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Minsc/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter |
Minsc isn't the brightest but he is brave and loyal and has the cutest familiar - Boo
Greetings
Depending on their approval rating, Minsc may greet the player with:
Negative (<0):
- "What."
- "What is it you want?"
Neutral and above - In camp (0+):
- "What is it my friend?"
- "A little rest to brush the road from Boo's fur, and then back to our adventuring."
- "You come to speak of the last time Minsc stood watch? The snoring, it was Boo!"
- "You will grow to like Jaheira's incense in time. Like - chewing herbs and soap, yes?"
- "Make sure you are refreshed before we set out again, friend. The road to justice is paved with kicked buttocks."
Neutral and above (0+) - In party
- "Why do we stop, my friend? There is evil somewhere with its small-pants yet unsoiled."
- "What? Minsc has the itch that only a butt can scratch! A kicked butt, I mean."
- "Stop wriggling, Boo, and prick up your ears."
- "Yes, my friend?"
Approval
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-12-15. If multiple days have passed since, this template should be removed. |
The following story and dialogue choices will cause Minsc to gain approval.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
- Try to help the Dying Stone Lord Thug. +1
- OR, Playing as a Druid, apply a natural salve to his wound +1
▶ Note: These options are available only if Orin is not impersonating the Thug
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Speak to Biscotti via Speak with Animals and call him a good dog +1 (works only the first time you speak to him)
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Make a compliment to the pig inside the Requisitioned Barn. +1 (works with or without Speak with Animals)
- OR Speak to it without Speak with Animals and call her bacon +1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". +1
▶ Note: This option is available only if Orin is not impersonating Rowan
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you +1 (requires failing Persuasion roll against her first)
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers were eaten by a flying cat +1
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym +1
- Say "Woof" to Angry Mar'hyah twice. +1
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. +1
- Then force Mar'hyah to leave the kennels via Deception or Intimidation. +1
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
- OR Say she's not your type +1
Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Minsc himself and Astarion +1
▶ Note: If you volunteer Astarion to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +2
- OR Say you'll make it quick +2
- OR, Playing as The Dark Urge, resist the urge to torment him +2
In the Angleiron's Cellar:
- Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. +1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way +1
- OR Suggest to contact the Gondians first, so that they might see reason. +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +2
- Playing as a Barbarian, when Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke muck like her +1
- In the Open Hand Temple, talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan +1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul +1
- Agree to bear Monk Manifestation's curse +1 and then withstand its madness. +3
- Get Tara to stop eating the messenger pigeons. +1
- OR (Requires Gale in party) Tell Gale to ask Tara to stop killing the messenger pigeons during the quest Find the Missing Letters.
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- At Sharess' Caress, speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- Then leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- OR, Playing as a Druid, say that there's nothing natural about him +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a Drow, tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a Monk, praise him for a good discipline for a guard +1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A Paladin character will have a unique line here)
- Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, propose to talk to Lora and calm her down +1
- OR Say you want to get to the bottom to the story of a missing child +1
- OR, Playing as a Half-Orc, say Lora acted out of fear and anger +1
- OR, Playing as a Vengeance Paladin, say the punishment is in order +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (A Devotion Paladin character will have a unique line here)
- OR, Playing as a Rogue, agree to do it if she doubles the price +1
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines W +1 (either option)
- OR, Playing as a Warlock, tell her to make a better offer or die +1
- OR, Playing as a Paladin, say you will find glory in spilling the guts of a monster +1 (This option is available for Oathbreakers, too)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Say Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a Halfling, tell Svend to skip the date for a free drinks +1
- OR, Playing as a Rogue, convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a Monk, tell him to forego the date +1
- OR, PLaying as a Bard, tell Svend to save the angst for romance novels +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it +1
At Crimson Draughts:
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will happen if you come close to the gate without having all three Netherstones
- Talk to Sebastian and promise to set him and other spawn free +1
At the Counting House:
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
At the Sorcerous Sundries:
- Tell Aradin to forget about turning in the Nightsong for a reward. +1
- As a bard, tell Lorroakan that his plan to enslave the Nightsong is unoriginal.
- Tell Lorroakan that you'll bring the Nightsong to rip him to shreds.
- When Lorroakan attempts to turn you against Dame Aylin, tell him you came there to stop him.
- Tell Lorroakan that the last person to try stealing the Nightsong's immortality is dead. +1
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die +1
- Ask him gently to release your companion now +1 (The option is available to all characters except Wizard)
At the Elfsong Tavern:
- Playing as a Barbarian, a Bard, a Sorcerer, a Rogue or a Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing +1
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together +1
- Talking to Doora Thumbfoot, agree to buy the necklace from her +1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about Harvard smelling funny +1
- Joke about 'Wizard and shatter' +1
- Playing as a Barbarian, say "Laugh. Now" to the listeners +1
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Joke about 'Zombie reanimator' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about the Dead Three +1
- Joke about 'Mind flayer and duergar' +1
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a Half-Orc, say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
- Playing as a Barbarian, say you approve her arms +1
- OR, Playing as a Monk, say it is she who decides her fate, no one else +1
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots +1
- Agree to help Devella Fountainhead warn the victims. +1
- Outside The Singing Lute, give Manip Leythim a healing potion +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A Duergar character will have a unique line here)
- OR, Playing as a Drow, say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a Ranger, tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a Fighter or a Barbarian, tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a Wizard, say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine +1
- OR Tell him to leave the city ALL -1
- OR Tell Golbraith that he should be fighting, hot hiding ALL -1
- OR, Playing as a Good/Neutral Cleric, say you'll pray for his son swift return +1
- OR, Playing as an Evil Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly +1
Talking to Big Huido at the docks:
- OR Intimidate him into surrendering the Guild shipment +1 ( Barbarian and Fighter characters will have unique lines here)
- X: -166 Y: -75 Play with the children.
- Give the strange beggar Sacrum north of Beehive General Goods 5 gold. +1, then give another 100 gold. +1
- Pay the Captain at the Grey Harbour Docks to keep the Brislen family together or Persuade or Intimidate him to bring the father along. +1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. +1
- Tell Bhaal you would rather die than be his servant.
- As a bard, ask Thomas C. Quirkilious at the Chromatic Scale about worg hair instruments. +1
- When speaking with Rion for the first time, tell her "Not in this lifetime." +1
- (Requires Jaheira in the party) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. +1
- As a ranger, tell Dolor that there's only one way to treat rabid animals.
- After dispatching Dolor, tell Devella Fountainhead that you have a hand and that you'll investigate the Murder Tribunal.
- When talking to Roah Moonglow as the Zhentarim are trying to seize control of the guild, reply to her that "You're mistaken. Minsc of Rashamen always knows the right thing to do." +10
- When talking to Minsc in Guildhall after resolving the Guildhall conflict, reply to him that "Everyone has the potential for good." or "I'm just trying not to die." +10
- When talking to Minsc about the meaning of 'nydeshka', successfully persuade him. +10
- After defeating Viconia speak to her, then kill her. +1
- When outside of Raphael's Archive, tell Hope that you will get her out before the jailor kills her. +1
- Tell Haarlep that you are there to kill him when he asks why you're there. +1
- Free Hope. +1
- Tell Havkelaag that his experiment with the githyanki egg is barbaric and refuse to sell the egg. +1
- Tell Blurg bravery is no bad thing and this research might be helpful after rescuing Omeluum. +1
- Say "We'll find a third way. Would you two like to kill the old man, Minsc, or shall I?" +5
- When speaking to the Echo of Illasera, tell her "Can't be that quick if someone cut you down." +1
- Ask Zanner Toobin if he will fight back if the Gondian families were freed. +1
- Offer a tribute or a positive prayer for the death of Holli Dylford to Allandra Grey. +1
Disapproval
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-12-15. If multiple days have passed since, this template should be removed. |
The following story and dialogue choices will cause Minsc to lose approval.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
- Leave Scratch with Angry Mar'hyah. -1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
- OR Attack Ulma. -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare -1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, say that he is probably dead now -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb -1
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna -1
- OR Attack Edwynna -1
- Agree to deliver the gnome leader's head to Manip Falcäo -1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- Intimidate OR blackmail him into giving you his stash -1 (either option)
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
Lower City
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a Barbarian, tell him to prove Liara Portyr he is not a weakling -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not -1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
- When looking for a decision, suggest to pay Lora off -1
- OR, Playing as a The Dark Urge, mention that killing Lora sounds like the best way -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal -1 (An Oathbreaker Paladin character will have a unique line here)
Other patrons:
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
At the Baldur's Mouth and dealing with its employees:
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn -1
At the Sorcerous Sundries:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking -1
- Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
At Lora's House:
- Convince Sarevok Anchev that Minsc is your servant and then choose him as your offering to the Murder Tribunal in Investigate the Murders. -50
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
- When outside of Raphael's Archive, tell Hope that she's "as helpful as a blunt dagger." -1
- Vow your body to Haarlep. -1
- Tell Zanner Toobin that "killing you all may be a good thing." -1