Ad placeholder
Avery Sonshal: Difference between revisions
HiddenDragon (talk | contribs) (Removed spoiler box from involvement) |
|||
Line 32: | Line 32: | ||
== Involvement == | == Involvement == | ||
=== Act 3 === | === Act 3 === | ||
Avery Sonshal is in charge of [[Felogyr's Fireworks]], a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When the party approaches him, they will see a cutscene where it just so happens that he checks one of his underage clients', | Avery Sonshal is in charge of [[Felogyr's Fireworks]], a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When the party approaches him, they will see a cutscene where it just so happens that he checks one of his underage clients', {{CharLink|Willow}}, knowledge of the rules concerning safe usage of such things. | ||
As the cutscene continues, Avery will address next question to the player. He is tadpoled and aware of the cult, so will immediately recognize fellow [[True Soul]]s, calling them telepathically friends of | As the cutscene continues, Avery will address next question to the player. He is tadpoled and aware of the cult, so will immediately recognize fellow [[True Soul]]s, calling them telepathically friends of {{CharLink|Enver Gortash}}. Half of the conversation henceforth will be kept up in the same manner. | ||
The player may ask Avery to give them a free sample of the workshop's production. He will present them with 3 | The player may ask Avery to give them a free sample of the workshop's production. He will present them with 3 {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}. | ||
After that, the player will have several options within dialogue. They may choose the line | After that, the player will have several options within dialogue. They may choose the line | ||
Line 43: | Line 43: | ||
Sonshal shall speak aloud some gibberish, while again giving the ''real'' answer telepathically - he clearly doesn't want his dealings with Gortash to be exposed. This line will allow to perform {{Ability check|Intimidation|15}} or {{Ability check|Deception|15}}, both concerning some 'last order from Gortash'. Avery will try to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the [[Gondians]]. | Sonshal shall speak aloud some gibberish, while again giving the ''real'' answer telepathically - he clearly doesn't want his dealings with Gortash to be exposed. This line will allow to perform {{Ability check|Intimidation|15}} or {{Ability check|Deception|15}}, both concerning some 'last order from Gortash'. Avery will try to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the [[Gondians]]. | ||
The party has also an option to tell Avery the password wrested from | The party has also an option to tell Avery the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]]. | ||
Hearing the password, Avery will let the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person. | Hearing the password, Avery will let the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person. | ||
The player can also simply ask Avery to trade. However, speaking with him again after trading will have the 'password' dialogue line still available. | The player can also simply ask Avery to trade. However, speaking with him again after trading will have the 'password' dialogue line still available. | ||
Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him | Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him [Felogyr's Fireworks Cellar Key]], {{SmRarityItem|Fireworks Workshop Key}}, {{SmRarityItem|Counting House Vault n°5 Key}}, and a {{SmRarityItem|Soot-Stained Letter}}. | ||
As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal will join the fight as soon as he notices any ill commotion, siding with the followers of | As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal will join the fight as soon as he notices any ill commotion, siding with the followers of {{CharLink|Bane (God)|Bane}} (who reside on the third floor of the building). He will run upstairs and attack the party along with other Felogyr's employees. | ||
== Combat == | == Combat == |
Revision as of 18:42, 24 July 2024
“Remember, Felogyr's Fireworks accepts no liability for singed nails, toasted eyelashes, loss of limbs, scalded torsos or blown-off heads„
Involvement
Act 3
Avery Sonshal is in charge of Felogyr's Fireworks, a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When the party approaches him, they will see a cutscene where it just so happens that he checks one of his underage clients', Willow, knowledge of the rules concerning safe usage of such things.
As the cutscene continues, Avery will address next question to the player. He is tadpoled and aware of the cult, so will immediately recognize fellow True Souls, calling them telepathically friends of Enver Gortash. Half of the conversation henceforth will be kept up in the same manner. The player may ask Avery to give them a free sample of the workshop's production. He will present them with 3 Smokepowder Arrows.
After that, the player will have several options within dialogue. They may choose the line
- What else do you do for Gortash? (asked aloud).
Sonshal shall speak aloud some gibberish, while again giving the real answer telepathically - he clearly doesn't want his dealings with Gortash to be exposed. This line will allow to perform DC 15 Intimidation check or DC 15 Deception check, both concerning some 'last order from Gortash'. Avery will try to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the Gondians.
The party has also an option to tell Avery the password wrested from Arfur Gregorio in Wyrm's Crossing. Hearing the password, Avery will let the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.
The player can also simply ask Avery to trade. However, speaking with him again after trading will have the 'password' dialogue line still available.
Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him [Felogyr's Fireworks Cellar Key]], Fireworks Workshop Key, Counting House Vault n°5 Key, and a Soot-Stained Letter.
As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He will run upstairs and attack the party along with other Felogyr's employees.
Combat
Attacks and Abilities
Notable loot
- Mind Flayer Parasite Specimen
- Counting House Vault n°5 Key
- Smokepowder Bomb x2 (if he hasn't used them in the battle)
Shop
Notable items sold
- Wogglims x7
- Squidjins x7
- Popdrakes x8
- Hearthlight Bomb x3
- White and Scarlet Dye
- Black and Azure Dye
- Pink and Leaf Green Dye
- Harlequin Black and White Dye
- Black and Furnace Red Dye
Related Quests
Investigate the Suspicious Toys
Related Literature
Notes
- According to the game files, Avery has 44 CON which is capped to 30 in the info window. This may be a bug.