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Wizard: Difference between revisions

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** No armour proficiency
** No armour proficiency
===[[Spells|Spellcasting]]===
===[[Spells|Spellcasting]]===
** '''Spellcasting Ability:''' {{C|{{A|Intelligence}}}}
* '''Spellcasting Ability:''' {{C|{{A|Intelligence}}}}
** '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
* '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
** '''Spell Scribing:''' A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
* '''Spell Scribing:''' A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
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Revision as of 13:38, 16 July 2023

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard Class Icon.png

Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

The Wizard Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips 1st 2nd 3rd 4th 5th 6th
1st +2 Spellcasting, Arcane Recovery, Choose 6 new spells 3 2 - - - - -
2nd +2 Arcane Tradition, Choose 2 new spells 3 3 - - - - -
3rd +2 Choose 2 new spells 3 4 2 - - - -
4th +2 Ability Score Improvement, Arcane Recovery: Strength 2, Choose 2 new spells 4 4 3 - - - -
5th +3 Arcane Recovery: Strength 3, Choose 2 new spells 4 4 3 2 - - -
6th +3 Arcane Tradition feature, Choose 2 new spells 4 4 3 3 - - -
7th +3 Arcane Recovery: Strength 4, Choose 2 new spells 4 4 3 3 1 - -
8th +3 Ability Score Improvement, Choose 2 new spells 4 4 3 3 2 - -
9th +4 Arcane Recovery: Strength 5, Choose 2 new spells 4 4 3 3 3 1 -
10th +4 Arcane Tradition feature, Choose 2 new spells 5 4 3 3 3 2 -
11th +4 Arcane Recovery: Strength 6, Choose 2 new spells 5 4 3 3 3 2 1
12th +4 Ability Score Improvement, Choose 2 new spells 5 4 3 3 3 2 1

Class Information

Wizard's default armour

Spellcasting

  • Spellcasting Ability: Template:A
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
  • Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.

Skills

You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.

Level 1 Proficiency Icon.png Proficiency Bonus: +2

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Arcane Recovery Icon 64px.png Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • Arcane Recovery Charges Icons.png Arcane Recovery Charge (Replenished by Long Rest).
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
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  • Cantrips (Choose 3):
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  • Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
  • New 1st Level Spells available (Choose 6):

Level 2

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
  • Choose a subclass:
Evocation School Subclass Icon.png
Evocation School
Abjuration School Subclass Icon.png
Abjuration School
  • Subclass Features:
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School

Level 3

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
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  • Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
  • Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
  • New 2nd Level Spells available:
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  • Subclass Features: None at this level

Level 4

  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
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  • Cantrips (Choose 1):
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  • Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
  • Subclass Features: None at this level

Level 5

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  • Choose a number of Prepared Spells = 5 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
  • New 3rd Level Spells available:
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  • Subclass Features: None at this level

Wizard Spell List

List of Spells and Cantrips
Cantrips 1st Level Spells 2nd Level Spells 3rd Level Spells