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Act One/Approval: Difference between revisions
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Meeting [[Shadowheart]]: | Meeting [[Shadowheart]]: | ||
* Help her escape the pod | * Help her escape the pod (continues on Ravaged Beach). {{Approval|Shadowheart|+}} | ||
== Wilderness == | == Wilderness == | ||
Line 27: | Line 27: | ||
=== Ravaged Beach === | === Ravaged Beach === | ||
Approaching Shadowheart: | |||
* All right, let's get moving. | |||
* | ** {{Approval|Shadowheart|+10}} | ||
* | |||
* | |||
{{Item icon|name=Scroll of Revivify|size=20|show_name=Scroll of Revivify}} on [[Lae'zel|Lae'zels]] [[Soul Echo (Condition)|soul echo]] if she died on the nautiloid: | |||
* {{Ability | |||
* {{SAI|Speak with Animals}} | * All right, we journey together. Let's find this crèche. | ||
* Wait at my camp. We can speak there. | |||
* Fine - we can try working together. | |||
** {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | |||
Attempting to recruit Shadowheart if Lae'zel is in the party: | |||
* {{Ability check|Intimidation|7}} I'm far worse than her, but you need us both. | |||
* {{Ability check|Perception|10}} I'm not worried about a traitor. I'm worried about these tadpoles. | |||
* {{Ability check|Deception|15}} We'll just keep her in front as arrow fodder. How about that? | |||
* {{Ability check|Persuasion|12}} Look around - do you really have any better prospects? | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Laezel|-1}} | |||
** Fail: {{Approval|Laezel|+1}}{{Approval|Shadowheart|-5}} | |||
* ''Leave.'' | |||
** {{Approval|Laezel|+1}}{{Approval|Shadowheart|-5}} | |||
{{SAI|Speak with Dead}} on [[Abducted Nobleman|abducted nobleman]]: | |||
* {{Class|Bard}} Would you like me to craft you a stunning tale? Lock your memory in legend forever? | |||
* {{Class|Cleric}} {{Class|Paladin}} Are there any rites you'd like performed over your body? | |||
* {{Class|Druid}} {{Class|Ranger}} Your body will attract scavengers. Should I bury you? | |||
** {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | |||
Meeting [[Astarion]]: | |||
* Apology accepted. I might have done the same were the roles reversed. | |||
* Can't blame you - I was looking forward to seeing yours. | |||
** {{Approval|Astarion|+1}}{{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|-1}}{{Approval|Gale|-1}} | |||
* You'd better have more to offer than 'apologies'. | |||
** {{Approval|Gale|+1}}{{Approval|Wyll|+1}}{{Approval|Astarion|-1}}{{Approval|Laezel|-1}}{{Approval|Shadowheart|-1}} | |||
Interacting with the [[Scared Boar|scared boar]]: | |||
* {{Ability check|Animal Handling|10}} ''Raise your palms to calm the boar.'' | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* {{SAI|Speak with Animals}} Calm down. I won't hurt you. | |||
** {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
=== Roadside Cliffs === | === Roadside Cliffs === | ||
Interacting with the [[Gale|unstable ancient sigil]]: | |||
* | |||
** | * {{CharLink|The Dark Urge}} ''Fantasise about hacking off the hand.'' | ||
* | ** {{Approval|Laezel|+1}}{{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
* | * {{CharLink|The Dark Urge}} {{Ability check|Strength|7}} ''Ignore the urge to maim. Grab the hand and pull.'' | ||
* | * {{CharLink|Karlach}} {{Ability check|Strength|7}} ''You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.'' | ||
* | * {{Ability check|Strength|7}} ''Grab the hand and pull.'' | ||
** Pass: {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | |||
** Fail: | |||
*** {{CharLink|The Dark Urge}} {{Ability check|Strength|7}} ''Pull again, as hard as you can.'' {{Disadvantage|Sigil instability increased=Sigil instability increased}} | |||
*** {{CharLink|Karlach}} {{Ability check|Strength|12}} ''Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.'' | |||
*** {{Ability check|Strength|7}} ''Muster your strength and yank harder.'' {{Disadvantage|Sigil instability increased=Sigil instability increased}} | |||
**** Pass: {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | |||
Approaching [[Damays]] and [[Nymessa]] discussing about the captured [[githyanki]]: | |||
* {{Ability check|Deception|10}} This creature is dangerous. Get out of here - leave it to me! | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
** Say 'please'. | |||
*** {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}} | |||
* {{Ability check|Persuasion|5}} Shoot the trap down. We must kill it before it harms someone. | |||
** Pass: {{Approval|Shadowheart|+1}} | |||
* ''Attack the tieflings.'' | |||
** {{Approval|Laezel|+5}} {{Approval|Astarion|+1}}{{Approval|Karlach|-1}}{{Approval|Shadowheart|-1}} | |||
Nymessa destroying the weakened base of Lae'zels cage: | |||
* ''Attack the tieflings.'' | |||
** {{Approval|Laezel|+5}}{{Approval|Astarion|+1}}{{Approval|Shadowheart|-5}}{{Approval|Karlach|-1}} | |||
* ''Attack Lae'zel.'' | |||
** {{Approval|Shadowheart|+5}} {{Approval|Laezel|-10}} | |||
Speaking with Lae'zel while still in the cage after dealing with Damays and Nymessa: | |||
* Where are your manners? Say 'please'. | |||
** {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}} | |||
Speaking with Lae'zel after being freed from the cage: | |||
* All right, we journey together. Let's find this crèche. | |||
* Wait at my camp. We can speak there. | |||
* Fine - we can try working together. | |||
** {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | |||
=== Overgrown Ruins === | === Overgrown Ruins === | ||
==== Chapel Entrance ==== | ==== Chapel Entrance ==== | ||
Approaching [[Gimblebock]] and [[Taman]]: | Approaching [[Gimblebock]] and [[Taman]] directly: <!-- If Warryn is approached instead, approval gain/loss will not occur for any choices selected. --> | ||
* | |||
** | * {{CharLink|The Dark Urge}}{{Ability check|Strength|5}} I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. | ||
** | * {{CharLink|Astarion}} {{Ability check|Intimidation|10}} ''Just grin, baring your fangs.'' {{Advantage}} | ||
* {{Ability check|Persuasion|10}} That ship is full of monsters. I wouldn't go near it. | |||
* {{Ability check|Deception|12}} I think that ship's an invasion force. Run while you can! | |||
* {{Ability check|Intimidation|10}} The only thing you own is your life. Leave before I take that, too. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|10}} Not yours - mine. Leave. '''Now'''. {{Advantage}} | |||
* {{Class|Monk}} {{Ability check|Insight|10}} Your loud words hide fear, confusion. Looting that ship will bring you no peace. | |||
* {{Class|Paladin}} {{Ability check|Intimidation|10}} Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave. | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}{{Approval|Karlach|-1}} | |||
* {{Class|Fighter}} Take your best shot - you'll only get one. | |||
* {{Class|Warlock}} That ship's full of poisonous vapours. Probably demonic. I'd stay away. | |||
* {{Race|Half-Orc}} Nothing's yours but your life - and I can take that from you just as easily. | |||
** {{Approval|Gale|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}{{Approval|Karlach|-1}} | |||
* ''Attack.'' | |||
** {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
==== Dank Crypt ==== | ==== Dank Crypt ==== | ||
Reading the [[Book of Dead Gods]]: | |||
* {{Ability check|Religion|10}} ''Examine the book more closely.'' | |||
** Pass: {{Approval|Shadowheart|+1}} | |||
Approaching Gimblebock and Taman when exiting from the chapel door: | |||
* {{Ability check|Deception|12}} You have awoken me from my slumber - now I crave your blood! | |||
* {{Ability check|Intimidation|10}} It's mine now. Leave, before things get ugly. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|10}} '''Mine now.''' Leave. | |||
* {{Ability check|Detect Thoughts|10}} ''Read the gnome's mind.(Leave, before I gut you like I gutted [[Mari]] and [[Barton]].)'' | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* ''Attack.'' | |||
** {{Approval|Astarion|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
== Emerald Grove == | == Emerald Grove == | ||
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=== Ramparts === | === Ramparts === | ||
Approaching [[Zevlor]] and [[Aradin]] during their argument: | |||
* Where there's one goblin, there's ten. I'm leaving before the hoard shows up. | |||
* | * Druid? Those goblins didn't take any prisoners. | ||
* | * You can cough up the payment any time now. | ||
** {{Ability check|Insight}} | |||
*** Pass: *The human's eyes twitches. He's about to blow.* | |||
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.'' | |||
***** Pass: {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Karlach|-1}}{{Approval|Wyll|-1}} | |||
**** {{Ability check|Melee Attack|16}} ''Aim a blow at the human.'' | |||
***** Pass: {{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* One fight just ended, and now you're picking another? ''Relax''. <!-- This choice is unavailable to Halflings. --> | |||
* | ** {{Ability check|Insight}} | ||
* | *** Pass: *You see the tiefling's jaw clench. He's about to erupt.* | ||
**** {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} '''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.''' | |||
***** Pass: {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
**** {{Ability check|Strength|15}} ''Aim a blow at the human, trying to knock him flat on his back.'' | |||
***** Pass: {{Approval|Karlach|+1}} {{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* Fail (Both scenarios): | |||
* | ** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. | ||
*{{ | ** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. <!-- For some reason, Karlach is not given this choice. --> | ||
* | *** Pass: {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | ||
** ''Stand back and watch.'' | |||
*** {{Approval|Shadowheart|+1}} | |||
* | Speaking with Zevlor after the argument: | ||
* I'll see what I can do. | |||
* I'll find her. And I'll speak to [[Kagha]] while I'm there. | |||
* {{CharLink|The Dark Urge}} I want to try and help. I'll do what I can. | |||
** {{Approval|Wyll|+5}} {{Approval|Karlach|+3}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | |||
* I'm sorry. I've got my own problems. | |||
* Enough about the ritual. I have my own problems. | |||
* {{CharLink|The Dark Urge}} My head's a wreck. I've got too much else to deal with right now. | |||
** {{Approval|Astarion|+2}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Interacting with [[Timber]]: | |||
* {{Ability check|Dexterity|10}} ''Kick the squirrel.'' | |||
** Pass: {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
** Fail: {{Ability check|Dexterity|10}} ''Try to kick her again.'' | |||
*** Pass: {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
*{{CharLink|The Dark Urge}} It came right at me! | |||
*{{CharLink|The Dark Urge}} My instincts are sharp, daggered things. Stay out of their way. | |||
**{{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | |||
Speaking with [[Elegis]]: | |||
*You're scared of a few goblins? Pathetic. | |||
*{{Race|Githyanki}} If a few goblins scare you, you don't deserve to survive. | |||
*{{Class|Fighter}} Best get to digging your own graves then. <!-- Need to select the first Fighter exclusive choice "Let them come. This position favours the defender." in order to have this appear. --> | |||
**{{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
Speaking with [[Nadira]]: | |||
* {{Ability check|Deception|5}} {{Advantage}} You got me. Hand the coin and I'll be on my way. | |||
* {{Ability check|Intimidation|10}} {{Advantage}} No, I don't. But that coin of yours is mine. | |||
* {{Ability check|Intimidation|5}} How about this? You give me the coin. ''Now''. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} The coin, now. Or you can be alone in your grave. <!-- Need to select "That bugbear would have crushed your skull. This is the thanks I get?" first to unlock dialogue choice. --> | |||
** Pass: {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Item icon|name=Soul Coin|size=20}} | |||
=== The Hollow === | === The Hollow === | ||
Speaking with [[Arron]]: | |||
* | * Seems like most are tieflings. They'll be fine. They have devilish powers. <!-- Tieflings are not given this choice. --> | ||
** {{Approval|Astarion|+1}}{{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Speaking with [[Rolan]], [[Lia]], and [[Cal]]: | |||
* Get out while you can - the goblins will be back. | |||
