Ad placeholder

Karlach/Banter

From bg3.wiki
< Karlach
Revision as of 07:44, 20 October 2024 by Arikel (talk | contribs) (→‎Act One)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A collection of Karlach's remarks and overhead conversations with other characters.

Remarks[edit | edit source]

Selected[edit | edit source]

Out of combat

  • Let's march!
  • What a charmer.
  • Hey, good-looking.
  • C'mon, let's go!
  • I could go for a good meal.
  • Damn, it's good to be alive.
  • Soldier.
  • I'd love to, thanks.
  • Making me sweat.
  • Wanna dance?
  • What's cooking?
  • Don't be shy.
  • Don't burn yourself.
  • Attention!
  • Well, well, well.
  • What's the story?
  • La-da-da-da…
  • Hey-ho.

Sneaking

  • Let's march!
  • What a charmer.
  • Hey, good-looking.
  • C'mon, let's go!
  • I could go for a good meal.
  • Damn, it's good to be alive.
  • Ready for some good news.
  • Soldier.
  • I'd love to, thanks.
  • You're making me sweat.
  • Wanna dance?
  • What's cooking?
  • Don't be shy.
  • Don't burn yourself.
  • Attention!
  • Well, well.
  • What's the story?
  • Dum-dee-dum.

In combat

  • Let's cook with fire, baby.
  • Now this is my happy place.
  • Hup hup!
  • On my word.
  • I got this.
  • Bye forever, pal.
  • I'm heating up!
  • GODS, it's HOT in here!
  • Put 'em up.
  • Hahahaha!
  • My turn.
  • I smell blood.
  • All right, Karlach, it's go time.
  • This is gonna feel good.
  • Ready for another round?
  • Let's GO!
  • Watch this.
  • Fuck yes!

Selection spam[edit | edit source]

Out of combat

  • Don't. Poke. The Karlach.
  • Who am I?
  • My eye!
  • Sound of blowing a raspberry

Sneaking

  • My back can't take much more of this.
  • Not now, I'm being a sneak!
  • I'm getting too old for this nonsense.
  • I'm not built to crouch.

In combat

  • Eyes on the prize - we need to win this!
  • Not every soldier should've made it out of training.
  • Eyes on victory, tummy on dinner.
  • I ought to just burn this whole thing down.

Moving[edit | edit source]

Out of combat

  • Hup to.
  • All right.
  • Marching.
  • Soldier?
  • On my way.
  • There we go.
  • What next?
  • Lalala.
  • Oh yeah.
  • Let's go!
  • Heyy.
  • Uh huh.
  • Phew!
  • Movin' it.
  • Where to?
  • Got it.
  • Let's ride.
  • Saddle up.
  • Honk honk.
  • Yeah-ha.
  • Me?
  • If you insist.
  • While I'm at it.
  • Toes, toes.

Sneaking

  • I'm too tall for this...
  • Halfling essence...
  • Long n' low.
  • Rat feet.
  • Sneak sneak.
  • Quiet.
  • Shadowlach
  • Shh...
  • I'm nothing!
  • Light as air
  • Turn down the fire.
  • Whisper mode.

In combat

  • Over there!
  • Heading out.
  • Find a route.
  • Moving.
  • Tactical.
  • Close ranks.
  • In position!
  • Jimmy on the go.
  • Covered.
  • Knees high.
  • I've got it.
  • Count on me.
  • No surrender.
  • Got it.
  • Under their noses.
  • Aye aye.
  • Soldier.
  • Incoming!

Attack[edit | edit source]

Out of combat

  • Eat it.
  • The hammer's gonna fall.
  • Say bye-bye.
  • Want another?
  • Poor fucker.
  • Need to learn the hard way?
  • Open up.
  • Down the hatch.
  • You're not gonna like this, mate.
  • Cry about it.
  • Well, well. Look what we have here.
  • You shouldn't have tried me.
  • Watch this!
  • Boom!
  • Ready for this?
  • What's it going to take?
  • C'mon, Karlach - show 'em who you are.
  • I'm going to enjoy this.

In combat

  • Watch this!
  • Boom!
  • What's it going to take?
  • Ready for this?
  • C'mon, Karlach - show 'em who you are.
  • I'm going to enjoy this.
  • Ooh, fun.
  • Eat it.
  • The hammer's gonna fall.
  • Say bye-bye.
  • Want another?
  • Poor fucker.
  • Need to learn the hard way?
  • Open up.
  • Down the hatch.
  • You're not gonna like this, mate.
  • Cry about it.
  • Well, well. Look what we have here.

Sneaking

  • Eat it.
  • The hammer's gonna fall.
  • Say bye-bye.
  • Want another?
  • Poor fucker.
  • Need to learn the hard way?
  • Open up.
  • Down the hatch.
  • You're not gonna like this, mate.
  • Cry about it.
  • Well, well. Look what we have here.
  • You shouldn't have tried me.

Hiding[edit | edit source]

Out of combat

  • Stealth mode: activated.
  • Like a vandal.
  • Let's turn down the fire.
  • Shh...
  • Shadows don't suit me.
  • Time for a soft touch.
  • You can't see me.
  • Invisible me.
  • I feel like a rothé in a tea shop.
  • Steady...
  • I've got this.
  • Not used to lying low.

In combat

  • Get down!
  • They won't spot me now.
  • Quiet as silence.
  • Can't see me.
  • Don't look!
  • Oh yeah.
  • Slick.
  • Shht!
  • Here I go...
  • Invisible.
  • Born for this.
  • Boom! Here I go.

Utility actions[edit | edit source]

Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc. Same lines for Out of Combat, Combat and Sneaking

  • One, two.
  • Hup.
  • Ought to do it.
  • My little trick.
  • Got it.
  • Go on.
  • Easy as.
  • This'll help.
  • Good idea, Karlach.
  • That's it.
  • Easy.
  • Handy.

Helping party member[edit | edit source]

Reactions differ depending not only on current situation (Combat/Out of combat/Sneaking), but also on Karlach's relationship towards character

Helping unconscious[edit | edit source]

Relationship Out of combat Sneaking In combat
Negative
  • Come on.
  • On your feet.
  • You done?
  • The drama.
  • Soldier.
  • Rally.
  • You're fine.
  • Oh no.
  • Let's go.
  • Atta boy.
  • You. Up.
  • You're all right.
  • Come on.
  • On your feet.
  • You done?
  • The drama.
  • Soldier.
  • You're fine.
  • Come on.
  • On your feet.
  • You done?
  • The drama.
  • Soldier.
  • Rally.
  • You're fine.
  • Oh no.
  • Let's go.
  • Atta boy.
  • You. Up.
  • You're all right.
  • Heads up.
  • Let's go.
  • Scarlet.
  • You done?
Neutral
  • Hang on.
  • This'll help.
  • On your feet.
  • You all right?
  • Come on, soldier.
  • You can do it.
  • Let's go.
  • No time for that.
  • Knock knock.
  • C'mon.
  • You napping?
  • You alive?
  • Hang on.
  • This'll help.
  • On your feet.
  • You all right?
  • Come on, soldier.
  • Knock knock.
  • Hang on.
  • This'll help.
  • On your feet.
  • You all right?
  • Come on, soldier.
  • You can do it.
  • Let's go.
  • No time for that.
  • Knock knock.
  • C'mon.
  • You napping?
  • You alive?
  • None left behind.
  • Take my hand!
  • Ready for more?
  • Together!
Positive
  • I've got you.
  • Let me help.
  • On your feet.
  • You all right?
  • Come on, soldier.
  • You can do it.
  • Together.
  • Oh no!
  • Rally!
  • C'mon.
  • Steady on.
  • You're all right.
  • I've got you.
  • Let me help.
  • On your feet.
  • You all right?
  • You can do it.
  • Together.
  • I've got you.
  • Let me help.
  • On your feet.
  • You all right?
  • Come on, soldier.
  • You can do it.
  • Together.
  • Oh no!
  • Rally!
  • C'mon.
  • Steady on.
  • You're all right.
  • Not without you.
  • Take my hand!
  • Ready for round two?
  • Together!
Romantic
  • I've got you.
  • Let me help.
  • Come on, darling.
  • Are you all right?
  • I have you.
  • Together now.
  • Not without you.
  • I'm here.
  • Won't leave you.
  • Take my hand!
  • Ready?
  • There we go.
  • I've got you.
  • Let me help.
  • Come on, darling.
  • Are you all right?
  • I have you.
  • Together now.
  • I've got you.
  • Let me help.
  • Come on, darling.
  • Are you all right?
  • I have you.
  • Together now.
  • Not without you.
  • I'm here.
  • Won't leave you.
  • Take my hand!
  • Ready?
  • There we go.
  • Up, love.
  • That's it.
  • All better now.
  • Well done.

