Bonus action: Difference between revisions
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(This is just temporary since the WeaponAction template is about to be changed; we will auto-generate this entire table with nice formatting later on.) |
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== Common == | == Common == | ||
* {{Icon|Bonus Action Dip Icon.png}} [[Dip]] | * {{Icon|Bonus Action Dip Icon.png}} [[Dip]] | ||
* {{Icon|Jump Bonus Action Icon.png}} [[Jump (Bonus Action)]] | * {{Icon|Jump Bonus Action Icon.png}} [[Jump (Bonus Action)]] | ||
* {{Icon|Bonus Action Offhand Attack Melee Icon.png}} [[Offhand Attack (Melee)]] | * {{Icon|Bonus Action Offhand Attack Melee Icon.png}} [[Offhand Attack (Melee)]] |
Revision as of 23:27, 3 August 2023
Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Hide, or casting certain Spells.
Characters normally receive one Bonus Action per turn. Thief Rogues receive two Bonus Actions. Some magical items, such as Circlet of Fire, conditionally grant an additional bonus action.
List of Bonus Actions
Common
- File:Bonus Action Dip Icon.png Dip
- Jump (Bonus Action)
- File:Bonus Action Offhand Attack Melee Icon.png Offhand Attack (Melee)
- File:Bonus Action Offhand Attack Ranged Icon.png Offhand Attack (Ranged)
- File:Bonus Action Shove Icon.png Shove
Weapon Actions
See also: Weapon Actions
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Flourish | All martial weapons with Finesse: Scimitars Shortswords Rapiers |
Bonus action | Inflict Off Balance | Dexterity | None |
Mobile Shot | Hand Crossbows | Bonus action | Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage |
Pommel Strike | Longswords Greatswords |
Bonus action | Inflict Dazed | Constitution | 1d4 + Strength Modifier Slashing |
Class-Specific Abilities
Illithid Powers
See also: Illithid Powers
Spells
See also: Spells