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** No armour proficiency | ** No armour proficiency | ||
===[[Spells|Spellcasting]]=== | ===[[Spells|Spellcasting]]=== | ||
* '''Spellcasting Ability:''' {{C|{{A|Intelligence}}}} | |||
* '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | |||
* '''Spell Scribing:''' A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell. | |||
{{clear}} | {{clear}} | ||
Revision as of 13:38, 16 July 2023
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. |
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard | Spell Slots per Spell Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | |||
1st | +2 | Spellcasting, Arcane Recovery, Choose 6 new spells | 3 | 2 | - | - | - | - | - | |||
2nd | +2 | Arcane Tradition, Choose 2 new spells | 3 | 3 | - | - | - | - | - | |||
3rd | +2 | Choose 2 new spells | 3 | 4 | 2 | - | - | - | - | |||
4th | +2 | Ability Score Improvement, Arcane Recovery: Strength 2, Choose 2 new spells | 4 | 4 | 3 | - | - | - | - | |||
5th | +3 | Arcane Recovery: Strength 3, Choose 2 new spells | 4 | 4 | 3 | 2 | - | - | - | |||
6th | +3 | Arcane Tradition feature, Choose 2 new spells | 4 | 4 | 3 | 3 | - | - | - | |||
7th | +3 | Arcane Recovery: Strength 4, Choose 2 new spells | 4 | 4 | 3 | 3 | 1 | - | - | |||
8th | +3 | Ability Score Improvement, Choose 2 new spells | 4 | 4 | 3 | 3 | 2 | - | - | |||
9th | +4 | Arcane Recovery: Strength 5, Choose 2 new spells | 4 | 4 | 3 | 3 | 3 | 1 | - | |||
10th | +4 | Arcane Tradition feature, Choose 2 new spells | 5 | 4 | 3 | 3 | 3 | 2 | - | |||
11th | +4 | Arcane Recovery: Strength 6, Choose 2 new spells | 5 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12th | +4 | Ability Score Improvement, Choose 2 new spells | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points:
6 + Template:A Modifier
- Hit points at higher levels:
4 + Template:A Modifier
- Hit points at higher levels:
- Important Ability Scores:
Template:A
for Spells,Template:A
for Hit Points and Concentration checks, andTemplate:A
for Armour Class. - Saving Throw Proficiencies:
Template:A, Template:A
- Equipment Proficiencies:
- , ,
- No armour proficiency
Spellcasting
- Spellcasting Ability:
Template:A
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Arcane Recovery Charge (Replenished by Long Rest).
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 3):
- Choose a number of Prepared Spells =
1 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.) - New 1st Level Spells available (Choose 6):
- Burning Hands
- Chromatic Orb
- Charm Person
- Color Spray
- Disguise Self
- Expeditious Retreat
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Jump
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Sleep
- Tasha's Hideous Laughter
- Thunderwave
- File:Witch Bolt Icon 2.png Witch Bolt
Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells =
2 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- Learn 2 additional 1st Level Spells from the Wizard Spell List.
- Choose a subclass:
Evocation School | Abjuration School |
---|
- Subclass Features:
Evocation School | Abjuration School |
---|---|
Level 3
- Arcane Recovery strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells =
3 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.) - Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available:
- Subclass Features: None at this level
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells =
4 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Arcane Recovery strength: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells =
5 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell) - Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available:
- Subclass Features: None at this level
Wizard Spell List
Cantrips | 1st Level Spells | 2nd Level Spells | 3rd Level Spells |
---|---|---|---|
|