Helping restrained[edit | edit source]

Relationship Out of combat Sneaking In combat
Negative
  • Come on then.
  • Enough of that.
  • There.
  • This should help.
  • Done?
  • You're all right.
  • Move.
  • Stop that.
  • All right.
  • Go on then.
  • Let's go.
  • Move it.
  • Come on then.
  • Enough of that.
  • There.
  • Done?
  • Move.
  • Stop that.
  • All right.
  • Come on then.
  • Enough of that.
  • There.
  • This should help.
  • Done?
  • You're all right.
  • Move.
Neutral
  • I'll help you.
  • Let's get you out.
  • Stuck no more.
  • Heave ho!
  • Allow me.
  • I've got it.
  • Get you moving.
  • Be free!
  • Hngh…
  • Move your feet!
  • How about now?
  • I'm here.
  • I'll help you
  • How about now?
  • Stuck no more.
  • Heave ho!
  • Allow me.
  • Be free!
  • How about now?
  • I'll help you
  • Stuck no more.
  • Heave ho!
  • Allow me.
  • I've got it.
  • Get you moving.
  • Be free!
Positive
  • I'll help you.
  • Let's get you out.
  • Stuck no more.
  • Heave ho!
  • Let me.
  • I've got you.
  • Be free!
  • Hngh...
  • That should do it.
  • I'm here.
  • How's that?
  • Move your feet!
  • I'll help you.
  • Let's get you out.
  • Stuck no more.
  • Heave ho!
  • Let me.
  • I've got you.
  • I'll help you.
  • Let's get you out.
  • Stuck no more.
  • Heave ho!
  • Let me.
  • I've got you.
  • Be free!
  • Hngh…
Romantic
  • Does this help?
  • How about now?
  • Can you move?
  • I'll save you.
  • I've got this.
  • Free now?
  • So stiff!
  • How's this?
  • Poor love.
  • I'm here.
  • Won't leave you.
  • Let's fix this.
  • Does this help?
  • How about now?
  • Can you move?
  • I'll save you.
  • I've got this.
  • Free now?
  • Let's fix this.
  • Won't leave you.
  • I'm here.
  • Poor love.
  • How's this?
  • So stiff!
  • Free now?
  • I've got this.

Healing and buffing[edit | edit source]

Casting a buff (same for Out of Combat, In combat and Sneaking)
Negative Neutral Positive Romantic
  • Lucky you.
  • Brace yourself.
  • Hmph.
  • Fine.
  • Happy?
  • All right.
  • Let me help.
  • Nice trick, eh?
  • This'll help.
  • Catch!
  • You've got this.
  • For you.
  • Here you go, soldier!
  • Team!
  • I know what you need.
  • You but better!
  • Nice, right?
  • Go on!
  • Here, honey.
  • Even better.
  • Star.
  • Gorgeous.
  • For you.
  • Good team, us…
Healing a party member (same for Out of Combat, In combat and Sneaking)
Negative Neutral Positive Romantic
  • Hold still.
  • Fine.
  • Let me do it.
  • Hang on.
  • I've got this.
  • Don't move.
  • I've got you.
  • Hold still.
  • This'll cure you.
  • Here comes Mama Karlach.
  • Boom!
  • Here you go.
  • Hold still, soldier!
  • Hey, catch this!
  • I've got you, soldier!
  • Check this out, soldier!
  • Let me help you!
  • We're in this together.
  • Let me take a look at that.
  • You're not looking well.
  • I can put you to rights.
  • Poor thing - let me help.
  • I've got you.
  • Let's fix you up, my love.

Talking to another character[edit | edit source]

Relationship Out of combat Sneaking
Negative
  • Hey.
  • C'mon.
  • I need to talk.
  • Ahem.
  • Scuse.
  • A word.
  • Listen up.
  • I'm butting in.
  • You've got time, right?
  • Hi.
  • Prick up your ears.
  • Ugh.
  • Hey.
  • I need to talk.
  • Ahem.
  • Scuse.
  • A word.
  • Listen up.
Neutral
  • Heya.
  • Lend an ear?
  • Time for a natter.
  • Ahem.
  • Scuse.
  • Herman, is that you?
  • Karlach incoming.
  • Boo!
  • Need a word.
  • Listen.
  • Hey.
  • Need a word.
  • Lend an ear?
  • Ahem.
  • Scuse.
  • Karlach incoming.
  • Surprise!
  • Boo!
Positive
  • Heya!
  • Lend an ear?
  • Let's chat.
  • Ahem.
  • Scuse me.
  • A word, please.
  • Can I get a minute?
  • Hey!
  • Mind if I butt in?
  • Got time for ol' Karlach?
  • Here I am.
  • There you are.
  • Heya!
  • Lend an ear?
  • Let's chat.
  • Ahem.
  • Scuse me.
  • A word, please.
Romantic
  • Hey you.
  • Got a little time?
  • Can we chat?
  • Hey there.
  • Gods, you're cute.
  • Got time for me, darling?
  • Mind if I get closer?
  • Hey darling.
  • There you are.
  • Sigh!
  • I've got butterflies.
  • Do I look all right?
  • Hey you.
  • Can we chat?
  • Hey there.
  • Gods, you're cute.
  • I've got butterflies.
  • There you are.

Refusing to talk[edit | edit source]

Being a player's companion [1]

General:

  • Not now.
  • Maybe later.
  • No time for chat just now.
  • I'm a bit busy at the moment. We'll talk later.

In Nightsong’s Prison:

  • Not now - Shadowfelling.
  • Let's chat later. Got to keep my wits about me.
  • Focus for the minute - we'll be out of here soon.

In Last Light Inn under siege:

  • Talk later - we need to see this through first.

Assault Moonrise:

  • What say we kill the big bad Ketheric first?
  • Let's just get to the end of this in one piece.
  • Talk later - cultists to smash.

Being another player's companion [2]

  • Hey. Bye.
  • Sorry, I've already got a best friend.
  • Sorry, I don't have any change.
  • I'll have to admire you from afar.

Health and rest[edit | edit source]

At low health[edit | edit source]

  • Need some oil over here!
  • Tune me up, quick!
  • Won't last much longer like this.
  • Soldier! I need your help!

After a Short Rest[edit | edit source]

  • Nice little nap.
  • Feeling fresh.
  • Ah, that put the wind back in my sails.
  • *Yawn!*

Wanting a long rest[edit | edit source]

  • I am ready to rest my weary head.
  • My dogs are barking. Can we rest?
  • Time to take a load off, isn't it?
  • *Yawn!*

Attacked by party member[edit | edit source]

  • Hey, watch it!
  • Excuse you.
  • Careful, soldier.
  • You don't want to make an enemy of me, friend.
  • Not in my good horn!

Downed in combat[edit | edit source]

  • Help me.
  • Everything's going dark.
  • This isn't the way.
  • No! I won't go!
  • Not yet. Please.
  • Heal me, please!
  • I'm burnt out.

On character death[edit | edit source]

  • Player: You're not dying. Not on my watch.
  • Player (Dark Urge): Hang on - I won't allow this. You aren't dead, got it?
  • Astarion: Astarion, you leech, you can't die like this!
  • Gale: Gale! Come on, magic man, hang on!
  • Lae'zel: On your feet, soldier! That's an order!
  • Shadowheart: C'mon, Fringe, back up with you!
  • Wyll: WYLL! NO!
  • Halsin: Halsin! Hang on! Please!
  • Minthara: On your feet, Minthara! Today's not your day.
  • Jaheira: Fuck no. Not Jaheira.
  • Minsc: Oh, no you don't, baldy. On your feet!



Interacting with environment[edit | edit source]

  • (The globe)
    • Where should we go next?
    • What a world.
    • Round and round.
    • Let's see, where's Faerûn.
    • Big.
  • (The astrolabe)
    • Wouldn't mind knowing what else is out there.
    • No thanks, I'm happy where I'm at.
    • Makes me dizzy. Feet planted firmly on Faerûn, please.
  • (The telescope) Big shiny eye.
  • (Small hole)
    • Yeah, maybe if I was half the size.
    • No chance.
    • Maybe if I were a halfling.
  • (Tiny hole)
    • That's for someone teeny-tiny, not biggy-biggy.
    • Not a chance I'd fit.
    • Maybe if I was a quarter of the size.

Identified a mimic[edit | edit source]

  • Come out, come out, little mimic...

Surprised by mimic[edit | edit source]

  • Another mimic! Aw, look at all those teeth.
  • A mimic! Aww, baby!

Looking into a mirror[edit | edit source]

  • Hey, good lookin'.
  • Aw, me.
  • Check out those arms.
  • Hey, girl.
  • Cute.


Interacting with an item[edit | edit source]

Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and In combat

  • Let me at it.
  • What do we have here?
  • Yeah?
  • All right!
  • What is it?
  • On it.
  • Let's see.
  • Here goes.


Taking an item[edit | edit source]

Same for Out of combat, Sneaking and In combat

  • Ooh!
  • What's this?
  • For me?
  • Nice.
  • Huh.
  • Gimme.
  • Hello.
  • Hm.



Can't use an item[edit | edit source]

Out of combat

  • No joy.
  • Nope.
  • C'mon...
  • Argh!

In combat

  • Not now.
  • Not during a fight.
  • Other things on my mind, thanks.
  • Let's finish this fight first.

