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Hiero Lue: Difference between revisions

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(Created page with "{{Infobox creature | name = Hiero Lue | title = Member of the Dead Eyes | image = | page image = | faction = Dead Eyes | size = Medium | type = Humanoid | race = Dwarf | class = Bard | level = 8 | e hp = 42 | hp = 60 | t hp = 78 | ac = 18 | movement m = 9 | weight kg = 75 | str = 10 | dex = 12 | con = 12 | int = 16 | wis = 12 | cha = 18 | dex save prof = yes | cha save prof = yes | passives = Bardic Inspiration, Darkvision, Dwarven Resilience, Extra Attack...")
 
(Added portrait imaeg)
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| name = Hiero Lue
| name = Hiero Lue
| title = Member of the Dead Eyes
| title = Member of the Dead Eyes
| image =
| image = Portrait Hiero Lue.png
| page image =  
| page image =  
| faction = [[Dead Eyes]]
| faction = [[Dead Eyes]]
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'''Hiero Lue''' is a [[Dwarf]] who is a member of the [[Dead Eyes]]. He resides in [[Old Garlow's Place]] along with the rest of her crew if the quest [[Save Mayrina]] is never completed in [[Act One]]. The Dead Eyes replaces [[Mayrina]] and her [[Anti-Hag Support Group]] and are hostile on sight.
'''Hiero Lue''' is a [[Dwarf]] who is a member of the [[Dead Eyes]]. He resides in [[Old Garlow's Place]] along with the rest of her crew if the quest [[Save Mayrina]] is never completed in [[Act One]]. The Dead Eyes replaces [[Mayrina]] and her [[Anti-Hag Support Group]] and are hostile on sight.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Rapier}}
{{Feature box|Main Hand Attack|item=Rapier}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}
Line 43: Line 44:
{{Feature box|Mobile Shot}}
{{Feature box|Mobile Shot}}


== Notable Loot ==
=== Notable Loot ===
* {{MdRarityItem|Hastily Written Note (Old Garlow's Place)}}
* {{MdRarityItem|Hastily Written Note (Old Garlow's Place)}}



Revision as of 23:53, 29 June 2024

Hiero Lue is a Dwarf who is a member of the Dead Eyes. He resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Bardic Inspiration.webp
Bardic Inspiration Bardic Inspiration ()
Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png+1d6 bonus to their next Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft
Cloud of Daggers.webp
Cloud of Daggers Cloud of Daggers ()
D4 Slashing.png 4d4 (4~16) Damage TypesSlashing
Conjure a cloud of spinning daggers that attack anyone inside.
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Cutting Words.webp
Cutting Words Cutting Words ()
Use your wit to distract a creature and sap its confidence. It receives a D6 Physical.png-1d6 penalty to Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft
Hypnotic Pattern.webp
Hypnotic Pattern Hypnotic Pattern ()

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are Silenced Silenced.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Piercing Strike.webp
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Weakening Strike.webp
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Mobile Shot.webp
Mobile Shot Mobile Shot ()
Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.
 Range: 15 m / 50 ft

Notable Loot