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| title = Karlach's Approval | | title = Karlach's Approval | ||
| image = Portrait Karlach.png | | image = Portrait Karlach.png | ||
}} | }} | ||
{{SpoilerWarning}} | |||
{{Party interactions|image=Karlach Approval.png}} | |||
{{CompanionTab|Karlach}} | |||
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils. | |||
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]]. | The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]]. | ||
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Depending on her approval rating, Karlach may greet the player with: | Depending on her approval rating, Karlach may greet the player with: | ||
Low (-1 or less) | Low (-1 or less) | ||
* "Yeah?" | * "Yeah?" | ||
* "What?" | * "What?" | ||
Line 25: | Line 28: | ||
* "Heya." | * "Heya." | ||
* "Hey, soldier." | * "Hey, soldier." | ||
Medium approval ( | Medium approval (20+) | ||
* "Hey, soldier." | * "Hey, soldier." | ||
* "Soldier?" | * "Soldier?" | ||
* "What's on your mind?" | * "What's on your mind?" | ||
* "Copper for your thoughts?" | * "Copper for your thoughts?" | ||
Romanced with less than 20 approval{{verify}} | |||
* "Hey, soldier." | |||
* "Uh huh?" | |||
* "What is it?" | |||
Romanced with 20+ approval | |||
* "Hey, you." | * "Hey, you." | ||
* "Oh, hi!" | * "Oh, hi!" | ||
* "What're you thinking about?" | * "What're you thinking about?" | ||
Romanced with 40+ approval | |||
* "Darling." | * "Darling." | ||
* "Hey!" | * "Hey!" | ||
* "Soldier?" | * "Soldier?" | ||
* "What's on your mind?" | |||
==Approval == | ==Approval == | ||
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{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* [[Speak with Dead]] | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]: | ||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] | ** Playing as a [[Bard]], ask if he wants you to write his story {{Approval|Karlach|+1}} | ||
** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | |||
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}} | |||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] ({{Approval|Karlach|+1}} ''any option'') | |||
'''Roadside Cliffs''' | '''[[Roadside Cliffs]]''' | ||
* | * Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}} | ||
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | * Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | ||
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | * Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | ||
* Recruit [[Gale]] {{Approval|Karlach|+1}} | |||
* Speaking to [[Gimblebock]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}} | |||
'''[[ | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* | * Convince [[Aradin]] and [[Zevlor]] to stop arguing (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}} | ||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | |||
* Playing as a Cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}} | |||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | * Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | ||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | * Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | ||
* | * Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | ||
* | * Assist [[Guex]] in training tiefling kids (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}} | ||
* Convince [[Arka]] not to shoot [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}} | |||
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | * Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | ||
* While talking/ | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}} | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you, and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | |||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
* | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* | * Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | ||
* | * Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | ||
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | |||
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | * Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | ||
* | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | |||
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}} | |||
** OR kick the bird {{Approval|Karlach|+1}} | |||
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}} | |||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | * While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | ||
* Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''this scene appears only if Aradin has previously left the grove'') {{Approval|Karlach|+1}} | |||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | * Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | ||
* | * Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}} | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | |||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then choose to either defend or question [[Auntie Ethel]]{{Approval|Karlach|+1}} | |||
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | |||
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the Teahouse: | |||
** don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | |||
** OR tell Mayrina straightaway that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}} | |||
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | |||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}} | |||
