Wizard: Difference between revisions

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Level 2
Level 2
* [[Illusion School#Level 2|Illusion Savant]]
* [[Illusion School#Level 2|Illusion Savant]]
* [[File:PassiveFeature_ImprovedMinorIllusion.png|64x64|frameless|upright=0.1|Improved Minor Illusion]][[Illusion School#Level 2|Improved Minor Illusion]]
* [[File:PassiveFeature_ImprovedMinorIllusion.png|64x64|frameless|upright=0.1|Improved Minor Illusion]] [[Illusion School#Level 2|Improved Minor Illusion]]
Level 6
Level 6
* [[File:Spell_Divination_SeeInvisibility.png|64x64|frameless|upright=0.1|See Invisibility]] [[Illusion School#Level 6|See Invisibility]
* [[File:Spell_Divination_SeeInvisibility.png|64x64|frameless|upright=0.1|See Invisibility]] [[Illusion School#Level 6|See Invisibility]]
Level 10
Level 10
* [[File:PassiveFeature_IllusorySelf.png|64x64|frameless|upright=0.1|Illusory Self]] [[Illusion School#Level 10|Illusory Self]]
* [[File:PassiveFeature_IllusorySelf.png|64x64|frameless|upright=0.1|Illusory Self]] [[Illusion School#Level 10|Illusory Self]]

Revision as of 04:38, 4 August 2023

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard Class Icon.png
Wizard Class Icon.png
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

The Wizard Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells learned Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, Arcane Recovery Icon 64px.png Arcane Recovery +6 3 2 - - - - -
2nd +2 #Level 2 Arcane Tradition +2 3 3 - - - - -
3rd +2 Arcane Recovery Icon 64px.png Arcane Recovery: Strength 2 +2 3 4 2 - - - -
4th +2 Feats#Available Feats Ability Score Improvement +2 4 4 3 - - - -
5th +3 Arcane Recovery Icon 64px.png Arcane Recovery: Strength 3 +2 4 4 3 2 - - -
6th +3 #Level 6 Arcane Tradition feature +2 4 4 3 3 - - -
7th +3 Arcane Recovery Icon 64px.png Arcane Recovery: Strength 4 +2 4 4 3 3 1 - -
8th +3 Feats#Available Feats Ability Score Improvement +2 4 4 3 3 2 - -
9th +4 Arcane Recovery Icon 64px.png Arcane Recovery: Strength 5 +2 4 4 3 3 3 1 -
10th +4 #Level 10 Arcane Tradition feature +2 5 4 3 3 3 2 -
11th +4 Arcane Recovery Icon 64px.png Arcane Recovery: Strength 6 +2 5 4 3 3 3 2 1
12th +4 Feats#Available Feats Ability Score Improvement +2 5 4 3 3 3 2 1

Class Information

Wizard's default armour

Spellcasting

  • Spellcasting Ability: Intelligence icon.png Intelligence
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
  • Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Arcane Recovery Icon 64px.png Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • Arcane Recovery Charges Icons.png Arcane Recovery Charge (Replenished by Long Rest).
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
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  • Cantrips (Choose 3):
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  • Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence icon.png Intelligence Modifier (Minimum of 1 spell.)
  • New 1st Level Spells available (Choose 6):

Level 2

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence icon.png Intelligence Modifier (Minimum of 1 spell.)
  • Choose a subclass:
Abjuration School Subclass Icon.png
Abjuration School
Wizard conjuration.png
Conjuration School
Wizard divination.png
Divination School
Wizard enchantment.png
Enchantment School

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Evocation School Subclass Icon.png
Evocation School
Wizard illusion.png
Illusion School
Wizard necromancy.png
Necromancy School
Wizard transmutation.png
Transmutation School

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Level 2

Level 6

Level 10

Level 3

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
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  • Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence icon.png Intelligence Modifier (Minimum of 1 spell.)
  • Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
  • New 2nd Level Spells available:
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  • Subclass Features: None at this level

Level 4

  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
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  • Cantrips (Choose 1):
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  • Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence icon.png Intelligence Modifier (Minimum of 1 spell.)
  • Subclass Features: None at this level

Level 5

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  • Choose a number of Prepared Spells = 5 (Wizard Level) + Intelligence icon.png Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
  • New 3rd Level Spells available:
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  • Subclass Features: None at this level

Wizard Spell List

Cantrips

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells