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====Act Two==== | ====Act Two==== | ||
After | After delivering a second piece of Infernal Iron to [[Dammon]] at the Last Light Inn, Origin Karlach is given additional unique options for how to respond. In addition to simply saying "Thank you", these are: | ||
* ''Pause. Is he flirting with you?'' | |||
* ''Take your leave - you have someone you really want to touch.'' | |||
Neither one of these options appear have ''immediate'' consequences, but after wrapping up conversations from this scene, Origin Karlach is able to fully engage in usual romantic interactions with other characters. | |||
}} | }} |
Revision as of 04:59, 18 September 2023
Fury of Avernus | |||||||
Karlach Cliffgate | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 14 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 90kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Background | Outlander | ||||||
Location | The Risen Road | ||||||
Enemies | Zariel, Enver Gortash | ||||||
In-game | |||||||
Karlach is a playable character in Baldur's Gate 3, who can either be selected as an Origin during character creation, or recruited as a Companion when playing a different character.
Gameplay
- Karlach is a Tiefling with the Outlander background, and the default class of Barbarian.
- Due to the Infernal Engine in her chest, Karlach is uniquely able to spend Soul Coins as consumable items that power up her attacks until the next Long Rest. This feature is available whether she is played as the Origin or a Companion.
- During a Multiplayer session, if one player selects the Karlach Origin, all other players are prevented from selecting the Wyll Origin, and vice-versa. Wyll can still be recruited as a companion after character creation.
Quests
- Servant of None is the Personal Quest while playing as the Karlach Origin.
- Our Fiery Friend is Karlach's primary Companion Quest, if recruited as a Companion.
- Forging a Heart, regarding her Infernal Engine, is a subquest of either the Personal or Companion quest, as appropriate.
Story
Personal History
Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.
Interactions
Characters
Whlie either played as an Origin, or in the party as a companion, Karlach has unique interactions in conversations with the following characters listed here. (List may not yet be complete)
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Characters are grouped by the Act they are first encounterable in.
Act One
Act Two
Act Three
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval. This list is most likely incomplete.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One Approval
- [Bard][Speak With Dead] Ask the Abducted Nobleman on the Crashed Nautiloid ship if he wants you to write his story.
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it ( +1)
Roadside Cliffs
- Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ( +1)
- Ask Lae'zel to say 'please' after rescuing her ( +1)
- Recruit Lae'zel ( +1)
- Use Persuasion/Intimidation to get Aradin and Zevlor to stop fighting. ( +1)
- Convince Nadira to give you her Soul Coin after saving her from the bugbear. ( +1)
- Convince Rolan, Lia and Cal to stay and help. ( +1)
- Use Athletics/Insight or Detect Thoughts to help Guex train ( +5)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( +1)
- Tell Sazza that you will free her from her cage ( +1)
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) ( +5)
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine or tell Silfy to relax. ( +1)
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them ( +1)
- Using the Bard interaction with the bird Topaz, while using Speak with Animals. ( +1)
- Help Alfira finish her song. ( +1)
- Persuade Kagha to free Arabella. ( +5)
- Talking to Kagha after first encounter and calling her a monster. ( +5)
- Let Silver smell you. (need Speak with Animals) ( +1)
- Agree with Zevlor to kill the goblin horde's leaders ( +5)
- Persuade Kagha to fight against the Shadow Druids
- Let Scratch sniff your scent. (may need Speak with Animals)
- Successfully deceive the ogres in the Blighted Village to get their horn.
- Persuade Fezzerk at the Windmill to leave peacefully.
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owe you nothing.
- Before entering the Sunlit Wetlands, during Demir and Johl arguing with Auntie Ethel, choose "calm down" option then follow by either defending or questioning Auntie Ethel.
- Talking to Demir and Johl after first encounter and offering to help them.
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
- Tell Gandrel that Astarion is under your protection.
- Telling Mayrina that Auntie Ethel killed Demir and Johl
- Give Ethel's Bitter Divorce wand to Mayrina.
- Resurrect Mayrina's husband then hand her the wand.
- Tell Eight "sorry for your loss"
- Tap once on the War Drum at the front gate.
- Use Performance to play a rhytm on the War Drum at the front gate.
- Deceive the goblins, say 'you can't be serious', then fling poo at them.
- Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
- Pass a [Paladin] Check to Bless the dying hyena
- If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment.
- If you purchase the artist Oskar Fevras in the Zhentarim Hideout.
- If you succeed with Persuasion/Intimidation to decrease the price for Oskar Fevras.
- If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him.
- Allow Lae'zel to speak with the Gith patrol.
- Speak with Gith patrol instead of letting Lae'zel speak.
- If you give an antidote to Thulla in the Myconid Colony.
- When you Defeat the Duergar Intruders and report back to Sovereign Spaw.
- Tell Spaw you killed Glut after the latter decided to usurp the former.
- Use Persuasion to convince Skickpit you're willing to kill his slavers.
