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Sigurd: Difference between revisions

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{{PageSeo
| description = Feloguard Sigurd is a human that can be met in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
| image = Sigurd.png
}}
{{Infobox creature
{{Infobox creature
| name = Sigurd
| name = Feloguard Sigurd
| full name = Feloguard Sigurd
| image = <gallery>
| image = Sigurd.png
Sigurd.png|In-game
Portrait Sigurd.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| hometown = [[Baldur's Gate]]
| hometown = [[Baldur's Gate]]
| level = 10
| level = 10
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 18
| archetype = [[Fist of Bane]]
| hp = 43
| ac = 16
| e hp = 37
| e hp = 43
| hp = 62
| t hp = 80
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
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| wis = 12
| wis = 12
| cha = 11
| cha = 11
| passives = Opportunity Attack, Extra Attack, Tactical Discipline
| passives = Extra Attack, Opportunity Attack, Tactical Discipline
}}
}}
 
'''Feloguard Sigurd''' is a [[human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].
'''Feloguard Sigurd''' is a [[Human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of the [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].


== Involvement ==
== Involvement ==
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As the [[Investigate the Suspicious Toys]] quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.
As the [[Investigate the Suspicious Toys]] quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.


== Related Quests ==
==Combat==
===Attacks and Abilities===
{{Feature box|Main Hand Attack|item=Mace +1}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}
 
=== Tactician only ===
{{Feature box|Menacing Attack (Melee)}}
Sigurd also receives {{R|supdie|5}} to allow him to use Menacing Attack.
 
=== Notable loot ===
* {{MdRarityItem|Chain Mail}}
* {{MdRarityItem|Fireworks Workshop Key}}
* {{MdRarityItem|Hand Crossbow}}
* {{MdRarityItem|Mace +1}}
* {{MdRarityItem|Shield}}
 
== Related quests ==
* {{Quest|Investigate the Suspicious Toys}}
* {{Quest|Investigate the Suspicious Toys}}


==Combat==
== External links ==
===Attacks and Abilities===
* {{FRWiki|Sigurd|long}}
{{Feature box|Concussive Smash}}
{{Feature box|Mobile Shot}}
{{Feature box|Piercing Shot}}


{{Lower City}}
{{Lower City}}

Latest revision as of 23:54, 24 October 2024

Feloguard Sigurd is a human that can be met in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.

Involvement[edit | edit source]

Feloguard Sigurd can be found on the ground floor of Felogyr's Fireworks. He guards the Reinforced Metal Door inside the pyrotechnics shop, that leads to the second and third floors of the building.

The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Sigurd himself has stats and most abilities of another type of Bane (God) Bane followers - a Fist of Bane.

While going through the quest, the player may obtain a password to get onto the second floor of the Felogyr's Fireworks. Sigurd, alongside with the Felogyr's shopkeeper Avery Sonshal Avery Sonshal, can accept the password and let the party proceed upstairs.

As the Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace +1
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Tactician only[edit | edit source]

Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range

Sigurd also receives 5Superiority Dice to allow him to use Menacing Attack.

Notable loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]