* | * {{Class|Cleric}} {{Deity|Gruumsh}} {{Deity|Laduguer}} {{Deity|Lolth}} {{Deity|Shar}} {{Deity|Talos}} {{Deity|Tiamat}} {{Deity|Vlaakith}} Why die for those who can't defend themselves? <!-- Cleric of Shar is only accessible to Shadowheart. Early access allowed clerics to choose Shar. This approval was never removed from the game. --> | ||
* {{Race|Githyanki}} If they cannot fight, they will die. That is as it should be. | |||
** {{Approval|Shadowheart|+1}} | |||
* {{Ability check|Persuasion|10}} You should all stay. A single blade could make a difference. | |||
** Pass: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
* | * {{Class|Barbarian}} Only cowards run from a fight. | ||
* {{Class|Paladin}} 'Where the weak have need, the strong have a duty.' Stay. | |||
* {{Class|Ranger}} I'd choose the wilderness over the dangers of a city any day. Stay. | |||
* {{Race|Dragonborn}} Clan is everything. You don't abandon those you swore to protect. | |||
* {{Race|Tiefling}} Have you forgotten [[Elturel]]? We should stand by our people - no one else will. | |||
** {{Approval|Gale|+1}} {{Approval|Karlach|+1}}<br /> | |||
Meeting [[Wyll]] while he is training [[Umi]]:<!--Killing Karlach before or during this interaction will permanently de-spawn Wyll, lock the player out of this approval and to recruit him.--> | |||
*Let's join forces. I'll help you cast this devil back into the [[Avernus|Hells]]. | |||
*Come on. I think it's time we go on a devil hunt. <!--Wyll should be gaining +5 but it never occurs.--> | |||
**{{Approval|Lae'zel|-1}} | |||
*All right. Meet me at camp. | |||
*Go and wait for me in camp. | |||
**{{Approval|Gale|+1}} | |||
Speaking with [[Asharak]] and children: | |||
* | * Bad news, children: you're all going to die. | ||
** {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Speaking with [[Guex]]: | |||
*{{Class|Monk}} You need discipline, focus. Fix your gaze to a point, then guide your strikes to it. | |||
*{{Class|1=Rogue}} This isn't a joust. Feint with your sword, then kick between the 'legs' instead. | |||
**{{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Item icon|name=Battleaxe|size=20}} | |||
*{{Race|Half-Orc}} {{Ability check|1=Performance|2=7}} ''Show him how to coil his shoulder muscles into a more intimidating stance before striking.'' | |||
*<s>{{Ability check|Detect Thoughts|10}}</s> {{Ability check|1=Intelligence|2=10}} ''Read his thoughts.''(Clear your mind. Past mistakes don't matter. Focus on the present, the target.) <!--Detect Thoughts DC are bugged. Will always use Intelligence.--> | |||
*{{Ability check|1=Athletics|2=12}} ''Demonstrate a swing - show him the fluidity of movement he lacks.'' | |||
*{{Ability check|Insight|10}} No wonder you're struggling - you've no balance. Space your feet further apart. <!--Not available to Half-Orcs.--> | |||
**Pass: {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Item icon|name=Battleaxe|size=20}} | |||
***One last thing - don't shout out your moves like that. Spoils the surprise for your foe. | |||
****{{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | |||
Talking to [[Zorru]]: | Talking to [[Zorru]]: | ||
* Talk to him while [[Lae'zel]] is in the party. {{Approval|Lae'zel|+5}} | * Talk to him while [[Lae'zel]] is in the party. {{Approval|Lae'zel|+5}} | ||
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Talking to [[Mattis]] (and [[Silfy]]): | Talking to [[Mattis]] (and [[Silfy]]): | ||
* Steal the ring. {{Approval|Astarion|+1}} | * Steal the ring. {{Approval|Astarion|+1}} {{Approval|Karlach|-?}} | ||
* While talking to Mattis, catch Silfy trying to pickpocket you: | * While talking to Mattis, catch Silfy trying to pickpocket you: | ||
** Grab her. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ** Grab her. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ||
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Talking to [[Pandirna]]: | Talking to [[Pandirna]]: | ||
* | * [Paladin] [Druid]] [Cleric] [Bard] Offer to heal her. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Offer to heal her for a price {{Approval|Shadowheart|+1}} | * Offer to heal her for a price {{Approval|Shadowheart|+1}} | ||
* Offer to heal her for a price, but pocket the money and leave {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} | * Offer to heal her for a price, but pocket the money and leave {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} | ||
* | * [Barbarian] Tell her to hush or you will snap her neck {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
Talking to [[Arka]] and [[Sazza]]: | Talking to [[Arka]] and [[Sazza]]: | ||
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Talking to [[Aradin]]: | Talking to [[Aradin]]: | ||
* | * [Cleric of Tempus] Tell [[Remira]] Liam earned a warriors rest {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
==== Secluded Chamber ==== | ==== Secluded Chamber ==== | ||
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* Say "Only a monster would threaten a child" {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | * Say "Only a monster would threaten a child" {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* Say "You're protecting your own" {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-1}} | * Say "You're protecting your own" {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-1}} | ||
* | * [Drow] [Duergar] Say you don't threaten/kill children {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* Attack her {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | * Attack her {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | ||
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While talking to [[Aradin]] on the bridge: | While talking to [[Aradin]] on the bridge: | ||
* Say you don't waste your time with devil spawn {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | * Say you don't waste your time with devil spawn {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
* | * [Cleric of Mystra] Say a prayer over the corpses. {{Approval|Gale|+1}} | ||
* Cleric | * [Cleric of Shar] Say a prayer over the corpses. {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} | ||
* Cleric | * [Cleric of Selûne] Say a prayer over the corpses. {{Approval|Wyll|+1}} {{Approval|Shadowheart|-1}} | ||
* Cleric | * Cleric of Helm] [Cleric of Ilmater] [Cleric of Oghma] [Cleric of Tempus] [Cleric of Tyr] Say a prayer over the corpses. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Cleric | * [Cleric of Bhaal] [Cleric of Bane] [Cleric of Myrkul] Say a prayer over the corpses. {{Approval|Wyll|-1}} | ||
Talking to Scratch near [[Gomwick]]'s body: | Talking to Scratch near [[Gomwick]]'s body: | ||
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== The Risen Road == | == The Risen Road == | ||
{{see also|The Risen Road}} | {{see also|The Risen Road}}Meeting [[Karlach]] with Wyll: <!--"I'm your ticket to curing that tadpole - eventually." and "Let's send them back where they came from." dialogue choices should provide Karlach with +5 approval for each but is currently not at this time.--> | ||
Meeting [[Karlach]] with | |||
* Looks like you found your mark, Wyll. Let's send your devil back to the Hells. | |||
* | * You're right. Cut her down before she causes trouble. | ||
* | ** {{Approval|Wyll|+10}} | ||
* Gods, you're stubborn. Karlach's not a devil, and you know it. | |||
* You saw her thoughts. She poses no danger to the Sword Coast. | |||
** {{Approval|Wyll|+20}} {{Approval|Astarion|+2}} {{Approval|Gale|+2}} {{Approval|Lae'zel|+2}} {{Approval|Shadowheart|+2}} <!--Karlach should be gaining +5 approval here. These values are doubled their intended net gain.--> | |||
=== Toll House === | === Toll House === | ||
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* [Detect Thoughts] Discover he plans to kill Karlach. {{Approval|Karlach|+?}} | * [Detect Thoughts] Discover he plans to kill Karlach. {{Approval|Karlach|+?}} | ||
Talking to [[Karlach]] after killing Anders and his companions: | Talking to [[Karlach]] after killing Anders and his companions: | ||
* After her rampage in the Tollhouse, tell her she looks 'hot' {{Approval|Karlach|+ | * After her rampage in the Tollhouse, tell her she looks 'hot' {{Approval|Karlach|+3}} | ||
=== Cave === | === Cave === | ||
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* Agree to rescue Duke Ravengard. {{Approval|Wyll|+10}} {{Approval|Karlach|+5}} {{Approval|Gale|+?}} | * Agree to rescue Duke Ravengard. {{Approval|Wyll|+10}} {{Approval|Karlach|+5}} {{Approval|Gale|+?}} | ||
Saving [[Benryn]] in the burning building {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Gale|+?}} | Saving [[Benryn]] in the burning building {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Gale|+?}} | ||
*Give him the dowry back. {{Approval|Karlach|+?}} {{Approval|Gale|+?}} | |||
Intimidate the guard guarding the hatch to the [[Zhentarim Basement]] {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} | Intimidate the guard guarding the hatch to the [[Zhentarim Basement]] {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} | ||
Line 380: | Line 534: | ||
* Speak with the patrol instead of letting Lae'zel speak {{Approval|Karlach|+?}} | * Speak with the patrol instead of letting Lae'zel speak {{Approval|Karlach|+?}} | ||
* Pass the [[Deception]] check. {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+5}} | * Pass the [[Deception]] check. {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+5}} | ||
* | * [Drow Half-Elf] Say that you speak for her, interrupting her. {{Approval|Lae'zel|-5}} {{Approval|Shadowheart|+1}} | ||
Talk to [[Lae'zel]] after meeting the patrol: | Talk to [[Lae'zel]] after meeting the patrol: | ||
Line 443: | Line 597: | ||
=== Forest Road Checkpoint === | === Forest Road Checkpoint === | ||
Stopped at checkpoint: | Stopped at checkpoint: | ||
* Deceive the goblins, say 'you can't be serious', then fling poo at them. {{Approval|Karlach|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+?}} | * Deceive the goblins, say 'you can't be serious', then fling poo at them. <small>This will start a fight with the guards.</small> {{Approval|Karlach|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+?}} | ||
=== Courtyard === | === Courtyard === | ||
Line 464: | Line 618: | ||
* During the Chicken Chase with the [[Owlbear Cub]]: | * During the Chicken Chase with the [[Owlbear Cub]]: | ||
** {{SAI|Speak with Animals}} [Persuasion] Tell the cub to run to the goal posts. {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ** {{SAI|Speak with Animals}} [Persuasion] Tell the cub to run to the goal posts. {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
** {{SAI|Speak with Animals}} [Persuasion] Tell the cub to attack the goblins. | ** {{SAI|Speak with Animals}} [Persuasion] Tell the cub to attack the goblins. {{Approval|Karlach|+1}} {{Approval|Astarion|+1}} | ||
* After playing Chicken Chase: | * After playing Chicken Chase: | ||
**{{SAI|Speak with Animals}} When talking to the cub at the finish line, offer for the cub to join you at camp. {{Approval|Shadowheart|+?}} {{Approval|Wyll|+?}} | **{{SAI|Speak with Animals}} When talking to the cub at the finish line, offer for the cub to join you at camp. {{Approval|Shadowheart|+?}} {{Approval|Wyll|+?}} | ||
** Use [[Illithid Persuasion]] to make Krolla pay you if you win. {{Approval|Shadowheart|+?}} | ** Use [[Illithid Persuasion]] to make Krolla pay you if you win. {{Approval|Shadowheart|+?}} {{Approval|Karlach|+?}} | ||
Talking to [[Klagga]]: | Talking to [[Klagga]]: | ||
Line 474: | Line 628: | ||
Talking to [[Crusher]]: | Talking to [[Crusher]]: | ||
* [ | * [Intimidation] How about you kiss my feet instead? {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} | ||
* | ** [Intimidation] You better kiss my foot. Now. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}{{Approval|Gale|+1}} | ||
* | ** [Illithid] [Wisdom] You will obey me. Kneel. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}{{Approval|Gale|+1}} | ||
* Keep insulting | ** [Detect Thoughts] and then blackmail him to kiss your foot. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} | ||
** Help up | * Kiss Crusher's foot. {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | ||
** Make him kiss your foot after defeating him. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | ** Then grab his foot and lick it. {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | ||
** Continue to attack | * Give his foot a long lick. {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | ||
* [Sleight of Hand] Remove the ring from Crusher's foot with your tongue. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | |||
