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====Act Two====
====Act Two====
After visiting Dammon at the Last Light Inn, Origin Karlach is given additional unique options for how to respond.<!--Need to get there in my playthrough again before I remember what they are. -ArcaneFocus. -->
After delivering a second piece of Infernal Iron to [[Dammon]] at the Last Light Inn, Origin Karlach is given additional unique options for how to respond. In addition to simply saying "Thank you", these are:
* ''Pause. Is he flirting with you?''
* ''Take your leave - you have someone you really want to touch.''
Neither one of these options appear have ''immediate'' consequences, but after wrapping up conversations from this scene, Origin Karlach is able to fully engage in usual romantic interactions with other characters.


}}
}}

Revision as of 04:59, 18 September 2023

Fury of Avernus
Karlach Cliffgate
Karlach.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

15
(+2)

INT

8
(-1)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Zariel Tiefling Zariel Tiefling|Zariel Tiefling Zariel Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 14
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 90kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Class Barbarian Barbarian
Background Outlander
Location The Risen Road
Enemies Zariel, Enver Gortash
In-game
Karlach in Early Access

Karlach is a playable character in Baldur's Gate 3, who can either be selected as an Origin during character creation, or recruited as a Companion when playing a different character.

Gameplay

  • Karlach is a Tiefling with the Outlander background, and the default class of Barbarian.
  • Due to the Infernal Engine in her chest, Karlach is uniquely able to spend Soul Coins as consumable items that power up her attacks until the next Long Rest. This feature is available whether she is played as the Origin or a Companion.
  • During a Multiplayer session, if one player selects the Karlach Origin, all other players are prevented from selecting the Wyll Origin, and vice-versa. Wyll can still be recruited as a companion after character creation.

Quests

  • Servant of None is the Personal Quest while playing as the Karlach Origin.
  • Our Fiery Friend is Karlach's primary Companion Quest, if recruited as a Companion.
  • Forging a Heart, regarding her Infernal Engine, is a subquest of either the Personal or Companion quest, as appropriate.


Story

Personal History

Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.


Interactions

Characters

Whlie either played as an Origin, or in the party as a companion, Karlach has unique interactions in conversations with the following characters listed here. (List may not yet be complete)

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Characters are grouped by the Act they are first encounterable in.

Act One

Act Two


Act Three


Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval. This list is most likely incomplete.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One Approval

Ravaged Beach

  • [Bard][Speak With Dead] Ask the Abducted Nobleman on the Crashed Nautiloid ship if he wants you to write his story.
  • Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it (Karlach approves +1)

Roadside Cliffs

  • Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) (Karlach approves +1)
  • Ask Lae'zel to say 'please' after rescuing her (Karlach approves +1)
  • Recruit Lae'zel (Karlach approves +1)

Chapel Entrance

  • Choose the 'Attack' dialogue option when speaking to Gimblebock (Karlach approves +1)

Druid Grove

Forest

Owlbear Nest

Blighted Village

Sunlit Wetlands

Goblin Camp

  • Tell Eight "sorry for your loss"
  • Tap once on the War Drum at the front gate.
  • Use Performance to play a rhytm on the War Drum at the front gate.
  • Deceive the goblins, say 'you can't be serious', then fling poo at them.

The Risen Road

  • Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
  • Pass a [Paladin] Check to Bless the dying hyena
  • If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment.
  • If you purchase the artist Oskar Fevras in the Zhentarim Hideout.
  • If you succeed with Persuasion/Intimidation to decrease the price for Oskar Fevras.
  • If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him.

Mountain Pass

  • Allow Lae'zel to speak with the Gith patrol.
  • Speak with Gith patrol instead of letting Lae'zel speak.

Underdark

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers.
  • Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Creche Y'llek

Camp/Conversation

  • Tell Mizora not to lay a finger on Karlach during her first appearance. (Karlach approves +5)
  • Threaten to kill Mizora during her first appearance. (Karlach approves +1)
  • Tell Raphael he's mad if he thinks you'll make a deal with a devil
  • Agree to use a Soul Coin on her to power up in combat.
  • Feed the Owlbear Cub when it arrives at the Camp.
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
  • Pet Scratch.
  • At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
  • At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
  • After staking Astarion, say bringing him was a mistake. (Karlach approves +1)
  • After having a romantic night, tell her you'd love to be able to touch her properly. (Karlach approves +5) (Can be repeated but only the first time gives approval)

Raphael's deal

  • Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" (Karlach approves +5)
  • After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice. (Karlach approves +5)

Act Two Approval

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

House of Healing

  • Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.

