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(Replaced content with "'''Conditions''' are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. Category:Conditions == List of Conditions == {{ConditionsTableHeader}} {{#cargo_query: tables = conditions | fields = name, icon, effects | limit = 500 <!-- Hopefully there won't be THAT many conditions in the game?? -->...")
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[[Main Page]] > [[Character Abilities]] > [[Condition]]
'''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


[[Category:Conditions]]
[[Category:Conditions]]
'''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


== List of Conditions ==
== List of Conditions ==


=== [[File:Acid Condition Icon.png|frameless|upright=0.15]] Acid ===
{{ConditionsTableHeader}}
 
{{#cargo_query: tables = conditions
{| class="wikitable"
| fields = name, icon, effects
! Effect
| limit = 500 <!-- Hopefully there won't be THAT many conditions in the game?? -->
|-
| order by = name
|
| default = {{ConditionsTableEmpty}}
* Reduces {{ArmourClass}} by 2.
| format = template
|}
| template = ConditionsTableRow
{{clear}}
| named args = yes
 
}}
=== [[File:Action Surge Condition Icon.png|frameless|upright=0.15]] Action Surge ===
{{ConditionsTableFooter}}
 
{| class="wikitable"
! Effect
|-
|
* Can take an extra [[Character Abilities#Action|Action]] this turn.
|}
{{clear}}
 
=== [[File:Aid Condition Icon.png|frameless|upright=0.15]] Aid ===
 
{| class="wikitable"
! Effect
|-
|
* Hit point maximum increased by {{C|X}}.
|}
{{clear}}
 
=== [[File:Armour of Agathys Condition Icon.png|frameless|upright=0.15]] Armour of Agathys ===
 
{| class="wikitable"
! Effect
|-
|
* Gained <code>x [[Hit Points#Temporary Hit Points|Temporary Hit Points]]</code>.
* If hit with a melee attack, the attacker takes <code>x [[Damage Types|<span style="color:#3399cc">Cold damage</span>]]</code>.
|}
{{clear}}
 
=== [[File:Arms of Hadar Condition Icon.png|frameless|upright=0.15]] Arms of Hadar ===
 
{| class="wikitable"
! Effect
|-
|
* Can't take reactions.
|}
{{clear}}
 
=== [[File:Bane Condition Icon.png|frameless|upright=0.15]] Bane ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 penalty to [[Attack Rolls]] and [[Saving Throws]].
|}
{{clear}}
=== [[File:Barkskin Condition Icon.png|frameless|upright=0.15]] Barkskin ===
 
{| class="wikitable"
! Effect
|-
|
* [[Armour Class]] increased to 16.
|}
{{clear}}
 
=== [[File:Blade Ward Condition Icon.png|frameless|upright=0.15]] Blade Ward ===
 
{| class="wikitable"
! Effect
|-
|
* Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved.
|}
{{clear}}
 
=== [[File:Blinded Condition Icon.png|frameless|upright=0.15]] Blinded ===
 
{| class="wikitable"
! Effect
|-
|
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
|}
{{clear}}
 
=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding ===
 
{| class="wikitable"
! Effect
|-
|
* Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]].
* Removed by healing.
|}
{{clear}}
 
=== [[File:Bless Condition Icon.png|frameless|upright=0.15]] Bless ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Attack Rolls]] and [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Blurred Condition Icon.png|frameless|upright=0.15]] Blurred ===
 
{| class="wikitable"
! Effect
|-
|
* Attackers have {{Disadvantage}} on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
|}
{{clear}}
 
=== [[File:Bufotoxin Condition Icon.png|frameless|upright=0.15]] Bufotoxin ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Dexterity [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Burning Condition Icon.png|frameless|upright=0.15]] Burning ===
 
{| class="wikitable"
! Effect
|-
|
* Takes <code><span style="color:#ff6600">1d4 Fire damage</span></code> per turn.
|}
{{clear}}
 
=== [[File:Calmed Condition Icon.png|frameless|upright=0.15]] Calmed===
 
{| class="wikitable"
! Effect
|-
|
* Can't be [[Condition#Charmed|Charmed]] or [[Condition#Frightened|Frightened]].
|}
{{clear}}
 
=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed ===
 
{| class="wikitable"
! Effect
|-
|
* Can't attack spellcaster.
* Spellcaster has {{Advantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== <!-- Insert image here --> Chest Trauma ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Constitution [[Saving Throws]] and has one fewer action.
* Removed by healing.
|}
{{clear}}
 
=== [[File:Chill Touch Condition Icon.png|frameless|upright=0.15]] Chill Touch ===
 
{| class="wikitable"
! Effect
|-
|
* Can not regain [[Hit Points]].
* If Undead, has {{Disadvantage}} on [[Attack Rolls]].
|}
{{clear}}
 
=== Click Heels ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is doubled.
* Enemies have {{Disadvantage}} on [[Attack of Opportunity|Opportunity Attacks]] against them.
|}
{{clear}}
 
=== [[File:Cloud of Daggers Condition Icon.png|frameless|upright=0.15]] Cloud of Daggers ===
 
{| class="wikitable"
! Effect
|-
|
* Spinning daggers fill the air. Anyone inside the whirlwind takes {{DamageColor|Slashing|4d4 Slashing damage}} each turn.
|}
{{clear}}
 
=== [[File:Colour Spray Condition Icon.png|frameless|upright=0.15]] Colour Spray ===
 
{| class="wikitable"
! Effect
|-
|
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
|}
{{clear}}
 
=== {{Icon|Command Approach Icon.png}} Command: Approach ===
 
{| class="wikitable"
! Effect
|-
|
* Has to move toward the spellcaster using the shortest route possible.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Drop Icon.png}} Command: Drop ===
 
{| class="wikitable"
! Effect
|-
|
* An enemy has made you drop your weapon to the ground.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Flee Icon.png}} Command: Flee ===
 
{| class="wikitable"
! Effect
|-
|
* Has to move as far away from the spellcaster by the fastest available means.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Grovel Icon.png}} Command: Grovel ===
 
{| class="wikitable"
! Effect
|-
|
* [[Conditions#Prone|Prone]]:
** Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
** Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
** A Prone creature must spend half its [[Movement Speed]] to stand up.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== [[File:Command Halt Condition Icon.png|frameless|upright=0.15]] Command: Halt ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* Cannot take [[Action|actions]], [[Bonus Action|bonus actions]], or [[Reaction|reactions]].
|}
 
=== [[File:Controlled Condition Icon.png|frameless]]  Controlled ===
{| class="wikitable"
! Effect
|-
|
* This undead is under the control of a [[Paladin]]. It will follow the Paladin and attack their enemies.
|}
{{clear}}
 
=== Crippled ===
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] reduced to 0, and has {{Disadvantage}} on Dexterity [[Saving Throw|Saving Throws]].
* Removed by healing.
|}
{{clear}}
 
=== [[File:Crown of Madness Condition Icon.png|frameless|upright=0.15]] Crown of Madness ===
 
{| class="wikitable"
! Effect
|-
|
* Instilled with magical madness. Will attack the nearest creature.
|}
{{clear}}
 
=== [[File:Darkvision Condition Icon.png|frameless|upright=0.15]] Darkvision ===
 
{| class="wikitable"
! Effect
|-
|
* Can see in the dark out to the range of {{C|12m / 40ft}}.
|}
{{clear}}
 
=== [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is doubled.
|}
{{clear}}
 
=== [[File:Dazed Condition Icon.png|frameless|upright=0.15|30px]] Dazed ===
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their {{ArmourClass}}.
* Removed if an ally [[Help|Helps]] this creature.
 
|}
{{clear}}
 
=== [[File:Detect Thoughts Condition Icon.png|frameless|upright=0.15]] Detect Thoughts ===
 
{| class="wikitable"
! Effect
|-
|
* Can read the thoughts of certain creatures while talking to them.
|}
{{clear}}
 
=== [[File:Difficult Terrain Condition Icon.png|frameless|upright=0.15]] Difficult Terrain ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] halved.
|}
{{clear}}
 
=== [[File:Disengage Condition Icon.png|frameless|upright=0.15]] Disengage ===
 
{| class="wikitable"
! Effect
|-
|
* Can move without provoking [[Attack of Opportunity|Opportunity Attacks]].
|}
{{clear}}
 
=== [[File:Disguise Self Condition Icon.png|frameless|upright=0.15]] Disguise Self ===
 
