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Zoryxx
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Prayerboy Zoryxx is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.
Involvement
Zoryxx and the rest of his group led by Aradin are searching for a treasure called the Nightsong, and will confront the party at camp if Aradin was told, that the Nightsong is located there.
Combat
Attacks and Abilities
- Bear's Endurance ()
- Creature gains Advantage on Constitution Checks and gains 7 Temporary Hit Points.
- Melee: 1.5 m / 5 ft
- Death Ward ()
- Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
- Melee: 1.5 m / 5 ft
- Flame Strike ()
-
5d6 (5~30) Fire+5d6 (5~30) Radiant
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
- Guiding Bolt ()
-
4d6 (4~24) Radiant
The next attack roll against this target has Advantage.
- Range: 18 m / 60 ft
External links
Prayerboy Zoryxx on the Forgotten Realms Wiki
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