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Morann: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Infobox creature | name = Morann | image = <gallery> Morann.png|In-game Morann Model.png|Model Portrait Morann.png|Portrait </gallery> | race = Human | size = Medium | type = Humanoid | faction = Church of Shar | level = 4 | e hp = 57 | hp = 82 | t hp = 106 | ac = 16 | movement m = 9 | weight kg = 75 | str = 18 | dex = 11 | con = 15 | int = 12 | wis = 13 | cha = 11 | str save prof = yes | con save prof = yes | passives = Born into Darkness, Darkvision,...") |
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| str save prof = yes | | str save prof = yes | ||
| con save prof = yes | | con save prof = yes | ||
| resistances = Poison resistant full | |||
| passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush | | passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush | ||
}} | }} | ||
'''Morann''' is a follower of | '''Morann''' is a follower of {{CharLink|Shar}} that guards the door to the Mapping Room in the [[House of Grief]] in [[Baldur's Gate]]. He will not allow the party to open the door without permission. | ||
== Involvement == | == Involvement == | ||
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from | After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from {{CharLink|Mirie}} at the front desk. The party can then try a bunch of options to get past him: | ||
* {{Ability check|Deception|25}} - Convince Morann you've already received permission | * {{Ability check|Deception|25}} - Convince Morann you've already received permission | ||
* {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass | * {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass | ||
Line 40: | Line 41: | ||
=== Loot === | === Loot === | ||
* {{RarityItem|Ring Mail Armour}} <!-- ARM_RingMail_Body --> | |||
* {{RarityItem|Scimitar (Sharran)}} <!-- WPN_Scimitar_Shar --> | * {{RarityItem|Scimitar (Sharran)}} <!-- WPN_Scimitar_Shar --> | ||
* {{RarityItem|Shield (Equipment)}} <!-- ARM_Shar_Shield --> | * {{RarityItem|Shield (Equipment)}} <!-- ARM_Shar_Shield --> | ||
* {{ | |||
== Notes == | |||
* Morann is listed as a Human in-game, but has the features of a Dwarf. | |||
== External links == | |||
* {{FRWiki|Morann|long}} | |||
{{Lower City}} | {{Lower City}} |
Revision as of 15:43, 24 July 2024
Morann is a follower of Shar that guards the door to the Mapping Room in the House of Grief in Baldur's Gate. He will not allow the party to open the door without permission.
Involvement
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from Mirie at the front desk. The party can then try a bunch of options to get past him:
- DC 25 Deception check - Convince Morann you've already received permission
- DC 20 Persuasion check - Convince Morann it's easier to just let you pass
- DC 20 Intimidation check - Claim that Morann will soon be no longer standing
Combat
Attacks and abilities
Loot
Notes
- Morann is listed as a Human in-game, but has the features of a Dwarf.
External links
- Morann on the Forgotten Realms Wiki