{| class="wikitable"
! Effect
|-
|
* Appearance is entirely changed.
|}
{{clear}}
 
=== [[File:Divine Sense Icon.png|frameless|upright=0.15]] Divine Sense ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on [[Attack Rolls]] against celestials, fiends, and undead.
|}
{{clear}}
 
=== [[File:Downed Condition Icon.png|frameless|upright=0.15]] Downed ===
 
{| class="wikitable"
! Effect
|-
|
* You are Unconscious and must make [[Death Saving Throw]]s.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
|}
{{clear}}
 
=== [[File:Electrocuted Condition Icon.png|frameless|upright=0.15]] Electrocuted ===
 
{| class="wikitable"
! Effect
|-
|
* Takes <code><span style="color:#3366cc">1d4 Lightning damage</span></code> at the start of each turn.
|}
{{clear}}
 
=== [[File:Encumbered Condition Icon.png|frameless|upright=0.15]] Encumbered===
{| class="wikitable"
!Effect
|-
|
*Carrying too much weight.
*[[Movement Speed]] reduced, and [[Jump (Bonus Action)|Jump]] distance is halved.
|}
Movement Speed is reduced by a third.
{{clear}}
 
=== [[File:Enlarged Condition Icon.png|frameless|upright=0.15]] Enlarged ===
 
{| class="wikitable"
! Effect
|-
|
* Size is increased.
* Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
|}
{{clear}}
 
=== [[File: Bear's Endurance Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Bear's Endurance ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Constitution [[Checks]].
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
|}
{{clear}}
 
=== [[File: Bull's Strength Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Bull's Strength ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Strength [[Checks]].
* [[Carrying Capacity|Weight Limit]] doubled.
|}
{{clear}}
 
=== [[File: Cat's Grace Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Cat's Grace ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Dexterity [[Checks]].
* Takes half falling damage.
|}
{{clear}}
 
=== [[File: Eagle's Splendor Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Eagle's Splendor ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File: Fox's Cunning Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Fox's Cunning ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Intelligence [[Checks]].
|}
{{clear}}
 
=== [[File: Owl's Wisdom Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Owl's Wisdom ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Wisdom [[Checks]].
|}
{{clear}}
 
=== [[File: Ensnared Condition Icon.png|frameless|upright=0.15]] Ensnared ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Entangled Condition Icon.png|frameless|upright=0.15]] Entangled ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Enwebbed Condition Icon.png|frameless|upright=0.15]] Enwebbed ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Expeditious Retreat Condition Icon.png|frameless|upright=0.15]] Expeditious Retreat ===
 
{| class="wikitable"
! Effect
|-
|
* [[Dash]] available as a bonus action.
|}
{{clear}}
 
=== [[File:Exposing Bite Condition Icon.png|frameless|upright=0.15]] Exposing Bite ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|}
{{clear}}
 
=== [[File: Faerie Fire Condition Icon.png|frameless|upright=0.15]] Faerie Fire ===
 
{| class="wikitable"
! Effect
|-
|
* Shedding dim light.
* Incoming attacks have {{Advantage}}.
* Cannot be [[Condition#Invisible|Invisible]].
|}
{{clear}}
 
=== [[File: False Life Condition Icon.png|frameless|upright=0.15]] False Life ===
 
{| class="wikitable"
! Effect
|-
|
* Gained {{C|X}} [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
|}
{{clear}}
 
=== [[File: Feather Fall Condition Icon.png|frameless|upright=0.15]] Feather Fall ===
 
{| class="wikitable"
! Effect
|-
|
* Rate of falling is slowed, granting immunity to Falling damage.
|}
{{clear}}
 
=== [[File:Feeble Condition Icon.png|frameless|upright=0.15]] Feeble ===
 
{| class="wikitable"
! Effect
|-
|
* Deal only half damage with weapon attacks that use [[Strength]].
|}
{{clear}}
 
=== [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Friends Condition Icon.png|frameless|upright=0.15]] Friends ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Charisma [[Checks]] directed at the target creature.
|}
{{clear}}
 
=== [[File:Frightened Condition Icon.png|frameless|upright=0.15]] Frightened ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]].
|}
{{clear}}
 
=== Frostbite ===
 
{| class="wikitable"
! Effect
|-
|
* When taking Cold damage, takes an additional {{DamageColor|Cold|1 Cold damage}} per turn of Frostbite remaining.
|}
{{clear}}
 
=== [[File:Gaping Wounds Condition Icon.png|frameless|upright=0.15|30px]] Gaping Wounds ===
 
{| class="wikitable"
! Effect
|-
|
* Attacks againts this creature deal an additional {{DamageText|2|Piercing}} damage.
* Removed by healing.
|}
{{clear}}
 
=== [[File:Goaded Condition Icon.png|frameless|upright=0.15]] Goaded ===
 
{| class="wikitable"
! Effect
|-
|
* Must attack the goading creature, if possible.
|}
{{clear}}
 
=== [[File:Guidance Condition Icon.png|frameless|upright=0.15]] Guidance ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Guiding Bolt Condition Icon.png|frameless|upright=0.15]] Guiding Bolt ===
 
{| class="wikitable"
! Effect
|-
|
* The next [[Attack Rolls|Attack Roll]] made against this creature has {{Advantage}}.
|}
{{clear}}
 
=== Hamstrung ===
 
{| class="wikitable"
! Effect
|-
|
*[[Movement Speed]] reduced by 50%.
*Removed by healing.
|}
{{clear}}
 
=== [[File:Haste Icon.png|frameless|upright=0.10]] Hastened ===
 
{| class="wikitable"
! Effect
|-
|
*Target gains +2 to {{ArmourClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].
*Target's [[Movement Speed]] is doubled.
*Target gains an additional <code>[[File:Action Icon.png|frameless|25px]] [[Action]].</code>
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
|}
{{clear}}
 
=== [[File:Healing Radiance Icon.png|frameless|30x30px]] Healing Radiance ===
{| class="wikitable"
! Effect
|-
|
* Allies within 3m / 10ft will regain [[Spellcasting Modifier]] [[Hit Points]] at the start of the Paladin's next turn.
|}
{{clear}}
 
=== [[File:Heavily Encumbered Condition Icon.png|frameless|upright=0.15]] Heavily Encumbered===
{| class="wikitable"
!Effect
|-
|
*Carrying far too much weight.
*[[Movement Speed]] heavily reduced, and you can no longer climb or [[Jump (Bonus Action)|Jump]]. You also have {{Disadvantage}} on [[Ability Check|Ability Checks]] and [[Attack Roll|Attack Rolls]], as well as Strength, Dexterity, and Constitution [[Saving Throw|Saving Throws]].
|}
Movement Speed is reduced by two-thirds.
{{clear}}
 
=== [[File:Heroism Condition Icon.png|frameless|upright=0.15]] Heroism ===
 
{| class="wikitable"
! Effect
|-
|
* Can't be [[Condition#Frightened|Frightened]]. Receive 5 <code>[[Hit Points#Temporary Hit Points|<span style="color:#33cccc">temporary hit points</span>]] per turn</code>.
|}
{{clear}}
 
=== [[File:Hex Charisma Condition Icon.png|frameless|upright=0.15]] Hex: Charisma ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Constitution Condition Icon.png|frameless|upright=0.15]] Hex: Constitution ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Constitution [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Dexterity Condition Icon.png|frameless|upright=0.15]] Hex: Dexterity ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Dexterity [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Intelligence Condition Icon.png|frameless|upright=0.15]] Hex: Intelligence ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Intelligence [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Strength Condition Icon.png|frameless|upright=0.15]] Hex: Strength ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Strength [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Wisdom Condition Icon.png|frameless|upright=0.15]] Hex: Wisdom ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Wisdom [[Checks]].
|}
{{clear}}
 
=== [[File:Hideous Laughter Condition Icon.png|frameless|upright=0.15]] Hideous Laughter ===
 
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* At the end of its turn or when it takes damage, the creature can try to shake off the effect.
|}
{{clear}}
 
=== [[File:Hold Person Condition Icon.png|frameless|upright=0.15]] Hold Person ===
 
{| class="wikitable"
! Effect
|-
|
* [[#Paralysed|Paralysed]]. At the end of each turn, makes a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed.
|}
{{clear}}
 
