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Conditions/List (1-500)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

A Clown in TownA Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

A Mist Most ScarletA Mist Most Scarlet

A Most Bloody InheritanceA Most Bloody Inheritance

Aberrant ShapeAberrant Shape

Ability Drain: DexterityAbility Drain: Dexterity

Ability Drain: StrengthAbility Drain: Strength

Abjure Enemy: FrightenedAbjure Enemy: Frightened

Abjure Enemy: SlowAbjure Enemy: Slow

  • The affected creature's Movement speed is halved. Taking damage ends this condition.

Absolute ConsumptionAbsolute Consumption

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Absolute's EnemyAbsolute's Enemy

  • Enemies have Advantage Icon.png Advantage on attacks against you.

Absorb Elements: Acid DamageAbsorb Elements: Acid Damage

  • The affected entity deals an additional 1d6AcidAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold DamageAbsorb Elements: Cold Damage

  • The affected entity deals an additional 1d6ColdCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire DamageAbsorb Elements: Fire Damage

  • The affected entity deals an additional 1d6FireFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning DamageAbsorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6LightningLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder DamageAbsorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6ThunderThunder damage the next time it deals damage with a weapon.

Absorbed Essence: AbazigalAbsorbed Essence: Abazigal

  • Sarevok's attacks deal maximum damage.

Absorbed Essence: AmelyssanAbsorbed Essence: Amelyssan

  • Sarevok's attacks now heal him by 2d12hit pointshit points each time.

Absorbed Essence: IllaseraAbsorbed Essence: Illasera

Absorbed Essence: SendaiAbsorbed Essence: Sendai

Absorbed IntellectAbsorbed Intellect

AcidAcid

Acid InfusionAcid Infusion

  • The affected entity deals an additional 1d4AcidAcid the next time it deals damage with a weapon.

Acid RefluxAcid Reflux

Acid ResistanceAcid Resistance

Acid Resistance AuraAcid Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to AcidAcid damage.

Action SurgeAction Surge

  • Can take an extra Action this turn.

Adamantine ReverberationAdamantine Reverberation

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8ThunderThunder.

Adrip with Kereska's AcidAdrip with Kereska's Acid

Adroit CasterAdroit Caster

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Aegis of the AbsoluteAegis of the Absolute

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

Against All OddsAgainst All Odds

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

AgitatedAgitated

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

AidAid

Alarmed DebtorAlarmed Debtor

  • This creature has spotted you as an intruder.

AlcoholAlcohol

Alternate Form: Dire WolfAlternate Form: Dire Wolf

  • Transformed into a Dire Wolf in all the ways that matter.

Alternate Form: MinotaurAlternate Form: Minotaur

  • Transformed into a Minotaur in all the ways that matter.

Alternate Form: Phase SpiderAlternate Form: Phase Spider

  • Transformed into a Phase Spider in all the ways that matter.

Alternate Form: Shadow MastiffAlternate Form: Shadow Mastiff

  • Transformed into a Shadow Mastiff in all the ways that matter.

AmbushedAmbushed

  • Taking damage or being Helped ends this condition.

AmbushingAmbushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing BiteAmbushing Bite

  • The creature's next bite may Ambush Ambush its target.

Ancient GrudgesAncient Grudges

Animalistic VitalityAnimalistic Vitality

  • Affected entity regains 2d8hit pointshit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs]

Anointed in SplendourAnointed in Splendour

Ansur's IreAnsur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Aquatic SiphonAquatic Siphon

  • The affected entity also gains temporary access to Cone of Cold Cone of Cold and an additional Reaction per turn.

Arcane AcuityArcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane AmmunitionArcane Ammunition

  • Ranged weapon attacks deal an additional 1d4ForceForce.

Arcane BatteryArcane Battery

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane ChargeArcane Charge

Arcane CriticalArcane Critical

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane HungerArcane Hunger

Arcane LockArcane Lock

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

Arcane SynergyArcane Synergy

Arcane WardArcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Arcanely HonedArcanely Honed

Ardent ApostleArdent Apostle

Armour of AgathysArmour of Agathys

Gained HP Icon.png 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Armour of the SwarmArmour of the Swarm

  • Your swarm grants you a +2 bonus to your Armour Class Armour Class until the start of your next turn.

Arms of HadarArms of Hadar

Arrow of IlmaterArrow of Ilmater

Arsonist's OilArsonist's Oil

Ascended FiendAscended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge Soul Overcharge will not prevent him from using Souls to cast spells.

