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Jaheira/Approval: Difference between revisions
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''At the [[Baldur's Mouth]] and dealing with its employees:'' | |||
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Jaheira|-1}} | |||
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Jaheira|-1}} | |||
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Jaheira|-1}} | |||
** Then say you don't care about he's only six {{Approval|Jaheira|-1}} | |||
''At the [[Flymm Cargo]]:'' | |||
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Jaheira|-1}} | |||
''In [[Cazador's Dungeon]]:'' | |||
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Jaheira|-1}} | |||
''At the [[Sorcerous Sundries]]:'' | |||
* <u>Tell</u> [[Lorroakan]] that you know where the [[Nightsong]] is. | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Say you didn't like your 'master' anyway {{Approval|Jaheira|-1}} | |||
** Ask the djinni for some gold {{Approval|Jaheira|-1}} | |||
''At the [[Elfsong Tavern]]:'' | |||
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Jaheira|-1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Jaheira|-1}} | |||
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Jaheira|-1}} | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about Harvard smelling funny {{Approval|Jaheira|-1}} | |||
** Joke about 'Dwarf and bulette' {{Approval|Jaheira|-1}} | |||
** Joke about 'Wizard and shatter' {{Approval|Jaheira|-1}} | |||
* In the second round: | |||
** Joke about 'Zombie reanimator' {{Approval|Jaheira|-1}} | |||
* In the third round: | |||
** Joke about the Dead Three {{Approval|Jaheira|-1}} | |||
** Joke about 'Mind flayer and duergar' {{Approval|Jaheira|-1}} | |||
* Talking to [[Dez Kanshaw]], when he tells you about the job offered to his son by [[Three-Piece]]: | |||
* Playing as a {{Class|Rogue}}, say that The Guild always has a lookout for talents {{Approval|Jaheira|-1}} | |||
<!-- ----- --> | |||
* Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult. | * Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult. | ||
* Intimidate Big [[Huido]] at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. {{Approval|Jaheira|-1}} | * Intimidate Big [[Huido]] at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. {{Approval|Jaheira|-1}} | ||
'''[[Lower City Sewers]]''' | '''[[Lower City Sewers]]''' |
Revision as of 14:54, 13 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
In the Necrotic Laboratory:
- Talking to the Fresh Mind, wish them good night +1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die +1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it +1
After the final fight with Apostle of Myrkul
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- Agree to have her in the party (either joining you now or waiting at the camp) +1
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser +1
- OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence +1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +2 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +2 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +2
- Playing as a Cleric or a Monk, suggest to find the nearest temple +2
- Playing as a Ranger, suggest to track her mother down +2
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings +2 more points
Elsewhere:
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Near Requisitioned Barn, donate some gold to Manip Nestor. +2
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Try and help the Dying Stone Lord Thug. +1
- OR, Playing as a Druid, apply a natural salve to his wound +1
▶ Note: These options are available only if Orin is not impersonating the Thug
- Playing as a Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
Near the Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Donate gold to Manip Nestor. +1
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. +1
- OR Suggest to contact the Gondians first, so that they might see reason. +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +2
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +2
- OR Say you'll make it quick +2
- OR, Playing as The Dark Urge, resist the urge to torment him +2
At the Sword Coast Couriers and kennels:
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. +1
- Then force Mar'hyah to leave the kennels via Deception or Intimidation. +1
At the Open Hand Temple:
- Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence +1
- Agree to bear Monk Manifestation's curse and withstand its madness. +3
- Tell Tara to stop eating the carrier pigeons.
