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Vilmina

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Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

Portrait Vilmina.png
There's nothing for you up here, flotsam. Back downstairs you go.

Involvement

Vilmina guards the upper level of the Water Queen's House.

Combat

Attacks and abilities

Chromatic Orb Cold.webp
Chromatic Orb: Cold Chromatic Orb: Cold ()
D8 Cold.png 2d8 (2~16) Damage TypesCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Conjure Elemental Water Elemental.webp
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental ()
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot

External links

Vilmina on the Forgotten Realms Wiki