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Tinsy Ralpp

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Revision as of 20:10, 2 July 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | title = Tinsy Ralpp | description = Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three. She can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate. }} {{Infobox creature | name = Seawind Tinsy Ralpp | race = Human | image = <gallery> Seawind Tinsy Ralpp.png|In-game Portrait Tinsy Ralpp.png|Portrait </gallery> | faction = Church of Umberlee | size = Medium | type = Humanoid | ac = 14 | e hp = 37 |...")
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Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three.

Involvement

Tinsy Ralpp can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.

Combat

Attacks and abilities

Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Entangle.webp
Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)