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Echo of a Lost Love: Difference between revisions
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| description = Echo of a Lost Love is the ghost of Kerri Evenfield who was Oskar Fevras's past girlfriend. | |||
| image = Echo of a Lost Love.webp | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Echo of a Lost Love | | name = Echo of a Lost Love | ||
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== Involvement == | == Involvement == | ||
Once the party destroys the cursed portrait in the atelier in [[Lady Jannath's Estate]] during {{Quest|Free the Artist}}, Kerri appears and rushes downstairs to confront {{CharLink|Oskar Fevras}} and {{CharLink|Firellia Jannath|Lady Jannath}}. She is enraged at Oskar and wants to drag him back to the afterlife with her but can be prevented from doing so either through combat, a {{Ability Check|Persuasion|15}}, or a {{Ability Check|Intimidation|15}}. On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]]. | Once the party destroys the cursed portrait in the atelier in [[Lady Jannath's Estate]] during {{Quest|Free the Artist}}, Kerri appears and rushes downstairs to confront {{CharLink|Oskar Fevras}} and {{CharLink|Firellia Jannath|Lady Jannath}}. She is enraged at Oskar and wants to drag him back to the afterlife with her unless the party attacks her or convinces her otherwise: | ||
* {{Dialogue option|I don't care if you're a spirit. Touch him, and I'll ''break'' you.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|Touch him, and you'll face all of nature's fury. You'll face ''me.''|tags=Druid|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|You're on the Material Plane - ''my'' hunting ground. Back off, or face me.|tags=Ranger|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|I'll burn you, and potentially everyone else here, to ash if you don't stop this.|tags=Wild Magic|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|You will burn like everything else on this plane, spirit, if you harm this man.|tags=Sorcerer, Wizard, Wild Magic|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|Stop this, or I will educate you on the true meaning of torment and ''suffering''.|tags=Evil Cleric|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|The Kerri Oskar spoke of was kind and gentle. This isn't the real you.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Your spirit is twisted by hate and fear, but this isn't you. You're kind and gentle - I can sense it.|tags=Good Cleric, Neutral Cleric|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this?|tags=Monk|roll=Persuasion|dc=15|advantage=y}} | |||
but can be prevented from doing so either through combat, a {{Ability Check|Persuasion|15}}, or a {{Ability Check|Intimidation|15}}. On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]]. | |||
If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave without explaining or pass a {{Ability Check|Persuasion|15}}, an Intimidation check, or [[Deception]] check to explain. If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last. | If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave without explaining or pass a {{Ability Check|Persuasion|15}}, an Intimidation check, or [[Deception]] check to explain. If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last. |
Revision as of 00:00, 19 November 2024
“Why does everything have to revolve around Oskar Fevras?„
Involvement
Once the party destroys the cursed portrait in the atelier in Lady Jannath's Estate during , Kerri appears and rushes downstairs to confront Oskar Fevras and Lady Jannath. She is enraged at Oskar and wants to drag him back to the afterlife with her unless the party attacks her or convinces her otherwise:
- [INTIMIDATION] I don't care if you're a spirit. Touch him, and I'll break you. (DC 15)
- [DRUID] [INTIMIDATION] Touch him, and you'll face all of nature's fury. You'll face me. (DC 15 )
- [RANGER] [INTIMIDATION] You're on the Material Plane - my hunting ground. Back off, or face me. (DC 15 )
- [WILD MAGIC] [INTIMIDATION] I'll burn you, and potentially everyone else here, to ash if you don't stop this. (DC 15 )
- [SORCERER] [WIZARD] [WILD MAGIC] [INTIMIDATION] You will burn like everything else on this plane, spirit, if you harm this man. (DC 15 )
- [EVIL CLERIC] [INTIMIDATION] Stop this, or I will educate you on the true meaning of torment and suffering. (DC 15 )
- [PERSUASION] The Kerri Oskar spoke of was kind and gentle. This isn't the real you. (DC 15)
- [GOOD CLERIC] [NEUTRAL CLERIC] [PERSUASION] Your spirit is twisted by hate and fear, but this isn't you. You're kind and gentle - I can sense it. (DC 15 )
- [MONK] [PERSUASION] Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this? (DC 15 )
but can be prevented from doing so either through combat, a DC 15 Persuasion check, or a DC 15 Intimidation check. On a failed roll, she'll attack the party with two Vengeful Souls and two Tormented Souls.
If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave without explaining or pass a DC 15 Persuasion check, an Intimidation check, or Deception check to explain. If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.
Combat
Attacks and abilities
On Tactician
Related literature
Related quests
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Acid
- Resistant to all Thunder
- Immune to all Necrotic
- Resistant to all Cold
- Resistant to all Fire
- Resistant to all Lightning
- Immune to all Poison
- Ghosts
- Undead
- Characters
- Characters in the Lower City
- Characters in Act Three