Moonrise Towers

Unsorted

Act Three Approval

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One Disapproval

Unsorted

Roadside Cliffs

  • Attack the tieflings. (Karlach disapproves -1)

Chapel Entrance

  • Talk Gimblebock and his crew into leaving. (Karlach disapproves -1)

Druid Grove

  • Refuse to help Zevlor.
  • Tell the Tielfling kids trained by Asharak that they are going to die (Karlach disapproves -1)
  • Make Zorru kneel before Lae'zel (Karlach disapproves -1)
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations (Karlach disapproves -1)
  • Let Arka shoot Sazza (Karlach disapproves -1)
  • Free Sazza from her cage and tell her to follow you (Karlach disapproves -1)
  • Attack Findal after healing him (Karlach disapproves -1)
  • Swear to Nettie you will take the Wyvern poison.
  • Letting Barth hit Meli for stealing his locket.
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return. (Karlach disapproves -1)

Forest

  • Choose to attack the owlbear in dialog.
  • Interrupt Buthir and Grukkoh's private moment by opening the doors to the barn north of the Blighted Village.

Blighted Village

Sunlit Wetlands

Goblin Camp

  • Yell "boo, get off the stage!" at Volo in the goblin camp.

The Risen Road

  • Convince Flind to attack the other Gnolls.

Mountain Pass

Underdark

Grymforge

  • Ask Ward Magmar how to get a slave of your own.
  • Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus.".
  • Side with Elder Brithvar when confronting Nere. (Karlach disapproves -1)
  • Side with Nere against Eldar Brithvar. (Karlach disapproves -5)

Creche Y'llek

  • Agree to Vlaakith's request to kill the person inside the Astral Prism.

Camp

  • Flirt with Mizora when she shows up. (Karlach disapproves -1)
  • Ask Mizora if she will leave if you turn on Karlach. (Karlach disapproves -5)
  • Letting Volo follow through with his attempt to remove the parasite.
  • When meeting Raphael say "I'll do anything to get rid of the tadpole." (Karlach disapproves -1)
  • As the Dark Urge: Confess to murdering the bard (Karlach disapproves -1)

Act Two Disapproval

Act Three Disapproval

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Sharess' Caress

  • Pick "Delicious" after pointing out the two drow look alike.

Romance

As a Companion, Karlach can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • Her first scene can be during Chapter One. If the player has Medium approval[Needs Verification] you can drum up the courage to tell her how much you like her. This will lead to Karlach meeting you, once you went to bed and everybody else is asleep. Since you haven't been able to continue with The Hellion's Heart past the first step in Chapter One, you will not be able to touch her. You can convince her, however, to kiss you - which you can either end sooner or embrace the moment, only to burn your lips.
  • After reciprocating her feelings, one can tell her how much they would love to touch her. As well as figuring a way to cool her down with water or frost magic for a quick embrace, going into a discussion of letting them have fun with others while she's unavailable due to the engine.
  • Once you reach Chapter Two and arrive at the Last Light Inn, you can repair Karlachs Engine with the help of Dammon. During the next long rest (and if no other events are queued), the player can sleep with her.

While playing as the Karlach Origin, Karlach's personal story has a number of different effects on which specific romantic interactions are available to the player at different parts of the game. A list of known effects on other romance storylines is contained below, but may be incomplete.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

Act One

When sex is offered to Origin Karlach by another character, the player is unable to directly accept. Options such as "I'll think about it." and "I can't touch anyone until my engine is fixed." will typically exist in replacement of the usual acceptance options.

Origin Karlach is not prevented from romancing Wyll, and pursuing this option does have a handful of unique lines acknowledging Wyll's prior objective of hunting Karlach down.

Dammon's interactions with an Origin Karlach character seem to be generally more flirtatious than when talking to other characters.

Act Two

After delivering a second piece of Infernal Iron to Dammon at the Last Light Inn, Origin Karlach is given additional unique options for how to respond. In addition to simply saying "Thank you", these are:

  • Pause. Is he flirting with you?
  • Take your leave - you have someone you really want to touch.

Neither one of these options appear have immediate consequences, but after wrapping up conversations from this scene, Origin Karlach is able to fully engage in usual romantic interactions with other characters.

Achievements

A-Hot Date.jpg

Hot Date
Go on a date with Karlach - now that's playing with fire.


Trivia

  • Karlach is voiced by Samantha Béart.
    • Karlach was originally voiced by Shala Nyx in Early Access.
  • In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.

Gallery

External Links

Karlach on the Forgotten Realms Wiki