alan Alyth: Difference between revisions
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| description = Alan Alyth is a Human NPC in Baldur's Gate 3. He is the owner and bartender of the [[Elfsong Tavern]]. | | description = Alan Alyth is a Human NPC in Baldur's Gate 3. He is the owner and bartender of the [[Elfsong Tavern]]. | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Alan Alyth | | name = Alan Alyth | ||
| image = Alan Alyth.png | | image = | ||
| | <gallery> | ||
Alan Alyth.png|In-game | |||
Portrait Alan Alyth.png|Portrait | |||
</gallery> | |||
| race = [[Half-Elf]] | | race = [[Half-Elf]] | ||
| hometown = [[Baldur's Gate]] | | hometown = [[Baldur's Gate]] | ||
| occupation = Owner and Bartender of the [[Elfsong Tavern]] | |||
| level = 1 | | level = 1 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 10 | ||
| | | e hp = 5 | ||
| | | hp = 8 | ||
| | | t hp = 10 | ||
| | | movement = 9 | ||
| weight kg = 75 | |||
| str = 10 | | str = 10 | ||
| dex = 10 | | dex = 10 | ||
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| wis = 10 | | wis = 10 | ||
| cha = 10 | | cha = 10 | ||
| passives = Darkvision, Fey Ancestry, Opportunity Attack | |||
}} | |||
'''Alan Alyth''' is the owner and bartender of the [[Elfsong Tavern]] in the [[Lower City]] of Baldur's Gate. | |||
| | {{DiQ|Oi oi, pull up a seat - if you can find one to spare, that is!|Alan Alyth| greeting the party}} | ||
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| | |||
}} | |||
== | == Involvement == | ||
The party can ask Alan about | The party can ask Alan about {{CharLink|Belynne Stelmane|Duke Stelmane's}} murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about. | ||
Alan asks for a mere 200 gold for the player to use the floor, though he can also be persuaded to make the room available for free through dialogue ability checks: | Alan asks for a mere 200 gold for the player to use the floor, though he can also be persuaded to make the room available for free through dialogue ability checks: | ||
* Fair point. Here's the money. (200) | * Fair point. Here's the money. (200) | ||
* [Persuasion] You want 200 gold to sleep next to a murder scene? ''Really''? | * [Persuasion] You want 200 gold to sleep next to a murder scene? ''Really''? {{Ability Check|Persuasion|18}} with 'Situational' {{Advantage}} | ||
* [Perception] ''Point out the tavern's obvious dirt and grime- that should get you a discount.'' | * [Perception] ''Point out the tavern's obvious dirt and grime- that should get you a discount.'' {{Ability Check|Perception|18}} | ||
* [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble. | * [Bard][Persuasion] Cut the price, and I'll spread word of this place for miles around. {{Ability Check|Persuasion|18}} | ||
* [Barbarian][Intimidation] NO. FOR FREE. {{Ability Check|Intimidation|18}} | |||
* [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble. {{Ability Check|Intimidation|18}} | |||
* [Rogue][Deception] I'm with the Guild. You'll be giving me the Nine-Finger discount. {{Ability Check|Deception|20}} | |||
Failing any of the checks causes Alan to raise the price to 300 gold. | |||
No matter whether the | No matter whether the party spent gold or used an ability check, the Elfsong Tavern campsite will become the permanent camp for the party in the Lower City, replacing the waterside back alley camp. | ||
Obtaining the room awards the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Events]]: '''For Once, a Warm Meal''' ([[Outlander]] background), '''Veteran's Hotspot''' ([[Soldier]] background), '''Proper Lodging, Finally''' ([[Urchin]] background) and '''Perks of the Trade''' if a rebate was obtained ([[Charlatan]] background). | Obtaining the room awards the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Events]]: '''For Once, a Warm Meal''' ([[Outlander]] background), '''Veteran's Hotspot''' ([[Soldier]] background), '''Proper Lodging, Finally''' ([[Urchin]] background) and '''Perks of the Trade''' if a rebate was obtained ([[Charlatan]] background). | ||
== Shop == | == Shop == | ||
* Various [[Camp Supplies]]. | * Various [[Camp Supplies]]. | ||
=== Notable Loot === | |||
* {{MdRarityItem|Cold Room Chest Key}} | |||
* {{MdRarityItem|Counting House Vault n°3 Key}} | |||
{{Lower City}} | {{Lower City}} | ||
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[[Category:Characters in the Lower City]] | [[Category:Characters in the Lower City]] | ||
[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Traders]] |
Revision as of 06:22, 22 July 2024
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“ | Oi oi, pull up a seat - if you can find one to spare, that is! |
„ |
— Alan Alyth greeting the party |
Involvement
The party can ask Alan about Duke Stelmane's murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about.
Alan asks for a mere 200 gold for the player to use the floor, though he can also be persuaded to make the room available for free through dialogue ability checks:
- Fair point. Here's the money. (200)
- [Persuasion] You want 200 gold to sleep next to a murder scene? Really? DC 18 Persuasion check with 'Situational' Advantage
- [Perception] Point out the tavern's obvious dirt and grime- that should get you a discount. DC 18 Perception check
- [Bard][Persuasion] Cut the price, and I'll spread word of this place for miles around. DC 18 Persuasion check
- [Barbarian][Intimidation] NO. FOR FREE. DC 18 Intimidation check
- [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble. DC 18 Intimidation check
- [Rogue][Deception] I'm with the Guild. You'll be giving me the Nine-Finger discount. DC 20 Deception check
Failing any of the checks causes Alan to raise the price to 300 gold.
No matter whether the party spent gold or used an ability check, the Elfsong Tavern campsite will become the permanent camp for the party in the Lower City, replacing the waterside back alley camp.
Obtaining the room awards the Inspirational Events: For Once, a Warm Meal (Outlander background), Veteran's Hotspot (Soldier background), Proper Lodging, Finally (Urchin background) and Perks of the Trade if a rebate was obtained (Charlatan background).
Shop
- Various Camp Supplies.
Notable Loot
- <span class="bg3wiki-itemicon bg3wiki-itemicon-common" style="width: 30px; height: 30px; display: inline-block; overflow: hidden; vertical-align: middle;">File:Cold Room Chest Key Unfaded Icon.png<span class="bg3wiki-after-icon"></span></span>Cold Room Chest Key
- Counting House Vault n°3 Key