* Resurrect [[Mayrina]]'s husband, and then hand her the wand {{Approval|Karlach|+1}} | |||
* ''(if [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}. Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by | * Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | ||
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | * Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | * Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | ||
* | * Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | ||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' | ||
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}} | * At the front gate, fling dung at [[Sentinel Olak]] (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}} | ||
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}} | * Tap once on the War Drum at the front gate {{Approval|Karlach|+1}} | ||
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}} | * Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}} | ||
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}} | * In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}} | ||
* Tell [[Eight]] "sorry for your loss" | * Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}} | ||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location | * [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}} | ||
* If you fail to intimidate Crusher, a fight will start. If you defeat him, choose mercy and help him up. {{Approval|Karlach|+1}} | |||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | |||
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}} | |||
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}} | |||
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | |||
* After freeing [[Halsin]], without having him with you, move in for the kill when speaking to Dror Ragzlin {{Approval|Karlach|+1}} | |||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* | * After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}} | ||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
:* | :* Playing as a Good [[Cleric]] or a non-Oathbreaker [[Paladin]], successfully bless the dying hyena {{Approval|Karlach|+1}} | ||
:* | :* Playing as a [[Ranger]], mercy-kill the dying hyena {{Approval|Karlach|+1}} | ||
:* | :* Playing as a [[Druid]], choose to "destroy the abomination" {{Approval|Karlach|+1}} | ||
'''[[Zhentarim Hideout]]''' | |||
* When trying to enter the hideout: | |||
** Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}} | |||
** Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | |||
** Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | |||
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | |||
* When dealing with [[Brem]] and the artist [[Oskar Fevras]]: | |||
** [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}} | |||
** Buy Oskar. {{Approval|Karlach|+1}} | |||
** Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}} | |||
'''[[ | '''[[Waukeen's Rest]]''' | ||
* | * Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}} | ||
* | * Save [[Benryn]] in the burning building {{Approval|Karlach|+1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | * When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | ||
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}} | * Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | |||
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | |||
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}} | |||
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | |||
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | * [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | ||
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}} | * Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}} | ||
* Place autumncrocus on Myrna’s grave {{Approval|Karlach|+1}} | |||
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | |||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* | * Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}} | ||
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss | * Tell Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}} | ||
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | * Pay respect to the heap of dead Deep Gnome corpses after killing or deceiving Brathwen and Viss {{Approval|Karlach|+1}} | ||
* Stand up for the deep gnome slaves when | * [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | ||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | * Promise the deep gnome slaves that you'll do what you can (to help them) {{Approval|Karlach|+1}} | ||
* If failed to convince [[Elder Brithvar | * After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}} | ||
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | ||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}} | |||
** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight)'' {{Approval|Karlach|+5}} | |||
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}} | |||
'''[[Mountain Pass]]''' | |||
* Playing as a [[Githyanki]], tell [[Ellyka]] the Gith patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}} | |||
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]] {{Approval|Karlach|+1}} | |||
'''[[Crèche Y'llek]]''' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}} | |||