* Keep insulting Crusher until he attacks. {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} | |||
** Help him up after defeating him in a fight. {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-?}} {{Approval|Wyll|-1}} | |||
** Make him kiss your foot after defeating him. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | |||
** Continue to attack him after he is defeated. <small>This will make the whole camp hostile</small> {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-?}} | |||
Talking to [[Booyahg Piddle|Piddle]]: | Talking to [[Booyahg Piddle|Piddle]]: | ||
* | * Persuade him to give you the book he's reading without using [[Illithid Powers]] {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} | ||
Talk to [[Four]], [[Five]] and [[Eight]]: | Talk to [[Four]], [[Five]] and [[Eight]]: | ||
Line 490: | Line 649: | ||
=== Shattered Sanctum === | === Shattered Sanctum === | ||
Talking to the torturers: | Talking to the torturers: | ||
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | * Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} {{Approval|Gale|-?}} | ||
** Then torture the prisoner. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ** Then torture the prisoner. Approval applies twice. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} | ||
*After the torturer and guard leave talk to the prisoner. | |||
**Tell the prisoner to keep trying, he'll figure out how to escape on his own. {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} {{Approval|Gale|-?}} | |||
**Tell the prisoner you'll leave him to rot. {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} {{Approval|Gale|-?}} | |||
Talking to [[Abdirak]]: | |||
* Agree to endure Abdirak's teachings on Loviatar's love {{Approval|Astarion|+5}} {{Approval|Shadowheart|+1}} | |||
Talking to [[Priestess Gut]]: | Talking to [[Priestess Gut]]: | ||
Line 503: | Line 669: | ||
* Convince the spiders to attack the goblins instead of you. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+?}} | * Convince the spiders to attack the goblins instead of you. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+?}} | ||
Talking to [[Roah Moonglow]] | Talking to [[Roah Moonglow]]: | ||
* Tell her that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}} | * Tell her that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}} {{Approval|Karlach|+?}} {{Approval|Lae'zel|+?}} | ||
Talking to [[Dror Ragzlin|Ragzlin]] | Talking to [[Dror Ragzlin|Ragzlin]]: | ||
* Don't talk back when he orders you to report to Minthara. {{Approval| | * Move in for the kill or attack the hobgoblin. {{Approval|Karlach|+?}} {{Approval|Lae'zel|+?}} | ||
* Don't talk back when he orders you to report to Minthara. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} {{Approval|Gale|+1}} | |||
Talking to [[Minthara]]: | Talking to [[Minthara]]: | ||
* Agree to [[Raid the Emerald Grove|raid the Grove]] with Minthara {{Approval|Astarion|+1}} {{Approval|Gale|-5}} | * Agree to [[Raid the Emerald Grove|raid the Grove]] with Minthara. {{Approval|Astarion|+1}} {{Approval|Gale|-5}} | ||
* Tell her that the prisoner escaped and pass a check to withhold the grove's location. {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | * Tell her that the prisoner escaped and pass a check to withhold the grove's location. {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} | * Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} | ||
* Suggest visiting the prisoner yourself {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | * Suggest visiting the prisoner yourself. {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | ||
* Attack Minthara {{Approval|Gale|+5}} {{Approval|Shadowheart|+1}} | * Attack Minthara {{Approval|Gale|+5}} {{Approval|Shadowheart|+1}} | ||
* If [[Sazza]] was freed: | * If [[Sazza]] was freed: | ||
Line 570: | Line 734: | ||
Talking to [[Sa'varsh Kethk| Sa'varsh]] and [[Youth Varrl| Varrl]]: | Talking to [[Sa'varsh Kethk| Sa'varsh]] and [[Youth Varrl| Varrl]]: | ||
* Persuade Sa'varsh to spare Varrl {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}{{Approval|Karlach|+1}} | * Persuade Sa'varsh to spare Varrl {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}{{Approval|Karlach|+1}} | ||
* | * [Githyanki] Tell Sa'varsh that he should kill Varrl himself. {{Approval|Lae'zel|+1}} | ||
* Offer to fight Varrl to the death {{Approval|Lae'zel|1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | * Offer to fight Varrl to the death {{Approval|Lae'zel|1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
* Do a successful {{Ability Check|Dexterity}} to non-fatality stab Varrl {{Approval|Shadowheart|+1}} | * Do a successful {{Ability Check|Dexterity}} to non-fatality stab Varrl {{Approval|Shadowheart|+1}} | ||
Line 596: | Line 760: | ||
=== Captain's Quarters === | === Captain's Quarters === | ||
Talking to [[Kith'rak Therezzyn|Therezzyn]]: | Talking to [[Kith'rak Therezzyn|Therezzyn]]: | ||
* Give Therezzyn the [[Mysterious Artefact]] {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|- | * Give Therezzyn the [[Mysterious Artefact]] {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} {{Approval|Astarion|-1}} | ||
=== Inquisitor's Chamber === | === Inquisitor's Chamber === | ||
Line 636: | Line 800: | ||
* Give her the [[noblestalk]]. {{Approval|Karlach|+1}} | * Give her the [[noblestalk]]. {{Approval|Karlach|+1}} | ||
* Refuse to give her the [[noblestalk]]. {{Approval|Karlach|-1}} | * Refuse to give her the [[noblestalk]]. {{Approval|Karlach|-1}} | ||
* Demand a reward in exchange for the [[Noblestalk]], then take the reward and keep the [[Noblestalk]]. {{Approval|Shadowheart|+ | * Demand a reward in exchange for the [[Noblestalk]], then take the reward and keep the [[Noblestalk]]. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | ||
Talking to [[Thulla]]: | Talking to [[Thulla]]: | ||
Line 644: | Line 808: | ||
Talking to [[Spaw]]: | Talking to [[Spaw]]: | ||
* Tell Spaw the truth about the parasite {{Approval|Astarion|+1}} {{Approval|Gale|+?}} {{Approval|Shadowheart|+?}} | * Tell Spaw the truth about the parasite {{Approval|Astarion|+1}} {{Approval|Gale|+?}} {{Approval|Shadowheart|+?}} | ||
* Agree to deal with the [[Defeat the Duergar Intruders|Duergar nearby]]. {{Approval| | * Agree to deal with the [[Defeat the Duergar Intruders|Duergar nearby]]. {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | ||
** Report back to Spaw once the Duergar are dead. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ** Report back to Spaw once the Duergar are dead. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
* Tell him you killed [[Glut]] after he tried to [[Avenge Glut's Circle|usurp]] him. {{Approval|Karlach|+1}} {{Approval|Gale|+?}} | * Tell him you killed [[Glut]] after he tried to [[Avenge Glut's Circle|usurp]] him. {{Approval|Karlach|+1}} {{Approval|Gale|+?}} | ||
Line 650: | Line 814: | ||
Talking to Glut after [[Defeat the Duergar Intruders|killing the duergar]]: | Talking to Glut after [[Defeat the Duergar Intruders|killing the duergar]]: | ||
* Tell Glut you will kill Spaw for him {{Approval|Astarion|+?}} {{Approval|Wyll|-1}} | * Tell Glut you will kill Spaw for him {{Approval|Astarion|+?}} {{Approval|Wyll|-1}} | ||
* Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw {{Approval|Astarion|+1}} {{Approval|Lae'zel|+ | * Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | ||
Talking to [[Omeluum]]: | Talking to [[Omeluum]]: | ||
* Intimidate him into giving you the [[Ring of Mind-Shielding|ring]] for free, at the end of his [[Help Omeluum Investigate the Parasite|quest]]{{verify}} {{Approval|Shadowheart|+1}} | * Intimidate him into giving you the [[Ring of Mind-Shielding|ring]] for free, at the end of his [[Help Omeluum Investigate the Parasite|quest]]{{verify}} {{Approval|Shadowheart|+1}} | ||
* Successfully describe the Nautiloid in exchange for the ring<!-- Performance check, Intelligence check untested --> {{Approval|Shadowheart|+?}} | * Successfully describe the Nautiloid in exchange for the ring<!-- Performance check, Intelligence check untested --> {{Approval|Shadowheart|+?}} | ||
* [<nowiki/>[[Githyanki]]] ''Attack'' {{Approval|Laezel|+1}} | |||
=== Decrepit Village === | === Decrepit Village === | ||
Talking to [[Gekh Coal]]: | Talking to [[Gekh Coal]]: | ||
* Offer to help hunt down the escaped gnome and the pair of boots.{{Approval|Karlach|-1}} | * Offer to help hunt down the escaped gnome and the pair of boots.{{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
* Attack him at the beginning of the conversation. {{Approval|Gale|+?}} | * Attack him at the beginning of the conversation. {{Approval|Gale|+?}} | ||
Line 669: | Line 834: | ||
When boarded by [[Greymon]]'s patrol while heading to [[Grymforge]]: | When boarded by [[Greymon]]'s patrol while heading to [[Grymforge]]: | ||
* Push him off the boat. {{Approval| | * Push him off the boat. {{Approval|Laezel|+5}} {{Approval|Astarion|+1}} | ||
== Grymforge == | == Grymforge == | ||
{{see also|Grymforge}} | {{see also|Grymforge}} | ||
Arriving at Grymforge and meeting [[Morghal]] and [[ | Arriving at Grymforge and meeting [[Morghal]] and [[Orgarth]]: | ||
* Tell Morghal and Orgath that them keeping slaves is not a problem for you. {{Approval|Lae'zel|+1}} | * Tell Morghal and Orgath that them keeping slaves is not a problem for you. {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | ||
* Tell Morghal you've got no use for slavers. {{Approval|Laezel|-1}} | * Tell Morghal you've got no use for slavers. {{Approval|Wyll|+1}} {{Approval|Laezel|-1}} | ||
* Attack Morghal and Orgath after finding out they use slaves. {{Approval|Astarion|+?}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | * Attack Morghal and Orgath after finding out they use slaves. {{Approval|Astarion|+?}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]: | Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]: | ||
* Ask Magmar how to get a slave of your own {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* [[Dwarf]] "Enslaving the meek? I see you live up to your cruel reputation." {{Approval|Wyll|+1}} | * [[Dwarf]] "Enslaving the meek? I see you live up to your cruel reputation." {{Approval|Wyll|+1}} | ||
* "You disgust me, slaver. How do you live with yourself." {{Approval| | * [<nowiki/>[[Githyanki]]] Tell Magmar that they're squandering the slave. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
* "You disgust me, slaver. How do you live with yourself." {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | |||
* | * After interacting with the gate, talking about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need" {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | ||
** If Nere hasn't been rescued, agree that getting the [[Broken Moonlantern|Moonlantern]] from him is essential. {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | |||
** Suggest that Nere is a distraction and to press on. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} | |||
Talking to Skickpit: | Talking to Skickpit: | ||
* [[Persuasion|Persuade]] Skickpit you're willing to kill his slavers. {{Approval|Karlach|+?}} {{Approval|Astarion|-?}} | * [[Persuasion|Persuade]] Skickpit you're willing to kill his slavers. {{Approval|Karlach|+?}} {{Approval|Astarion|-?}} {{Approval|Shadowheart|-?}} | ||
* After poisoning Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}} | * After poisoning Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}} | ||
* After poisoning Magmar, tell him to hide. {{Approval|Karlach|+ | * After poisoning Magmar, tell him to hide. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | ||
Interacting with dead deep gnomes: | Interacting with dead deep gnomes: | ||
Line 773: | Line 943: | ||
===Talking to Gale=== | ===Talking to Gale=== | ||
Tell me a bit more about yourself: | Tell me a bit more about yourself: | ||
* | |||
** | * {{Ability check|Wisdom|15}} ''Try peering into his mind. If he won't open up, you'll sneak in.'' | ||
** Pass: {{Approval|Gale|-5}} | |||
** You're right - I'm sorry. Curiosity got the better of me. | |||
*** {{Approval|Gale|+5}} | |||
** Fail: {{Approval|Gale|-5}} | |||
When he reaches approval of 20, he will want to talk: | When he reaches approval of 20, he will want to talk: | ||
