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Bonus action: Difference between revisions
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Revision as of 02:14, 23 August 2023
Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Dip or casting certain Spells. Self-target actions such as drinking Potions or applying weapon coatings are also performed with a Bonus Action.
Characters normally receive one Bonus Action per turn. Thief Rogues receive two Bonus Actions. Some magical items, such as Circlet of Fire, conditionally grant an additional bonus action.
List of Bonus Actions
Common
- File:Bonus Action Dip Icon.png Dip
- Jump (Bonus Action)
- File:Bonus Action Offhand Attack Melee Icon.png Offhand Attack (Melee)
- File:Bonus Action Offhand Attack Ranged Icon.png Offhand Attack (Ranged)
- File:Bonus Action Shove Icon.png Shove
Weapon Actions
See also: Weapon Actions
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Flourish | All martial weapons with Finesse: |
Bonus action | Inflict Off Balance | Dexterity | None |
Mobile Shot | Bonus action | Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
Pommel Strike | |
Bonus action | Inflict Dazed | Constitution | 1d4 + Strength Modifier Slashing |
Class-Specific Abilities
Spells
See also: Spells
Cut content
See also: Illithid Powers
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
Illithid Power | Class | Recharge |
---|---|---|
Endless Rage | Long Rest | |
Survival Instinct | Short Rest | |
Aberrant Shape | ||
Psionic Pull | Short Rest | |
Inkblot | Short Rest | |
Supernatural Attraction | Short Rest | |
Reflective Shell | Short Rest |