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Revision as of 00:10, 1 August 2023
Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Hide, or casting certain Spells.
Characters normally receive one Bonus Action per turn. Thief Rogues receive two Bonus Actions. Some magical items, such as Circlet of Fire, conditionally grant an additional bonus action.
List of Bonus Actions
Common
- File:Bonus Action Dip Icon.png Dip
- File:Bonus Action Hide Icon.png Hide (Note: this will change to an Action in the full release of the game)
- Jump (Bonus Action)
- File:Bonus Action Offhand Attack Melee Icon.png Offhand Attack (Melee)
- File:Bonus Action Offhand Attack Ranged Icon.png Offhand Attack (Ranged)
- File:Bonus Action Shove Icon.png Shove
Weapon Actions
See also: Weapon Actions
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
|| Bonus action || Inflict Off Balance || Dexterity || None | |||||
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |||
|| Bonus action || Inflict Dazed|| Constitution || 1d4 + Strength Modifier Slashing |
Class-Specific Abilities
Illithid Powers
See also: Illithid Powers
Illithid Power | Class | Recharge |
---|---|---|
Endless Rage | Long Rest | |
Survival Instinct | Short Rest | |
Aberrant Shape | ||
Psionic Pull | Short Rest | |
Inkblot | Short Rest | |
Supernatural Attraction | Short Rest | |
Reflective Shell | Short Rest |
Spells
See also: Spells