* Say you're gratified to hear he trusts you. {{Approval|Gale|+1}} | *Say you're gratified to hear he trusts you. {{Approval|Gale|+1}} | ||
* Say Enough with the flattery. {{Approval|Gale|-1}} | *Say Enough with the flattery. {{Approval|Gale|-1}} | ||
* Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. {{Approval|Gale|-5}} | *Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. {{Approval|Gale|-5}} | ||
Keeping Gale stable: | Keeping Gale stable: | ||
* Sacrifice a magic item to keep him stable {{Approval|Gale|+10}} | *Sacrifice a magic item to keep him stable {{Approval|Gale|+10}} | ||
* Tell him you're happy to help him find magic items to consume {{Approval|Gale|+2}} | * Tell him you're happy to help him find magic items to consume {{Approval|Gale|+2}} | ||
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}} | * If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}} | ||
When Gale offers help you experience the Weave: | When Gale offers help you experience the Weave: | ||
* Allow him. {{Approval|Gale|+5}} (Class-specific options also give approval) | *Allow him. {{Approval|Gale|+5}} (Class-specific options also give approval) | ||
* Turn him down. {{Approval|Gale|-2}} | *Turn him down. {{Approval|Gale|-2}} | ||
When experiencing the Weave with Gale, and given a choice of what to imagine: | When experiencing the Weave with Gale, and given a choice of what to imagine: | ||
* When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. {{Approval|Gale|-1}} | *When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. {{Approval|Gale|-1}} | ||
* Picture kicking him in the gut {{Approval|Gale|-5}} | *Picture kicking him in the gut {{Approval|Gale|-5}} | ||
* Picture his head on a spike {{Approval|Gale|-10}} | * Picture his head on a spike {{Approval|Gale|-10}} | ||
* Picture kissing him. {{Approval|Gale|+10}} <small>starts [[romance]]</small> | *Picture kissing him. {{Approval|Gale|+10}} <small>starts [[romance]]</small> | ||
* Picture taking a romantic walk with him. {{Approval|Gale|+5}} <small>starts [[romance]]</small> | *Picture taking a romantic walk with him. {{Approval|Gale|+5}} <small>starts [[romance]]</small> | ||
When Gale says that Mystra "is all creation": | When Gale says that Mystra "is all creation": | ||
* | *[Wizard] Tell him you agree and that "there's no greater deity" {{Approval|Gale|+5}} | ||
* | *[Cleric of Mystra] Tell him "no other god comes close to her divinity" {{Approval|Gale|+5}} | ||
* When Gale says that Mystra "is all creation", tell him he's deluded {{Approval|Gale|-2}} ''(Not available for sorcerers)'' | *When Gale says that Mystra "is all creation", tell him he's deluded {{Approval|Gale|-2}} ''(Not available for sorcerers)'' | ||
* Tell him he is among friends when he says he has something to tell you {{Approval|Gale|+?}} | *Tell him he is among friends when he says he has something to tell you {{Approval|Gale|+?}} | ||
* When you find Gale conjuring an image of Mystra, pass an [[Insight]] check and say "there's more to it than that" {{Approval|Gale|+1}} | * When you find Gale conjuring an image of Mystra, pass an [[Insight]] check and say "there's more to it than that" {{Approval|Gale|+1}} | ||
* Wizard, [[Warlock]], [[Sorcerer]] or [[Bard]] When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" {{Approval|Gale|-1}} | *Wizard, [[Warlock]], [[Sorcerer]] or [[Bard]] When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" {{Approval|Gale|-1}} | ||
<!-- | <!-- | ||
* Question why the Gods don't directly intervene when Elminster comes to your camp | * Question why the Gods don't directly intervene when Elminster comes to your camp | ||
Line 807: | Line 982: | ||
Suspecting Act 2 --> | Suspecting Act 2 --> | ||
=== Talking to Shadowheart === | ===Talking to Shadowheart=== | ||
When saying you should get to know each other better: | When saying you should get to know each other better: | ||
* Say "If that's what you prefer, I can respect that". {{Approval|Shadowheart|+1}} | *Say "If that's what you prefer, I can respect that". {{Approval|Shadowheart|+1}} | ||
* Say "If you're not comfortable, I won't press you". {{Approval|Shadowheart|+1}} | *Say "If you're not comfortable, I won't press you". {{Approval|Shadowheart|+1}} | ||
Confronting her about hiding information: | |||
* {{Ability check|Persuasion|18}} We have to be honest with each other. What is it you're keeping from me? | |||
* {{Ability check|Intimidation |15}} Tell me what you're hiding, or else. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|15}} {{Advantage}} Tell me what you're hiding. '''Now'''. | |||
** Pass: | |||
** I don't care who you worship. We have bigger problems. | |||
*** {{Approval|Shadowheart|+5}} | |||
**** It sounds evil. | |||
*****{{Approval|Laezel|+1}}{{Approval|Shadowheart|-10}} | |||
****I won't cast judgement on your beliefs. | |||
****I'd be lying if I said it didn't sound convincing. You should tell me more some time. | |||
*****{{Approval|Shadowheart|+5}} | |||
** I can't trust you. Best if we travel separately for now. | |||
*** {{Approval|Laezel|+1}} {{Approval|Shadowheart|-5}} {{Approval|Astarion|-1}} ''(Shadowheart permanently leaves the party)'' | |||
When discussing her [[Daughter of Darkness|wound]]: | |||
*Is there anything I can do to help with it? | |||
**{{Approval|Shadowheart|+1}} | |||
When discussing her faith: | When discussing her faith: | ||
* | |||
* | * {{Ability check|Persuasion|5}} I have no problems with Shar worshippers, if that's what concerns you. | ||
* | * {{Ability check|Persuasion|10}} You should trust me. We're in the same boat, after all. | ||
** Pass: {{Approval|Shadowheart|+5}} | |||
** I won't cast judgement on your beliefs. | |||
**I'd be lying if I said it didn't sound convincing. You should tell me more some time. | |||
***{{Approval|Shadowheart|+5}} | |||
**It sounds evil. | |||
***{{Approval|Laezel|+1}}{{Approval|Shadowheart|-10}} | |||
When she talks about [[Night Orchid]]s: | When she talks about [[Night Orchid]]s: | ||
* | *You'll have to point out night orchids to me if we ever pass some. | ||
**{{Approval|Shadowheart|+5}} | |||
After finding the [[Noblestalk]] in the Underdark: | After finding the [[Noblestalk]] in the Underdark: | ||
* Persuade her to eat the Noblestalk {{Approval|Shadowheart|-?}} | *Persuade her to eat the Noblestalk {{Approval|Shadowheart|-?}} | ||
Talking about the tadpoles: | Talking about the tadpoles: | ||
* Use [[Persuasion]] to successfully convince her to explore the illithid powers {{Approval|Shadowheart|+?}} {{Approval|Lae'zel|-?}} {{Approval|Karlach|-?}} | *Use [[Persuasion]] to successfully convince her to explore the illithid powers {{Approval|Shadowheart|+?}} {{Approval|Lae'zel|-?}} {{Approval|Karlach|-?}} | ||
=== Talking to Lae'zel === | ===Talking to Lae'zel=== | ||
* Ask "Do you know what happens if we don't find a cure?" | *Ask "Do you know what happens if we don't find a cure?" | ||
** ''Try to suppress your rising panic.'' {{Approval|Lae'zel|-3}} | ** ''Try to suppress your rising panic.'' {{Approval|Lae'zel|-3}} | ||
** Say "That's not going to happen. We ''will'' find a cure." {{Approval|Lae'zel|+3}} | **Say "That's not going to happen. We ''will'' find a cure." {{Approval|Lae'zel|+3}} | ||
* Ask her if she's sure the Creche is the only way for a cure. | *Ask her if she's sure the Creche is the only way for a cure. | ||
** Tell her that their information is valuable {{Approval|Lae'zel|+3}} | **Tell her that their information is valuable {{Approval|Lae'zel|+3}} | ||
** Tell her that their library is utter nonsense {{Approval|Lae'zel|-3}} | ** Tell her that their library is utter nonsense {{Approval|Lae'zel|-3}} | ||
Line 837: | Line 1,043: | ||
}} | }} | ||
=== Talking to Wyll === | ===Talking to Wyll=== | ||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | Speaking about Karlach after encountering her: | ||
** Tell him that he must have been proud of saving a little boy from goblins {{Approval|Wyll|+2}} | |||
* Hail the Blade! | |||
* Hail to us! | |||
** {{Approval|Wyll|+2}} | |||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | |||
**Tell him that he must have been proud of saving a little boy from goblins {{Approval|Wyll|+2}} | |||
** Be dismissive of him saving a little boy from goblins {{Approval|Wyll|-2}} | ** Be dismissive of him saving a little boy from goblins {{Approval|Wyll|-2}} | ||
* Ask if he lost his eye in battle. | * Ask if he lost his eye in battle. | ||
** [[Sorcerer]] Isn't that a sending stone ? | ** [[Sorcerer]] Isn't that a sending stone ? | ||
*** Enter his mind. What isn't he telling you ? {{Approval|Wyll|-3}} | ***Enter his mind. What isn't he telling you ? {{Approval|Wyll|-3}} | ||
* Tell Wyll you should rescue [[Ulder Ravengard|Duke Ravengard]] {{Approval|Wyll|+3}} | *Tell Wyll you should rescue [[Ulder Ravengard|Duke Ravengard]] {{Approval|Wyll|+3}} | ||
* When asking what it's like being the duke's son, say "Good wine? I'll toast to that" {{Approval|Wyll|+?}} | *When asking what it's like being the duke's son, say "Good wine? I'll toast to that" {{Approval|Wyll|+?}} | ||
* When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one {{Approval|Wyll|+3}} | *When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one {{Approval|Wyll|+3}} | ||
* Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | *Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | ||
* When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" {{Approval|Wyll|-1}} | *When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" {{Approval|Wyll|-1}} | ||
* After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you don't care about his lineage {{Approval|Wyll|-3}} | * After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you don't care about his lineage {{Approval|Wyll|-3}} | ||
* Tell [[Lae'zel]] that "No one is dying tonight. We still have time." {{Approval|Wyll|+5}} | *Tell [[Lae'zel]] that "No one is dying tonight. We still have time." {{Approval|Wyll|+5}} | ||
=== Talking to Karlach === | ===Talking to Karlach=== | ||
* Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+ | *Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+5}} | ||
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) {{verify}} | *After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) {{verify}} | ||
=== Talking to Scratch === | ===Talking to Scratch=== | ||
* Pet Scratch {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+?}} | *Pet Scratch {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+?}} | ||
=== Talking to the Owlbear Cub === | ===Talking to the Owlbear Cub=== | ||
* Feed the cub when it arrives at the Camp (requires food in inventory). {{Approval|Astarion|+?}} {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+?}} {{Approval|Wyll|+?}} | *Feed the cub when it arrives at the Camp (requires food in inventory). {{Approval|Astarion|+?}} {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+?}} {{Approval|Wyll|+?}} | ||
* Successfully heal the cub when it appears at Camp. {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+?}} | *Successfully heal the cub when it appears at Camp. {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+?}} | ||
* Pet the cub when it stays at the Camp {{Approval|Astarion|+?}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+?}} | *Pet the cub when it stays at the Camp {{Approval|Astarion|+?}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+?}} | ||
===Talking to Volo=== | ===Talking to Volo=== | ||
* Let him go through with the entire procedure to try remove the parasite. {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} | *Let him go through with the entire procedure to try remove the parasite. {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} | ||
== Long rest events== | ==Long rest events== | ||
<!-- Approvals only during or right after long resting. --> | <!-- Approvals only during or right after long resting. --> | ||
Before crossing bridge or speaking to [[Zevlor]]: | Before crossing bridge or speaking to [[Zevlor]]: | ||
Line 873: | Line 1,085: | ||
''Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart'' | ''Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart'' | ||
* Speak with [[Astarion]]: | ===Gale=== | ||
** Tell him you'll feel safer knowing he's keeping watch. {{Approval|Astarion|+1}} | Speaking at the bonfire: | ||
** Tell him you're not ready to turn your back on a stranger. {{Approval|Astarion|- | |||
* And good evening to you too. | |||
** {{Approval|Gale|+3}} | |||
* Speak with [[Shadowheart]]: | |||