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}} | |||
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him that: | |||
** that you'll take it to a better crèche {{Approval|Karlach|+1}} | |||
** OR you'll raise it yourself {{Approval|Karlach|+1}}. | |||
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* If Karlach is recruited before [[Wyll]], he will show up in camp when ending the day in the camp. Talk Wyll out of fighting Karlach. {{Approval|Karlach|+5}} | |||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | * Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | ||
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | * Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* Agree to | * After staking [[Astarion]] when he tried to bite you, say bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* Feed the [[Owlbear Cub]] when it | * After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | ||
* Successfully | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (''the line can be repeated but only the first time gives Approval'') | ||
* Pet [[ | * Agree to give her a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | ||
* | * Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | ||
* | * Feed the [[Owlbear Cub]] when it first comes to the [[Campsite|Camp]] ''(requires food in the inventory)'' {{Approval|Karlach|+1}} | ||
* | * Successfully heal the [[Owlbear Cub]]'s paw when it appears again at the camp {{Approval|Karlach|+1}} | ||
* After | * Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | ||
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}} | |||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''): | |||
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}} | |||
** OR tell her you'll support any choice of hers {{Approval|Karlach|+1}} | |||
** OR tell her you believe Kith'rak and she should too {{Approval|Karlach|+1}} | |||
'''Raphael's Deal''' | |||
* When [[Raphael]] takes you to the House of Hope, choose lines: | |||
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} | |||
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | |||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}} | |||
'''Any Area''' | '''Any Area''' | ||
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}} | * After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}} | ||
* Playing as [[Astarion]], confess to her that you're a vampire. {{Approval|Karlach|+10}} | |||
* | |||
}} | }} | ||
=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Ruined Battlefield]]''' | ||
'''[[ | ''If entering the Shadow-Cursed Lands from the Rosymorn Trail:'' | ||
* | * Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} | ||
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}} | |||
* Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing Harpers {{Approval|Karlach|+1}} | |||
''If entering the Shadow-Cursed Lands from the Grymforge:'' | |||
* As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}} | |||
* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}} | |||
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}} | |||
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}} | |||
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}} | |||
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then: | |||
** call her a coward {{Approval|Karlach|+1}} | |||
** OR tell her it wasn't her fault {{Approval|Karlach|+1}} | |||
* | ** OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}} | ||
** '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | * Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}} | ||
* | * Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Karlach|+1}} | ||
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | |||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options | * Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}} | ||
* Tell [[Raphael]] to stay away from [[Mol]]. | * Tell [[Raphael]] to stay away from [[Mol]] (''this line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars'').{{Approval|Karlach|+3}} | ||
* | * After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if romanced). {{Approval|Karlach|+5}} | ||
* | * Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | ||
* As [[The Dark Urge]], tell [[Isobel]] that you | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
* Play the Lute to wake up [[Art Cullagh]]. | * As [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ||
* Tell [[Halsin]] "You can count on me" before he opens the portal. | * Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. {{Approval|Karlach|+1}} | ||
* Successfully protect the portal [[Halsin]] | * Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] "You can count on me" before he opens the portal.{{Approval|Karlach|+1}} | |||
* Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Karlach|+1}} | |||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* Agree to play hide-and-seek with [[Oliver]]. | * Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}} | ||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
* | * Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | ||
* Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}} | |||
* At the [[Reithwin Tollhouse]], successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}} | |||
'''[[House of Healing]]''' | '''[[House of Healing]]''' | ||
* | * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | ||
* Persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}} | |||
* Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} (comes one point by another subsequently). | |||
'''[[The Waning Moon]]''' | |||
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) OR successfully imitate drinking (rolling [[Sleight of Hand]]), up to three times total ({{Approval|Karlach|+1}} each time). | |||
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times ({{Approval|Karlach|+1}} each time). ''If Performance roll failed, successful subsequent [[Deception]] roll earns a point of Approval, nonetheless.'' | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* Offer [[Fezzerk]] a fair fight. | * Offer [[Fezzerk]] a fair fight. {{Approval|Karlach|+1}} | ||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | |||
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | |||
* Invite [[Minthara]] to your camp after saving her. | |||
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | |||
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]]. | |||
'''[[Moonrise Towers Rooftop]]''' | |||
* After passing the persuasion check, and a second set of dialogue, tell [[Ketheric]] either: | |||
** That you can help him if he lets you. | |||
** That it isn't too late and his story doesn't end here. | |||
** To come quietly and he'll be spared. | |||
* Tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. | |||
''' | '''[[Gauntlet of Shar]]''' | ||
* | * As a Rogue, tell the Reconstituted Duellist that you do not blunder. | ||
* Invite [[ | * Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | ||
* | |||
'''[[Shadowfell]]''' | |||
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | |||
* Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. {{Approval|Karlach|+1}} | |||
'''[[Mind Flayer Colony]]''' | |||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] agree to "purge" the mind. | |||
* At Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods. | |||
'''Camp/Conversation''' | |||
* Invite [[Halsin]] to your party after the fight with [[Myrkul]]. | |||
* Invite [[Jaheira]] to join your party or your camp after the fight with [[Myrkul]]. | |||
}} | |||
=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]''' | |||
* Give [[Yenna]] some Food. {{Approval|Karlach|+1}} | |||
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. | |||
* Tell [[Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}} | |||
* While at the [[Circus of the Last Days]], tell [[Dribbles]] "What a corny joke". {{Approval|Karlach|+1}} | |||
* If the player approaches the stage, say "I treat everyone around me with kindness", if Karlach was volunteered say "Go on, Karlach", or volunteer some other companion. {{Approval|Karlach|+1}} | |||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you cared about. {{Approval|Karlach|+1}} | |||
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Karlach|+1}} | |||
* Woof at [[Angry Mar'hyah]] a second time. {{Approval|Karlach|+1}} | |||
** Don't let her take Scratch. {{Approval|Karlach|+1}} | |||
*** Make her leave. {{Approval|Karlach|+1}} | |||
*Tell [[Wulbren]] Gortash is the enemy -not the [[Gondians]] -or- You'll contact the [[Gondians]] and maybe they'll see reason. ({{Approval|Karlach|+1}}) | |||
**If contacting the [[Gondians]], insist on refusing the bomb. ({{Approval|Karlach|+1}}) | |||
* If you opened the bundle, get more money out of [[Danzo Arkwright]] by using any check when returning the Zhentarim letters {{Approval|Karlach|+1}} | |||
* Bear the madness from [[Shirra Clarwen]]'s Curse. ({{Approval|Karlach|+1}}) | |||
** Successfully resist the Curse after taking it from [[Shirra Clarwen]]. ({{Approval|Karlach|+3}}) | |||
* Try and help the Dying Stone Lord Thug. {{Approval|Karlach|+1}} | |||
* Donate 500 gold for refugees to [[Manip Nestor]]. ({{Approval|Karlach|+1}}) | |||
'''[[Wyrm's Crossing]]''' | |||
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | * Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | ||
* Get into Wyrm's Rock by showing the [[Archducal Coronation - Admission Pass|Admission Pass]] at the gate. {{Approval|Karlach|+1}} | |||
* Refuse to deliver the gnome leader's head to the Flaming Fist | |||
* When [[Naaber]] pretend to be a dog, tell him "But nobody likes Naaber" {{Approval|Karlach|+1}} | |||
'''[[Sharess' Caress]]''' | |||
* Tell [[Hoots Hooligan]] you'll try her new brew | |||
'''[[Lower City]]''' | |||
*Show yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]] | |||
* {{Coords|-166|-75}} Play with the children. | |||
:* Succeed Perception Check DC 7 to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}} | |||
:* Allow Punkins to scan you. {{Approval|Karlach|+1}} | |||
'''[[Wyrm's Rock Fortress]]''' | |||
*Refuse Gortash’s offer to become allies. | |||
*Say “I have no interest in this sham of a coronation” when Gortash’s coronation is about to start. | |||
*Call Gortash a fraud in a nice coat or say you can’t wait to flatten him when talking to Karlach after the coronation. | |||
}} | }} | ||
== Disapproval == | == Disapproval == | ||
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete. | As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete. | ||
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=== Act One === | === Act One === | ||
{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