Aspect of the ElkAspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk AuraAspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the StallionAspect of the Stallion

Aspect of the WolfAspect of the Wolf

Aspect of the Wolf AuraAspect of the Wolf Aura

Assassin's BloodAssassin's Blood

  • Creature must succeed a Constitution Saving throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.

Astral ClarityAstral Clarity

Astral ConduitAstral Conduit

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

Astral GravityAstral Gravity

Astral KnowledgeAstral Knowledge

Astral Knowledge: CharismaAstral Knowledge: Charisma

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Astral Knowledge: DexterityAstral Knowledge: Dexterity

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Astral Knowledge: IntelligenceAstral Knowledge: Intelligence

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Astral Knowledge: StrengthAstral Knowledge: Strength

Astral Knowledge: WisdomAstral Knowledge: Wisdom

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

Astral LethargyAstral Lethargy

  • Stunned Stunned for a turn after after being hit by blast of energy.

At Death's DoorAt Death's Door

At Death's DoorAt Death's Door

  • The more the creature rests, the worse it feels.

At Death's DoorAt Death's Door

At Death's DoorAt Death's Door

AtrophiedAtrophied

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

Auntie Ethel's Special BrewAuntie Ethel's Special Brew

Aura of BloodthirstAura of Bloodthirst

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Aura of BrutalityAura of Brutality

All servants of BaneBane around this character gain an additional +1 Strength. This effect can stack.

Aura of ConquestAura of Conquest

Aura of CourageAura of Courage

  • The paladin and any nearby allies can't be Frightened Frightened.

Aura of CourageAura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of DevotionAura of Devotion

  • The paladin and any nearby allies can't be Charmed Charmed.

Aura of DevotionAura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of HateAura of Hate

  • This creature and all fiends and undead within 3 m / 10 ft gain this creature's charisma modifier as a bonus to their melee weapon damage.

Aura of HateAura of Hate

  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.

Aura of MurderAura of Murder

  • Enemies within 3 m / 10 ft are Vulnerable to Piercing damage, unless they are Immune to it.

Aura of MurderAura of Murder

Aura of PossibilityAura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of PossibilityAura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of ProtectionAura of Protection

Aura of ProtectionAura of Protection

Aura of TerrorAura of Terror

Aura of TerrorAura of Terror

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

Aura of Vile OblivionAura of Vile Oblivion

  • All nearby light sources get extinguished when the Wraith is nearby.

Aura of WardingAura of Warding

  • The paladin and any nearby allies have Resistance to damage from spells.

Aura of WardingAura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Avatar of BOOOALAvatar of BOOOAL

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit pointshit points when it kills a creature and can attack three times.

Avatar of TyrannyAvatar of Tyranny

Aversion of FireAversion of Fire

Baleful KnowledgeBaleful Knowledge

BaneBane

Bane's BrutalityBane's Brutality

  • Affected entity gains +1 to its Strength ability. This effect can stack.

Bane's CommandBane's Command

  • This creature can channel Bane's Wrath Bane's Wrath - it is the Black Hand's will.

Baneful StrikeBaneful Strike

  • Affected entity has a -1d4 penalty to Saving throws against its attacker's next spell.

BanishedBanished

Bardic InspirationBardic Inspiration

Grants:

BarkskinBarkskin

Beacon of HopeBeacon of Hope

Bear's EnduranceBear's Endurance

Beckoning DarknessBeckoning Darkness

  • Haunted by darkness.
  • Affected entity takes 2d8NecroticNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

BefuddledBefuddled

  • Affected entity can't control its actions and wanders around without direction.

BeguiledBeguiled

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to D20.png Ability Checks.

Benign Transposition: SpentBenign Transposition: Spent

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

BerserkBerserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8BludgeoningBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Bhaal's BoonBhaal's Boon

  • Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class Armour Class per marked kill.
  • 1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.[See: Bugs]

Bhaal's EdictBhaal's Edict

  • If you don't kill another creature before the end of your next turn, you will die instantly.

Bhaal's Murderous MarkBhaal's Murderous Mark

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

Bhaalist Ritual TargetBhaalist Ritual Target

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Bhaalspawn Essence: AbazigalBhaalspawn Essence: Abazigal

  • When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.