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversation
- Tell Mizora not to lay a finger on Karlach during her first appearance. ( +5)
- Threaten to kill Mizora during her first appearance. ( +1)
- Tell Raphael he's mad if he thinks you'll make a deal with a devil
- Agree to use a Soul Coin on her to power up in combat.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
- Pet Scratch.
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
- After staking Astarion, say bringing him was a mistake. ( +1)
- After having a romantic night, tell her you'd love to be able to touch her properly. ( +5) (Can be repeated but only the first time gives approval)
Raphael's deal
- Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" ( +5)
- After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice. ( +5)
Act Two Approval
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
- Show Jaheira the Mysterious Artefact when you first meet her.
- Give her a hug when she has her second upgrade from Dammon at the Last Light Inn, allowing her to be touched.
- Drink the wine when talking to Jaheira inside.
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
- Tell Raphael to stay away from Mol.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you.
- Play the Lute to wake up Art Cullagh.
- Tell Halsin "You can count on me" before he opens the portal.
- Successfully protect the portal Halsin enters.
- Agree to play hide-and-seek with Oliver.
- Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.
- Offer Fezzerk a fair fight.
Unsorted
Act Three Approval
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One Disapproval
Unsorted
Roadside Cliffs
- Refuse to help Zevlor.
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Make Zorru kneel before Lae'zel ( -1)
- After the conversation with Zorru tell Lae'zel that she is good at interrogations ( -1)
- Let Arka shoot Sazza ( -1)
- Free Sazza from her cage and tell her to follow you ( -1)
- Attack Findal after healing him ( -1)
- Swear to Nettie you will take the Wyvern poison.
- Letting Barth hit Meli for stealing his locket.
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return. ( -1)
- Choose to attack the owlbear in dialog.
- Interrupt Buthir and Grukkoh's private moment by opening the doors to the barn north of the Blighted Village.
- Read the Necromancy of Thay.
- Yell "boo, get off the stage!" at Volo in the goblin camp.
- Convince Flind to attack the other Gnolls.
- Ask Ward Magmar how to get a slave of your own.
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus.".
- Side with Elder Brithvar when confronting Nere. ( -1)
- Side with Nere against Eldar Brithvar. ( -5)
- Agree to Vlaakith's request to kill the person inside the Astral Prism.
- Flirt with Mizora when she shows up. ( -1)
- Ask Mizora if she will leave if you turn on Karlach. ( -5)
- Letting Volo follow through with his attempt to remove the parasite.
- When meeting Raphael say "I'll do anything to get rid of the tadpole." ( -1)
Act Two Disapproval
- Question her encouragement of 'scamming' towards Mattis.
- Give up all your gold to Gerringothe Thorm.
- Refuse the offer of Soul Coins from Lann Tarv in Moonrise Towers.
- Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
- Agree to help Balthazar in the Gauntlet of Shar.
- Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.
Act Three Disapproval
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Sharess' Caress
- Pick "Delicious" after pointing out the two drow look alike.
Romance
As a Companion, Karlach can be romanced.
Romance Spoilers This section reveals details about romance and may contain mature themes.
- Her first scene can be during Chapter One. If the player has Medium approval[Needs Verification] you can drum up the courage to tell her how much you like her. This will lead to Karlach meeting you, once you went to bed and everybody else is asleep. Since you haven't been able to continue with The Hellion's Heart past the first step in Chapter One, you will not be able to touch her. You can convince her, however, to kiss you - which you can either end sooner or embrace the moment, only to burn your lips.
- After reciprocating her feelings, one can tell her how much they would love to touch her. As well as figuring a way to cool her down with water or frost magic for a quick embrace, going into a discussion of letting them have fun with others while she's unavailable due to the engine.
- Once you reach Chapter Two and arrive at the Last Light Inn, you can repair Karlachs Engine with the help of Dammon. During the next long rest (and if no other events are queued), the player can sleep with her.
While playing as the Karlach Origin, Karlach's personal story has a number of different effects on which specific romantic interactions are available to the player at different parts of the game. A list of known effects on other romance storylines is contained below, but may be incomplete.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Act One
When sex is offered to Origin Karlach by another character, the player is unable to directly accept. Options such as "I'll think about it." and "I can't touch anyone until my engine is fixed." will typically exist in replacement of the usual acceptance options.
Origin Karlach is not prevented from romancing Wyll, and pursuing this option does have a handful of unique lines acknowledging Wyll's prior objective of hunting Karlach down.
Dammon's interactions with an Origin Karlach character seem to be generally more flirtatious than when talking to other characters.
Act Two
After delivering a second piece of Infernal Iron to Dammon at the Last Light Inn, Origin Karlach is given additional unique options for how to respond. In addition to simply saying "Thank you", these are:
- Pause. Is he flirting with you?
- Take your leave - you have someone you really want to touch.
Neither one of these options appear have immediate consequences, but after wrapping up conversations from this scene, Origin Karlach is able to fully engage in usual romantic interactions with other characters.
Achievements
Trivia
- Karlach is voiced by Samantha Béart.
- Karlach was originally voiced by Shala Nyx in Early Access.
- In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.
Gallery
External Links
Karlach on the Forgotten Realms Wiki