''' | '''[[Roadside Cliffs]]''' | ||
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}} | * Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}} | ||
* Playing as [[The Dark Urge]], tear off [[Gale]]'s hand {{Approval|Karlach|-1}} | |||
* Convince [[Gimblebock]] and his crew to flee (using any Ability or Class-unique option) {{Approval|Karlach|-1}} | |||
'''[[ | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Refuse to help [[Zevlor]] | |||
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}} | |||
* Refuse to help [[Zevlor]] | |||
* Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}} | * Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}} | ||
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} | |||
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}. | |||
** If you miss, try to kick her again {{Approval|Karlach|-1}} | |||
** As [[Dark Urge]], when you are confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp and to stay out of the way {{Approval|Karlach|-1}} | |||
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}} | * Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}} | ||
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}} | * After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}} | ||
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Karlach|-1}} | |||
* As a [[Barbarian]], tell [[Pandirna]] to hush or you will snap her neck {{Approval|Karlach|-1}} | |||
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}} | * Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}} | ||
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}} | * Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}} | ||
* Attack [[Findal]] after healing him {{Approval|Karlach|-1}} | * Attack [[Findal]] after healing him {{Approval|Karlach|-1}} | ||
*Swear to [[Nettie]] you will take the | * Tell [[Arron]] "Seems like most are tieflings. They'll be fine. They have devilish powers" {{Approval|Karlach|-1}} | ||
* | * Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}} | ||
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}} | |||
* Let [[Barth]] hit [[Meli]] for stealing his locket | |||
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}} | |||
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}} | * After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}} | ||
* While [[Mirkon]] is trying to give you a story for saving him, say you've heard enough of his chatter {{Approval|Karlach|-1}} | |||
* After agreeing to steal the [[Idol of Silvanus]] for [[Mol]] and obtaining it, tell her you will be keeping it {{Approval|Karlach|-1}} | |||
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that it's their fault and they should have tried parenting her {{Approval|Karlach|-1}} | |||
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Karlach|-1}} | |||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}} | * While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}} | ||
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}} | |||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
Line 248: | Line 403: | ||
'''[[Sunlit Wetlands]]''' | '''[[Sunlit Wetlands]]''' | ||
* | * When speaking to [[Gandrel]]: | ||
** ''(if [[Astarion]] '''is not''' in the party)'' Tell the hunter where he can find him {{Approval|Karlach|-1}} | |||
** ''(if [[Astarion]] '''is''' in the party)'' Reveal [[Astarion]]'s identity to [[Gandrel]] {{Approval|Karlach|-1}} OR don't turn [[Astarion]] in but further in the dialogue allow him kill the hunter {{Approval|Karlach|-1}} | |||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' | ||
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp | * Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp | ||
* When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself | * When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}} | ||
* When talking to Minthara, suggest visiting the prisoner yourself {{Approval|Karlach|-1}} | |||
* Using speak with animals, instruct the chicken to ran to the posts during chicken chasing. | |||
* After defeating [[Crusher]], choose the option to finish him. Triggers a fight with the entire camp. | |||
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}} | |||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* Convince [[Flind]] to attack the other Gnolls | * Convince [[Flind]] to attack the other Gnolls {{Approval|Karlach|-1}} | ||
'''[[Mountain Pass]]''' | '''[[Mountain Pass]]''' | ||
* Speak with Gith patrol instead of letting [[Lae'zel]] speak (any line of two available) {{Approval|Karlach|-1}} | |||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* Refuse to give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}} | |||
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}} | |||
* Offer to help hunt down the escaped gnome and the pair of boots for [[Gekh Coal]] {{Approval|Karlach|-1}} | |||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Ask Ward Magmar how to get a slave of your own | * Ask Ward Magmar how to get a slave of your own {{Approval|Karlach|-1}} | ||
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus." | * Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus." {{Approval|Karlach|-1}} | ||
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}} | * Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}} | ||