Bhaalspawn Essence: AmelyssanBhaalspawn Essence: Amelyssan

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit pointshit points

Bhaalspawn Essence: IllaseraBhaalspawn Essence: Illasera

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.

Bhaalspawn Essence: SendaiBhaalspawn Essence: Sendai

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

Big PigBig Pig

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

Black HoleBlack Hole

Black TentaclesBlack Tentacles

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6BludgeoningBludgeoning damage per turn.

Blacked OutBlacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

Blade BarrierBlade Barrier

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10SlashingSlashing damage per turn.

Blade WardBlade Ward

BladesingingBladesinging

  • Invoking the Bladesong. You gain a +2/+3/+4 bonus to Armour Class Armour Class and your movement speed is increased by 3 m / 10 ft. You also gain Advantage Icon.png Advantage in Acrobatics and a +2/+3/+4 bonus to Constitution Saving throws.
  • The AC and saving throws bonus is +2, +3, or +4 at Bladesinger levels 2, 5, or 9 respectively.

Bladesong Damage ChargeBladesong Damage Charge

  • A charge that will increase how much damage you deal to enemies by 1d6ForceForce when using Bladesong Climax Bladesong Climax.
  • You can accumulate these charges by casting Level 1 spells or above that are not weapon attacks.

Bladesong Healing ChargeBladesong Healing Charge

  • A charge that increases how much you heal yourself and your allies by 1d6hit pointshit points when using Bladesong Climax Bladesong Climax.
  • You can accumulate these charges by attacking with weapons.

Bladesong ImpededBladesong Impeded

  • Bladesinging impeded by armour/shield/weapon. Until the armour/shield/weapon is removed, your Bladesong Bladesong won't grant any benefits or let you generate Bladesong Charges.

Blazing RetaliationBlazing Retaliation

  • When a melee attack misses it, deal 1d6FireFire damage to the attacker.

BleedingBleeding

BlessBless

Blessing of AuthorityBlessing of Authority

  • Affected entity's next non-lethal attack gains a +1d4 bonus to Attack rolls.

Blessing of SelûneBlessing of Selûne

  • Selûne's radiance protects you against the lesser effects of the Shadow Curse Shadow Curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to magical NecroticNecrotic damage.

Blessing of the TricksterBlessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

BlindedBlinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
  • Attack rolls against affected creatures have Advantage Icon.png Advantage.

BlindedBlinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

BlindnessBlindness

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

Blinked to the Ethereal PlaneBlinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

Bliss SporesBliss Spores

BloatedBloated

  • Restrained due to sickness and bloat.

Blocked by Bhaalist MischiefBlocked by Bhaalist Mischief

  • This door cannot be opened until the Farslayer is defeated.

Blocked WarrensBlocked Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

Blood-draw SicknessBlood-draw Sickness

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

Blood-SappedBlood-Sapped

  • Hit point maximum reduced by 8 per turn remaining. Creature will die if its hit point maximum is reduced to 0.

Blood-scent FrenzyBlood-scent Frenzy

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

BloodlessBloodless

BloodlustBloodlust

  • Creature can attack three times. It regains 3d8hit pointshit points if it lands a killing blow.

BloodrenderBloodrender

  • Affected entity deals an additional 1d4piercingpiercing on all hits while taking 1d4piercingpiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit pointshit points.

BloodthirstBloodthirst

  • Gains Bite Bite as a bonus action.

Bloody FavourBloody Favour

  • Bhaal's Chosen will be granted a profane boon at the start of every turn.

Blooming DeadBlooming Dead

Bludgeon the WeakBludgeon the Weak

BlurredBlurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering BrewBolstering Brew

  • Affected entity's Strength score is increased by 6 while it is infused with Thisobald's current brew.

Bolstering Magic: BoonBolstering Magic: Boon

Bone ChilledBone Chilled

Booming BladeBooming Blade

  • Affected entity will take 1d8ThunderThunder damage when it moves.

Boon of ServitudeBoon of Servitude

BOOOAL's BenedictionBOOOAL's Benediction

BOOOAL's BlessingBOOOAL's Blessing

BOOOAL's FaithfulBOOOAL's Faithful

Bottled BreathBottled Breath

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

BoundBound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Bound WeaponBound Weapon

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when thrown.

BracedBraced

  • On Damage Rolls, roll twice and use the higher result.

Brain-StarvedBrain-Starved

  • The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.

Brand of the SilverlightBrand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8RadiantRadiant damage.

