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Ma'aryk: Difference between revisions

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(Created page with "{{PageSeo | description = Warrior Ma'aryk is a githyanki soldier that can be summoned through an Astral Rift opened by Gate Master Zyrlak at the Knights of the Shield Hideout in the Lower City of Baldur's Gate. | image = Ma'aryk Model.png }} {{Infobox creature | name = Warrior Ni'ima | image = <gallery> Ma'aryk Model.png|Model Portrait Ma'aryk.png|Portrait </gallery> | race = Githyanki | size = Medium | type = Humanoid | faction = Crèche Y'llek | archetype =...")
 
m (Added combat-relevant skills to infobox)
 
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| passives = Extra Attack, Githyanki Parry, Opportunity Attack
| passives = Extra Attack, Githyanki Parry, Opportunity Attack
| t passives = Extra Attack, Githyanki Parry, Opportunity Attack, Psionic Empowerment, Great Weapon Fighting
| t passives = Extra Attack, Githyanki Parry, Opportunity Attack, Psionic Empowerment, Great Weapon Fighting
| athletics = 3
| acrobatics = 2
| perception = 1
}}
}}
'''Warrior Ma'aryk''' is a [[githyanki]] soldier that can be summoned through an Astral Rift opened by {{CharLink|Zyrlak|Gate Master Zyrlak}} at the [[Knights of the Shield Hideout]] in the [[Lower City]] of [[Baldur's Gate]].
'''Warrior Ma'aryk''' is a [[githyanki]] soldier that can be summoned through an Astral Rift opened by {{CharLink|Zyrlak|Gate Master Zyrlak}} at the [[Knights of the Shield Hideout]] in the [[Lower City]] of [[Baldur's Gate]].

Latest revision as of 07:55, 11 November 2024

Warrior Ma'aryk is a githyanki soldier that can be summoned through an Astral Rift opened by Zyrlak Gate Master Zyrlak at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot[edit | edit source]