Opening a container/ Empty crate[edit | edit source]

Same for Out of combat, Sneaking and In combat

  • Hello?
  • Open up.
  • Hm?
  • Yo!




  • Lookie.
  • Aha!
  • And?
  • Yoink!



An empty crate

  • Nothing?
  • Damn.
  • No joy.
  • Hello in there?
  • (snivel) Disappointing.


Found a locked item[edit | edit source]

Something that can be unlocked from elsewhere

  • Nope. Maybe there's some other way to open it.
  • Locked out. Maybe I can get it open another way.
  • Let me look around. Might be something that'll help me crack this thing.
  • Gotta be something around here to unlock this thing.

Found an inactive item[edit | edit source]

Something that can be activated from elsewhere

  • Hm. Must activate somewhere else.
  • Now, how do I get this moving?
  • Doesn't work. Must be a button or something nearby.
  • Nope. Maybe it turns on somewhere else.

Picking a lock[edit | edit source]

Out of combat

  • Shouldn't be too hard.
  • Can't I just break it.
  • Fiddly things.
  • C'mon…
  • To the left and…
  • Almost…
  • Should do…
  • Open up.
Sneaking
  • Shouldn't be too hard.
  • Can't I just break it.
  • Fiddly things.
  • C'mon…
  • To the left and…
  • Almost…
  • Should do…
  • Open up.
In combat
  • Shouldn't be too hard.
  • Can't I just break it.
  • Fiddly things.
  • C'mon…
  • To the left and…
  • Almost…



Pickpocketing[edit | edit source]

Out of combat

  • Mine.
  • Don't mind if I do.
  • Shh...
  • Don't tell.
  • Easy does it.
  • A little off the top.
  • Foxy.
  • Heehee.
Sneaking
  • Mine.
  • Don't mind if I do.
  • Shh...
  • Don't tell.
  • Easy does it.
  • A little off the top.
  • Foxy.
  • Heehee.
Combat
  • Mine.
  • Don't mind if I do.
  • Shh...
  • Don't tell.
  • Easy does it.
  • A little off the top.



Successfully picking a pocket[edit | edit source]

Sneaking

  • Haha!
  • Yes!
  • Victory.
  • Good thievin'.
  • Success!
  • Wheyy!


  • Yeah!
  • Oh yeah.
  • Fingerly.
  • Monster.
  • Hells yes.
  • Thank you!
In combat
  • Haha!
  • Yes!
  • Victory.
  • Wheyy!
  • Success!
  • Oh yeah.

Dipping Weapon[edit | edit source]

Out of combat

  • Dunk it, shoot it.
  • Hehehe.
  • A bit extra.
  • Clever alchemy.
  • Potiony.
  • Soak it up.
Sneaking
  • Tasty.
  • Soak it up.
  • Potiony.
  • Clever alchemy.
  • A bit extra.
  • Hehehe.
In combat
  • Dunk it, shoot it.
  • Hehehe.
  • A bit extra.
  • Clever alchemy.
  • Potiony.
  • Soak it up.

Successful rolls[edit | edit source]

Investigation

  • What's this?
  • Gotcha.
  • He-llo.
  • What's that now?
  • C'mere you.
Spotted a trap (Investigation)
  • Place is trapped.
  • Someone's rigged this place to the teeth.
  • Go lightly; I spot a trap.



Spotted a trap (Perception)
  • Easy - this place is hungry for blood.
  • This'll be fun.
  • A trap! Time to dance.
  • Hot foot, hot foot - place is trapped.

Camp followers[edit | edit source]

Throwing Scratch's ball after he is dismissed[edit | edit source]

  • Better get it myself.
  • Poor Scratch is all worn out.
  • I shouldn't tease our boy.
  • Fella needs a little shut-eye.

Throwing Scratch's ball after his death[edit | edit source]

  • I miss my dog.
  • Why am I doing this to myself?
  • Scratch should be here. With his family.
  • Here, pup.

Throwing Boo[edit | edit source]

  • Do a somersault!
  • Fly free, land hard, Boo!



At the Epilogue party[edit | edit source]

Greeting (always the same)

  • Hells yes! You're HERE!

Feeling the player's ghost

  • All right, who's acting the clown?
  • Ah! What was that?

If remained a tiefling[edit | edit source]

  • I could eat a beholder - what's cooking?
  • Ah. It smells so good here!
  • No doubt about it - the engine is cooking hotter here. Damn.
  • It's just so godsdamned beautiful here.

If turned into an illithid[edit | edit source]

  • What a lovely occasion this is.
  • Mustn't think about any of local brains. Far too tempting.
  • Ah, a pity mutton chops no longer hold any temptation.
  • Thought I'm going to get very hungry very soon.

Location Remarks[edit | edit source]

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach and Roadside Cliffs

  • (Near the docks): "Makes a pleasant change from rivers of blood." (goes also as a Responding remark)
  • (Saw dead fishers near dead Intellect Devourers): “Must've been fishing when the nautiloid crashed. Hope they died quickly, at least.”
  • (Encountering Intellect Devourers in the Nautiloid Wreck): "Can't let these things escape the wreckage."
  • (Approaching the dying mind flayer in the Nautiloid Wreck): "Give it a wide berth. It could still do a lot of damage."
  • (Approaching unstable rune - the point of Gale’s recruitment): “Huh. What's that?”
  • (Saw the corpse of the gith guide): “Rest in peace, Losiir. Thanks for your help.”[3]

Overgrown Ruins and the Dank Crypt

  • (Entering the crypt from the Refectory): "Any old bones in here?"
  • (Looked at Jergal's statue in the crypt, Religion check):
    • (Successful): "Jergal, Scribe of the Dead. Must be one ancient chapel."
    • (Failed): "Old statue. Don't recognise the mug."
  • (Saw the skeletons): "These guys are armed to the teeth. Why? What's down here?"
    • (Responding remark): “I'd love to know the full story.”
  • (After skeletons have been defeated): “Something here must've been worth protecting.”
    • (Responding remark): “Let's get what we want and get out.”
  • (Sneaked past enlivened skeletons): “Good sneaking.”
    • (Responding remark): “Let's beast an exit - this place is... blech.”
  • (Ran away, escaped from the crypt): “We could've taken 'em. But hey, what do I know?”
  • (Found the Book of Dead Gods): "Danger book. Let's read it."
  • (Found a Soul Coin): "Soul coin! Yes! I can use this."
  • (Entering the locked part of the crypt): "Old undisturbed crypt. Nice."
  • (Trying to press a button that deactivates an avoided-so-far trap): “Won't budge.”

Emerald Grove and The Hollow

Approaching the Grove:

  • (After defeating the raiding pack of goblins): Hope their people will come collect their remains. Everyone deserves a good burial.
    • (Responding remark 1): “What were they looking for, anyway?”
    • (Responding remark 2): “Might be more around. That enclave looks pretty well fortified, though.”

Resolving the initial confrontation between Aradin and Zevlor:

  • (Aradin was knocked out by Zevlor): “Oof. That looked like it hurt.”
  • (Zevlor was knocked out by Aradin): “Nice shot. Hope that hatchet-faced fella is ok.”
    • (Responding remark to any of leaders' punch): “Let's hope the guy who got his clock cleaned isn't the local healer.”
  • (Aradin was knocked out by avatar): “What a shot.”
  • (Zevlor was knocked out by avatar): “Well. That's one way to make your presence known.”
    • (Responding remark to any of avatar’s punches): “Well, that's that sorted. Wonder where they keep their healers.”
  • (Respond to avatar's remark on the non-lethal ending of Aradin/Zevlor conflict): “History? The human's a bigot, and he should have got the beating he deserved.”
  • (Reaction to Zevlor’s words about more goblins): “You heard 'em. More goblins on the way. We better move.”
    • (Responding remark): “We can handle goblins. It's this parasite that's got me on my toes.”

Resolving Sazza's fate:

  • (After Sazza told the party about Priestess Gut): “A goblin priestess. Wonder if she could help with the tadpole.”
    • (Responding remark): “Let's give it a try. Haven't been to a goblin encampment in a long old time.”
  • (Helped Sazza escape from the grove): “Sazza's a feisty thing. Hope she's all right out there.”
    • (Responding remark): “I'm sure we won't regret this.”
  • (Let Arka shoot Sazza): “Bit harsh, shooting a caged goblin.”
    • (Responding remark): “I don't mind squaring off in battle, but shooting something in cage is a bit cheap.”