Branding SmiteBranding Smite

Breathless LungsBreathless Lungs

  • Mystic Carrion can't be Silenced Silenced while his lungs are still intact.

Brew SicknessBrew Sickness

Brewed-Up BellyglummerBrewed-Up Bellyglummer

BrittleBrittle

Broken PromisesBroken Promises

BrowbeatenBrowbeaten

  • Affected entity has a +1 bonus to spell save DC while threatened.

BufotoxinBufotoxin

Bull's StrengthBull's Strength

Burden of TimeBurden of Time

Burden of Time AuraBurden of Time Aura

  • Beasts and Humanoids have Disadvantage Icon.png Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.

Burned Out OpticsBurned Out Optics

  • Affected entity's optical lens has been distorted, causing its vision become impaired. Entity recieves 1d6 penalty to Attack Rolls.

BurningBurning

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters or objects.

BurningBurning

Burning AcidBurning Acid

  • The hatchery waters burn through all those who'd intrude upon it.

Burning FiercelyBurning Fiercely

  • Takes 1d10FireFire damage per turn.

Burning RefluxBurning Reflux

Burst of AccuracyBurst of Accuracy

  • You have a +1d4 bonus to attack rolls after using Action Surge.

Buthir's WrathButhir's Wrath

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

Call LightningCall Lightning

Call of the Dark LadyCall of the Dark Lady

Calling ReinforcementsCalling Reinforcements

  • This creature's allies will appear next turn to defend it.

CalmedCalmed

Castigated By DivinityCastigated By Divinity

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Cat's GraceCat's Grace

CatatonicCatatonic

  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

Cattle PrattleCattle Prattle

  • Want to converse like a cow? Dolly Thrice will show you how.

Caustic BrewCaustic Brew

  • Affected entity deals an additional 2d6AcidAcid damage while infused with Thisobald's current brew.

Caustic BrineCaustic Brine

  • Takes 1d4AcidAcid damage per turn.

Caustic RetortCaustic Retort

  • Whenever you take damage, reflect it back at your attacker threefold as AcidAcid damage.

Celestial HasteCelestial Haste

Chain of TyrannyChain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it takes 8d8ForceForce damage.

Chains of KarsusChains of Karsus

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

Champion ChallengeChampion Challenge

  • Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have Disadvantage Icon.png Disadvantage.
  • Condition ends if the entity moves 9 m / 30 ft away from the paladin.

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Channelling Karsus' CompulsionChannelling Karsus' Compulsion

Charged Lightning: Tempest StepsCharged Lightning: Tempest Steps

  • Wherever you walk, create a crackling explosion with 2 radius that deals 1d4LightningLightning.

CharmedCharmed

Cheater's FollyCheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Chest TraumaChest Trauma

Chicken ChaserChicken Chaser

ChilledChilled

Chilling GraceChilling Grace

  • Has Resistance to FireFire damage as long as you have 50% hit points or less.

Cindersnap ReflexesCindersnap Reflexes

Clear AreaClear Area

  • Hiding in an unobscured area. Will be caught on sight.

Click HeelsClick Heels

Clinging ShadowsClinging Shadows

Cloak of ShadowsCloak of Shadows

Cloud of DaggersCloud of Daggers

CloudkillCloudkill

  • While it remains in the cloud, affected entity takes 5d8PoisonPoison damage every turn.

Clown Face-PaintClown Face-Paint

Coated in Arsonist's OilCoated in Arsonist's Oil

  • Coated in an oil that strips targets that are Resistant to FireFire damage of their Resistance.
  • Targets that are Immune to Fire damage are unaffected.

Coated in Basic PoisonCoated in Basic Poison

Coated in Brewed-up BellyglummerCoated in Brewed-up Bellyglummer

Coated in Crawler MucusCoated in Crawler Mucus

Coated in Diluted Oil of SharpnessCoated in Diluted Oil of Sharpness

  • The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

Coated in Drow PoisonCoated in Drow Poison

Coated in MaliceCoated in Malice

Coated in Oil of BaneCoated in Oil of Bane

Coated in Oil of CombustionCoated in Oil of Combustion

  • Coated in flammable oil.
  • On a hit, the target is doused in oil for 2 turns. If it takes FireFire damage, the oil immolates, dealing 3d6FireFire damage in an area around it.