=== [[File:Holy Rebuke Icon.png|frameless|upright=0.15]] Holy Rebuke ===
 
{| class="wikitable"
! Effect
|-
|
* Affected entity is protected by a vengeful aura.
* Attackers take {{DamageColor|Radiant|1d4 Radiant damage.}} when they hit the entity with a melee attack.
|}
{{clear}}
 
=== [[File:Horde Breaker Condition Icon.png|frameless|upright=0.15]] Horde Breaker ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is open to a follow-up attack.
|}
{{clear}}
 
=== [[File:Hunter's Mark Quarry Condition Icon.png|frameless|upright=0.15]] Hunter's Mark Quarry ===
 
{| class="wikitable"
! Effect
|-
|
* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster.
* Spellcaster also gains {{Advantage}} on all Perception and Survival [[Checks]].
|}
{{clear}}
 
=== [[File:Incapacitated Icon.png|frameless|50x50px]] Incapacitated ===
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Action|Actions]] or [[Reaction|Reactions]].
* Lose [[Spells#Concentration|Concentration]], if maintaining a Concentration spell.
|}
 
=== Infernal Legion ===
 
{| class="wikitable"
! Effect
|-
|
* You are one, you are legion, without personality or individuality - born only to fight.
* When within 20m / 67ft of another creature wearing a merregon's mask, [[Strength]] increases by 1 and [[Intelligence]], [[Wisdom]], and [[Charisma]] decrease by 1 per nearby mask.
|}
{{clear}}
 
=== Infested ===
 
{| class="wikitable"
! Effect
|-
|
* Crawling with tiny spiders that deal {{DamageColor|Piercing|1d4 Piercing damage}} and {{DamageColor|Poison|1d4 Poison damage}} each turn.
* When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
* Removed by fire or acid.
* Doesn't harm [[Ettercap|ettercaps]] or spiders.
|}
{{clear}}
 
=== [[File: Invisible Condition Icon.png|frameless|upright=0.15]] Invisible ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on [[Attack Rolls]] and impose {{Disadvantage}} on enemy Attack Rolls.
* Attacking or casting a Spells ends this condition.
|}
{{clear}}
 
=== [[File: Jump Condition Icon.png|frameless|upright=0.15]] Jump ===
 
{| class="wikitable"
! Effect
|-
|
* The creature's jump distance is tripled for 1 minute.
|}
{{clear}}
 
=== [[File:Light Condition Icon.png|frameless|upright=0.15]] Light ===
 
{| class="wikitable"
! Effect
|-
|
* This object has an aura of light with a radius of <code>12m / 40ft</code>
|}
{{clear}}
 
=== Lightning Charges ===
 
{| class="wikitable"
! Effect
|-
|
* Lightning courses through you. You have +1 to [[Attack Rolls]] and deal an additional {{DamageText|1|Lightning}} damage.
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage.
* You lose 1 charge per turn.
 
See [[Lightning Charges]] for more information.
|}
{{clear}}
 
=== [[File:Longstrider Condition Icon.png|frameless|upright=0.15]] Longstrider ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] increased by <code>3m / 10ft</code>.
|}
{{clear}}
 
=== [[File:Mage Armour Condition Icon.png|frameless|upright=0.15]] Mage Armour ===
 
{| class="wikitable"
! Effect
|-
|
* Base [[Armour Class]] is 13.
|}
 
=== {{Icon|Mirror Image Condition Icon.png|55px}} Mirror Image ===
{| class="wikitable"
! Effect
|-
|
* Gain 3 Mirror Images.
* The spellcaster's [[Armour Class]] increases by 3 for each image they have.
* When the spellcaster successfully evades an attack, an image disappears.
|}
{{clear}}
 
=== <!-- Insert image here --> Momentum ===
{| class="wikitable"
! Effect
|-
|
* Spurred on a sense of urgency. [[Movement Speed]] increased by 10ft.
* Removed when Restrained, Incapacitated, Prone, or slowed down.
|}
{{clear}}
 
=== [[File:Oath Broken Condition Icon.png|frameless|upright=0.15|30px]] Oath Broken ===
{| class="wikitable"
! Effect
|-
|
You have broken your sacred Oath and betrayed your beliefs. You can no longer use [[Channel Oath Charges]].
 
You should go to camp and contemplate what happened and what comes next.
|}
{{clear}}
 
=== [[File:Off Balance Condition Icon.png|frameless|upright=0.15|30px]] Off Balance ===
{| class="wikitable"
! Effect
|-
|
* The affected entity has {{Disadvantage}} on Strength and Dexterity [[Checks]], and [[Attack Rolls]] against the entity have {{Advantage}}.
* Removed by taking damage or when [[Help|Helped]].
|}
{{clear}}
 
=== Paralysed ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is [[#Incapacitated|Incapacitated]]
* Automatically fails all [[Strength]] and [[Dexterity]] [[Saving Throw]]s
* [[Attack Roll]]s against the creature have {{Advantage}}
* Any attack roll made against this creature by an attacker '''within 3 m / 10 ft''' automatically hits and is an automatic [[Critical Hit]]
|}
{{clear}}
 
=== [[File:Pinched Condition Icon.png|frameless|upright=0.15]] Pinched ===
 
{| class="wikitable"
! Effect
|-
|
* Take <code><span style="color:#999999">2 Piercing damage</span></code> at the beginning of each turn and [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Produce Flame Condition Icon.png|frameless|upright=0.15]] Produce Flame ===
 
{| class="wikitable"
! Effect
|-
|
* A flickering flame sheds light around the creature.
|}
{{clear}}
 
=== [[File:Poisoned Condition Icon.png|frameless|upright=0.15]] Poisoned ===
 
{| class="wikitable"
! Effect
|-
|
* Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== Poisonous Fumes ===
 
{| class="wikitable"
! Effect
|-
|
* Takes {{DamageInfo|1d4|Poison|per=turn}} damage
* Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Prepared Condition Icon.png|frameless|upright=0.15|30px]] Prepared===
{| class="wikitable"
! Effect
|-
|
* Deals an additional {{DamageText|1|Slashing}} damage with melee attacks.
|}
{{clear}}
 
=== [[File:Prone Condition Icon.png|frameless|upright=0.15]] Prone ===
 
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
{{clear}}
 
=== [[File:Protection from Evil and Good Condition Icon.png|frameless|upright=0.15]] Protection form Evil and Good ===
 
{| class="wikitable"
! Effect
|-
|
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* These creatures have {{Disadvantage}} on [[Attack Rolls]] against the target.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
|}
{{clear}}
 
=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rallied Condition Icon.png|frameless|upright=0.15]] Rallied ===
 
{| class="wikitable"
! Effect
|-
|
* Maximum [[Hit Points]] increased by 8.
|}
{{clear}}
 
=== [[File:Ray Of Frost Condition Icon.png|frameless|upright=0.15]] Ray of Frost ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Reckless Attack Condition Icon.png|frameless|upright=0.15]] Reckless Attack ===
 
{| class="wikitable"
! Effect
|-
|
* You have {{Advantage}} on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
|}
{{clear}}
 
 
=== [[File:Reduced Condition Icon.png|frameless|upright=0.15]] Reduced ===
 
{| class="wikitable"
! Effect
|-
|
* Size is reduced.
* Weapon attacks deal 1d4 less damage. Has {{Disadvantage}} on Strength [[Checks]] and [[Saving Throws]].
|}
{{clear}}
 
=== Reeling ===
 
{| class="wikitable"
! Effect
|-
|
* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
|}
{{clear}}
 
=== [[File:Resistance Condition Icon.png|frameless|upright=0.15]] Resistance ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Saving Throws]].
|}
{{clear}}
 
=== {{Icon|Sacred Weapon Condition Icon.png|55px}} Sacred Weapon ===
{| class="wikitable"
! Effect
|-
|
* Wielder's [[Ability Modifier|Charisma Modifier]] is added to [[Attack Rolls]] made with this weapon.
* The weapon has become magical and emits light.
|}
=== [[File:Shield of Faith Condition Icon.png|frameless|upright=0.15]] Shield of Faith ===
 
{| class="wikitable"
! Effect
|-
|
* Receives +2 bonus to [[Armour Class]].
|}
{{clear}}
 
=== [[File:Shillelagh Condition Icon.png|frameless|upright=0.15]] Shillelagh ===
 
{| class="wikitable"
! Effect
|-
|
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spells#Spellcasting Ability|Spellcasting Ability Modifier]].
|}
{{clear}}
 