In the Sacred Pool and Druids' Caves:

  • (Trying to recognize the ritual chanted by druids): “Is that a growth spell? Seems different somehow.”
    • (Responding remark): “I'm sure it's fine. It's fine! It's fine.”
  • (If Arabella was killed by Teela during the trial): “I can't believe what I just watched.”
    • (Responding remark): “Poor thing. Poor baby. Gods!”
  • (In Halsin’s chamber, saw dead drow): “That a dead drow?!”
    • (Responding remark 1): “And look, in the jar - one of our little tadpole friends.”
    • (Responding remark 2): “Nobody's going to mention the enormous wolf?”
    • (Responding remark 3): “This is weird, right? We can all agree this is weird.”
  • (Read Halsin’s research on tadpoles): “Why the hells was this 'Halsin' messing with tadpoles?”
    • (Responding remark): “We should find him - he'll either help us or try to dissect us. Maybe both.”
  • (Read Halsin’s research on tadpoles, knows druid’s missing): “Halsin was studying our little wormy friends. We should talk to him.”
    • (Responding remark 1): “It's a rescue mission then - should be fun. Let's get to work.”
    • (Responding remark 2): “Knowing our luck, something already ate the poor bastard.”
    • (Responding remark 3): “Let's just get to work - if anyone can bring him home safe, it's us.”
  • (Opened the druids’ library with the magical circlet): “Ta-da!”
  • (Saw a magic-imbued glaive in druids’ library, knows the story): “This is the blade from the druid's notes. It feels so... sad.”
    • (Haven’t read about the weapon’s story): “Something about this blade. It feels... sad.”

Dealing with Nettie:

  • (Nettie locked the party up after they refused to take Wyvern Poison): “Honesty's not always the best policy, I guess.”
    • (Responding remark): “Better to keep some things on the inside pocket, you know.”
  • (Feeling sick after Nettie scratched them with a poisonous thorn): “Feel like I've been sucking on a stench kow's udder... That druid fucked me up.”
    • (Sickness getting worse after LR without cure): “I feel weak. That poison's not gonna cure itself... need an antidote.”
    • (Almost dying after second LR without cure): “The poison's turned my guts to muck... I'm done for...”
    • (Cured from Nettie’s poison): “That did the trick - don't think I'd have lasted much longer.”
  • (Agreed to take Wyvern poison from Nettie): “Wyvern poison? No thanks.”
    • (Responding remark 1): “Wouldn't take the stuff no matter what. If I'm gonna go, let it be in a blaze of glory.”
    • (Responding remark 2): “I might use it - as a projectile. Not dying a second sooner than I have to, that's for sure.”
    • (Responding remark 3): “Yeah, if I have to choose between poison and tentacles, I'm going tentacles. Sorry!”

In the Secluded Cove:

  • (Charmed by a Harpy's song, 1): "Come to me. I want you."
    • (Charmed by a Harpy's song, 2): “So beautiful. Like the whispers of the succubi.”
    • (Charmed by a Harpy's song, 3): “Malcanthet[4] herself did not sound so sweet.”
    • (Charmed by a Harpy's song, 4): “I can't resist... don't want to.”
  • (Broke the Harpy's charm): "You'll die for this, creature."

Elsewhere in The Hollow:

  • (Saw the Strange Ox): "That ox has a terrible aura."
  • (Watching at the map in Zevlor’s cave): “Ah, all right, we're in Elturgard. Far enough from Baldur's Gate...”
    • (Responding remark): “Someone marked gnolls and goblins on the road, too. Oh boy.”
  • (Near a guarding statue in the Underground Passage): " Fire in those eyes. I smell a trap."
  • (Found malnourished Torchstalks behind the Makeshift Prison): "Danger mushroom."
  • (Found dead tiefling children after the attack on the grove): “I've seen the Hells... this is worse. What have we done?”
  • (Found the vines all around the grove blocking the entrance): “No point. I can't get through.”
    • (Found the vines all around the grove, knows about Rite of Thorns): “That's it, then. The druids got what they wanted.”
  • (Tried to attack the vines): “Argh! No point - I can't get through it.”

The Forest

  • (Dealt with Andrik and Brynna, not knowing about the cult of Absolute): “True Soul, Absolute... sounds like a new god's in town.”
    • (Responding remark): “Mark my words: Whatever this is, it's bad news.”
  • (Heard about the cult previously from Sazza): “Sazza also spoke of the Absolute. New god in town?”
    • (Responding remark): “A new cult. Won't end well, believe me.”
  • (Saw Edowin’s tadpole exerting from his body): “Ew!”
    • (Responding remark): “Here's hoping there's a cure apart from kicking the cart.”
  • (Found Exsanguinated Boar): "Wonder what killed the poor thing. Not a drop of blood anywhere."

Owlbear Nest

  • (Healed the Mother Owlbear): “There, there, sweetie. Uh... there, there...”
  • (Found Mother Owlbear killed by goblins, if the party have spared her earlier): “Goblins got to her.”
    • (Responding remark): “Poor thing. Such a beautiful creature.”
  • (Found a shrine to Selûne, Religion check):
    • (Successful): "Hey, a shrine to the moon god Selûne."
    • (Failed): "Hey, a shrine."
  • (Near the magically sealed chest): "Magically sealed. Can't go ape-smash on this thing."
    • (Found a prayer, Investigation check):
    • (Successful): “This prayer sheet's got the same symbol as the chest. Hey, wait a sec…”
    • (Failed): “Funny symbol on this prayer sheet. Hidden away for any special reason?”
    • (Tried to open without disarming magical seal): “Argh! Bloody thing.”
    • (Opened the chest by reading the prayer): “Prayer works? I might have to rethink a few things.”
  • (Picked up the scroll with the Selûnite Rite): "Some kind of intense coming-of-age ritual. And here I thought moon people were, I don't know, relaxed."

Sunlit Wetlands/Putrid Bog

Dealing with Demir and Johl:

  • (Saw Auntie Ethel disappeared after helping her against brothers): “Hang on. Did she fool us?!”
    • (Responding remark): “We got hagged. And it sounds like that sister of theirs might've been, too.”
  • (Found the brothers dead, haven’t met them earlier): “Gods rest these guys - whoever they are.”
    • (Have encountered them arguing with Ethel): “We met these brothers. Guess they didn't find their sis.”
    • (Responding remark to either): “Whoever did this is still at large. Look alive.”

At the Druid Sanctuary/Decrepit Sanctuary:

  • (Read Kagha’s recruitment letter from Shadow Druids): “Kagha's rubbing shoulders with Shadow Druids. Explains a lot.”
    • (Responding remark): “I say we have a chat with ol' snake-eyes.”
    • (Read the letter before meeting Kagha): “Are there Shadow Druids here? Who's Kagha?”
  • (Noticed the knife-damaged tree bark): “Someone notched this tree. Wonder why.”
    • (Saw the damaged bark, knowing about Kagha’s letter): “That's a marked tree. Maybe the one from Kagha's letter.”

Elsewhere in the Wetlands/Bog:

  • (Found a sword and a helmet in the middle of the bog): “Nice sword. Jaunty hat. Karlach like.”
  • (Tried to pick a fruit from a Barbed Bulrush, pricked a finger): “Ouch! My fing!”
  • (Found slaughtered campsite on the riverbank): "Looks like someone ran through this place like a hook horror."
    • (Nature check, successful): “Or… redcaps. Vicious things.”
    • (Failed): “Whatever it was was… enthusiastic.”
  • (After defeating Gandrel, stood to Astarion): "Well done, soldier. Solidarity keeps the troop together."
    • (Responding remark): “I'm sure our little leech will return the favour. Right?”
  • (Betrayed Astarion to Gandrel): “I get why you did it. But I'm not totally sure it was right. He was our leech.”
    • (Responding remark): “I guess it was safer in the long run... but still. Our leech.”

In the Riverside Teahouse/Gnarled Teahouse:

  • (Near the fireplace in hag’s house, Arcana check):
    • (Successful): “Thing's an illusion! We could get through here.”
    • (Failed): “Ahh. Nice and warm. I kinda miss that, honestly.”
  • (Ate a tart in hag’s house (before dispelling the illlusion)): “Ster'ca! Tastes like congealed Styx-water.”
    • (Ate a second bite): “Ugh. The aftertaste from the first bite was still lingering...”
  • (After Ethel didn’t succeed to extract the tadpole): “And I thought the tadpole was bad enough on its own.”
    • (Responding remark): “Guess this thing's going to take special treatment to evict.”
  • (Ethel fled from the house, peaceful encounter): “Slippery thing.”
    • (Ethel fled from the house escaping a combat): “Run if you can, hag. Karlach's got your number.”
  • (Reached out to Connor’s coffin while the hag is still alive): “OW! Goddamn!”
    • (Tried to touch it second time): “Dammit, it's even worse now.”