** If you spoke to Gale or Lae'zel first | === Shadowheart === | ||
*** Say "If anyone has me concerned, it's you." {{Approval|Shadowheart|-1}} | "You strike me as the reliable sort, but are you sure this is a good idea?": | ||
** Say "Agreed. The sooner we find someone to help us, the better". {{Approval|Shadowheart|+8}} {{Approval|Gale|+1}} | |||
** Say "Let's not abandon all caution". {{Approval|Astarion|+1}} | * *Agreed. Our top priority, as far as I'm concerned. | ||
** {{Approval|Shadowheart|+8}}{{Approval|Gale|+1}} | |||
* *This is unfamiliar territory. Rushing will only land us in more trouble than we can handle. | |||
** {{Approval|Astarion|+1}} | |||
* Don't question me. | |||
** {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|-1}} | |||
====== {{InfoBlob|*Available if any choice but "Don't question me." is selected.}} ====== | |||
Shadowheart's hand flares up at night: | |||
* ''Turn a blind eye and leave.'' | |||
** {{Approval|Shadowheart|+5}}{{Approval|Karlach|+1}}{{Approval|Laezel|-1}} | |||
* {{Ability check|Persuasion|18}} {{Disadvantage}} Don't be sorry - just tell me what you're hiding. | |||
* {{Ability check|Wisdom|18}} ''Use your shared connection. Enter her thoughts.'' | |||
** Pass: You're a Shar worshipper, aren't you? | |||
** I don't care who you worship. We have bigger problems. | |||
*** {{Approval|Shadowheart|+5}} {{Approval|Karlach|+1}} | |||
** I can't trust you. Best if we travel separately for now. | |||
*** {{Approval|Laezel|+5}} {{Approval|Shadowheart|-5}} {{Approval|Astarion|-1}} ''(Shadowheart permanently leaves the party)'' | |||
*Speak with [[Astarion]]: | |||
**Tell him you'll feel safer knowing he's keeping watch. {{Approval|Astarion|+1}} | |||
**Tell him you're not ready to turn your back on a stranger. {{Approval|Astarion|-1}} | |||
*Speak with [[Shadowheart]]: | |||
**If you spoke to Gale or Lae'zel first | |||
***Say "If anyone has me concerned, it's you." {{Approval|Shadowheart|-1}} | |||
**Say "Agreed. The sooner we find someone to help us, the better". {{Approval|Shadowheart|+8}} {{Approval|Gale|+1}} | |||
**Say "Let's not abandon all caution". {{Approval|Astarion|+1}} | |||
After crossing the bridge or speaking to Zevlor: | After crossing the bridge or speaking to Zevlor: | ||
{{verify}} | {{verify}} | ||
* [[Astarion]] asks your prefered way to die if you turn. | *[[Astarion]] asks your prefered way to die if you turn. | ||
** Pick a prefered way or ask him first and then pick his option. {{Approval|Astarion|+5}} | **Pick a prefered way or ask him first and then pick his option. {{Approval|Astarion|+5}} | ||
** Tell him you'll take him down with you. {{Approval|Astarion|+5}} | **Tell him you'll take him down with you. {{Approval|Astarion|+5}} | ||
** Threated Astarion or refuse to pick a option. {{Approval|Astarion|-1}} | **Threated Astarion or refuse to pick a option. {{Approval|Astarion|-1}} | ||
** Tell Astarion you'd rather one of the others killed you if you turn. {{Approval|Astarion|-1}} | **Tell Astarion you'd rather one of the others killed you if you turn. {{Approval|Astarion|-1}} | ||
* Pick any option to [[Wyll|Wyll's]] question about a noise worse than a banshee scream. {{Approval|Wyll|+3}} | *Pick any option to [[Wyll|Wyll's]] question about a noise worse than a banshee scream. {{Approval|Wyll|+3}} | ||
[[Mizora]] appears after sparing or killing [[Karlach]]: | [[Mizora]] appears after sparing or killing [[Karlach]]: | ||
* Threaten to kill Mizora. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | *Threaten to kill Mizora. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
* Tell Mizora not to lay a finger on Karlach, {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+ | *Tell Mizora not to lay a finger on Karlach, {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} | ||
* Flirt with Mizora. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | *Flirt with Mizora. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
* Ask Mizora if she will leave if you turn on Karlach. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | *Ask Mizora if she will leave if you turn on Karlach. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
Talk to Wyll afterwards: | Talk to Wyll afterwards: | ||
'''Pact Dialogue''' | '''Pact Dialogue''' | ||
* Ask him how he ended up making a pact {{Approval|Wyll|+5}} | * Ask him how he ended up making a pact {{Approval|Wyll|+5}} | ||
* Encourage him to get of out his pact with [[Mizora]] {{Approval|Wyll|+5}} | *Encourage him to get of out his pact with [[Mizora]] {{Approval|Wyll|+5}} | ||
** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | **Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ||
* Ask him how it feels to be a devil. {{Approval|Wyll|+3}} | *Ask him how it feels to be a devil. {{Approval|Wyll|+3}} | ||
** Tell him he looks like a handsome devil or that you see the Blade of Frontiers. {{Approval|Wyll|+3}} | **Tell him he looks like a handsome devil or that you see the Blade of Frontiers. {{Approval|Wyll|+3}} | ||
** Tell him he looks like a freak. {{Approval|Wyll|-3}} | **Tell him he looks like a freak. {{Approval|Wyll|-3}} | ||
Catch [[Astarion]] trying to drink your blood: | |||
*I do. I believe you. {{Approval|Astarion|+5}} | |||
*Attack him with a stake (Astarion dies or leaves the party). {{Approval|Astarion|-∞}} | |||
*Tell him to leave the group (Astarion leaves the party). {{Approval|Astarion|-10}} | |||
*"Fine. But not a drop more than you need." {{Approval|Astarion|+10}} | |||
*"All right, but go too far and I'll drive a stake through your chest." {{Approval|Astarion|+1}} | |||
Catch [[Astarion]] trying to drink your blood: | |||
* I do. I believe you. {{Approval|Astarion|+5}} | |||
* Attack him with a stake (Astarion dies or leaves the party). {{Approval|Astarion|-∞}} | |||
* Tell him to leave the group (Astarion leaves the party). {{Approval|Astarion|-10}} | |||
* "Fine. But not a drop more than you need." {{Approval|Astarion|+10}} | |||
* "All right, but go too far and I'll drive a stake through your chest." {{Approval|Astarion|+1}} | |||
The next morning: | The next morning: | ||
* If Astarion remains in the group: | *If Astarion remains in the group: | ||
** Say "If you don't like it, you can leave". {{Approval|Astarion|+5}} {{Approval|Wyll|-1}} | **Say "If you don't like it, you can leave". {{Approval|Astarion|+5}} {{Approval|Wyll|-1}} | ||
* If Astarion leaves or is killed: | *If Astarion leaves or is killed: | ||
** It was a mistake. And not one we'll repeat. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | **It was a mistake. And not one we'll repeat. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | ||
Talk about how you will feed him going forward: | Talk about how you will feed him going forward: | ||
* Agree with Astarion that him feeding on your enemies sounds good {{Approval|Astarion|+5}} | *Agree with Astarion that him feeding on your enemies sounds good {{Approval|Astarion|+5}} | ||
* Forbid him to drink blood from other people {{Approval|Astarion|-5}} | * Forbid him to drink blood from other people {{Approval|Astarion|-5}} | ||
Lae'zel tries to kill you, believing you will turn soon: | Lae'zel tries to kill you, believing you will turn soon: | ||
* Talk her out of it. {{Approval|Gale|+5}} {{Approval|Lae'zel|+5}} | *Talk her out of it. {{Approval|Gale|+5}} {{Approval|Lae'zel|+5}} {{Approval|Shadowheart|+?}} | ||
After first [[Dream Visitor|visitor]] dream: {{Verify}} | After first [[Dream Visitor|visitor]] dream: {{Verify}} | ||
* Insist to [[Lae'zel]] you should continue using the [[illithid powers]] {{Approval|Lae'zel|-1}} | *Insist to [[Lae'zel]] you should continue using the [[illithid powers]] {{Approval|Lae'zel|-1}} | ||
After second visitor dream: {{Verify}} | After second visitor dream: {{Verify}} | ||
* Insist to [[Shadowheart]] you should continue using the illithid powers. {{Approval|Shadowheart|-?}} | *Insist to [[Shadowheart]] you should continue using the illithid powers. {{Approval|Shadowheart|-?}} | ||
* Tell [[Lae'zel]] you distrust the visitor too. {{Approval|Lae'zel|+?}} | *Tell [[Lae'zel]] you distrust the visitor too. {{Approval|Lae'zel|+?}} | ||
After [[Shadowheart]] and [[Lae'zel]] argue about the [[Mysterious Artefact|Artifact]]: | After [[Shadowheart]] and [[Lae'zel]] argue about the [[Mysterious Artefact|Artifact]]: | ||
* Do nothing. <small>Lae'zel permanently dies</small> {{Approval|Shadowheart|+10}} | *Do nothing. <small>Lae'zel permanently dies</small> {{Approval|Shadowheart|+10}} | ||
** Afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons."{{Approval|Shadowheart|+10}} | **Afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons."{{Approval|Shadowheart|+10}} | ||
* Persuade [[Shadowheart]] to let [[Lae'zel]] go {{Approval|Wyll|+?}} | *Persuade [[Shadowheart]] to let [[Lae'zel]] go {{Approval|Wyll|+?}} | ||
After fully advancing [[Discover the Artefact's Secrets]] at [[Crèche Y'llek]]: | After fully advancing [[Discover the Artefact's Secrets]] at [[Crèche Y'llek]]: | ||
* Encourage [[Lae'zel]] to listen to [[Kith'rak Voss|Voss]]. {{Approval|Karlach|+?}} {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|+?}} {{Approval|Gale|+?}} | * Encourage [[Lae'zel]] to listen to [[Kith'rak Voss|Voss]]. {{Approval|Karlach|+?}} {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|+?}} {{Approval|Gale|+?}} | ||
* Encourage Lae'zel to kill to Voss when he visits the camp. {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}} | *Encourage Lae'zel to kill to Voss when he visits the camp. {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}} | ||
* After being marked as a traitor, praise her for her show of faith to Vlaakith still {{Approval|Lae'zel|+?}} | *After being marked as a traitor, praise her for her show of faith to Vlaakith still {{Approval|Lae'zel|+?}} | ||
* After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith {{Approval|Lae'zel|-?}} | *After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith {{Approval|Lae'zel|-?}} | ||
===Tiefling celebration=== | ===Tiefling celebration=== | ||
Line 969: | Line 1,201: | ||
}} | }} | ||
Talking to [[Barcus Wroot|Barcus]]: | Talking to [[Barcus Wroot|Barcus]]: | ||
* At camp, promise Barcus that you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Gale|+?}} {{Approval|Karlach|+?}} | *At camp, promise Barcus that you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Gale|+?}} {{Approval|Karlach|+?}} | ||
==Origin exclusive== | ==Origin exclusive== | ||
=== Playing as Astarion === | ===Playing as Astarion=== | ||
At any time: | At any time: | ||
* Confess that you are a vampire. {{Approval|Shadowheart|+10}} | *Confess that you are a vampire. {{Approval|Shadowheart|+10}} | ||
Getting caught as a vampire: | Getting caught as a vampire: | ||
* Successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | *Successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | ||
* Fail to explain why you didn't reveal your vampirism. {{Approval|Shadowheart|-1}} | *Fail to explain why you didn't reveal your vampirism. {{Approval|Shadowheart|-1}} | ||
* Tell her secrets keep you safe {{Approval|Shadowheart|-5}} | *Tell her secrets keep you safe {{Approval|Shadowheart|-5}} | ||
* Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}} | * Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}} | ||
=== Playing as The Dark Urge === | === Playing as The Dark Urge=== | ||
{{SpoilerDurge| | {{SpoilerDurge| | ||
==== Chapel Entrance ==== | ==== Chapel Entrance ==== | ||
Approaching [[Gimblebock]] and [[Taman]]: | Approaching [[Gimblebock]] and [[Taman]]: |
Latest revision as of 10:40, 23 August 2024
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Overview | Approval |
This page contains known companion approval that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions.
Nautiloid[edit | edit source]
Meeting Shadowheart:
Wilderness[edit | edit source]
Ravaged Beach[edit | edit source]
Approaching Shadowheart:
Scroll of Revivify on Lae'zels soul echo if she died on the nautiloid:
- All right, we journey together. Let's find this crèche.
- Wait at my camp. We can speak there.
- Fine - we can try working together.
Attempting to recruit Shadowheart if Lae'zel is in the party:
DC 7 Intimidation check I'm far worse than her, but you need us both.
DC 10 Perception check I'm not worried about a traitor. I'm worried about these tadpoles.
DC 15 Deception check We'll just keep her in front as arrow fodder. How about that?