=== Shocked ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Reaction|reactions]] and has {{Disadvantage}} on [[Ability Check|Ability Checks]] and [[Saving Throws]] using [[Dexterity]].
|}
{{clear}}
 
=== [[File:Shocking Grasp Condition Icon.png|frameless|upright=0.15]] Shocking Grasp ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Reaction|reactions]].
|}
{{clear}}
 
=== [[File:Silence Aura Condition Icon.png|frameless|upright=0.15]] Silenced ===
 
{| class="wikitable"
! Effect
|-
|
* Creature can't speak or cast spells with a verbal component, and is immune to {{DamageColor|Thunder|Thunder}} damage.
|}
{{clear}}
 
=== [[File:Sleeping Condition Icon.png|frameless|upright=0.15]] Sleeping ===
 
{| class="wikitable"
! Effect
|-
|
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage or when [[Help|Helped]].
|}
{{clear}}
 
=== [[File:Speak With Animals Condition Icon.png|frameless|upright=0.15]] Speak with Animals===
 
{| class="wikitable"
! Effect
|-
|
* Can comprehend and communicate with beasts.
|}
 
=== [[File:Spiteful Suffering Condition Icon.png|frameless|40x40px]] Spiteful Suffering ===
{| class="wikitable"
! Effect
|-
|
* Affected entity takes <code><span style="color:#66cc66">1d4 + [[Spellcasting Modifier|Charisma Modifier]] Necrotic</span></code> damage each turn and [[Attack Rolls]] against it have {{Advantage}}.
|}
 
=== Stunned ===
{| class="wikitable"
! Effect
|-
|
* Cannot move or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
 
=== [[File:Thaumaturgy Condition Icon.png|frameless|upright=0.15]] Thaumaturgy ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Intimidation and Performance [[Checks]].
|}
{{clear}}
 
=== [[File:Threatened Condition Icon.png|frameless|upright=0.15]] Threatened ===
 
{| class="wikitable"
! Effect
|-
|
* An enemy is close. Has {{Disadvantage}} on ranged [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:True Strike Condition Icon.png|frameless|upright=0.15]] True Strike ===
 
{| class="wikitable"
! Effect
|-
|
* The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature.
|}
{{clear}}
 
=== [[File:Turned Condition Icon.png|frameless|upright=0.15]] Turned ===
 
{| class="wikitable"
! Effect
|-
|
* A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take [[Reaction]]s.
* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
* '''The condition ends upon taking damage.'''
|}
{{clear}}
 
=== [[File:Vicious Mockery Condition Icon.png|frameless|upright=0.15]] Vicious Mockery ===
 
{| class="wikitable"
! Effect
|-
|
* {{Disadvantage}} on the next [[Attack Rolls|Attack Roll]].
|}
 
=== Weak Grip ===
{| class="wikitable"
! Effect
|-
|
*Has {{Disadvantage}} on [[Attack Rolls]] and [[Strength]] [[Saving Throw|Saving Throws]].
*Removed if an ally [[Help|Helps]] this creature.
|}
{{clear}}
 
=== [[File:Wet Condition Icon.png|frameless|upright=0.15]] Wet ===
 
{| class="wikitable"
! Effect
|-
|
* Prevented from [[Condition#Burning|burning]].
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Resistance]] to <code><span style="color:#ff6600">Fire</span> damage</code>.
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Vulnerable]] to <code><span style="color:#3366cc">Lightning</span> and <span style="color:#3399cc">Cold</span> damage</code>.
|}
{{clear}}
 
=== [[File:Wild Magic Explosive Healing Condition Icon.png|frameless|upright=0.15]] Wild Magic: Explosive Healing ===
 
{| class="wikitable"
! Effect
|-
|
* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
|}
{{clear}}
 
=== [[File:Wild Magic Enchant Weapons Condition Icon.png|frameless|upright=0.15]] Wild Magic: Enchant Weapons ===
 
{| class="wikitable"
! Effect
|-
|
* The next attack with this weapon is a Critical Hit and deals an additional  <span style="color:crimson">1d4 Force damage</span>.
|}
{{clear}}
 
=== [[File:Wild Magic Teleport Condition Icon.png|frameless|upright=0.15]] Wild Magic: Teleport ===
 
{| class="wikitable"
! Effect
|-
|
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>.
|}
{{clear}}
 
=== [[File:Witch Bolt Condition Icon.png|frameless|upright=0.15]] Witch Bolt ===
 
{| class="wikitable"
! Effect
|-
|
* The spellcaster can activate the arc linking it to this creature to automatically deal <code><span style="color:#3366cc">1d12 Lightning damage</span></code>.
|}
{{clear}}
 
=== Wrath ===
 
{| class="wikitable"
! Effect
|-
|
* Adrenaline courses through your veins. You have a +1 bonus to melee damage.
** (As of Early Access Patch 9, this effect grants +1 to melee damage '''per remaining turn of Wrath'''.)
|}
{{clear}}

Revision as of 18:48, 16 July 2023

Conditions are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

List of Conditions

More...
Condition Effects

A Clown in Town (Condition) A Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

A Mist Most Scarlet (Condition) A Mist Most Scarlet

A Most Bloody Inheritance (Condition) A Most Bloody Inheritance

Aberrant Shape (Condition) Aberrant Shape

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Abjure Enemy: Slowed (Condition) Abjure Enemy: Slowed

Absolute Consumption (Condition) Absolute Consumption

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Absolute's Enemy (Condition) Absolute's Enemy

  • Enemies have Advantage Icon.png Advantage on attacks against you.

Absorb Elements: Acid Damage (Condition) Absorb Elements: Acid Damage

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage (Condition) Absorb Elements: Cold Damage

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage (Condition) Absorb Elements: Fire Damage

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage (Condition) Absorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage (Condition) Absorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

Absorbed Essence: Abazigal (Condition) Absorbed Essence: Abazigal

  • Sarevok's attacks deal maximum damage.

Absorbed Essence: Amelyssan (Condition) Absorbed Essence: Amelyssan

  • Sarevok's attacks now heal him by 2d12hit points each time.

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Absorbed Intellect (Condition) Absorbed Intellect

Acid (Condition) Acid

Acid Infusion (Condition) Acid Infusion

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

Acid Reflux (Condition) Acid Reflux

Acid Resistance (Condition) Acid Resistance

Action Surge (Condition) Action Surge

  • Can take an extra Action this turn.

Adamantine Reverberation (Condition) Adamantine Reverberation

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

Adrip with Kereska's Acid (Condition) Adrip with Kereska's Acid

Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When it deals spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Melf's Acid Arrow and Hunger of Hadar.

Adroit Caster (Condition) Adroit Caster

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Aegis of the Absolute (Condition) Aegis of the Absolute

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

Against All Odds (Condition) Against All Odds

The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.

The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

Agitated (Condition) Agitated

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

Aid (Condition) Aid

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

Alarmed Debtor (Condition) Alarmed Debtor

  • This creature has spotted you as an intruder.

Alcohol (Condition) Alcohol

Ambushed (Condition) Ambushed

  • Taking damage or being Helped ends this condition.

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing Bite (Condition) Ambushing Bite

  • The creature's next bite may Ambush its target.

Ancient Grudges (Condition) Ancient Grudges

Filled with a touch of arcane gith knowledge.

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Anointed in Splendour (Condition) Anointed in Splendour

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Aquatic Siphon (Condition) Aquatic Siphon

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane Ammunition (Condition) Arcane Ammunition

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

Arcane Battery (Condition) Arcane Battery

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane Charge (Condition) Arcane Charge

  • While Threatened Threatened, deal +2 bonus to damage with spells.

Arcane Critical (Condition) Arcane Critical

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane Hunger (Condition) Arcane Hunger

Arcane Lock (Condition) Arcane Lock

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

Arcane Synergy (Condition) Arcane Synergy

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Ardent Apostle (Condition) Ardent Apostle

Armour of Agathys (Condition) Armour of Agathys

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

Arms of Hadar (Condition) Arms of Hadar

Can't take Reactions.