In the Overgrown Tunnel and the Ancient Abode:

  • (Chasing after Ethel through the illusory fireplace): “Come on out, Ethel. Jig's up.”
  • (Entering the Overgrown Tunnel): “Yuck.”
  • (After speaking with Lorin in the Entrance Gallery): “A mind flayer? Absolutely not. No way.”
    • (Responding remark 1): “Don't worry. We're making our own future.”
    • (Responding remark 2): “Probably another of the hag's mind games. Nothing more.”
  • (Lorin died after being forced out of his corner): “No! Damn! What just happened?!”
    • (Responding remark): “Hag's curse. It has all the hallmarks. Poor fellow.”
  • (Put on a Whispering Mask and saw through illusion): “There it is. The truth.”
    • (Failed a Wisdom save against Ethel’s mask): “Try it hag! See what happens in this fucking head!”
    • (Freed from Ethel’s masks mind control): “Phew. Hope she didn't see anything about the Incident.”
    • (Other hag’s victims act neutral when wearing a Whispering Mask): “Mask seems to ward them off.”
  • (Wandered into Ethel’s lair, the hag is not there): “Oh no. I know that smell. Death.”
    • (Responding remark): “Something isn't right here. Look alive, soldier.”
  • (Entered Acrid Workshop): “Smells like hell in here. Or death, more precisely.”
    • (Responding remark): “Hag's been very busy.”
  • (After Ethel’s set Mayrina’s cage on fire): “The cage is going to drop. We've got to help her!”
  • (After resurrecting Connor Vinderblad): “Should've known Ethel's wand had a twist.”
    • (Responding remark): “No turning back time now.”


Blighted Village

  • (Spotted goblins upon entering the village) “Goblins on the high ground.”
  • (Found blacksmith's blueprints) "Plans for some truly fiendish-looking weapons. Our blacksmith was multitalented."
    • (Responding remark) "More like sketches than anything. Suppose he was still in the drafting stage."
  • (Found a hopscotch game) “One, two, tie my laces, three, four, sideways faces…”
  • (After climbing down the well rope, Survival check):
    • (Successful) "Keep clear of the webs, and the spiders might not notice."
    • (Failed) "Oh good. Spiders."
    • (Touched the web and heard shriek) "Come out and fight me."
  • (After killing bugbear and ogre couple) “Wish they hadn't fought us. Looked like they were having fun.”
    • (Responding remark) “Pity we interrupted them.”
  • (Entered Apothecary's Cellar) “I don't like this. Abandoned lab, the possibilities are too unsettling.”
  • (Found the tome in the Apothecary’s Cellar) “Hm. Funny book. I don't like it.”
    • (Destroyed the tome) “Good riddance.”
  • (Found the Curious Book) “Heh. A scholar after my own heart.”
    • (Responding remark) “Never read a book I liked more than a swig of something good.”

Goblin Camp

  • (After any party member Performed on a War Drum near the outer gate) "O sing a song of Elturel, when foes are at her door…"
  • (Approaching Selûnite disc riddle, Investigation check):
    • (Successful) "I know these symbols. Selûnite moon and stars, just like the dwarf's poem. Beautiful."
    • (Failed) "I know these symbols. Selûnite moon and stars, just like the dwarf's poem. And they can be rotated. I'm on to something here."
    • (After the riddle is solved) "Well. Into the great unknown."

Underdark

  • (Approaching portcullis at the Selûnite Outpost) "Traps! Makes whatever's up ahead even more interesting."
  • (Felt the quake) "Oof, I don't like that. Can't be anything good."
  • (Approaching myconid spore-guarded territory, Nature check):
    • (Successul ) "Ah, fungal spores. Refreshing."
    • (Failed) "Why does the air taste like mind control?"
  • (Bulette approaching, Nature check ):
    • (Successful) "Holy shit. A bulette. That thing could chomp me in two."
    • (Failed) "What the hell was that thing?"
  • (Entering Zhentarim storehouse) ""
  • (Opened the chest containing Drow Studded Leather Armour) "Lolth drow left an old resupply cache here."
  • (Finding Horror Hook markings, Survival check):
    • (Successful) "Deep grooves. Still fresh. Something with massive claws made this."
    • (Failed) "Whoa. Who made grooves like that?"
  • (Looking at the Sussur Tree in the Dread Hollow) "That tree - I didn't know the Underdark could be so beautiful."
  • (Feeling Sussur Tree impact) "I don't like these flowers. They're bad."
  • (Finding out about Adamantine Forge) "What's an adamantine forge, then?"

Grymforge

The Risen Road

  • (The skeleton couple under the broken bridge leading to the road): "Ancient bones, long forgotten."
    • (Successful History check) "I see Harper armour. Druid, too. Maybe they fought together."
  • (Seeing rockfall and wreckage near the Toll House) “Fresh dead. This was no accidental cave-in.”
  • (Entering Toll House cellar) "Ugh. That corpse is riper than Minauros[5] bog."
  • (Found giant scratches near Mountain Pass entrance) “Look at these gouges. Something big made these.”
  • (Successful Arcana check) “Dragon claws. Amazing.”
  • (Failed) “Maybe some natural phenomenon.”
  • (Saw a red dragon) “Look at that. Red dragon. Evil, but beautiful.”
    • (Responding remark) “That thing could swallow us in a gulp.”
  • (Picked up dead mercenary’s shield) “Still warm to the touch.”
    • (Responding remark) “Those dragons burn hotter than me.”
  • (Found a roadsign after dragon’s attack) “So much for our detour.”
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check) “A false wall. What's behind it?”

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadow-Cursed Lands

  • (Entering the Shadow-Cursed Lands for the first time): “Kind of beautiful - but also feels like you could choke on your own breath here.”
    • (Responding remark): “Only way to Moonrise, unfortunately.”
  • (Looking at the distorted land within Shadow Curse): “Even the ground's been ground away. How?”
  • (Looking at the former battlefield): “This is a battlefield. An old one, but still.”
  • (Found old war machines, History check):
    • (Successful): “Siege weapons. Looks like they haven't been touched in a hundred years.”
    • (Failed): "This stuff is ancient."
  • (Found non-dousable torches): “Can't douse this torch!”
    • (Trying to recognize the spell, Arcana check successful): “Looks like a Continual Flame spell.”
    • (Failed): “But why?”
  • (Found fresh flowers near Oliver’s hovel, not knowing the story): “Flowers. How? I thought the shadows ate everything alive.”
    • (Knowing about him from Halsin): “These are the flowers Halsin mentioned, right?”
  • (Looking for Oliver in hide-and-seek game, Perception check):
    • (Successful): “There you are! Got you!”
    • (Failed): “All right, kid, where the hell did you go?”
  • (Met Rolan near the bridge to Reithwin Town): “That can't be Rolan, can it? He wouldn't be so foolish.”

Feeling the effect of the Shadow Curse:

  • (Feeling the effect of Shadow Curse, 1): “I feel... cold. Miserable. What kind of dark is this?”
    • (Feeling the effect of Shadow Curse, 2): “Don't know how much longer I'll last in this darkness.”
    • (Feeling the effect of Shadow Curse, 3): “This isn't right. I feel like absolute shit in this darkness.”
    • (Responding remark 1): “Me too. So cold.”
    • (Responding remark 2): “I... I won't last much longer.”
    • (Responding remark 3 - looking for a solution): “We need something to get rid of these shadows.”
  • (Feeling the effect of Shadow Curse, looking for light source): “I'm running out of steam here. I need to get out of these shadows, or find some light.”
    • (Responding remark): “I swear, these shadows are eating my soul. We need light...”
    • (Responding remark): “Light's a good idea. Might protect us against this darkness.”
    • (Responding remark): “I think I'm 'most'.”
  • (Feeling the effect of Shadow Curse, answers to Shadowheart who doesn’t, 1): “Speak for yourself. I feel awful.”
    • (Answer to Shadowheart 2): “Luck you.”
  • (Negated the Curse with a light source): “Hey - light seems to protect against the shadows.”
  • (A torch snuffed out in deeper curse, 1): “Crap - torches aren't any good here.”
    • (Remark 2): “How are we supposed to see if torches won't work here?”
    • (Remark 3): “This darkness bites back. Will have to make do without a torch.”
    • (Remark 4): “Darkness stronger than fire. Don't like that.”

Dealing with Shadow Curse victims:

  • (Found the Dead Druid's Journal, Nature check):
    • (Successful): “Someone was researching the shadows. Good advice in here.”
    • (Failed): “The shadows are spreading? Well, shit.”
  • (Read graverobber’s note): “Ellie May - wasn't that name on one of the tombstones I read?”
    • (Read graverobber’s note, saw the grave/got the ring): “Ellie May's ring. Thanks, lady.”
    • (Found Ellie May’s grave): “Grave's a mess. Rogue animals, maybe.”
    • (Found animal tracks near Ellie May’s grave): “Animal tracks. Looks like they jumped down.”
    • (Found animal’s burrow down the ledge): “Aha. Found the nest.”
    • (Saw an animal killed by the Shadow Curse): “Shadows will take whatever's living.”
  • (Saw the dead grove tieflings, Investigation check):
    • (Successful): “There was a struggle here. These people didn't want to go - wherever they were taken.”
    • (Failed): “Rest in peace, my friends. I hope a better life awaits you.”
  • (Saw the dead cursed ox, Investigation check):
    • (Successful): “This thing put up a fight. But who'd kill an ox out here unless...”
    • (Failed): “What happened to this poor beast?”
  • (Saw the dead cursed ox’s master, Medicine check):
    • (Successful): “Gored by an ox, I think. Tsk, was this one of the refugees from the druid's grove?”
    • (Failed): “Oh no. Was this one of the refugees from the druid's grove?”
  • (Found a dead raven nearby Last Light Inn, ? check):
    • (Successful): “Thing's been consumed by the shadows. Poor fella.”
    • (Failed): “A little cursed for my taste.”

