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Echo of a Lost Love: Difference between revisions

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* {{Dialogue option|Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this?|tags=Monk|roll=Persuasion|dc=15|advantage=y}}
* {{Dialogue option|Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this?|tags=Monk|roll=Persuasion|dc=15|advantage=y}}


On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]].


but can be prevented from doing so either through combat, a {{Ability Check|Persuasion|15}}, or a {{Ability Check|Intimidation|15}}. On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]].
If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave or explain:


If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave without explaining or pass a {{Ability Check|Persuasion|15}}, an Intimidation check, or [[Deception]] check to explain. If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.
* {{Dialogue option|You came to deliver a message. To tell us what led to your fate.|roll=Deception|dc=18}}
* {{Dialogue option|You had a message for us, remember? You were going to tell us why you died by your own hand.|tags=Bard, Rogue|roll=Deception|dc=18|advantage=y}}
* {{Dialogue option|You owe Oskar an explanation. And you're going to give it to him...|roll=Intimidation|dc=18}}
* {{Dialogue option|Tell Oskar what he wants to hear. OUT WITH IT.|tags=Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|Do not be shackled by your story, spirit. Share it - let it set you free.|tags=Good Cleric, Neutral Cleric|roll=Persuasion|dc=18}}
* {{Dialogue option|No more harm will come to you by sharing your story. But it could help Oskar.|roll=Persuasion|dc=18}}
* {{Dialogue option|I won't let your soul be bound unjustly, spirit. Tell us of your fate, and you will be freed.|tags=Oathbreaker|roll=Persuasion|dc=18}}
* {{Dialogue option|Calm, spirit. Tell us of your fate, then your soul shall be freed - I swear it.|tags=Paladin|roll=Persuasion|dc=18}}
 
If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.


==Combat==
==Combat==

Revision as of 00:05, 19 November 2024

Echo of a Lost Love is the ghost of Kerri Evenfield who was Oskar Fevras's past girlfriend.

Portrait Echo of a Lost Love.png
Why does everything have to revolve around Oskar Fevras?

Involvement

Once the party destroys the cursed portrait in the atelier in Lady Jannath's Estate during Free the Artist Free the Artist, Kerri appears and rushes downstairs to confront Oskar Fevras Oskar Fevras and Firellia Jannath Lady Jannath. She is enraged at Oskar and wants to drag him back to the afterlife with her unless the party attacks her or convinces her otherwise:

  • [INTIMIDATION] I don't care if you're a spirit. Touch him, and I'll break you. (DC 15)
  • [DRUID] [INTIMIDATION] Touch him, and you'll face all of nature's fury. You'll face me. (DC 15 Advantage Icon.png)
  • [RANGER] [INTIMIDATION] You're on the Material Plane - my hunting ground. Back off, or face me. (DC 15 Advantage Icon.png)
  • [WILD MAGIC] [INTIMIDATION] I'll burn you, and potentially everyone else here, to ash if you don't stop this. (DC 15 Advantage Icon.png)
  • [SORCERER] [WIZARD] [WILD MAGIC] [INTIMIDATION] You will burn like everything else on this plane, spirit, if you harm this man. (DC 15 Advantage Icon.png)
  • [EVIL CLERIC] [INTIMIDATION] Stop this, or I will educate you on the true meaning of torment and suffering. (DC 15 Advantage Icon.png)
  • [PERSUASION] The Kerri Oskar spoke of was kind and gentle. This isn't the real you. (DC 15)
  • [GOOD CLERIC] [NEUTRAL CLERIC] [PERSUASION] Your spirit is twisted by hate and fear, but this isn't you. You're kind and gentle - I can sense it. (DC 15 Advantage Icon.png)
  • [MONK] [PERSUASION] Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this? (DC 15 Advantage Icon.png)

On a failed roll, she'll attack the party with two Vengeful Souls and two Tormented Souls.

If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave or explain:

  • [DECEPTION] You came to deliver a message. To tell us what led to your fate. (DC 18)
  • [BARD] [ROGUE] [DECEPTION] You had a message for us, remember? You were going to tell us why you died by your own hand. (DC 18 Advantage Icon.png)
  • [INTIMIDATION] You owe Oskar an explanation. And you're going to give it to him... (DC 18)
  • [BARBARIAN] [INTIMIDATION] Tell Oskar what he wants to hear. OUT WITH IT. (DC 18 Advantage Icon.png)
  • [GOOD CLERIC] [NEUTRAL CLERIC] [PERSUASION] Do not be shackled by your story, spirit. Share it - let it set you free. (DC 18)
  • [PERSUASION] No more harm will come to you by sharing your story. But it could help Oskar. (DC 18)
  • [OATHBREAKER] [PERSUASION] I won't let your soul be bound unjustly, spirit. Tell us of your fate, and you will be freed. (DC 18)
  • [PALADIN] [PERSUASION] Calm, spirit. Tell us of your fate, then your soul shall be freed - I swear it. (DC 18)

If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.

Combat

Attacks and abilities

Howl of the Dead.webp
Disconcerting Visage Disconcerting Visage ()
Accentuate your unnatural form, Confusing Confusing nearby creatures.
WIS Save
AoE: 10 m / 33 ft (Radius)
Howl of the Dead.webp
Perturbing Visage Perturbing Visage ()
Accentuate your unnatural form, Unnerving Unnerving nearby creatures.
WIS Save
AoE: 10 m / 33 ft (Radius)
Generic Control.webp
Possession Possession ()

Possess a creature, forcing it to act according to your will and dealing 4d8Damage TypesNecrotic damage to it every turn.

While possessing another creature, you cannot be targeted by spells or attacks.

CHA Save
 Range: 18 m / 60 ft
Recharge: Per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Howl of the Dead.webp
Terrifying Visage Terrifying Visage ()
Accentuate your unnatural form, Frightening Frightening nearby creatures.
WIS Save
AoE: 10 m / 33 ft (Radius)
Inflict Wounds.webp
Withering Touch Withering Touch ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic

Touch a nearby creature and pour your fetid magic through its very soul.

 Melee: 1.5 m / 5  ft

On Tactician

Howl of the Dead.webp
Disconcerting Visage Disconcerting Visage ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Accentuate your unnatural form, Confusing Confusing nearby creatures and dealing 3d10Damage TypesNecrotic damage. Creatures take half the damage on successful Wisdom Saving Throws.

WIS Save
AoE: 10 m / 33 ft (Radius)
Howl of the Dead.webp
Terrifying Visage Terrifying Visage ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Accentuate your unnatural form, Frightening Frightening nearby creatures and dealing 3d10Damage TypesNecrotic damage. Creatures take half the damage on successful Wisdom Saving Throws.

WIS Save
AoE: 10 m / 33 ft (Radius)

Related literature

Related quests