Arrow of Ilmater (Condition) Arrow of Ilmater

Arsonist's Oil (Condition) Arsonist's Oil

Ascended Fiend (Condition) Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Astral Conduit (Condition) Astral Conduit

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

Astral Gravity (Condition) Astral Gravity

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

Astral Knowledge (Condition) Astral Knowledge

Astral Knowledge: Charisma (Condition) Astral Knowledge: Charisma

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Astral Knowledge: Dexterity (Condition) Astral Knowledge: Dexterity

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Astral Knowledge: Intelligence (Condition) Astral Knowledge: Intelligence

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Astral Knowledge: Strength (Condition) Astral Knowledge: Strength

Astral Knowledge: Wisdom (Condition) Astral Knowledge: Wisdom

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

  • The more the creature rests, the worse it feels.

Atrophied (Condition) Atrophied

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

Auntie Ethel's Special Brew (Condition) Auntie Ethel's Special Brew

Aura of Bloodthirst (Condition) Aura of Bloodthirst

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Aura of Brutality (Condition) Aura of Brutality

  • All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

Aura of Courage (Condition) Aura of Courage

The Paladin and any nearby allies can't be Frightened Frightened.

Aura of Devotion (Condition) Aura of Devotion

The Paladin and any nearby allies can't be Charmed.

Aura of Hate (Condition) Aura of Hate

The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Aura of Murder (Condition) Aura of Murder

Aura of Possibility (Condition) Aura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of Protection (Condition) Aura of Protection

You and any nearby allies have a +Charisma icon.png Charisma Ability Score Modifier bonus on Saving Throws.

Aura of Terror (Condition) Aura of Terror

Aura of Vile Oblivion (Condition) Aura of Vile Oblivion

All nearby light sources get extinguished when the Wraith is nearby.

Aura of Warding (Condition) Aura of Warding

The Paladin and any nearby allies have Resistance to damage from spells.

Avatar of BOOOAL (Condition) Avatar of BOOOAL

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.

Avatar of Tyranny (Condition) Avatar of Tyranny

Aversion of Fire (Condition) Aversion of Fire

Baleful Knowledge (Condition) Baleful Knowledge

Bane (Condition) Bane

Bane's Brutality (Condition) Bane's Brutality

  • Affected entity gains +1 to its Strength ability. This effect can stack.

Baneful Strike (Condition) Baneful Strike

  • Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.

Banished (Condition) Banished

Bardic Inspiration (Condition) Bardic Inspiration

Grants:

Barkskin (Condition) Barkskin

Beacon of Hope (Condition) Beacon of Hope

Bear's Endurance (Condition) Bear's Endurance

Beckoning Darkness (Condition) Beckoning Darkness

  • Haunted by darkness.
  • Affected entity takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Befuddled (Condition) Befuddled

  • Affected entity can't control its actions and wanders around without direction.

Beguiled (Condition) Beguiled

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

Benign Transposition: Spent (Condition) Benign Transposition: Spent

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

Berserk (Condition) Berserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Bhaal's Edict (Condition) Bhaal's Edict

  • If you don't kill another creature before the end of your next turn, you will die instantly.

Bhaal's Murderous Mark (Condition) Bhaal's Murderous Mark

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

Bhaalspawn Essence: Amelyssan (Condition) Bhaalspawn Essence: Amelyssan

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points

Bhaalspawn Essence: Illasera (Condition) Bhaalspawn Essence: Illasera

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysed Paralysis, Restrained Restraints, or any attempts to reduce his movement speed.

Bhaalspawn Essence: Sendai (Condition) Bhaalspawn Essence: Sendai

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

Big Pig (Condition) Big Pig

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

Black Hole (Condition) Black Hole

Black Tentacles (Condition) Black Tentacles

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

Blacked Out (Condition) Blacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
  • Prone
  • Unconscious

Blade Barrier (Condition) Blade Barrier

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10Damage TypesSlashing damage per turn.
  • Affected entities can make a DC 15  Dexterity saving throw on the initial application to halve the damage.
  • Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.

Blade Ward (Condition) Blade Ward

Blazing Retaliation (Condition) Blazing Retaliation

  • When a melee attack misses it, deal 1d6Damage TypesFire damage to the attacker.

Bleeding (Condition) Bleeding

Bless (Condition) Bless

Blessing of Selûne (Condition) Blessing of Selûne

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

Blessing of the Trickster (Condition) Blessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blinded (Condition) Blinded

Blinked to the Ethereal Plane (Condition) Blinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

Grants:

Bliss Spores (Condition) Bliss Spores

Bloated (Condition) Bloated

  • Restrained due to sickness and bloat.

Blood Sacrifice (Condition) Blood Sacrifice

Blood-draw Sickness (Condition) Blood-draw Sickness

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

Blood-Sapped (Condition) Blood-Sapped

Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.

Blood-scent Frenzy (Condition) Blood-scent Frenzy

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

Bloodless (Condition) Bloodless

Bloodlust (Condition) Bloodlust

  • Creature can attack three times. It regains 3d8hit points if it lands a killing blow.

Bloodrender (Condition) Bloodrender

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.

Bloodthirst (Condition) Bloodthirst

  • Gains Bite Bite as a bonus action.

Blooming Dead (Condition) Blooming Dead

  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

Bludgeon the Weak (Condition) Bludgeon the Weak

Blurred (Condition) Blurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Brew (Condition) Bolstering Brew

  • Affected entity's Strength score is increased by 5 while it is infused with Thisobald's current brew.

Bolstering Magic: Boon (Condition) Bolstering Magic: Boon

Bone Chilled (Condition) Bone Chilled

Boon of Servitude (Condition) Boon of Servitude

  • Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.

BOOOAL's Blessing (Condition) BOOOAL's Blessing

BOOOAL's Faithful (Condition) BOOOAL's Faithful

Bottled Breath (Condition) Bottled Breath

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

Bound (Condition) Bound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Bound Weapon (Condition) Bound Weapon

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.

Braced (Condition) Braced

  • On Damage Rolls, roll twice and use the higher result.

Brand of the Silverlight (Condition) Brand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

Branding Smite (Condition) Branding Smite

Breathless Lungs (Condition) Breathless Lungs

  • Mystic Carrion can't be Silenced Silenced while his lungs are still intact.

Brew Sickness (Condition) Brew Sickness

  • While in the vicinity of Thisobald's Spoiled Brew Spoiled Brew, this creature takes 1d6Damage TypesNecrotic every turn.

Brewed-Up Bellyglummer (Condition) Brewed-Up Bellyglummer

Brittle (Condition) Brittle

Broken Promises (Condition) Broken Promises

Bufotoxin (Condition) Bufotoxin

Bull's Strength (Condition) Bull's Strength

Burden of Time (Condition) Burden of Time

Burden of Time Aura (Condition) Burden of Time Aura

  • Beasts and Humanoids have Disadvantage Icon.png Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.

Burning (Condition) Burning

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10Damage TypesFire damage per turn.

Burning Reflux (Condition) Burning Reflux

Burst of Accuracy (Condition) Burst of Accuracy

  • You have a +1d4 bonus to attack rolls after using Action Surge.

Buthir's Wrath (Condition) Buthir's Wrath

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

Call Lightning (Condition) Call Lightning

Call of the Dark Lady (Condition) Call of the Dark Lady

  • When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4Damage TypesNecrotic. Attacks made by the Justiciar in its Umbral Form Umbral Form deal an additional 1d6Damage TypesNecrotic damage to the entity.

Calling Reinforcements (Condition) Calling Reinforcements

  • This creature's allies will appear next turn to defend it.

Calmed (Condition) Calmed

Castigated By Divinity (Condition) Castigated By Divinity

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Cat's Grace (Condition) Cat's Grace

Cattle Prattle (Condition) Cattle Prattle

  • Want to converse like a cow? Dolly Thrice will show you how.

Caustic Brew (Condition) Caustic Brew

  • Affected entity deals an additional 1d6Damage TypesAcid damage while infused with Thisobald's current brew.

Caustic Brine (Condition) Caustic Brine

  • Takes 1d4Damage TypesAcid damage per turn.

Caustic Retort (Condition) Caustic Retort

  • Whenever you take damage, reflect it back at your attacker threefold as Damage TypesAcid damage.

Celestial Haste (Condition) Celestial Haste

Chain of Tyranny (Condition) Chain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Damage TypesForce damage.