DC 12 Persuasion check Look around - do you really have any better prospects?
- Leave.
- Would you like me to craft you a stunning tale? Lock your memory in legend forever?
- Are there any rites you'd like performed over your body?
- Your body will attract scavengers. Should I bury you?
Meeting Astarion:
- Apology accepted. I might have done the same were the roles reversed.
- Can't blame you - I was looking forward to seeing yours.
- You'd better have more to offer than 'apologies'.
Interacting with the scared boar:
DC 10 Animal Handling check Raise your palms to calm the boar.
- Calm down. I won't hurt you.
Roadside Cliffs[edit | edit source]
Interacting with the unstable ancient sigil:
- The Dark Urge Fantasise about hacking off the hand.
- The Dark Urge
DC 7 Strength check Ignore the urge to maim. Grab the hand and pull.
- Karlach
DC 7 Strength check You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.
DC 7 Strength check Grab the hand and pull.
- Pass:
+1
+1
- Fail:
- The Dark Urge
DC 7 Strength check Pull again, as hard as you can.
Disadvantage
- Karlach
DC 12 Strength check Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.
DC 7 Strength check Muster your strength and yank harder.
Disadvantage
- The Dark Urge
- Pass:
Approaching Damays and Nymessa discussing about the captured githyanki:
DC 10 Deception check This creature is dangerous. Get out of here - leave it to me!
DC 5 Persuasion check Shoot the trap down. We must kill it before it harms someone.
- Attack the tieflings.
Nymessa destroying the weakened base of Lae'zels cage:
Speaking with Lae'zel while still in the cage after dealing with Damays and Nymessa:
Speaking with Lae'zel after being freed from the cage:
- All right, we journey together. Let's find this crèche.
- Wait at my camp. We can speak there.
- Fine - we can try working together.
Overgrown Ruins[edit | edit source]
Chapel Entrance[edit | edit source]
Approaching Gimblebock and Taman directly:
- The Dark Urge
DC 5 Strength check I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
- Astarion
DC 10 Intimidation check Just grin, baring your fangs.
Advantage
DC 10 Persuasion check That ship is full of monsters. I wouldn't go near it.
DC 12 Deception check I think that ship's an invasion force. Run while you can!
DC 10 Intimidation check The only thing you own is your life. Leave before I take that, too.
-
DC 10 Intimidation check Not yours - mine. Leave. Now.
Advantage
-
DC 10 Insight check Your loud words hide fear, confusion. Looting that ship will bring you no peace.
-
DC 10 Intimidation check Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
- Take your best shot - you'll only get one.
- That ship's full of poisonous vapours. Probably demonic. I'd stay away.
- Nothing's yours but your life - and I can take that from you just as easily.
- Attack.
Dank Crypt[edit | edit source]
Reading the Book of Dead Gods:
Approaching Gimblebock and Taman when exiting from the chapel door:
DC 12 Deception check You have awoken me from my slumber - now I crave your blood!
DC 10 Intimidation check It's mine now. Leave, before things get ugly.
-
DC 10 Intimidation check Mine now. Leave.
DC 10 Detect Thoughts check Read the gnome's mind.(Leave, before I gut you like I gutted Mari and Barton.)
- Attack.
Emerald Grove[edit | edit source]
Ramparts[edit | edit source]
Approaching Zevlor and Aradin during their argument:
- Where there's one goblin, there's ten. I'm leaving before the hoard shows up.
- Druid? Those goblins didn't take any prisoners.
- You can cough up the payment any time now.
Insight check
- Pass: *The human's eyes twitches. He's about to blow.*
DC 17 Melee Attack check Take a swing at the tiefling.
DC 16 Melee Attack check Aim a blow at the human.
- Pass: *The human's eyes twitches. He's about to blow.*
- One fight just ended, and now you're picking another? Relax.
- Fail (Both scenarios):
DC 15 Persuasion check More violence won't bring back those you lost. Stop and think.
DC 10 Intimidation check If you want me to take both of you down, I will. Otherwise, knock it off.
- Stand back and watch.
Speaking with Zevlor after the argument:
- I'll see what I can do.
- I'll find her. And I'll speak to Kagha while I'm there.
- The Dark Urge I want to try and help. I'll do what I can.
- I'm sorry. I've got my own problems.
- Enough about the ritual. I have my own problems.
- The Dark Urge My head's a wreck. I've got too much else to deal with right now.
Interacting with Timber:
DC 10 Dexterity check Kick the squirrel.
- The Dark Urge It came right at me!
- The Dark Urge My instincts are sharp, daggered things. Stay out of their way.
Speaking with Elegis:
- You're scared of a few goblins? Pathetic.
- If a few goblins scare you, you don't deserve to survive.
- Best get to digging your own graves then.
Speaking with Nadira:
DC 5 Deception check
Advantage You got me. Hand the coin and I'll be on my way.
DC 10 Intimidation check
Advantage No, I don't. But that coin of yours is mine.
DC 5 Intimidation check How about this? You give me the coin. Now.
-
DC 5 Intimidation check
Advantage The coin, now. Or you can be alone in your grave.
The Hollow[edit | edit source]
Speaking with Arron:
Speaking with Rolan, Lia, and Cal:
- Get out while you can - the goblins will be back.
- Why die for those who can't defend themselves?
- If they cannot fight, they will die. That is as it should be.
DC 10 Persuasion check You should all stay. A single blade could make a difference.
- Only cowards run from a fight.
- 'Where the weak have need, the strong have a duty.' Stay.
- I'd choose the wilderness over the dangers of a city any day. Stay.
- Clan is everything. You don't abandon those you swore to protect.
- Have you forgotten Elturel? We should stand by our people - no one else will.
Meeting Wyll while he is training Umi:
- Let's join forces. I'll help you cast this devil back into the Hells.
- Come on. I think it's time we go on a devil hunt.
- All right. Meet me at camp.
- Go and wait for me in camp.
Speaking with Asharak and children:
Speaking with Guex:
- You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
- This isn't a joust. Feint with your sword, then kick between the 'legs' instead.
-
DC 7 Performance check Show him how to coil his shoulder muscles into a more intimidating stance before striking.
DC 10 Detect Thoughts check
DC 10 Intelligence check Read his thoughts.(Clear your mind. Past mistakes don't matter. Focus on the present, the target.)
DC 12 Athletics check Demonstrate a swing - show him the fluidity of movement he lacks.
DC 10 Insight check No wonder you're struggling - you've no balance. Space your feet further apart.
Talking to Zorru:
- Talk to him while Lae'zel is in the party.
+5
- Make him bow or kneel to Lae'zel.
+5
+1
-1
-1
- Order Lae'zel to stand down.
+1
+1
-5
- After the conversation:
Talking to Auntie Ethel:
- Defend Meli from Barth over stealing the locket.
+1
+1
- Choose to not get involved.
-1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own
-1
- Lett Barth hit Meli] for stealing his locket.
-?
- If you get his locket back from Meli, have Barth pay you for handing over the locket
+1
-1
-1
- If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today."
+1
-1
Talking to Lakrissa:
Talking to Mattis (and Silfy):
Talking to Pandirna:
- [Paladin] [Druid]] [Cleric] [Bard] Offer to heal her.
+1
+1
+1
- Offer to heal her for a price
+1
- Offer to heal her for a price, but pocket the money and leave
+1
-1
- [Barbarian] Tell her to hush or you will snap her neck
+1
+1
-1
-1
-1
- Let her shoot Sazza
+1
+1
-1
- Stand between Arka and Sazza
+8 (works also if Gale has been recruited but is not an active member of your party)
- Convince Arka to not shoot Sazza
+1
+1
+1
-1
-1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death
+1
Talking to Sazza after saving her from Arka:
- Tell her that you will free her from her cage.
+1
-1
-1
- Free her from her cage and tell her to follow you.
-1
-1
-1
Talking to Aradin:
- [Cleric of Tempus] Tell Remira Liam earned a warriors rest
+1
+1
+1
Secluded Chamber[edit | edit source]
Talking to Zevlor:
- Agree to help convince Kagha after refusing or ignoring him the first time.
+5
+5
- Agree to kill the goblin horde's leaders.
+5
+5
+1
- Refuse to kill the goblin horde's leaders.
+1
-?
-1
After fighting the Shadow Druids:
At the end of Defeat the Goblins:
- Talk to Zevlor after defeating the goblin leaders.
+10
Underground Passage[edit | edit source]
Talking to Findal
Tiefling Hideout[edit | edit source]
Talking to Mol for the first time:
Talking to Mol after stealing the Idol of Silvanus
Talking to Mirkon after you save him:
Sacred Pool[edit | edit source]
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids
+1
+1
+1
-1
- Tell them that it's their fault and they should have tried parenting her
-1
- If Arabella has died, lie that Kagha will release her soon
+1
+1
-1
Talking to Topaz
+1
+1
+1
Say its nest is dull. - Bard
+1
+1
+1
Animal Handling check Kick the bird.
+1
+1
Talking to squirrels near Alfira:
- Bard "Sing for them, improvising the lyrics:".
+1
+1
-1
Talking to Alfira:
- Play along with Alfira or help her to finish her song.
+1
+1
+1
- Take her lute out of her hands and smash it.
+1
+1
+?
-1
-1
- Tell her she should give up on her song.
+1
-1
- Steal Alfira's extra lute
-1
After stealing the Idol of Silvanus, if confronted by Druids:
Inner Sanctum[edit | edit source]
Talking to Nettie's bird:
Talking to Nettie:
Talking to Kagha while shes holding Arabella:
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright
+1
-5
- Say you just wanted to see what would happen
+1
-5
-1
- Say that it was quite a show
+1
-5
- Say "You killed a child in cold blood"
+1
+1
-1
- Say "Only a monster would threaten a child"
+5
+1
+1
-1
- Say "You're protecting your own"
+5
+1
-5
-1
- [Drow] [Duergar] Say you don't threaten/kill children
+1
+1
-1
- Attack her
+1
+1
Talking to Rath after Arabella is gone:
Confronting Kagha after Shadow Druid questline
Talking to Silver:
- Ranger or Druid Sit with Silver
+1
+1
+1
+1
+1
+1
+1
+1
Tell him you just wanted to give them your scent
Secluded Cove[edit | edit source]
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies
+1
+1
-1
- After saving him, tell him to "stop snivelling or they'll be back"
+1
-1
-1
-1
Raid the Emerald Grove[edit | edit source]
Talking to Zevlor (or Asharak):
- Confirm you're turning on the Grove
+5
-1
-10
-10
- Tell Mirkon you are not here to save them
+1
-1
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her
+5
+1
- Betray the Grove after blowing the horn
-5
-10
- Convince Memnos to join the fight against the goblins
+1
+1
+1
- Refuse to open the gate for Minthara
+5
+5
- Attack the tieflings
+?
Forest[edit | edit source]
During Ecounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother.
+1
+1
- Tell them you're a survivor of the crash.
+1
- Tell them to forget the owlbear and go away.
+1
- After sending them off express distrust towards the power the parasite grants.
+1
- Crush the tadpole leaving True Soul Edowin
+?
+?
While talking to Aradin on the bridge:
- Say you don't waste your time with devil spawn
-1
-5
- [Cleric of Mystra] Say a prayer over the corpses.
+1
- [Cleric of Shar] Say a prayer over the corpses.
+1
-1
- [Cleric of Selûne] Say a prayer over the corpses.
+1
-1
- Cleric of Helm] [Cleric of Ilmater] [Cleric of Oghma] [Cleric of Tempus] [Cleric of Tyr] Say a prayer over the corpses.
+1
+1
- [Cleric of Bhaal] [Cleric of Bane] [Cleric of Myrkul] Say a prayer over the corpses.
-1
Talking to Scratch near Gomwick's body:
+1
+1
+1
+1
Tell him to follow your scent to the camp. -1
-1
-1
Start shouting at Gomwick to prove he is dead.
Owlbear Nest[edit | edit source]
Altar to Selûne:
- Agree with Shadowheart to not loot the Selûnite chest
+5
-1
-1
- Fail to convince Shadowheart to loot the Selunite chest
+1
-5
- Loot the chest and fail the Sleight of Hand check after promising not to loot it.
-2
Owlbear and Owlbear Cub encounter:
- Convince the Owlbear to let you go without fighting.
