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Unilda Tiro
“I told you already, no access to the printer room. If you keep forgetting, I'll print it out and nail it to yer head. Sod off.„
Combat
Attacks and abilities
- Main Hand Attack () – Mace
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Aura of Terror ()
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Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
Creatures that can't be Frightened are immune to this aura.
- Range: 3 m / 10 ft
- Recharge: Per Battle
- Spirit Guardians: Necrotic ()
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3d8 (3~24) Necrotic
Call forth spirits to protect the area around you.
Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
- Blight ()
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8d8 (8~64) Necrotic
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
- Dominate Person ()
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Dominate a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the Saving throw against your domination.
- Inflict Wounds ()
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3d10 (3~30) Necrotic
Putrefy a creature with Necrotic energy filling your hands.
- Melee: 1.5 m / 5 ft
- Phantasmal Killer ()
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4d10 (4~40) Psychic
Haunt a creature with illusions of its greatest fears. It takes 4d10Psychic Damage per turn, cannot move, has Disadvantage on Ability Checks and Attack Rolls