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Vilmina: Difference between revisions

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| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Dark Breaker]]
| ac = 14
| ac = 14
| e hp = 47
| e hp = 47

Revision as of 21:24, 9 July 2024

Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

Involvement

Vilmina guards the upper level of the Water Queen's House.

Combat

Attacks and abilities

Chromatic Orb Cold.webp
Chromatic Orb: Cold Chromatic Orb: Cold (+ )
Damage: 2~16
D8 Cold.png
2d8Damage TypesCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Ice Knife Ice Knife (+ )
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Conjure Elemental Water Elemental.webp
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental (+ )
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Thunderwave Thunderwave (+ )
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot

External links

Vilmina on the Forgotten Realms Wiki