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Tinsy Ralpp: Difference between revisions

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(Created page with "{{PageSeo | title = Tinsy Ralpp | description = Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three. She can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate. }} {{Infobox creature | name = Seawind Tinsy Ralpp | race = Human | image = <gallery> Seawind Tinsy Ralpp.png|In-game Portrait Tinsy Ralpp.png|Portrait </gallery> | faction = Church of Umberlee | size = Medium | type = Humanoid | ac = 14 | e hp = 37 |...")
 
m (Added archetype)
 
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{{PageSeo
{{PageSeo
| title = Tinsy Ralpp
| title = Seawind Tinsy Ralpp
| description = Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three. She can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.
| description = Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three. She can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.
}}
}}
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| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Savage Seawind]]
| ac = 14
| ac = 14
| e hp = 37
| e hp = 37

Latest revision as of 22:27, 9 July 2024

Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three.

Involvement[edit | edit source]

Tinsy Ralpp can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold damage

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Entangle.webp
Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)