Encounters with the drider and the pixie:

  • (Took the Moonlantern from the drider corpse): “Well done. Now I just need that lantern.”
  • (Set Dolly Thrice free): “A pixie! Ooh, neat!”
    • (Responding remark): “Little wings, big mean mouth.”
  • (Set Dolly free but angered her): “Fierce thing. Bet she could turn me inside out if she wanted.”
    • (Responding remark to an angered pixie): “Lots of bark. Bet she's got a good bite too.”
  • (Found drider’s route starting point): “Must've been the caravan's home base.”
    • (Responding remark, defeated the drider): “No more giant spides on the prowl, thanks to us.”
    • (Responding remark, haven’t defeated the drider 1): “Look at this place. Set up to snatch people up and put them in shackles.”
    • (Responding remark, haven’t defeated the drider 2): “Spidey and co. got pretty far from home base.”

Leaving the Shadow-Cursed Lands:

  • (At the road to Baldur’s Gate): “An army's stampeded through here. A big army.”
  • (If has seen the Absolute’s army from the cemetery cliff): “The Absolute's army trampled through here. We can't let them get to Baldur's Gate.”

Last Light Inn

  • (Approaching the Moonshield around the inn): “Would you look at that. No shadows.”
  • (Saw a stuffed bear upon entering the inn, Nature check):
    • (Successful): “Darkmaw the Wicked! Legendary king of the forest.”
    • (Responding remark to successful): “Legend has it his kingdom ran from the Wood of Sharp Teeth to Cloak Wood. How'd he end up here?”
    • (Failed): “I'm watching you, buddy.”
  • (Looking at the graveyard behind the inn): “Glad to see someone in this place got a proper burial.”
  • (Found rocks piled by Marcus, have spoken to him): “Marcus did this. Sick bastard.”
    • (Not knowing the story): “Someone caved this Flaming Fist's face in. Grim.”
  • (Too heavy to lift rocks, spoke to Marcus): “Whatever Marcus hid under here, he hid it well.”
    • (Too heavy to lift rocks, not knowing the story): “Ngh! Bloody rocks.”
  • (Found bloody Flaming Fist armour on the inn roof, Medicine check):
    • (Successful): “Someone shed Flaming Fist armour - and blood.”
    • (Failed): “Hm. Odd.”
  • (Confronted Meenlocks in the inn cellar, Arcana check):
    • (Successful 1): “Careful - those are meenlocks. Fire or light should put them off.”
    • (Successful 2): “Meenlocks! Those claws are sharp as hell.”
    • (Responding remark to successful): “Meenlocks! These buggers thrive in the dark. Let's light 'em up.”
    • (Arcana check failed 1): “Those claws look vicious.”
    • (Failed 2): “Oh gods, what now.”
    • (Responding remark to failed): “Those claws look vicious. Defend, soldier!”
  • (Found a Selûnite shrine in the cellar, answer to Shadowheart (Sharran)): “Cosy down here. Secret, even.”
    • (Answer to Shadowheart (non-Sharran)): “I liked you before, but I extra like you now.”
  • (Saw Rolan’s projection after he left the inn): “Did he really go off into the shadows alone? Wonder how long he'll last.”
  • (Noticed the Strange Ox): “I've got a good sense for horned freaks, and that ox is one of them.”
    • (Defeated the Strange Ox): “Well. Got a bit more than we bargained for with that one.”
    • (Responding remark 1): “Good fight, anyway. I needed that.”
    • (Responding remark 2): “Well! I'll stay on my toes around cows from now on.”
  • (Noticed a note in Art Cullagh’s pocket): “What's that in your pocket, sir?”
    • (Picked up Art Cullagh’s writ): “He was investigating the House of Healing. Must've found something there, right?”
  • (Halsin entered Shadowfell): “It worked! Halsin's in the Shadowfell now.”
    • (Defending Halsin’s portal, initial wave): “Come at me you fucking shades.”
    • (Defending Halsin’s portal, 2nd wave): “Shadow's been swallowing cultists.”
    • (Defending Halsin’s portal, 3rd wave): “How many more of these can we take?”
    • (Defending Halsin’s portal, 4th wave): “Gith warriors?! Gods, what hasn't this thing swallowed.”
    • (Defending Halsin’s portal, final wave): “Hold on! Halsin will be out soon... right?”
    • (Halsin died during the ritual): “Oh no. Halsin!”
  • (Starting a fight against shadows that siege the inn): “Those damn shadows. We're going to have to fight our way out of this one.”
    • (Responding remark): “They're already gone - don't hesitate!”
  • (Saw a giant tentacle when defending the inn from shadows): “What. The. Fuck.”

Reithwin Town

  • (Entering the Mason's Guild): “Look at that. A Mason's Guild.”
    • (Responding remark): “Maybe a nice big hammer for Karlach.”
  • (Reading the plaques on the statue at the town square): ”Hey, I can push these plaques! Hmm...”
    • (Entered Sharran Sanctuary under the town square): “No curse in here. Wonder why.”
    • (Trying to exit Sharran Sanctuary after waking the guards): “Can't get out! Need to face those guardians first.”

In and around Reithwin Tollhouse:

  • (Approaching Tollhouse): “A Tollhouse.”
    • (Responding remark): “Money, money?”
  • (Approaching Tollhouse, saw Harpers’ prayers on the wall): “Protective charms... prayers. The Harpers, right before they attacked.”
    • (Responding remark): “Didn't do much good. Pity.”
  • (Opened Cormyte Shipment Box): “Silks from Cormyr... empty.”
  • (Opened Dale Shipment Trunk): “Cheese from the Dalelands. My favourite!”
  • (Opened Thayan Shipment Box): “Gems from Thay. Only one left.”
  • (Blocked door to Tollhouse’s master room): “Door's blocked from the other side.”
  • (Interact with the ‘Confiscated’ room plaque): “Gotta be another way in.”
  • (Saw a pile of pet collars): “'Rascal.' 'Jagoda.' Dried blood all over these things. That's awful.”
    • (Have read the poster near the brewery): “Bloody collars. Is that what happened to those pets? I'm gonna cry!”
  • (Killed Gerringothe Thorm): “Whatever monster she became, she was a person, once. Before this curse.”

In the House of Healing:

  • (Entering the House of Healing): “Looks like a hospital - or a healer's house, anyway.”
    • (Responding remark): “Might be some potions inside. Or a load of cursed scalpels flying at our faces.”
  • (At the Infirmary, saw Arabella’s mother): “Oh no. This is Arabella's mother.”
    • (Saw Arabella’s father): “Damn. That's Arabella's father.”
    • (Saw either, haven’t met them): “Ah. May you rest in peace.”
  • (Killed Malus Thorm): “Scalpels down, thank the gods.”
  • (Malus Thorm killed by his nurses): “What kind of hell did I just watch.”
  • (After Malus Thorm killed himself): “If only all our enemies could be convinced to take themselves out.”
  • (In the Morgue, saw footprints): “Less dust on the left there. Someone's been through here.”
  • (Looking at the army camp from the cemetery cliff, knowing about the Absolute): “Look at all those campfires. The Absolute's army? Better steer clear.”
    • (Not knowing about the Absolute): “Look at all those campfires. Practically an army. Better steer clear.”

At The Waning Moon:

  • (Upon entering The Waning Moon): “Must be a distillery.”
    • (Responding remark): “Maybe we can find a flagon of something curse-resistant.”
  • (Read the poster in front of the brewery): “Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' Why so many missing pets?”
    • (Already noticed the collars ner Tollhouse): “Missing - 'Zola'. 'Rascal'. Why do those names sounds familiar? Tsk, the blood-stained collars.”
  • (Starting a fight with Thisobald Thorm): “Guy is cursed and totally soused. Those types don't go down easy.”
  • (Killed Thisobald Thorm): “Poor bloke. Wouldn't have minded drinking with him in another life.”
  • (Found remains in the Waning Moon backroom): “Someone drowned in alcohol. Yeesh.”
    • (Found remains, having read Thisobald’s diary): “Looks like this is the woman who tried to blackmail the brewer.”
  • (Voss’ Qua'nith Psionic Detector activated, Lae'zel spurned Vlaakith): “Voss' device is raising a stink. Must be githyanki nearby.”
    • (Detector activated, Lae’zel rejected Voss): “That device Voss gave us is making a racket. Why?”
  • (After defeating gith hunters, Lae’zel spurned Vlaakith): “Voss was right. Does that mean Vlaakith really is hunting us down?”
    • (Defeated gith hunters, Lae’zel rejected Voss): “A githyanki hunting party. Did Voss' device detect them?”