+1
+1
-1
+1
- 'Attack' or Anger the Owlbear.
+1
-1
-1
- Kill the Owlbear, but spare its cub.
+1
+1
+1
+1
- Kill the cub.
+1
-1
-1
-1
Blighted Village[edit | edit source]
Entering through the East Gate:
- Convince the goblin booyang to let you in.
+1
+1
+1
+1
+1
-1
- Intimidate the goblin booyang to let you in.
+1 [Needs Verification]
- Bard [Persuasion] [Performance] Convince the goblins to be allowed inside.
+1
Encounter with Fezzerk and Barcus:
- Convince Fezzerk to leave peacefully
+5
+1
+1
- Pay Fezzerk a lot of gold to let you pass
-1
-1
-1
-1
- 'Attack' the goblins
+5
+1
+1
-1
If Barcus was saved:
Talking to Lump the Enlightened and the Ogres:
Interacting with Buthir and Grukkoh in the barn east of the village:
- Interrupt the them in the barn.
+1
-1
-1
-1
- Let Astarion interrupt them.
+5
Apothecary's Cellar[edit | edit source]
Talking to the Ornate Mirror:
Finding the Necromancy of Thay:
- Read the tome
-1
-1
-5
- Give the tome to Astarion.
+5
-5
- Give the tome to Gale.
-5
- Drop and prepare to destroy the tome.
+1
+1
+1
-5
-5
The Risen Road[edit | edit source]
- Looks like you found your mark, Wyll. Let's send your devil back to the Hells.
- You're right. Cut her down before she causes trouble.
- Gods, you're stubborn. Karlach's not a devil, and you know it.
- You saw her thoughts. She poses no danger to the Sword Coast.
Toll House[edit | edit source]
Talking to Cyrel:
- Tell her that you'll take the supplies and everything else she owns This will make the whole camp hostile
+?
+?
-1
Talking to Anders:
Talking to Anders after recruiting Karlach:
Talking to Karlach after killing Anders and his companions:
Cave[edit | edit source]
Encounter with Flind the Gnoll warlord:
- Order Flind to attack the survivors in the cave instead of you.
+1
- Order Flind to feast on other Gnoll.
+1
+1
-?
- Order Flind to kill herself.
+1
+1
- Save Rugan, then convince him to sell his employer's wares.
+1
+1
Waukeen's Rest[edit | edit source]
Meeting Counsellor Florrick:
Saving Benryn in the burning building +1
+1
+?
Intimidate the guard guarding the hatch to the Zhentarim Basement +1
+1
+1
+1
Zhentarim Basement[edit | edit source]
Encounter at the Gate:
When dealing with Brem and Oskar:
This does not appear to happen as of v4.1.1.5022896.
Talking to Zarys:
- find the missing shipment.
+1
Tell Zarys you're here to help - Use Persuasion to tell Zarys you're just here to trade
+1
- Use Intimidation to tell Zarys you "go where you please"
+1
- Kill Rugan when Zarys asks you to do so.
+1
- Refuse to kill Rugan when Zarys tells you to
+1
Mountain Pass[edit | edit source]
Encounter with Voss and the patrol:
- Let Lae'zel speak.
+?
+10
- Speak with the patrol instead of letting Lae'zel speak
+?
- Pass the Deception check.
+5
+5
- [Drow Half-Elf] Say that you speak for her, interrupting her.
-5
+1
Talk to Lae'zel after meeting the patrol:
Sunlit Wetlands[edit | edit source]
Encounter with Ethel, Johl and Demir:
- Tell the brothers "I won't let you hurt Auntie Ethel."
+1
+1
- Tell the brothers "Lower your weapons, I know this lady."
+1
+1
- Ask Ethel what she did with Mayrina.
+1
After Ethel leaves:
- Ranger or Sorcerer Ask them to "Trust a more experienced soul."
+5
+1
+1
- Tell them "You're on your own. I have enough problems."
+5
+1
+1
-?
- Tell them "Let me - I'll bring Mayrina home."
+1
+1
+1
-1
-1
When entering the Sunlit Wetlands:
Talking to Gandrel:
- Let Astarion kill Gandrel
+10
-1
-1
- Don't let Astarion kill Gandrel
-5
- Reveal Astarions identity to Gandrel
-10
+1
Interacting with the well outside the teahouse:
Riverside Teahouse[edit | edit source]
Talking to Ethel inside:
- Disagree with Ethel and tell her you believe Mayrina is in trouble
+1
-?
- Tell Mayrina that Ethel killed Demir and Johl (Must find them in the swamp)
+1
+1
+1
-1
-1
After Saving Mayrina from Ethel:
- Reject her reward for saving her. (Must not pickpocket the locket beforehand)
+1
+1
-1
- Find the wand and resurrect her husband.
- Give her the wand.
+1
+1
+1
- Attack her husband.
+1
- Then tell Astarion that it was funny.
+?
- Give her the wand.
Overgrown Tunnel[edit | edit source]
Talking to Lorin:
Talking to Gnarled Door:
When Ethel surrenders:
- Accept the deal to let her go, with or without Mayrina
+5
-1
- Accept the deal to let her go without Mayrina.
+5
-5
- Let Auntie Ethel use her magic on your eye
-1
- Reject the deal to get her hair
-5
Goblin Camp[edit | edit source]
Forest Road Checkpoint[edit | edit source]
Stopped at checkpoint:
- Deceive the goblins, say 'you can't be serious', then fling poo at them. This will start a fight with the guards.
+5
+1
+1
+?
Courtyard[edit | edit source]
- Tap once on the War Drum at the front gate
+1
- Use Performance to play a rhythm on the War Drum at the front gate
+1
-5
Watching Volo's performance:
Talking to Grikka:
- [Dwarf] Save me a piece.
+1
- Tell her that you will "get answers for them" when discussing their prisoners
+1
+1
+?
-1
-1
Talking to Krolla:
- Agree to play Chicken Chase:
- Take Shadowheart to the Chicken Chase and tell her not to be hasty.
+?
-?
- Take Shadowheart to the Chicken Chase and tell her not to be hasty.
- During the Chicken Chase with a Dishevelled Chicken:
- During the Chicken Chase with the Owlbear Cub:
- After playing Chicken Chase:
+?
+?
When talking to the cub at the finish line, offer for the cub to join you at camp. - Use Illithid Persuasion to make Krolla pay you if you win.
+?
+?
Talking to Klagga:
- Persuade him to give you the Dwarf's Poem
+1
- Tease him about his secret appreciation of poetry (requires Detect Thoughts)
+1
+1
Talking to Crusher:
- [Intimidation] How about you kiss my feet instead?
+1
+1
+1
+1
- Kiss Crusher's foot.
-1
-1
-1
- Give his foot a long lick.
-1
-1
-1
- [Sleight of Hand] Remove the ring from Crusher's foot with your tongue.
+1
+1
+1
- Keep insulting Crusher until he attacks.
+1
+1
Talking to Piddle:
- Persuade him to give you the book he's reading without using Illithid Powers
+1
+1
Shattered Sanctum[edit | edit source]
Talking to the torturers:
- Tell Torturer Spike to let you show him how it's done.
+1
+1
+1
-?
-?
-?
- After the torturer and guard leave talk to the prisoner.
Talking to Abdirak:
Talking to Priestess Gut:
- Tell Gut you're here to spill her guts on the floor.
+?
- Allow Gut to feel around your head in her room.
+1
- Pick a fight with Gut in the throne room.
+1
-1
- Pick a fight with Gut in her chambers.
+1
+1
- Tell Priestess Gut you are ready to clear your head.
-1
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
Talking to Roah Moonglow:
- Tell her that you killed her friends in the Zhentarim Hideout
+1
+?
+?
Talking to Ragzlin:
- Move in for the kill or attack the hobgoblin.
+?
+?
- Don't talk back when he orders you to report to Minthara.
+?
+?
+1
Talking to Minthara:
- Agree to raid the Grove with Minthara.
+1
-5
- Tell her that the prisoner escaped and pass a check to withhold the grove's location.
+5
+1
+1
- Tell her the prisoner already told you everything. [Deception] Point to a different location on the map.
+?
+?
- Suggest visiting the prisoner yourself.
+1
-1
- Attack Minthara
+5
+1
- If Sazza was freed:
Talking to Brakkal in his cage:
Worg Pens[edit | edit source]
Encounter with imprisoned bear:
- Stop the goblin children from throwing stones at the bear Starts a fight
+?
- When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones.
+1
Talking with Halsin after the fight:
- Agree to help Halsin kill the goblin leaders.
+?
-1
- Turn down his request to help him save the grove in favor of saving yourself first.
+?
-?
- I'll deal with this. You get to safety.
+5
+?
-1
Rosymorn Monastery Trail[edit | edit source]
Lady Esther's Camp[edit | edit source]
Talking to Lady Esther:
- Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg
+?
Crèche Y'llek[edit | edit source]
Entering through the front:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag
+1
-1
- Show Far'aag the Mysterious Artefact to gain entry into the Crèche
+1
-1
Portrait of Vlaakith:
Infirmary[edit | edit source]
Talking to Ghustil Stornugoss
Using the Zaith'isk:
- Approach the Zaith'isk.
+1
- Let Lae'zel use the Zaith'isk.
+10
- Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance.
+8
- Succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her
+?
+?
+?
- Succeed a difficult deception check or a Wisdom check followed by a Persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2.
+?
+?
+?
- Succeed a difficult Deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2.
+?
+?
- Encourage her to endure the procedure. Can be done twice. Will permanently lower Lae'zel's CON, WIS and INT by 2
- Let Lae'zel use the Zaith'isk.
Classroom[edit | edit source]
Talking to Sa'varsh and Varrl:
- Persuade Sa'varsh to spare Varrl
+1
+1
+1
- [Githyanki] Tell Sa'varsh that he should kill Varrl himself.
+1
- Offer to fight Varrl to the death
1
-1
-1
-1
- Do a successful
Dexterity check to non-fatality stab Varrl
+1
- Kill Varrl
-1
-1
Talking to Varrl if he is alive and conscious:
- Talk about the story of Orpheus, if you found the first chapter in the Arcane Tower
-?
- Convince Varrl to give you his slate on Orpheus.
+5
- Ask Lae'zel about the slate.
+3
Hatchery[edit | edit source]
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
Interacting with the Egg:
Captain's Quarters[edit | edit source]
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact
+1
+1
-1
-1
-1
Inquisitor's Chamber[edit | edit source]
Talking to Inquisitor Ch'r'ai:
- Ask how he knows so much about you
+1
+?
+?
+?
- Ask what you'll get in return for producing the Mysterious Artefact
+1
-?
- Say you accept gold as a reward
+?
- Warlock Bargain with him over the Mysterious Artefact.
+1
-?
- Give him the Artefact.
+?
- Successfully persuade Lae'zel to stand by your side.
+?
+?
Talking to Vlaakith:
- Kneel to her
+?
- Wave at her or remain standing.
-?
- Accept her demands to enter the Mysterious Artefact.
+?
-1
-1
-1
-?
- Refuse her demands to enter the Mysterious Artefact.
+1
+?
-?
Astral Plane[edit | edit source]
- Open you mind to Lae'zel after meeting the Dream Visitor.
+3
Underdark[edit | edit source]
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
- Agree to help him in the field of Bibberbang mushrooms
+1
+?
- Ask for compensation before throwing him a Misty Step scroll to escape.
+1
Dread Hollow[edit | edit source]
Interacting with the grave overlooking the Arcane Tower:
Ebonlake Grotto[edit | edit source]
Speaking to the Restless Myconid at the gate:
- Say [Persuasion] "I'm a traveller seeking adventure."
+?
+?
+?
+?
- Be honest with the guard and tell them about your tadpole
+1
- After passing an [Insight] check, pass the [Intimidation] check.
+ 1
Talking to Derryth Bonecloak:
- Offer to look for Derryth's husband.
+1
+1
- Give her the noblestalk.
+1
- Refuse to give her the noblestalk.
-1
- Demand a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk.
+1
-1
Talking to Thulla:
- Give her an antidote.
+1
+1
+?
- Steal her boots.
+1
+1
Talking to Spaw:
- Tell Spaw the truth about the parasite
+1
+?