Coated in Oil of DiminutionCoated in Oil of Diminution

Coated in Oil of FreezingCoated in Oil of Freezing

Coated in Purple Worm ToxinCoated in Purple Worm Toxin

Coated in Serpent Venom ToxinCoated in Serpent Venom Toxin

Coated in ToxinCoated in Toxin

Coated in Wizardsbane OilCoated in Wizardsbane Oil

Coated in Wyvern ToxinCoated in Wyvern Toxin

CocoonedCocooned

CoercedCoerced

  • Forced to fight for Nere and takes 1d6PsychicPsychic each turn.

Coin CuirassCoin Cuirass

  • Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.

Coin CuisseCoin Cuisse

  • Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.

Coin CuisseCoin Cuisse

  • Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.

Coin HelmetCoin Helmet

  • Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.

Coin Vambrace (L)Coin Vambrace (L)

  • Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.
  • Additionally, she can use Left Coin Whip Left Coin Whip.

Coin Vambrace (R)Coin Vambrace (R)

  • Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.
  • Additionally, she can use Right Coin Whip Right Coin Whip.

Cold BrewCold Brew

  • Affected entity deals an additional 2d6ColdCold damage while infused with Thisobald's current brew.

Cold InfusionCold Infusion

  • The affected entity deals an additional 1d4ColdCold the next time it deals damage with a weapon.

Cold RefluxCold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Cold ResistanceCold Resistance

Cold Resistance AuraCold Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to ColdCold damage.

Colour SprayColour Spray

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

Combat InspirationCombat Inspiration

Grants:

Command: ApproachCommand: Approach

Command: FleeCommand: Flee

Command: GrovelCommand: Grovel

Command: HaltCommand: Halt

Compelled DuelCompelled Duel

Compelled to DuelCompelled to Duel

Conduit of Kereska's IceConduit of Kereska's Ice

ConfusedConfused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Confused StuporConfused Stupor

  • Too confused to act - affected entity wastes its turn doing nothing.

ConqueredConquered

  • If Frightened Frightened, affected entity takes 5PsychicPsychic damage when starting its turn within 3 m / 10 ft of the spellcaster.

ConstrictedConstricted

ConstrictingConstricting

  • Wrapped around a target to Constrict Constrict it and can't move.

Contagion PoisonedContagion Poisoned

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.

Continual FlameContinual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

ControlledControlled

  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

Controlling UndeadControlling Undead

  • This paladin has control over an undead creature. The creature will follow them and attack their enemies.

Corrosive Spit: DissolvedCorrosive Spit: Dissolved

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

Corrosive Spit: DissolvingCorrosive Spit: Dissolving

  • Takes 1d10AcidAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

Cosmic Omen: Ability CheckCosmic Omen: Ability Check

CountercharmCountercharm

Countercharm AuraCountercharm Aura

Covert CriticalCovert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Crackling with Kereska's LightningCrackling with Kereska's Lightning

Craven HeartCraven Heart

  • To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3 m / 10 ft of Viconia without using any actions or bonus actions.

Crawling GnawCrawling Gnaw

  • Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
  • Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie Newborn Zombie, causing them to take 1NecroticNecrotic damage per turn.
  • Newborn Zombies will follow the original Summoned Zombie.

Critical Hit!Critical Hit!

Crown of MadnessCrown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Crusader's MantleCrusader's Mantle

  • Near a paladin's holy aura. Weapon attacks deal an additional 1d4RadiantRadiant.

Crusader's Mantle AuraCrusader's Mantle Aura

  • Emitting a holy aura. You and your nearby allies' weapon attacks of nearby allies deal an additional 1d4RadiantRadiant.

Crystal SkinCrystal Skin

Curative AntidoteCurative Antidote

Curdled LiverCurdled Liver

  • Mystic Carrion is not Vulnerable to Firevulnerable to fire damage while his liver is intact.

Curse of RegretCurse of Regret

  • Takes 1d4+1PsychicPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

Curse of the Dire RavenCurse of the Dire Raven

Curse of the SiredCurse of the Sired

Cursed SkullCursed Skull

Cursed VengeanceCursed Vengeance

  • Any damage done against Oliver will be reflected twofold at the attacker.

Cursed: Additional DamageCursed: Additional Damage

  • Receives an additional 1d8NecroticNecrotic damage from the spellcaster's attacks or spells.

Cursed: Attack DisadvantageCursed: Attack Disadvantage

Cursed: CharismaCursed: Charisma

Cursed: ConstitutionCursed: Constitution

Cursed: DexterityCursed: Dexterity

Cursed: DreadCursed: Dread

  • Each turn, the affected entity has to succeed on a Wisdom  Saving throw or skip its turn.