Gauntlet of Shar

Approaching Thorm Mausoleum:

  • (Looking at old graves near the mausoleum, Religion check):
    • (Successful): “Hasty graves. Selûnite, among others. Must've been quite the battle.”
    • (Failed): “Hasty graves. Wonder whose.”
    • (Knowing the story of the conflict): “Hasty graves. Selûnite, among others. I suppose they died fighting Ketheric's Sharran army, all those years ago.”
  • (Upon approaching the entrance): “Huh. Never seen sigils like these before.”
  • (Found Dark Justiciar corpses near temple, knows the story): “These must be Ketheric's Dark Justiciars. Or what's left of them.”
  • (Not knowing the story): “Old corpses - very old.”

Inside the Mausoleum:

  • (Heard Balthazar’s warning from the skull): “Balthazar. That's Ketheric's right hand. But I've never been afraid of a necromancer or two.”
    • (Responding remark): “Aye. Eyes up, weapons ready.”
    • (Responding remark 2): “I'll stay on my guard. We're on the back foot down here.”
  • (Saw Balthazar’s bone decorations): “Shouldn't all these bones be tucked away neatly in their tombs?”
  • (Found Myrkul's symbol drawn by Balthazar, Religion check):
    • (Successful): “Myrkul was here. Or one of his fans, anyway.”
    • (Failed): “Don't like the look of that. Don't know why.”
  • (Found Balthazar’s map): “There's a temple down there?! And something lurking in there, too. Fascinating.”

Near Isobel's sarcophagus:

  • (Found the tomb open, before reading the plaque): “An open tomb. What could be horrifying about that?”
    • (Haven’t met Isobel yet): “Ketheric had a daughter. Wonder if she was lost to the shadows.”
    • (Met Isobel, does not know her parentage): “Isobel. Isn't that the name of the cleric at Last Light?”
    • (Responding remark): “She can't be Isobel Thorm - can she? Ketheric's daughter?”
    • (Knowing both): “Isobel's grave. Before Ketheric wrenched her back into the land of the living.”
  • (Triggered a disarmed trap around Isobel’s tomb): “Disarmed traps. My lucky day. Unless something terrifying already tripped them.”
  • (Looking at the mural depicting Moonrise Tower, haven’t visited it): “Bright tower. Pretty.”
    • (Already been to Moonrise): “Moonrise Towers, once upon a time.”
  • (Looking at the mural depicting grieving Ketheric, haven’t met him): “Oh, that's sad. Wonder who it's of.”
    • (Has met Ketheric): “Ketheric Thorm in mourning for his daughter. Tsk, that's very sad.”
  • (Looking at the mural depicting Ketheric with his army, not knowing the story): “Fierce-looking elf with an army of Sharrans. Wouldn't like to get caught in the middle.”
    • (Knows the story): “Ketheric Thorm and his Dark Justiciars. Now there's a fall from grace for the history books.”

At the entrance to the temple itself:

  • (Spotted the transporting disc to the temple): “That thing looks mobile. Maybe it can bring us somewhere.”
    • (Responding remark): “Yeah, but where's it lead?”
  • (First time entering the temple, Religion check):
    • (Successful): “Looks Sharran. Beautiful but terrifying.”
    • (Failed): “Gorgeous place, in a terrifying way.”
  • (Heard the statue talking): “Is that Shar? The Shar?”
    • (Heard Shar speaking again, elsewhere in the temple): “That couldn't have been Shar, could it?!”
  • (Trying to open a magically-sealed door): “Magical lock. Will need to get clever here.”
  • (Pushed off by force field around the statue): “Whoa, what was that?”
  • (Saw any of the glowing rings around the statue): “No more getting knocked down. That ring's the key.”
  • (Pushed off by force field of the outer ring): “Gotta be a way around that ring, right? The centre's so close...”
  • (Pushed off by force field of the inner ring): “Dammit! Thought I had it.”

Elsewhere in the inner temple:

  • (Spotted a Cloaker): “Oh shit! Cloaker!”
  • (Found shattered Mirror of Loss, Arcana check):
    • (Successful): “Used to be magic in this mirror. Something... dark. Shattered, now.”
    • (Failed): “Pity. Wanted to check my hair.”
  • (Killed Balthazar): “Goodnight forever, stink-breath.”

Dealing with Yurgir and Lyrthindor:

  • (Looking at orthon’s corpse installations in the temple, knowing about his presence): “Just one example of why I'll never return to the Hells.”
    • (Not knowing about him): “That's just horrible.”
  • (Entering orthon’s lair): “We need those gems. Of course.”
  • (Felt orthon’s ambush, Perception check successful): “Ambush - and a devil. I can feel it.”
  • (Looking at orthon’s bed): “How very devilish.”
  • (Killed orthon, knows Raphael’s demand): “Not in the business of doing devils favours, but I suppose Raphael will be glad.”
    • (Not knowing Raphael’s demand): “Wonder what a big bruiser like that was doing out of the Hells.”
  • (An infernal circle near the rat altar): “Infernal ritual markings. Ugh, what's waiting for us?” Karlach passes Arcana check here automatically
  • (Found a scroll near the altar): “So one person could use this spell to become many. Pretty powerful.”
  • (Fighting rats, between waves): “These hairy little shits don't give up easily - but neither do I.”

Passing Trials of Shar:

  • (Starting Soft-Step Trial and read the hint book in the Silent Library): “I need to reach the room behind the locked door without getting blown to bits or spotted or... whatever else this place has in store.”
    • (Spotted by a Shadow during the trial): “Dammit. One step forward, a bunch back.”
    • (Don’t have a hint from the book): “I've just got to... what do I need to do again?”
  • (Starting Self-Same Trial, read the hint book): “I've got to fight myself. The only person who can take me down.”
    • (Don’t have a hint from the book): “I don't understand. What am I meant to do?”
  • (Starting Faith-Leap Trial, read the hint book): “That book had it right. I just need to remember where the platforms are and get across.”
    • (Don’t have a hint from the book): “This is breaking my brain. I need a hint.”
  • (Trying to activate the altar, not having a single Umbral Gem in inventory): “All right, who's seen some gems lying around?”
  • (Spotted the first Umbral Gem, not knowing its purpose): “Pretty rock. What's it for?”
    • (Knowing its purpose): “Ha-cha-cha, I bet that gem fits on the altar from before.”
  • (Found another Gem, not knowing its purpose): “'Nother pretty rock. I'm sensing a pattern.”
    • (Knowing its purpose): “I'll be needing that gem, thank you.”
  • (In the Silent Library, pressed the correct button): “That did it.”
  • (Picked up the Spear of Night, not knowing its purpose): “Whey, would you get a load of that? What a spear.”
    • (Knowing its purpose): “This has got to be the spear Shadowheart's after.”
  • (Using the second transporting disc, knowing about Trials): “The disc is moving. Maybe it'll lead to the next step - or the end.”
    • (Not knowing): “Disc is moving! That's good, right?”

At the Verge of Shadows and in the Shadowfell:

  • (Read a plaque before entering Nightsong’s prison and read Balthazar's diary in Moonrise): “Don't like the sound of that. I thought we were finding the Nightsong, not something bloody.”
    • (Not knowing the story): “The blood of Selûne? I really don't want to sacrifice anything, for the love of all.”
  • (Upon entering the Shadowfell): “Feels like a dream - like I could fly.”
  • (Leaving the Shadowfell, Shadowheart disappeared): “Shadowheart? You all right?”

Resolving Nightsong’s fate:

  • (Saw Aylin trapped): “An awful fate, to be trapped here so long.”
    • (Responding remark): “And all for Ketheric's greed. What a bastard.”
  • (Killed Nightsong with Shadowheart in party): “That was hard to watch. Hope it was worth it, Shadowheart.”
    • (Responding remark): “Hope you made She of the Absolute Misery feel better.”
  • (Killed her, Shadowheart is not in party): “Oh goody. We've pissed off the immortal.”
    • (Responding remark): “No sense in making her suffer more. Not after what she's been through.”
  • (Killed her with Shadowheart as an avatar): “You killed her. After all she'd been through.”
    • (Responding remark): “Hope your miserable god is delighted with herself.”
  • (Freed Nightsong with Shadowheart in party): “She's incredible. You did the right thing.”
    • (Responding remark): “Can't wait to watch her cleave Ketheric's head in two.”
  • (Freed her, Shadowheart is not in party): “She's incredible.”
    • (Responding remark): “Can't wait to see her cleave Ketheric's head in two.”
  • (Freed her with Shadowheart as an avatar): “Fuck yes. She's incredible. Well-chosen, Shadowheart.”
    • (Responding remark): “Can't wait to watch her break Ketheric's face.”
  • (Surrendered Nightsong to Balthazar with Shadowheart in party): “How could you let that corpse take her?!”
    • (Responding remark): “What goes around comes around. We're going to pay for this.”
  • (Surrendered her, Shadowheart is not in party): “How could you just let him take her?!”
    • (Responding remark): “I didn't sign up for this.”
  • (Surrendered her with Shadowheart as an avatar): “How could you, Shadowheart?”
    • (Responding remark): “That was wrong. And we're going to pay for it.”

Moonrise Towers

  • (Read Melodia’s Letter to Ketheric): “Melodia. Ketheric's wife. She loved him - before he sold himself to the Absolute.”
  • (Feeling a ‘hangover’ upon LR after using Araj Oblodra’s unique potion): “Oh gods - my stomach's in bits.”
  • (Reminding the avatar about Minthara after her trial): “Minthara's imprisoned here. She could probably be saved, if you didn't have a conscience.”

