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Garret Dortmell: Difference between revisions

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| wis = 14
| wis = 14
| cha = 5
| cha = 5
| athletics = 5
| acrobatics = 0
| perception = 2
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Thunder resistant full, Necrotic resistant full, Fire resistant full, Lightning resistant full, Cold resistant full, Psychic resistant full, Poison immunity, Force resistant full
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Thunder resistant full, Necrotic resistant full, Fire resistant full, Lightning resistant full, Cold resistant full, Psychic resistant full, Poison immunity, Force resistant full
| conditions = Edict of the Old Lord Skull, Undead Ward Aura, Necrotic Veil
| conditions = Edict of the Old Lord Skull, Necrotic Veil, Undead Ward Aura
| passives = Extra Attack, Opportunity Attack, Silent
| passives = Extra Attack, Opportunity Attack, Silent
}}
}}
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=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|No Rest for the Wicked}}
{{Feature box|Reach from Beyond}}
{{Feature box|Reach from Beyond}}
{{Feature box|No Rest for the Wicked}}


=== Loot ===
=== Loot ===

Revision as of 07:10, 11 November 2024

Garret Dortmell is a named Death Shepherd, a type of Undead creature in Baldur's Gate 3. He can be summoned by Nina Dortmell Nina Dortmell along with a host of other undead if the party helps her with the spell.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Animate Dead Zombie.webp
No Rest for the Wicked No Rest for the Wicked ()
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
 Range: 3 m / 10 ft
Bone Chill.webp
Reach from Beyond Reach from Beyond ()

Defile a target with Myrkul's decaying magic.

 Range: 18 m / 60 ft
Recharge: Per Turn

Loot