Cursed: Filled with DreadCursed: Filled with Dread

  • Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.

Cursed: IntelligenceCursed: Intelligence

Cursed: StrengthCursed: Strength

Cursed: WisdomCursed: Wisdom

Dammon's Special BrewDammon's Special Brew

  • Dammon's concoction enrages the owlbear.

Dancing LightsDancing Lights

Illuminates a 9 m / 30 ft radius.

Daredevil ProximityDaredevil Proximity

  • Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.

Dark Lady's AwarenessDark Lady's Awareness

  • Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest

Dark Lady's EruditionDark Lady's Erudition

  • Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest

Dark Lady's FoolDark Lady's Fool

  • Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest.

Dark Lady's GraceDark Lady's Grace

  • Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest

Dark Lady's IreDark Lady's Ire

  • Has earned Shar's condemnation due to a poor display of charm. Has a -5 penalty to Charisma until finishing a Long Rest.

Dark Lady's ReckoningDark Lady's Reckoning

  • Has earned Shar's condemnation by showing a lack of judgement. Has a -5 penalty to Wisdom until finishing a Long Rest.

Dark One's BlessingDark One's Blessing

Darkveil PrecisionDarkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

DarkvisionDarkvision

  • Can see in the dark out to the range of 12 m / 40 ft.

DarkvisionDarkvision

  • Can see in the dark out to the range of 24 m / 80 ft.

DashDash

DaylightDaylight

  • Shining with the light of the sun. Dispels DarknessDarkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

DazedDazed

DazedDazed

Dazzling RayDazzling Ray

DeadDead

  • This creature is dead.

Deadly OrdersDeadly Orders

  • Affected entity was ordered to attack a specific enemy.
  • It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage Icon.png Advantage.

Death WardDeath Ward

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

Death WishDeath Wish

  • Creature carries a powder keg. It could explode at any moment.

Deathbringer's LegacyDeathbringer's Legacy

Defensive FlourishDefensive Flourish

Defensive Protocol: BulwarkDefensive Protocol: Bulwark

Defensive StanceDefensive Stance

DemonspiritDemonspirit

Demonspirit AuraDemonspirit Aura

Demonspirit MadnessDemonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom saving throw. On a successful save, the condition is removed.

DespairDespair

  • Despondency from deep within the Shadowfell has perforated your very being.

Despair: ApathyDespair: Apathy

Despair: DreadDespair: Dread

Despair: MadnessDespair: Madness

Detect Evil and GoodDetect Evil and Good

Character can detect aberration, celestial, elemental, fey, fiend, and undead.

Detect ThoughtsDetect Thoughts

  • The affected creature can read the thoughts of certain creatures while talking to them.

Detecting PresenceDetecting Presence

Detonation Impending!Detonation Impending!

Devilishly StrongDevilishly Strong

  • While within 18 m / 60 ft of Raphael, this creature's weapon attacks deal an additional 3d6PiercingPiercing damage and it has Advantage Icon.png Advantage on Strength and Dexterity Checks and attacks.

Devoured IntellectDevoured Intellect

Devouring BrainDevouring Brain

  • The starving illithid is fully focused on eating its first brain in an age.
  • Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen.

Diamond ScalesDiamond Scales

  • This creature has HP Icon.png 100 temporary hit points.
  • While it has these temporary hit points:
    • It is grounded.
    • Any damage lower than 15 will not affect it.
    • It can use Shredding Scales Shredding Scales immediately after being hit for the first time in a round.

Difficult TerrainDifficult Terrain

Difficult Terrain: VinesDifficult Terrain: Vines

Digestive JuicesDigestive Juices

  • While doused in corrosive digestive juice, this creature takes 1d6AcidAcid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured Devoured if it is also Restrained Restrained.
  • Water can wash off these juices.

Dipped in FireDipped in Fire

  • Weapon deals additional 1d4FireFire damage.

Dipped in PoisonDipped in Poison

  • Weapon deals additional 1d4PoisonPoison damage.

Dirty AdvantageDirty Advantage

DisarmedDisarmed

  • Affected entity has dropped its weapon to the ground, similar to Weapon Dropped! Weapon Dropped!.

DisengageDisengage

Disguise SelfDisguise Self

  • Appearance is entirely changed.