Chains of Karsus (Condition) Chains of Karsus

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

  • Has Advantage Icon.png Advantage on Attack rolls and imposes Disadvantage Icon.png Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Channelling Karsus' Compulsion (Condition) Channelling Karsus' Compulsion

Charged Lightning: Tempest Steps (Condition) Charged Lightning: Tempest Steps

  • Wherever you walk, create a crackling explosion with 2 radius that deals 1d4Damage TypesLightning.

Charmed (Condition) Charmed

Cheater's Folly (Condition) Cheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Chest Trauma (Condition) Chest Trauma

Chicken Chaser (Condition) Chicken Chaser

  • Engrossed in a game of Chicken Chase.

Chilled (Condition) Chilled

Chilling Grace (Condition) Chilling Grace

  • Has Resistance to Damage TypesFire damage as long as oyu have 50% hit points or less.

Cindersnap Reflexes (Condition) Cindersnap Reflexes

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Click Heels (Condition) Click Heels

Clinging Shadows (Condition) Clinging Shadows

Cloak of Shadows (Condition) Cloak of Shadows

Cloud of Daggers (Condition) Cloud of Daggers

  • Takes 4d4Damage TypesSlashing per turn.

Cloudkill (Condition) Cloudkill

  • While it remains in the cloud, affected entity takes 5d8Damage TypesPoison damage every turn.

Clown Face-Paint (Condition) Clown Face-Paint

Coated in Arsonist's Oil (Condition) Coated in Arsonist's Oil

Coated in Basic Poison (Condition) Coated in Basic Poison

Coated in Brewed-up Bellyglummer (Condition) Coated in Brewed-up Bellyglummer

Coated in Crawler Mucus (Condition) Coated in Crawler Mucus

Coated in Diluted Oil of Sharpness (Condition) Coated in Diluted Oil of Sharpness

  • The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

Coated in Drow Poison (Condition) Coated in Drow Poison

Coated in Malice (Condition) Coated in Malice

Coated in Oil of Bane (Condition) Coated in Oil of Bane

Coated in Oil of Combustion (Condition) Coated in Oil of Combustion

  • Coated in flammable oil.
  • On a hit, the target is doused in oil for 2 turns. If it takes Damage TypesFire damage, the oil immolates, dealing 3d6Damage TypesFire damage in an area around it.

Coated in Oil of Diminution (Condition) Coated in Oil of Diminution

Coated in Oil of Freezing (Condition) Coated in Oil of Freezing

Coated in Purple Worm Toxin (Condition) Coated in Purple Worm Toxin

Coated in Serpent Venom Toxin (Condition) Coated in Serpent Venom Toxin

Coated in Toxin (Condition) Coated in Toxin

  • Targets take 1d4Damage TypesPoison damage at the end of their next turn, unless they succeed a Constitution Saving throw.

Coated in Wizardsbane Oil (Condition) Coated in Wizardsbane Oil

Coated in Wyvern Toxin (Condition) Coated in Wyvern Toxin

Cocooned (Condition) Cocooned

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
  • Ends upon taking any non-Psychic damage.

Coin Cuirass (Condition) Coin Cuirass

  • Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.

Coin Cuisse (Condition) Coin Cuisse

  • Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.

Coin Cuisse (R) (Condition) Coin Cuisse (R)

  • Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.

Coin Helmet (Condition) Coin Helmet

  • Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.

Coin Vambrace (L) (Condition) Coin Vambrace (L)

  • Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.

Coin Vambrace (R) (Condition) Coin Vambrace (R)

  • Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.

Cold Brew (Condition) Cold Brew

  • Affected entity deals an additional 1d6Damage TypesCold damage while infused with Thisobald's current brew.

Cold Infusion (Condition) Cold Infusion

  • The affected entity deals an additional 1d4Damage TypesCold the next time it deals damage with a weapon.

Cold Reflux (Condition) Cold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Cold Resistance (Condition) Cold Resistance

Colour Spray (Condition) Colour Spray

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

Combat Inspiration (Condition) Combat Inspiration

Grants:

Command: Approach (Condition) Command: Approach

Command: Flee (Condition) Command: Flee

Command: Grovel (Condition) Command: Grovel

Command: Halt (Condition) Command: Halt

Compelled Duel (Condition) Compelled Duel

  • Cannot attack creatures other than the spellcaster.

Compelled to Duel (Condition) Compelled to Duel

Conduit of Kereska's Ice (Condition) Conduit of Kereska's Ice

When it deals spell damage, it inflicts 1 turn of Encrusted with Frost Encrusted with Frost upon the target. While attuned to Kereska's ice it can cast Cone of Cold Cone of Cold and Ice Storm Ice Storm.

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Confused Stupor (Condition) Confused Stupor

  • Too confused to act - affected entity wastes its turn doing nothing.

Constricted (Condition) Constricted

Constricting (Condition) Constricting

  • Wrapped around a target to Constricted Constrict it and can't move.

Contagion Poisoned (Condition) Contagion Poisoned

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Controlled (Condition) Controlled

  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

Corrosive Spit (Condition) Corrosive Spit

  • Takes 1d10Damage TypesAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

After 5 turns:

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

Countercharm (Condition) Countercharm

Covert Critical (Condition) Covert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Crackling with Kereska's Lightning (Condition) Crackling with Kereska's Lightning

  • Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.

When it deals spell damage, it gains 1 Lightning Charge. While attuned to Kereska's lightning it can cast Chain Lightning Chain Lightning and Lightning Bolt Lightning Bolt.

Craven Heart (Condition) Craven Heart

  • To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 10 ft of Viconia without using any actions or bonus actions.

Crawling Gnaw (Condition) Crawling Gnaw

  • Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
  • Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie Newborn Zombie, causing them to take 1Damage TypesNecrotic damage per turn.
  • Newborn Zombies will follow the original Summoned Zombie.

Critical Hit! (Condition) Critical Hit!

  • You've critically hit an opponent, dealing more damage.

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Crusader's Mantle (Condition) Crusader's Mantle

Emitting a holy aura. Weapon attacks of nearby allies deal an additional 1d4Damage TypesRadiant damage.

Curdled Liver (Condition) Curdled Liver

  • Mystic Carrion is not Vulnerable to Firevulnerable to fire damage while his liver is intact.

Curse of Regret (Condition) Curse of Regret

Takes 1d4+Spellcasting ModifierDamage TypesPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

Curse of the Dire Raven (Condition) Curse of the Dire Raven

Cursed Skull (Condition) Cursed Skull

Cursed Vengeance (Condition) Cursed Vengeance

  • Any damage done against Oliver will be reflected twofold at the attacker.

Cursed: Additional Damage (Condition) Cursed: Additional Damage

  • Receives an additional 1d8Damage TypesNecrotic damage from the spellcaster's attacks or spells.

Cursed: Attack Disadvantage (Condition) Cursed: Attack Disadvantage

Cursed: Charisma (Condition) Cursed: Charisma

Cursed: Constitution (Condition) Cursed: Constitution

Cursed: Dexterity (Condition) Cursed: Dexterity

Cursed: Dread (Condition) Cursed: Dread

Cursed: Intelligence (Condition) Cursed: Intelligence

Cursed: Strength (Condition) Cursed: Strength

Cursed: Wisdom (Condition) Cursed: Wisdom

Dammon's Special Brew (Condition) Dammon's Special Brew

  • Dammon's concoction enrages the owlbear.

Dancing Lights (Condition) Dancing Lights

Illuminates a 9 m / 30 ft radius.

Dark Lady's Awareness (Condition) Dark Lady's Awareness

  • Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest

Dark Lady's Erudition (Condition) Dark Lady's Erudition

  • Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest

Dark Lady's Grace (Condition) Dark Lady's Grace

  • Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest

Dark One's Blessing (Condition) Dark One's Blessing

Darkveil Precision (Condition) Darkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

Darkvision (Condition) Darkvision

  • Can see in the dark out to the range of 12 m / 40 ft.

Dash (Condition) Dash

Daylight (Condition) Daylight

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • Target creature requires a Weapon in their main hand.

Dazed (Condition) Dazed

Dazzling Ray (Condition) Dazzling Ray

Deactivated (Condition) Deactivated

Dead (Condition) Dead

  • This creature is dead.

Deadly Orders (Condition) Deadly Orders

  • Affected entity was ordered to attack a specific enemy.
  • It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage Icon.png Advantage.

Death Ward (Condition) Death Ward

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

Death Wish (Condition) Death Wish

  • Creature carries a powder keg. It could explode at any moment.