+?
- Agree to deal with the Duergar nearby.
+1
+1
- Tell him you killed Glut after he tried to usurp him.
+1
+?
Talking to Glut after killing the duergar:
- Tell Glut you will kill Spaw for him
+?
-1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw
+1
+1
+1
Talking to Omeluum:
- Intimidate him into giving you the ring for free, at the end of his quest[Needs Verification]
+1
- Successfully describe the Nautiloid in exchange for the ring
+?
- [Githyanki] Attack
+1
Decrepit Village[edit | edit source]
Talking to Gekh Coal:
- Offer to help hunt down the escaped gnome and the pair of boots.
-1
-1
- Attack him at the beginning of the conversation.
+?
The Festering Cove[edit | edit source]
Meeting BOOOAL:
- Tell him you will kill him and take his power.
+1
+?
- Tell him he is a fake god and you'll just kill him and take his power.
+5
+1
- Agree to be his chosen.
+1
-1
- When he offers to share his power, say you won't let him enslave the Kuo-toa any longer.
+1
+1
+?
-1
When boarded by Greymon's patrol while heading to Grymforge:
Grymforge[edit | edit source]
Arriving at Grymforge and meeting Morghal and Orgarth:
- Tell Morghal and Orgath that them keeping slaves is not a problem for you.
+1
-1
- Tell Morghal you've got no use for slavers.
+1
-1
- Attack Morghal and Orgath after finding out they use slaves.
+?
+1
-1
Talking to Magmar, Pistle and Skickpit:
- Dwarf "Enslaving the meek? I see you live up to your cruel reputation."
+1
- [Githyanki] Tell Magmar that they're squandering the slave.
+1
+1
-1
-1
- "You disgust me, slaver. How do you live with yourself."
+1
+1
-1
- After interacting with the gate, talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
+1
+1
+1
- If Nere hasn't been rescued, agree that getting the Moonlantern from him is essential.
+1
-1
-1
- Suggest that Nere is a distraction and to press on.
+1
+1
+1
- If Nere hasn't been rescued, agree that getting the Moonlantern from him is essential.
Talking to Skickpit:
- Persuade Skickpit you're willing to kill his slavers.
+?
-?
-?
- After poisoning Magmar, tell him to take the elevator to the surface.
+1
- After poisoning Magmar, tell him to hide.
+1
+1
+1
Interacting with dead deep gnomes:
Talking to Lunkbug
- Agree to help Lunkbug find Philomeen.
+1
+1
+1
-?
Talking to Brithvar:
- Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere
+?
+?
-?
- After fighting Nere:
Interacting with remains of Dark Justiciars:
Talking to Deep Rothé with Skarjall:
After finding the Idol of Shar:
After rescuing True Soul Nere:
- Attack him by siding with the Duergar.
+?
+?
-1
- Side with Nere against Brithvar.
-5
-?
- Tell him to finish the slaves, or choose to say nothing.
+?
- Tell Nere that no more innocents will die today.
+1
+5
+5
-1
Talk to Barcus Wroot if he was rescued in the Blighted Village"
Party events[edit | edit source]
Meeting Raphael[edit | edit source]
- Say "You're mad if you think I'll make a deal with a devil."
+5
+5
+1
+?
- Say "Then fix it. Or die by my hand!".
+5
+5
+1
+1
+1
- Say "I'll do anything to get rid of the tadpole."
-1
-1
-5
- Say "I need to think this over."
+1
+1
+1
After meeting Raphael[edit | edit source]
- Talking to Astarion:
- Tell him that you are not the devil's plaything in regards to the devil's offer
+1
- Tell him "You might not be able to outfox him, but I will."
-1
- Warlock Say that he's "Only a cambion" and that you can handle him.
-1
- Tell him that you are not the devil's plaything in regards to the devil's offer
- Talking to Gale:
- Talking to Shadowheart:
- Talking to Lae'zel:
- Talking to Wyll:
After using your illithid powers[edit | edit source]
- Use on Wyll while trying to learn about his eye.
- Use on Goblins in Blighted Village or Goblin Camp.
- Use on Brynna in the forest.
- "Such powers of manipulation could be useful."
+1
- "If this power comes from these parasites, it can't be trusted."
+1
+1
-1
After summoning Lump the Enlightened[edit | edit source]
- Tell Lump that your deal is done and let him have one lick.
+5
+1
+1
Camp[edit | edit source]
Talking to Astarion[edit | edit source]
After finding out he's a vampire:
While speaking about Cazador:
- Tell him that you'll watch his back or that you'll keep each other safe
+5
- During the first conversation about Cazador, tell him he's on his own
-5
When speaking to him after reviving him if he died from the Blood of Lathander blast:
- Say "I brought you back, didn't I?"
-5
- Say "I thought the mind flayer parasite protects you from light?"
-5
- Say "I think I preferred you as a pile of ash."
-5
Talking to Gale[edit | edit source]
Tell me a bit more about yourself:
When he reaches approval of 20, he will want to talk:
- Say you're gratified to hear he trusts you.
+1
- Say Enough with the flattery.
-1
- Use the tadpole's power to delve into Gale's mind for information and fail or confess you did.
-5
Keeping Gale stable:
- Sacrifice a magic item to keep him stable
+10
- Tell him you're happy to help him find magic items to consume
+2
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why
-5
When Gale offers help you experience the Weave:
When experiencing the Weave with Gale, and given a choice of what to imagine:
- When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes.
-1
- Picture kicking him in the gut
-5
- Picture his head on a spike
-10
- Picture kissing him.
+10 starts romance
- Picture taking a romantic walk with him.
+5 starts romance
When Gale says that Mystra "is all creation":
- [Wizard] Tell him you agree and that "there's no greater deity"
+5
- [Cleric of Mystra] Tell him "no other god comes close to her divinity"
+5
- When Gale says that Mystra "is all creation", tell him he's deluded
-2 (Not available for sorcerers)
- Tell him he is among friends when he says he has something to tell you
+?
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that"
+1
- Wizard, Warlock, Sorcerer or Bard When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama"
-1
Talking to Shadowheart[edit | edit source]
When saying you should get to know each other better:
- Say "If that's what you prefer, I can respect that".
+1
- Say "If you're not comfortable, I won't press you".
+1
Confronting her about hiding information:
DC 18 Persuasion check We have to be honest with each other. What is it you're keeping from me?
DC 15 Intimidation check Tell me what you're hiding, or else.
-
DC 15 Intimidation check
Advantage Tell me what you're hiding. Now.
- Pass:
- I don't care who you worship. We have bigger problems.
- I can't trust you. Best if we travel separately for now.
When discussing her wound:
When discussing her faith:
DC 5 Persuasion check I have no problems with Shar worshippers, if that's what concerns you.
DC 10 Persuasion check You should trust me. We're in the same boat, after all.
When she talks about Night Orchids:
After finding the Noblestalk in the Underdark:
Talking about the tadpoles:
- Use Persuasion to successfully convince her to explore the illithid powers
+?
-?
-?
Talking to Lae'zel[edit | edit source]
- Ask "Do you know what happens if we don't find a cure?"
- Ask her if she's sure the Creche is the only way for a cure.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Wyll[edit | edit source]
Speaking about Karlach after encountering her:
- Ask him how he came to be the Blade of Frontiers
+5
- Ask if he lost his eye in battle.
- Sorcerer Isn't that a sending stone ?
- Tell Wyll you should rescue Duke Ravengard
+3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that"
+?
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one
+3
- Ask him if he's worried about his father's abduction
+3
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms"
-1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage
-3
- Tell Lae'zel that "No one is dying tonight. We still have time."
+5
Talking to Karlach[edit | edit source]
- Agree to use a Soul Coin on her to power up in combat
+5
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do"
+10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) [Needs Verification]
Talking to Scratch[edit | edit source]
Talking to the Owlbear Cub[edit | edit source]
- Feed the cub when it arrives at the Camp (requires food in inventory).
+?
+?
+1
+?
+?
- Successfully heal the cub when it appears at Camp.
+?
+1
+?
- Pet the cub when it stays at the Camp
+?
+1
+?
Talking to Volo[edit | edit source]
Long rest events[edit | edit source]
Before crossing bridge or speaking to Zevlor:
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
Gale[edit | edit source]
Speaking at the bonfire:
Shadowheart[edit | edit source]
"You strike me as the reliable sort, but are you sure this is a good idea?":
- *Agreed. Our top priority, as far as I'm concerned.
- *This is unfamiliar territory. Rushing will only land us in more trouble than we can handle.
- Don't question me.
*Available if any choice but "Don't question me." is selected.[edit | edit source]
Shadowheart's hand flares up at night:
- Turn a blind eye and leave.
DC 18 Persuasion check
Disadvantage Don't be sorry - just tell me what you're hiding.
DC 18 Wisdom check Use your shared connection. Enter her thoughts.
- Speak with Astarion:
- Speak with Shadowheart:
After crossing the bridge or speaking to Zevlor: [Needs Verification]
- Astarion asks your prefered way to die if you turn.
- Pick any option to Wyll's question about a noise worse than a banshee scream.
+3
Mizora appears after sparing or killing Karlach:
- Threaten to kill Mizora.
+1
+1
+1
- Tell Mizora not to lay a finger on Karlach,
+5
+5
+1
+1
+1
- Flirt with Mizora.
-1
-1
- Ask Mizora if she will leave if you turn on Karlach.
-1
-1
-5
Talk to Wyll afterwards:
Pact Dialogue
- Ask him how he ended up making a pact
+5
- Encourage him to get of out his pact with Mizora
+5
Catch Astarion trying to drink your blood:
- I do. I believe you.
+5
- Attack him with a stake (Astarion dies or leaves the party).
-∞
- Tell him to leave the group (Astarion leaves the party).
-10
- "Fine. But not a drop more than you need."
+10
- "All right, but go too far and I'll drive a stake through your chest."
+1
The next morning:
- If Astarion remains in the group:
- If Astarion leaves or is killed:
Talk about how you will feed him going forward:
- Agree with Astarion that him feeding on your enemies sounds good
+5
- Forbid him to drink blood from other people
-5
Lae'zel tries to kill you, believing you will turn soon:
After first visitor dream: [Needs Verification]
- Insist to Lae'zel you should continue using the illithid powers
-1
After second visitor dream: [Needs Verification]
- Insist to Shadowheart you should continue using the illithid powers.
-?
- Tell Lae'zel you distrust the visitor too.
+?
After Shadowheart and Lae'zel argue about the Artifact:
- Do nothing. Lae'zel permanently dies
+10
- Persuade Shadowheart to let Lae'zel go
+?
After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
- Encourage Lae'zel to listen to Voss.
+?
+?
+?
+?
- Encourage Lae'zel to kill to Voss when he visits the camp.
+?
-?
- After being marked as a traitor, praise her for her show of faith to Vlaakith still
+?
- After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith
-?
Tiefling celebration[edit | edit source]
Talking to Karlach:
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Astarion:
Romance Spoilers This section reveals details about romance and may contain mature themes.
- Say "Karlach is beautiful. You're fine, though."
+1
- Turn Astarion if he offers to sleep with you.
-1
- Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you.
-1
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful."
+1
- Agree to sleep with him.
+5
- If you already have a partner for the night:
Talking to Barcus:
- At camp, promise Barcus that you will find his friend Wulbren at Moonrise Towers
+?
+?
Origin exclusive[edit | edit source]
Playing as Astarion[edit | edit source]
At any time:
Getting caught as a vampire:
- Successfully explain why you didn't reveal your vampirism.
+1
- Fail to explain why you didn't reveal your vampirism.
-1
- Tell her secrets keep you safe
-5
- Swear that you are not a vampire after being caught biting
-10
Playing as The Dark Urge[edit | edit source]
Spoiler warning! This section reveals interactions with The Dark Urge.
Chapel Entrance
Approaching Gimblebock and Taman:
Emerald Grove
Meeting Timber:
Without Speak with Animals you will immediately kill timber. With it choose "The last words I won't remember."
- When you are confronted for killing Timber:
Talking to Pandirna:
Talking to Kagha while shes holding Arabella:
During Raid the Emerald Grove:
Camp
After crossing the bridge to the Blighted Village