Disintegrating CorpseDisintegrating Corpse

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Dislocated ShoulderDislocated Shoulder

Dispel Evil and GoodDispel Evil and Good

DisplaceDisplace

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8PsychicPsychic damage.

DisplacedDisplaced

Displacer Beast FormDisplacer Beast Form

  • Affected entity has adopted the eldritch pantherlike form of a displace beast.

DistractedDistracted

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

DistressedDistressed

Divine EminenceDivine Eminence

  • Melee attacks deal an additional 3d6RadiantRadiant damage.

Divine FavourDivine Favour

  • Your weapons deal an additional 1d4RadiantRadiant damage.

Divine GuardianDivine Guardian

Protected by a paladin's divine essence. Resistant to all damage.

Divine Intervention: Miracle of RefugeDivine Intervention: Miracle of Refuge

Cannot be harmed by damage or conditions thanks to the grace of a generous deity.

Divine SenseDivine Sense

DominatedDominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

DominatedDominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Dominated WillDominated Will

  • The affected entity is under the control of a nearby True Soul.

DownedDowned

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Draconic Prowess: AcidDraconic Prowess: Acid

Draconic Prowess: FireDraconic Prowess: Fire

Draconic Prowess: FrostDraconic Prowess: Frost

Draconic Prowess: LightningDraconic Prowess: Lightning

Draconic Prowess: PoisonDraconic Prowess: Poison

DrainedDrained

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 15 hit points.

Dread AmbusherDread Ambusher

  • Movement speed increased by 10ft. Affected entity can also make an extra weapon attack that deals an additional 1d8 damage.

Dream Mist ApparitionsDream Mist Apparitions

  • This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
  • The affected entity is incapacitated.

DrenchedDrenched

  • Your melee attacks inflict Wet Wet on the target.

Druidic TranceDruidic Trance

  • Engaged in ritual.

DrunkDrunk

DrunkDrunk

Drunken TechniqueDrunken Technique

  • You gain an additional 3 m / 10 ft movement and can move without provoking Opportunity Attacks.

Dryad's BlessingDryad's Blessing

  • When your beloved one is within 5m, both your and their Armour ClassArmour Class is increased by 1.

Duel: Murder's ChosenDuel: Murder's Chosen

  • The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

Duergar AntidoteDuergar Antidote

Dwarven ResilienceDwarven Resilience

DyingDying

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

Eagle's SplendourEagle's Splendour

Earthen SiphonEarthen Siphon

Edict of the Old Lord SkullEdict of the Old Lord Skull

  • The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil Necrotic Veil every turn.

EggbearerEggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified RefluxElectrified Reflux

ElectrocutedElectrocuted

  • Takes 1d4LightningLightning damage at the start of each turn.

Elemental Affinity: Acid ResistanceElemental Affinity: Acid Resistance

Elemental Affinity: Cold ResistanceElemental Affinity: Cold Resistance

Elemental Affinity: Fire ResistanceElemental Affinity: Fire Resistance

Elemental Affinity: Lightning ResistanceElemental Affinity: Lightning Resistance

Elemental Affinity: Poison ResistanceElemental Affinity: Poison Resistance

Elemental Cleaver: AcidElemental Cleaver: Acid

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6AcidAcid and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: ColdElemental Cleaver: Cold

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6ColdCold and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: FireElemental Cleaver: Fire

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6FireFire and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: LightningElemental Cleaver: Lightning

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6LightningLightning and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: ThunderElemental Cleaver: Thunder

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6ThunderThunder and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Weapon: AcidElemental Weapon: Acid

Elemental Weapon: ColdElemental Weapon: Cold

Elemental Weapon: FireElemental Weapon: Fire

Elemental Weapon: LightningElemental Weapon: Lightning

Elemental Weapon: ThunderElemental Weapon: Thunder

Elixir of Arcane CultivationElixir of Arcane Cultivation

Elixir of BarkskinElixir of Barkskin

Elixir of Battlemage's PowerElixir of Battlemage's Power

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

Elixir of BloodlustElixir of Bloodlust

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

Elixir of Cloud Giant StrengthElixir of Cloud Giant Strength

Elixir of DarkvisionElixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of HeroismElixir of Heroism

Elixir of Hill Giant StrengthElixir of Hill Giant Strength

Elixir of Peerless FocusElixir of Peerless Focus

Elixir of The ColossusElixir of The Colossus

Elixir of ViciousnessElixir of Viciousness

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

Elixir of VigilanceElixir of Vigilance

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

Elven EleganceElven Elegance

Enchanted SecurityEnchanted Security

  • Intricate arcane lockmaking prevents Knock Knock spells from opening this safe.

