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==External links== | ==External links== | ||
*{{FRWiki|Zorru}} | *{{FRWiki|Zorru}} | ||
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{{ | {{Emerald Grove}} | ||
{{Rivington}} | |||
[[Category: Tieflings]] | [[Category:Tieflings]] | ||
[[Category:Tiefling Refugees]] | [[Category:Tiefling Refugees]] | ||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in Rivington]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Characters in Act Three]] |
Revision as of 06:12, 2 June 2024
Zorru is a tiefling in Baldur's Gate 3. He can be found at the Emerald Grove near to the entrance of the secluded chamber.
Involvement
Act One
Zorru can be found in The Hollow, next to the storage hut. If Lae'zel is in the party, he will question her presence. Lae'zel will order Zorru to bow. If the player character allows this to happen, there will be a gain of approval with Lae'zel and disapproval with Shadowheart. If not forcing Zorru to bow, then Shadowheart gains approval instead, and Lae'zel gains disapproval.
The party can also question Zorru over the whereabouts of the nearby Githyanki Crèche. He will give information that updates the map with a marker. This will also update the the quest Find the Githyanki Crèche.
When approaching the Mountain Pass, the party can encounter the corpse of Yul, Zorru's friend and fellow scout. Using Speak with Dead will reveal that Zorru left Yul to die. If Wyll is in your party, he will call Zorru a coward.
After defeating all three goblin leaders, Zorru will have left the grove before the remainder of the Tiefling Refugees.
Act Three
Zorru can be found with some of the other Tiefling refugees in Rivington, next to the Requisitioned Barn.
Related Quests
Combat
Attacks and Abilities
Companion approval
First interaction between the party and Zorru in The Hollow. Laezel must be in the party.
Approach Zorru with Lae'zel in the group
- "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
- Wait for the tiefling to obey. OR "She's serious. You'd better get on your knees. Fast."
- Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
- Tell Zorru to take a breath or stand back up AND get the information.
- Tell Zorru to take a breath or stand back up AND let him leave
Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)
- "Do you plan to be that rough with everyone we meet?"
- Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
- "You're a dab hand at interrogations . we might need that skill again."