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}} | * Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}} | ||
* Let Elder Brithvar take the deep gnomes | * Let [[Elder Brithvar]] take the enslaved deep gnomes {{Approval|Karlach|-5}} | ||
'''[[Camp]]''' | '''[[Camp]]''' | ||
Line 274: | Line 438: | ||
* Letting [[Volo]] follow through with his attempt to remove the parasite | * Letting [[Volo]] follow through with his attempt to remove the parasite | ||
* When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}} | * When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}} | ||
* [Dark Urge] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}} | * If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}} | ||
* [[Dark Urge]] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}} | |||
'''[[Creche Y'llek]]''' | |||
* Agree to [[Vlaakith]]'s request to kill the person inside the Astral Prism. {{Approval|Karlach|-1}} | |||
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}. | |||
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'') | |||
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Karlach|-1}} | |||
}} | }} | ||
=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[ | '''[[Ruined Battlefield]]''' | ||
* | * Side with the convoy against the Harpers.{{Approval|Karlach|-1}} | ||
* | * Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately''). | ||
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}. | |||
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | |||
'''[[Last Light Inn]]''' | |||
* When [[Marcus]] assaults the inn, concert with him telepathically, then tell [[Isobel]] that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}} | |||
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}} | |||
* Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}} | |||
* As [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}} | |||
* As [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'') | |||
'''[[ | '''[[Moonrise Towers]]''' | ||
* | * Refuse to take 3 [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them (''This line appears only if '''Karlach is in the party'''''). {{Approval|Karlach|-5}} | ||
* | * Kill the Goblins without combat {{Approval|Karlach|-1}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
*Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar. | * Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar. | ||
*Agree to help [[Balthazar]] in the [[Gauntlet of Shar]]. | * Agree to help [[Balthazar]] in the [[Gauntlet of Shar]]. | ||
*Offer to search the Gauntlet of Shar to help Yurgir. | * Offer to search the Gauntlet of Shar to help Yurgir. | ||
'''[[ | '''[[Mind Flayer Colony]]''' | ||
* | * Purge the pods in [[Tadpoling Centre]] {{Approval|Karlach|-5}} | ||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] "consume" the mind. | |||
'''Camp/Conversation''' | |||
* Sleep with [[Karlach]], tell her that it was a mistake, then confirm it {{Approval|Karlach|-100}} | |||
}} | |||
=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''Wyrm's Crossing''' | '''[[Rivington]]''' | ||
* Accept the Runepowder bomb from Wulbren Bongle -or- This is too messy for you. | |||
** If contacting the [[Gondians]], accept the bomb anyway. | |||
'''[[Wyrm's Crossing]]''' | |||
* Tell [[Farlin]] that you're happy to help them against Cairos and his men. | |||
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | * Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | ||
'''Sharess' Caress''' | '''[[Sharess' Caress]]''' | ||
* Pick "Delicious" after pointing out the two drow look alike. | * Pick "Delicious" after pointing out the two drow look alike. | ||
'''[[Wyrm's Rock Fortress]]''' | |||
* Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer {{Approval|Karlach|-1}} or ''([[Drow]] or [[Half-Orc]])'' Safer than with some {{Approval|Karlach|-1}} | |||
* Agree to slay [[Orin]] and become allies with [[Gortash]] {{Approval|Karlach|-1}} | |||
}} | }} | ||
'''[[Lower City]]''' | |||
* Tell News Hawker Luan that his salesmanship is terrible. {{Approval|Karlach|-1}} | |||
** After he says he is only six say you don't care. {{Approval|Karlach|-1}} | |||
* Sell the Githyanki egg to the Society of Brilliance. | |||
* Give [[Redhammer]] to [[Allandra Grey]] at the end of [[Avenge the Drowned]] {{Approval|Karlach|-1}} | |||
'''[[House of Hope]]''' | |||
* Take off your clothes when [[Haarlep]] asks. {{Approval|Karlach|-1}} | |||
* Vow your body to [[Haarlep]] when they ask. {{Approval|Karlach|-1}} | |||
''Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.'' | |||
'''[[Devil's Fee]]''' | |||
* Intimidate [[Helsik]] to keep the gauntlets {{Approval|Karlach|-1}} | |||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 21:13, 28 May 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (20+)
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced with less than 20 approval[Needs Verification]
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Romanced with 20+ approval
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Romanced with 40+ approval
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
- Tell News Hawker Luan that his salesmanship is terrible. -1
- Sell the Githyanki egg to the Society of Brilliance.
- Give Redhammer to Allandra Grey at the end of Avenge the Drowned -1
Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
- Intimidate Helsik to keep the gauntlets -1