Encrusted with FrostEncrusted with Frost

EncumberedEncumbered

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

Endless RageEndless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4PhysicalPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4PsychicPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Enemy of JusticeEnemy of Justice

  • Wanted for killing a guard. Allied guards will attack on sight, but Disguise Self will fool them.

Enhanced Armour ClassEnhanced Armour Class

EnlargedEnlarged

EnsnaredEnsnared

EntangledEntangled

EnthralledEnthralled

  • Peripheral vision reduced. Will keep looking at the spellcaster.

Entranced MurdererEntranced Murderer

  • Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory.

Entropic WardEntropic Ward

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

EnwebbedEnwebbed

Ephemeral WhispersEphemeral Whispers

Eternally BoundEternally Bound

  • Cazador will not let this spawn die - it is Immune to all damage.

Ether-Essence SlumberEther-Essence Slumber

  • A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

Ethereal EscapeEthereal Escape

  • As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

Evasive FootworkEvasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Ever RadiantEver Radiant

ExecutionerExecutioner

ExhaustedExhausted

Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.

Expeditious RetreatExpeditious Retreat

Exploding FlumphExploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6ForceForce.

Explosion Imminent!Explosion Imminent!

Explosive HoardExplosive Hoard

  • This mound of coins is primed to explode.

Exposing BiteExposing Bite

  • Creature is distracted. The next attack against the creature from within 2 m / 7 ft is guaranteed to be a critical hit.

ExtinguishedExtinguished

  • This light was snuffed out.

Extra Bonus ActionExtra Bonus Action

EyebiteEyebite

Eyebite: SickenedEyebite: Sickened

Eyes of the DarkEyes of the Dark

  • You can see normally in darkness, both magical and non-magical, to a distance of 25 m / 83 ft.

Faerie FireFaerie Fire

False HeartFalse Heart

  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.

False LifeFalse Life

Faltering WillFaltering Will

Fangs of the Fire SnakeFangs of the Fire Snake

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4FireFire damage.

Favoured WeaponFavoured Weapon

  • This weapon has +1 bonus to damage and attack rolls.

Fear AuraFear Aura

  • The affected creature can Frighten Frighten nearby beasts and humanoids with its fey presence.

FearfulFearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Feather FallFeather Fall

FeebleFeeble

  • Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a Constitution Saving throw to end this condition.

Feigning DeathFeigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except PsychicPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Festering FrenzyFestering Frenzy

  • This gnoll will become Frenzied Frenzied at the start of his next turn.

Festering SporesFestering Spores

Fetcher's FavourFetcher's Favour

  • Equipped with Mol Mol's tricks of the trade, affected creatures can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

Fetid AuraFetid Aura

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6AcidAcid per turn.

Fetid FumesFetid Fumes

1d6 (1~6) AcidAcid
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6AcidAcid at the start of each round.

FeverishFeverish

Feywild SparksFeywild Sparks

Fiendish ObeisanceFiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Fiendish Obeisance: KneelFiendish Obeisance: Kneel

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.
  • Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.

Fiendish Resilience: AcidFiendish Resilience: Acid

Fiendish Resilience: BludgeoningFiendish Resilience: Bludgeoning

Fiendish Resilience: ColdFiendish Resilience: Cold

Fiendish Resilience: FireFiendish Resilience: Fire

Fiendish Resilience: ForceFiendish Resilience: Force

Fiendish Resilience: LightningFiendish Resilience: Lightning

Fiendish Resilience: NecroticFiendish Resilience: Necrotic

Fiendish Resilience: PiercingFiendish Resilience: Piercing

Fiendish Resilience: PoisonFiendish Resilience: Poison

Fiendish Resilience: PsychicFiendish Resilience: Psychic

Fiendish Resilience: RadiantFiendish Resilience: Radiant

Fiendish Resilience: SlashingFiendish Resilience: Slashing

Fiendish Resilience: ThunderFiendish Resilience: Thunder

Fiendish ViceFiendish Vice

Fierce Perilous StakesFierce Perilous Stakes

Fiery BrewFiery Brew

  • Affected entity deals an additional 2d6FireFire damage while infused with Thisobald's current brew.

Filth FeverFilth Fever

  • Duration: 25 turns