Deathbringer's Legacy (Condition) Deathbringer's Legacy

Defensive Flourish (Condition) Defensive Flourish

Defensive Protocol: Bulwark (Condition) Defensive Protocol: Bulwark

Defensive Stance (Condition) Defensive Stance

Demonspirit (Condition) Demonspirit

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Detect Thoughts (Condition) Detect Thoughts

  • Can read the thoughts of certain creatures while talking to them.

Detecting Presence (Condition) Detecting Presence

Detonation Impending! (Condition) Detonation Impending!

Devilishly Strong (Condition) Devilishly Strong

While within 18m of Raphael, this creature's weapon attacks deal an additional 3~18Damage TypesPiercing damage and it has Advantage Icon.png Advantage on Strength and Dexterity Checks and attacks.

Devoured Intellect (Condition) Devoured Intellect

Devouring Brain (Condition) Devouring Brain

  • The starving illithid is fully focused on eating its first brain in an age.
  • Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen.

Diamond Scales (Condition) Diamond Scales

  • This creature has HP Icon.png 100 temporary hit points.
  • While it has these temporary hit points:
    • It is grounded.
    • Any damage lower than 15 will not affect it.
    • It can use Shredding Scales Shredding Scales immediately after being hit for the first time in a round.

Difficult Terrain (Condition) Difficult Terrain

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Digestive Juices (Condition) Digestive Juices

  • While doused in corrosive digestive juice, this creature takes 1d6Damage TypesAcid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured Devoured if it is also Restrained Restrained.
  • Water can wash off these juices.

Dipped in Fire (Condition) Dipped in Fire

  • Weapon deals additional 1d4Damage TypesFire damage.

Dipped in Poison (Condition) Dipped in Poison

  • Weapon deals additional 1d4Damage TypesPoison damage.

Disarmed (Condition) Disarmed

  • Affected entity has dropped its weapon to the ground.

Disengage (Condition) Disengage

Disguise Self (Condition) Disguise Self

  • Appearance is entirely changed.

Disintegrating Corpse (Condition) Disintegrating Corpse

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Dislocated Shoulder (Condition) Dislocated Shoulder

Dispel Evil and Good (Condition) Dispel Evil and Good

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

Displace (Condition) Displace

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8Damage TypesPsychic damage.

Displaced (Condition) Displaced

Displacer Beast Form (Condition) Displacer Beast Form

  • Affected entity has adopted the eldritch pantherlike form of a displace beast.

Distracted (Condition) Distracted

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

Distressed (Condition) Distressed

Divine Favour (Condition) Divine Favour

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

Divine Sense (Condition) Divine Sense

Dominated (Condition) Dominated

  • Controlled by spellcaster

Dominated Will (Condition) Dominated Will

The affected entity is under the control of a nearby True Soul.

Downed (Condition) Downed

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you Dead die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Draconic Prowess: Acid (Condition) Draconic Prowess: Acid

Draconic Prowess: Fire (Condition) Draconic Prowess: Fire

Draconic Prowess: Frost (Condition) Draconic Prowess: Frost

Draconic Prowess: Lightning (Condition) Draconic Prowess: Lightning

Draconic Prowess: Poison (Condition) Draconic Prowess: Poison

Drained (Condition) Drained

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 15 hit points.

Dread Ambusher (Condition) Dread Ambusher

  • Movement speed increased by 10ft. Affected entity can make a weapon attack that deals an additional 1d8 damage.

Dream Mist Apparitions (Condition) Dream Mist Apparitions

  • This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
  • The affected entity is incapacitated.

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.
  • Applies Wet Wet to the affected entity.

Druidic Trance (Condition) Druidic Trance

  • Engaged in ritual.

Drunk (Condition) Drunk

Duel: Murder's Chosen (Condition) Duel: Murder's Chosen

  • The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

Dwarven Resilience (Condition) Dwarven Resilience

Dying (Condition) Dying

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

Eagle's Splendour (Condition) Eagle's Splendour

Earthen Siphon (Condition) Earthen Siphon

  • A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional 3d8Damage TypesPoison damage to Elemental Rebuke Elemental Rebuke.

Eggbearer (Condition) Eggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified Reflux (Condition) Electrified Reflux

Electrocuted (Condition) Electrocuted

  • Takes 1d4Damage TypesLightning damage at the start of each turn.

Elemental Affinity: Resistance (Condition) Elemental Affinity: Resistance

  • You are Resistant to the chosen element type.
  • Duration: Until Long Rest

Elemental Weapon: Acid (Condition) Elemental Weapon: Acid

Elemental Weapon: Cold (Condition) Elemental Weapon: Cold

Elemental Weapon: Fire (Condition) Elemental Weapon: Fire

Elemental Weapon: Lightning (Condition) Elemental Weapon: Lightning

Elemental Weapon: Thunder (Condition) Elemental Weapon: Thunder

Elixir of Arcane Cultivation (Condition) Elixir of Arcane Cultivation

  • Has an additional Level 1 Spell Slot.

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Battlemage's Power (Condition) Elixir of Battlemage's Power

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

Elixir of Bloodlust (Condition) Elixir of Bloodlust

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

Elixir of Cloud Giant Strength (Condition) Elixir of Cloud Giant Strength

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of Heroism (Condition) Elixir of Heroism

Elixir of Hill Giant Strength (Condition) Elixir of Hill Giant Strength

Elixir of Peerless Focus (Condition) Elixir of Peerless Focus

Elixir of The Colossus (Condition) Elixir of The Colossus

Elixir of Viciousness (Condition) Elixir of Viciousness

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

Elixir of Vigilance (Condition) Elixir of Vigilance

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

Elven Elegance (Condition) Elven Elegance

Enchanted Security (Condition) Enchanted Security

  • Intricate arcane lockmaking prevents Knock Knock spells from opening this safe.

Enchanted Weapon (Condition) Enchanted Weapon

Encrusted with Frost (Condition) Encrusted with Frost

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Encumbered (Condition) Encumbered

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

Endless Rage (Condition) Endless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Enemy of Justice (Condition) Enemy of Justice

  • Wanted for killing a guard. Allied guards will attack on sight.

Enhanced Armour Class (Condition) Enhanced Armour Class

Enlarged (Condition) Enlarged

Ensnared (Condition) Ensnared

Entangled (Condition) Entangled

Enthralled (Condition) Enthralled

  • Peripheral vision reduced. Will keep looking at the spellcaster.

Entranced Murderer (Condition) Entranced Murderer

  • Affected entity has been entranced by the Farslayer. Defeating the Farslyayer will break the trance and garner you victory.

Enwebbed (Condition) Enwebbed

Ephemeral Whispers (Condition) Ephemeral Whispers

Ether-Essence Slumber (Condition) Ether-Essence Slumber

  • A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

Evasive Footwork (Condition) Evasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Ever Radiant (Condition) Ever Radiant

  • Deals an additional 1d4Damage TypesRadiant.

Executioner (Condition) Executioner

Exhausted (Condition) Exhausted

  • Drained and weakened by intense events of a lack of rest.

Expeditious Retreat (Condition) Expeditious Retreat

Explosion Imminent! (Condition) Explosion Imminent!

Explosive Hoard (Condition) Explosive Hoard

  • This mound of coins is primed to explode.

Exposing Bite (Condition) Exposing Bite

  • Creature is distracted. The next attack against the creature from within 1.5 m / 5 ft is guaranteed to be a critical hit.

Extinguished (Condition) Extinguished

This light was snuffed out.

Extra Bonus Action (Condition) Extra Bonus Action

Eyebite: Sickened (Condition) Eyebite: Sickened

Faerie Fire (Condition) Faerie Fire

False Heart (Condition) False Heart

  • To end this effect, the creature must deny its False Heart by Silenced Silencing itself.

False Life (Condition) False Life

Faltering Will (Condition) Faltering Will

Fangs of the Fire Snake (Condition) Fangs of the Fire Snake

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4Damage TypesFire damage.

Fear Aura (Condition) Fear Aura

  • Can possibly Frightened Frighten nearby beasts and humanoids with its fey presence.

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Feather Fall (Condition) Feather Fall

Rate of falling is slowed, granting Immunity to Falling damage.

Feeble (Condition) Feeble

  • Deal only half damage with weapon attacks that use Strength.

Feigning Death (Condition) Feigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Festering Frenzy (Condition) Festering Frenzy

  • This gnoll will become Frenzied Fury Frenzied at the start of his next turn.

