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Gale/Approval: Difference between revisions
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'''[[Emerald Grove]]/[[The Hollow]]''' | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Convince [[Aradin]] and [[Zevlor]] to stop arguing (using [[Persuasion]] or [[Intimidation]]) {{Approval|Gale|+8}} | * Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Gale|+8}} | ||
* Playing as a Cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Gale|+1}} | * Playing as a Cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Gale|+1}} | ||
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Gale|+1}} | * Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Gale|+1}} | ||
* Recruit [[Wyll]] into the party {{Approval|Gale|+1}} | * Recruit [[Wyll]] into the party {{Approval|Gale|+1}} | ||
** Agree to help the tieflings for [[Wyll]] | ** <u>Agree</u> to help the tieflings for [[Wyll]] | ||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Gale|+1}} | * Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Gale|+1}} | ||
** Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Gale|+1}} | ** Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Gale|+1}} | ||
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* Defend [[Meli]] from [[Barth]] over Meli stealing the locket {{Approval|Gale|+1}} | * Defend [[Meli]] from [[Barth]] over Meli stealing the locket {{Approval|Gale|+1}} | ||
* Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free){{Approval|Gale|+1}} | * Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free){{Approval|Gale|+1}} | ||
* Shield [[Sazza]] from [[Arka]] with your body {{Approval|Gale|+ | * Shield [[Sazza]] from [[Arka]] with your body {{Approval|Gale|+6}} ''(works, too, if Gale has been recruited but is not an active member of your party)'' | ||
** Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Gale|+1}} | ** Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Gale|+1}} | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Gale|+1}} | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Gale|+1}} | ||
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Gale|+1}} | * After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Gale|+1}} | ||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Gale|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Gale|+1}} | ||
* Save [[Arabella]] by talking to [[Kagha]] or to her viper [[Teela]] {{Approval|Gale|+ | * Save [[Arabella]] by talking to [[Kagha]] or to her viper [[Teela]] {{Approval|Gale|+6}} ''(works, too, if Gale has been recruited but is not an active member of your party)'' | ||
''After resolving Arabella's fate'' | ''After resolving Arabella's fate'' | ||
* Tell [[Kagha]] that she killed a child in cold blood OR call her a monster | * Tell [[Kagha]] that she killed a child in cold blood OR call her a monster {{Approval|Gale|+1}} (any option) | ||
* Playing as a [[Drow]], say you don't threaten/kill children {{Approval|Gale|+1}} | * Playing as a [[Drow]], say you don't threaten/kill children {{Approval|Gale|+1}} | ||
* Persuade Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Gale|+1}} | * Persuade Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Gale|+1}} | ||
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'''[[Forest]]''' | '''[[Forest]]''' | ||
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Gale|+1}} | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Gale|+1}} | ||
* Playing as a [[Cleric]] of [[Mystra]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Gale|+1}} | * Playing as a [[Cleric]] of [[Mystra]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Gale|+1}} | ||
'' * Crush the tadpole that leaves [[Edowin|Edowin's]] head (this cutscene is available only if you haven't found an alive tadpole yet)'' - you haven't this option anymore, only stow or let it go {{verify}} | |||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
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'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to | * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Gale|+1}} ''(immediately starts the fight with brothers)'' | ||
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister | ** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Gale|+1}} | ||
* Drink from the well outside the [[Riverside Teahouse]] {{Approval|Gale|+1}} ''(works regardless of whether illusion is active)'' | * Drink from the well outside the [[Riverside Teahouse]] {{Approval|Gale|+1}} ''(works regardless of whether illusion is active)'' | ||
* When talking to [[Auntie Ethel]] and [[Mayrina]] don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" | * When talking to [[Auntie Ethel]] and [[Mayrina]] don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" | ||
* Resurrect [[Mayrina]]'s husband, and then hand her the wand | * Resurrect [[Mayrina]]'s husband, and then hand her the wand | ||
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Gale|}}. | * ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Gale|+1}}. | ||
**Further in dialogue, refuse to help the hunter find your camp {{Approval|Gale|}} | **Further in dialogue, refuse to help the hunter find your camp {{Approval|Gale|+1}} | ||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
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* Convince [[Skickpit]] you're going to help him, then tell him to find a place to hide {{Approval|Gale|+1}} | * Convince [[Skickpit]] you're going to help him, then tell him to find a place to hide {{Approval|Gale|+1}} | ||
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Gale|+1}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Gale|+1}} | ||
* Convince the Deep Rothé to attack the duergar | <u>* [[Persuasion|Convince]]</u> the Deep Rothé to give in to their rage and attack the duergar | ||
'''[[Crèche Y'llek]]''' | '''[[Crèche Y'llek]]''' | ||
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'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Refuse to drink the spiked wine when talking to [[Jaheira]] inside.{{Approval|Gale|+1}} | |||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Gale|+1}} | |||
* Tell [[Raphael]] to stay away from [[Mol]] (''this line appears only if '''Astarion is not in the party''' or if you're '''playing as The Dark Urge''', otherwise Raphael will turn the talk to the spawn's scars'').{{verify}} | |||
* Play the lute to wake up [[Art Cullagh]] | * Play the lute to wake up [[Art Cullagh]] | ||
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her {{Approval|Gale|+10}} | * Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her {{Approval|Gale|+10}} | ||
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* Protect the portal [[Halsin]] enters {{Approval|Gale|+1}} | * Protect the portal [[Halsin]] enters {{Approval|Gale|+1}} | ||
* As a sorcerer, say to Rolan while he is drinking at the bar "Keep drinking like that and you won't be able to read your spellbook, wizard." | * As a sorcerer, say to Rolan while he is drinking at the bar "Keep drinking like that and you won't be able to read your spellbook, wizard." | ||
* After Rolan gets upset at you for filling his siblings heads with "all that self-righteous heroic crap" respond with "Then it's my responsibility to bring them back." | * After Rolan gets upset at you for filling his siblings heads with "all that self-righteous heroic crap" respond with "Then it's my responsibility to bring them back." | ||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' |
Revision as of 19:21, 10 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
- "Yes?"
- "Did you need something?"
- "What is it?"
- "You need me?"
Neutral and above (29+):
- "How can I help?"
- "Go ahead, I'm listening."
- "What's on your mind?"
When spoken to by someone other than the player character:
- "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
Romance
Flirting:
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered:
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - After Act Three romance scene:
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need me, just say the word."
- "Yes, my love?"
Broken up:
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act One
Act Two
Act Three
Disapproval
When he is a companion character in your active party, the following interactions will cause Gale to lose approval.