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you've used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- At the entrance gate, consent to be arrested by the Steel Watcher. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- At Sharess' Caress, speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
- When speaking to Geraldus and Chelvin, succeed an Insight check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal +2
- OR Ask Jaheira what does "Selûne's Tears" codeword mean. +2
- OR Attack them straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- Successfully probe Jaheira's thoughts for directions. +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- Agree to find Minsc right away. +2
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Find out that Reynash needs gold, and then:
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- OR, That the Steel Watchers will eventually turn on everyone. +1
- OR, playing as a Druid, say that there's nothing natural about him +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR, Playing as a Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a Drow, tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a Monk, praise him for a good discipline for a guard +1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A Paladin character will have a unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, propose to talk to Lora and calm her down +1
- OR Say you want to get to the bottom to the story of a missing child +1
- OR, Playing as a Half-Orc, say Lora acted out of fear and anger +1
- OR, Playing as a Vengeance Paladin, say the punishment is in order +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (A Devotion Paladin character will have a unique line here)
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- OR, Playing as a Warlock, tell her to make a better offer or die +1
- OR, Playing as a Paladin, say you will find glory in spilling the guts of a monster +1 (This option is available for Oathbreakers, too)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Say Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a Halfling, tell Svend to skip the date for a free drinks +1
- OR, Playing as a Rogue, convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a Monk, tell him to forego the date +1
- OR, PLaying as a Bard, tell Svend to save the angst for romance novels +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it +1
At Crimson Draughts:
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
At the Flymm Cargo:
- After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer +1
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Counting House:
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
At Devil's Fee:
- Persuade Helsik to give you first piece of information for free +1
- Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' +1 (A Rogue character will have a unique line here)
At the Sorcerous Sundries:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die +1
- Ask him gently to release your companion now +1 (The option is available to all characters except Wizard)
At the Elfsong Tavern:
- Playing as a Barbarian, a Bard, a Sorcerer, a Rogue or a Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A Bard and Rogue characters will have a unique lines here)
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Playing as a Barbarian, say "Laugh. Now" to the listeners +1
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a Drow, say if the boy can't find his place, he doesn't deserve one +1
- OR, Playing as a Half-Orc, say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
- Playing as a Monk, say it is she who decides her fate, no one else +1
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots +1
- Tell Devella Fountainhead that the Flaming Fists should be protecting everyone. +1
- Agree to help Devella Fountainhead warn the victims. +1
- Outside The Singing Lute, give Manip Leythim a healing potion +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. +2
- Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. +2
- Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. +2
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. +10
- X: -166 Y: -75 Play with the children.
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
- After fighting the Sharrans with Shadowheart, spare Viconia DeVir. +5
- Free Minsc from the Absolute's influence. +20
- Offer a tribute or a positive prayer for the death of Holli Dylford to Allandra Grey. +1
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. +1
- When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- After the event at the Counting House, call her ancient. +5
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (the line is available only if Shadowheart is in the party)
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind -1
- Talking to the Fresh Mind, tell them they will never wake again -1
At the Morgue:
After the final fight with Apostle of Myrkul
- Speaking to Jaheira, refuse to recruit her -3
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
- Then tell Minthara you are with her -1 (A Rogue character will have an additional unique line)
- OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious -1
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- Say you did it to impress her -1
- Say you wanted to watch them suffer -1
- Playing as The Dark Urge, say you enjoy killing -1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
In the Angleiron's Cellar:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. -1
- OR Refuse, saying that his plan is too messy and you're out. -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
- Playing as Astarion origin, at the Gur Camp attack Ulma. -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When she asks you to find real Dribbles, say that he is probably dead now -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna -1
- OR Attack Edwynna -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- Agree to try Hoots Hooligan's special hooch at Sharess' Caress. -1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- Intimidate OR blackmail him into giving you his stash -1 (either option)
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- OR Pretend to push him off his balance -1
- OR, Playing as a Barbarian, tell him to prove Liara Portyr he is not a weakling -1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not -1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
- Suggest to pay Lora off -1
- OR, Playing as a The Dark Urge, mention that killing Lora sounds like the best way -1
- When the hag offers you money for killing Lora, agree to do it -1
- OR, Playing as a Rogue, agree to do it if she doubles the price -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal -1 (An Oathbreaker Paladin character will have a unique line here)
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
At the Baldur's Mouth and dealing with its employees:
- Talking to Falael outside Baldur's Mouth, muddle her count -1
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- Talk to Sebastian and promise to set him and other spawn free -1
At the Sorcerous Sundries:
- Tell Lorroakan that you know where the Nightsong is.
- Speaking to Yafeu once he's escaped the Peculiar lamp:
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking -1
- Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- In the second round:
- In the third round:
- Talking to Dez Kanshaw, when he tells you about the job offered to his son by Three-Piece:
- Playing as a Rogue, say that The Guild always has a lookout for talents -1
- Tell Rion "We're all going to die" when asked about their chances against the Cult.
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
- Tell Lorna Esthelian that her date will show up eventually. -1
Camp/Conversation