Festering Spores (Condition) Festering Spores

Fetcher's Favour (Condition) Fetcher's Favour

  • Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

Fetid Aura (Condition) Fetid Aura

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Damage TypesAcid per turn.

Fetid Fumes (Condition) Fetid Fumes

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6Damage TypesAcid at the start of each round.

Feverish (Condition) Feverish

Feywild Sparks (Condition) Feywild Sparks

Fiendish Charm (Condition) Fiendish Charm

Fiendish Vice (Condition) Fiendish Vice

Fierce Perilous Stakes (Condition) Fierce Perilous Stakes

  • Affected entity's attacks deal an additional 15Damage TypesPsychic damage and heal 2d8hit points. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.

Fiery Brew (Condition) Fiery Brew

  • Affected entity deals an additional 1d6Damage TypesFire damage while infused with Thisobald's current brew.

Filth Fever (Condition) Filth Fever

  • Duration: 25 turns

Fire Infusion (Condition) Fire Infusion

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

Fire Resistance (Condition) Fire Resistance

Fire Shield: Chill (Condition) Fire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

Fire Shield: Warm (Condition) Fire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

Firewine Belly (Condition) Firewine Belly

Flame-Feeble (Condition) Flame-Feeble

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Fleeting Protection (Condition) Fleeting Protection

If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.

Flesh Rot (Condition) Flesh Rot

Flesh is decaying.

Flesh to Stone: Restrained Stage 1 (Condition) Flesh to Stone: Restrained Stage 1

Flesh to Stone: Restrained Stage 2 (Condition) Flesh to Stone: Restrained Stage 2

Flesh to Stone: Restrained Stage 3 (Condition) Flesh to Stone: Restrained Stage 3

Flight (Condition) Flight

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

Flying Strike (Condition) Flying Strike

  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4Damage TypesPsychic.

Foolish Little Pup (Condition) Foolish Little Pup

  • Shouldn't have done that, petal. Frightened.

Force Conduit (Condition) Force Conduit

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Force Resistance (Condition) Force Resistance

Force Steadfast (Condition) Force Steadfast

  • Affected entity can't be moved against its will.

Forced Manoeuvre (Condition) Forced Manoeuvre

Form of Artifice (Condition) Form of Artifice

Grants:

Form of Dread (Condition) Form of Dread

Fox's Cunning (Condition) Fox's Cunning

Fractured Psyche (Condition) Fractured Psyche

Creature's Armour Class Armour Class and saving throws are reduced by 5.

Fractured Psyche (Condition) Fractured Psyche

Freedom of Movement (Condition) Freedom of Movement

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Frenzied Fury (Condition) Frenzied Fury

  • Overwhelmed with rage, the gnoll can attack three times per turn.

Frenzied Spores (Condition) Frenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Frenzied Strain (Condition) Frenzied Strain

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

Friends (Condition) Friends

In higher difficulty modes, the target might accuse you of enchanting them.

Frightened (Condition) Frightened

Frostbite (Condition) Frostbite

  • When taking Damage TypesCold damage, takes an additional 1Damage TypesCold damage per turn of Frostbite remaining.

Frozen (Condition) Frozen

Fugitive (Condition) Fugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Fungal Resistance (Condition) Fungal Resistance

Fungal Resurrection (Condition) Fungal Resurrection

  • The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.

Gaping Wounds (Condition) Gaping Wounds

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Garrotted (Condition) Garrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Damage TypesBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

Gaseous Form (Condition) Gaseous Form

Gaseous Reflux (Condition) Gaseous Reflux

Gathering Drumbeat (Condition) Gathering Drumbeat

  • A goblin has sounded these war drums, calling reinforcements to battle.
  • Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All Temporarily Hostile Temporarily Hostile enemies become permanently hostile.

Ghastly Fume (Condition) Ghastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseous Nauseates all creatures around it.

Giant Form (Condition) Giant Form

Gigantic Endurance (Condition) Gigantic Endurance

Githyanki Providence (Condition) Githyanki Providence

Githzerai Mind Barrier (Condition) Githzerai Mind Barrier

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

Glimpse of Freedom (Condition) Glimpse of Freedom

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

Glutted Catacombs (Condition) Glutted Catacombs

  • This area is filled with the bones of the dead. The spell Animate Dead: Skeleton Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.

Gnomish Ingenuity (Condition) Gnomish Ingenuity

Goaded (Condition) Goaded

  • Must attack the goading creature, if possible.
  • Disadvantage Icon.png Disadvantage on Attack Rolls against targets other than the spellcaster.

God of Ambition (Condition) God of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Goldified (Condition) Goldified

Gossamer Tomb (Condition) Gossamer Tomb

  • This creature is entombed in Infested Infested spider silk, and cannot move or take actions. Unless the silk is removed with Damage TypesAcid or Damage TypesFire damage, it will explode, dealing 8d10Damage TypesPoison to the entombed creature.

Grappled (Condition) Grappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Damage TypesPsychic.

Grappling (Condition) Grappling

  • Affected entity has Grappled Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.

Grasp Essence (Condition) Grasp Essence

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

Grants:

Great Weapon Master: Bonus Attack (Condition) Great Weapon Master: Bonus Attack

Greater Arcane Hunger (Condition) Greater Arcane Hunger

Greater Elixir of Arcane Cultivation (Condition) Greater Elixir of Arcane Cultivation

  • Has an additional Level 2 Spell Slot.

Greater Invisibility (Condition) Greater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Greater Toughness (Condition) Greater Toughness

This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Green Bed Regeneration (Condition) Green Bed Regeneration

Gripped by Kereska's Flame (Condition) Gripped by Kereska's Flame

When the affected entity deals damage with a spell, it gains 1 turn of Heat Heat.

Grotesque Distension (Condition) Grotesque Distension

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

Guardian Wraiths (Condition) Guardian Wraiths

  • Spiritual energy has healed this undead 6d8hit points and is making it Immune to all damage.

Guidance (Condition) Guidance

Guiding Bolt (Condition) Guiding Bolt

The next Attack roll made against this creature has Advantage Icon.png Advantage.

Haemorrhaged (Condition) Haemorrhaged

  • The target takes 1d6Damage TypesPiercing damage at end of turn.

Hag Pregnancy (Condition) Hag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Hag's Pawn (Condition) Hag's Pawn

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

Hag's Trickery (Condition) Hag's Trickery

  • Is this Ethel - or an illsuion?

Half-Orcish Fury (Condition) Half-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Halfling Luck (Condition) Halfling Luck

Hamstrung (Condition) Hamstrung

Hands Off, Petal (Condition) Hands Off, Petal

  • Ethel disapproves, dearie.
  • Disadvantage Icon.png Disadvantage on Wisdom Checks.
  • Take 2d4Damage TypesPsychic damage when condition is received.

Happy (Condition) Happy

Harm (Condition) Harm

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

Harmonised (Condition) Harmonised

  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).

Harrowed (Condition) Harrowed

Haste Spores (Condition) Haste Spores

Hastened (Condition) Hastened

Haunted Approach (Condition) Haunted Approach

Haunting Aura (Condition) Haunting Aura

Nearby creatures will be afflicted with Phantasmal Force.

Healing Incense (Condition) Healing Incense

  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

Healing Incense Aura (Condition) Healing Incense Aura

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Healing Pearl (Condition) Healing Pearl

  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

Healing Radiance (Condition) Healing Radiance

  • Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.

Heart of Stone (Condition) Heart of Stone

Heartform Mapped (Condition) Heartform Mapped

Heartform Terror: Ceremorphosis (Condition) Heartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

Heartform Terror: Spider (Condition) Heartform Terror: Spider

  • This creature has twisted its form into one of your fears.

Heartform Terror: Wolf (Condition) Heartform Terror: Wolf

  • This Sharran knows your fears and has twisted its form into one of them.

Heat (Condition) Heat

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Heat Metal (Condition) Heat Metal

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

Heavily Encumbered (Condition) Heavily Encumbered

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellfire Cambion (Condition) Hellfire Cambion

Hellfire Curse (Condition) Hellfire Curse

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire damage
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Her Voice: Commanding (Condition) Her Voice: Commanding

D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Damage TypesPsychic damage at the end of its turn.

Heroic (Condition) Heroic

Heroism (Condition) Heroism

Hex: Charisma (Condition) Hex: Charisma