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Morann: Difference between revisions

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(Created page with "{{Infobox creature | name = Morann | image = <gallery> Morann.png|In-game Morann Model.png|Model Portrait Morann.png|Portrait </gallery> | race = Human | size = Medium | type = Humanoid | faction = Church of Shar | level = 4 | e hp = 57 | hp = 82 | t hp = 106 | ac = 16 | movement m = 9 | weight kg = 75 | str = 18 | dex = 11 | con = 15 | int = 12 | wis = 13 | cha = 11 | str save prof = yes | con save prof = yes | passives = Born into Darkness, Darkvision,...")
 
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| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| resistances = Poison resistant full
| passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush
| passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush
}}
}}
'''Morann''' is a follower of [[Shar]] that guards the door to the Mapping Room in the [[House of Grief]] in [[Baldur's Gate 3]]. He will not allow you to open the door without permission.
'''Morann''' is a follower of {{CharLink|Shar}} that guards the door to the Mapping Room in the [[House of Grief]] in [[Baldur's Gate]]. He will not allow the party to open the door without permission.


== Involvement ==
== Involvement ==
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from [[Mirie]] at the front desk. The party can then try a bunch of options to get past him:
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from {{CharLink|Mirie}} at the front desk. The party can then try a bunch of options to get past him:
* {{Ability check|Deception|25}} - Convince Morann you've already received permission
* {{Ability check|Deception|25}} - Convince Morann you've already received permission
* {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass
* {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass
Line 40: Line 41:


=== Loot ===
=== Loot ===
* {{RarityItem|Ring Mail Armour}} <!-- ARM_RingMail_Body -->
* {{RarityItem|Scimitar (Sharran)}} <!-- WPN_Scimitar_Shar -->
* {{RarityItem|Scimitar (Sharran)}} <!-- WPN_Scimitar_Shar -->
* {{RarityItem|Shield (Equipment)}} <!-- ARM_Shar_Shield -->
* {{RarityItem|Shield (Equipment)}} <!-- ARM_Shar_Shield -->
* {{RarityItem|Ring Mail Armour}} <!-- ARM_RingMail_Body -->
 
== Notes ==
* Morann is listed as a Human in-game, but has the features of a Dwarf.
 
== External links ==
* {{FRWiki|Morann|long}}


{{Lower City}}
{{Lower City}}

Revision as of 15:43, 24 July 2024

Morann is a follower of Shar Shar that guards the door to the Mapping Room in the House of Grief in Baldur's Gate. He will not allow the party to open the door without permission.

Involvement

After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from Mirie Mirie at the front desk. The party can then try a bunch of options to get past him:

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar (Sharran)
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Loot

Notes

  • Morann is listed as a Human in-game, but has the features of a Dwarf.

External links