In Balthazar's study:

  • (Found Balthazar’s book in his secret room, seq 1): “So the Nightsong is the key to taking Ketheric down.”
    • (Responding remark 1): “Might be possible to turn it against him - or destroy it.”
    • (Responding remark 2): “Let's get looking. Something that valuable won't be easy to reach.”
  • (Found Balthazar’s book in his secret room, seq 2): “So the Nightsong is the key to taking Ketheric down.”
    • (Responding remark 1): “Nice name. Wonder if it's a music box or something.”
    • (Responding remark 2): “Maybe we can turn it against Ketheric. Or destroy it.”
    • (Responding remark 3): “First we need to find it. Something that valuable won't be sitting on a shelf somewhere.”
  • (Found Balthazar’s book in his secret room, seq 3): “This Nightsong must be the key to taking Ketheric down. Now we know what we're looking for.”
    • (Responding remark 1): “Won't be hard to get at, but we should get cracking.”
  • (Found Ritual circle in Balthazar’s secret room): “This must be how Moonlanterns were made.”
    • (If Gale already knows about it): “Gale will want to take a look at this.”

In the Moonrise Towers Prison and the Oubliette:

  • (Approaching the prison): “Prisoners. We can't leave them here.”
    • (Responding remark): “Can't risk getting locked up ourselves.”
  • (Found themselves in the prison after coming too close to the army): “I guess trying to sneak pack the Absolute's army wasn't my best idea.”
    • (Responding remark): “I knew we should've been a little more... I don't know, demure.”
  • (Entered the Oubliette for the first time): “What a nightmare.”
    • (Returned to the Oubliette): “Not this place again.”
  • (Investigating Oubliette, saw the colony through a flesh-wrought window): “Hey - there's something beyond here. No way of getting through from this pit, though.”
  • (Heard a screech in the Oubliette, has seen Hook Horrors): “Oh no. The big hook lads.”
    • (Heard a screech in the Oubliette, hasn’t seen Hook Horrors): “Stay far, far away from whatever that was.”
  • (Climbing up from the Oubliette): “Let's leave that horror show behind.”

At the Moonrise Towers Rooftop:

  • (Before entering the door to the rooftop to fight Ketheric): “Ketheric Thorm is behind that door. I'm ready if you are.”
  • (Observing the landscape from the Moonrise rooftop): “Could've been beautiful. Probably was, once.”
  • (On the rooftop, looking into the tentacle hole): “Well. No choice but to follow.”

Mind Flayer Colony

  • (Entering the colony, investigating): “Look at this. How long has it been sitting under the tower? And how deep does it go?”
  • (Looking at neutral Intellect Devourers): “Huh. They think we're... friends? Allies?”
  • (Approaching Mizora’s pod): “A cambion. Stay back.”
  • (Found brine pool, Perception check):
    • (Successful): “No more tadpoles. Hope they all weren't used on people.”
    • (Failed): “A brine pool with no tadpoles.”
  • (Caught the last tadpole): “Funny looking tad. Wonder what gives.”

In the Necrotic Laboratory and Morgue:

  • (At the Necrotic Laboratory, near ritual circle, Arcana check):
    • (Successful): “It's a necromantic ritual. Drains the life out of people and leaves them as mindless undead.”
    • (Failed): “That doesn't look good.”
  • (Solved the mind puzzle): “That did it.”
    • (Leaving the puzzle vault, answers Gale’s question): “Probably with a great gooey bang.”
  • (Reading illithid manuscripts, Arcana check):
    • (Successful): “Funny. I can read this mind flayer script. Thanks, I guess, tadpole?”
    • (Failed): “Don't know what's being said... but I think I can read this. Almost.”
  • (Found Mol’s eyepatch, met her): “This is Mol's. Where is she?”
    • (Never met her): “Someone with a bum eye's missing their patch.”
  • (Feeling the effect of the Resonance Stone): “Haha! What's this feeling? I'm so... so happy.”
    • (The effect ended): “Oh. Right. Not happy, just psionicked.”
  • (Entering the colony’s Morgue): “Gods, it's like a charnel house. All these people.”
  • (Saw a blood pool in the Morgue): “I'm gonna be sick.”
    • (If the party has already been to the Oubliette): “All that blood. Guess there's a worse place than Avernus after all.”
  • (Splattered with blood from a morgue chute): “Hmm. Tastes like dwarf.”
  • (Looking at the corpse that fell out with blood from the chute): “Tsk. Whoever that was, this place chewed them up and spit them out.”

Final fight with Ketheric Thorm:

  • (Before descending to Ketheric, saw nautiloid fleet): “A whole fleet of nautiloids. Here, on the Sword Coast.”
  • (Activating the elevator while it’s at the same level): “Platform's here. Good to go.”
  • (Taking the elevator down to Ketheric): “Tadpole's lashing around like a whip.”
    • (Responding remark): “Mine too. It's... excited by something down here.”
  • (Started a final fight with Ketheric, Nightsong captured again): “We can't get at him as long as the Nightsong's caged.”
  • (Killed Ketheric Thorm): “He's dead. He's finished. But Gortash... Gortash was here.”
  • (Took Ketheric’s Netherstone after killing him as Apostle of Myrkul): “The Apostle of Myrkul - hadn't expected that. Or Gortash.”

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Party Banter[edit | edit source]

Karlach Approval.png Karlach and Astarion Astarion Approval.png[edit | edit source]

(While in plains)

  • Karlach: Hahaha. Ha!
  • Astarion: What's so funny? You haven't got some laughing curse, have you?
  • Karlach: I really made it out of Avernus. It's incredible.
  • Astarion: All right, just keep it down. We're conspicuous enough without your hyena call.

(At Forest)

  • Astarion: Biting flies, midges - shouldn't nature be beautiful and serene? It looks so nice in the Upper City parks.
  • Karlach: Upper City, huh? Swish. Never spent much time there myself.
  • Astarion: I'll happily take you. If we survive this bugs' banquet.
  • Karlach: Sounds good. I've always been curious what a patriar loo looks like.

(At Sunlit Wetlands)

  • Astarion: Transforming into a mind flayer might have its perks. At least then I could float over this muck.
  • Karlach: Not one for roughing it, I see.
  • Astarion: Wallowing in filth is for pigs and children, my dear.
  • Karlach: Pigs, children, and people with a little bit of grit.

(At Grymforge)

  • Karlach: Ho. He-llo! Hey!
  • Astarion: So... are you greeting invisible beings or just losing your mind?
  • Karlach: The echoes - listen! They're coming from three directions!
  • Astarion: Losing your mind it is! Probably the tadpole - the weirdest things seem to be...

(Near Rosymorn Monastery)

  • Astarion: Gods, how are we not there yet? My feet are killing me.
  • Karlach: Want me to carry you?
  • Astarion: Oh, darling, would you?
  • Karlach: Sure! If you promise to swap once I get tired.
  • Astarion: Please, I can barely manage my pack - you'd kill me.

(At Last Light Inn Graveyard)

  • Astarion: The graveyard's ancient, but the graves are fresh.
  • Karlach: Feeling at home?
  • Astarion: I haven't set foot in a graveyard since I became a spawn, thank you. Vampires are nothing like those other undead.
  • Karlach: True. I've never heard a mummy complain about a wrinkled doublet. Or sour wine.

(At Rivington)

  • Karlach: Nice to be in a crowd of normal people for once.
  • Astarion: Really? I prefer my company extraordinary.
  • Karlach: Aww, thanks.
  • Astarion: Don't thank me, thank Gortash.
  • Karlach: Excuse you. I didn't need that prick to make me who I am.
  • Astarion: You're right, of course. Forgive me.
  • Karlach: All good, fangs.

(At Baldur's Mouth)

  • Astarion: Probably best if I keep a low profile. They used to know me all too well in the Elfsong.
  • Karlach: Wonder if our paths ever crossed in the before-times. Were you always so sneaky?
  • Astarion: I haven't survived for two centuries by being reckless. And I hope to survive at least two more.
  • Karlach: Yeah yeah, don't rub it in.

(At Grey Harbour Docks)

  • Karlach: Can you swim, Astarion?
  • Astarion: I'm... not sure, honestly. It's been a couple of hundred years.
  • Karlach: You're missing out! Loved it as a kid. This water looks nasty as hell, though.
  • Astarion: Well, it's not called 'Grey Harbour' for nothing.

(At Felogyr's Fireworks)

  • Karlach: Oh man! WHIZBANGS!
  • Astarion: Keep calm, Karlach. One bad flare and you could blow this whole place.
  • Karlach: (Oh man! Whizbangs!)
  • Astarion: Better.

(If the player is romancing Karlach; after act 1 romance scene)

  • Karlach: Hey. What's on your mind, Astarion? You seemed a million miles away just then.
  • Astarion: Hmm? Oh, I was just pondering that heart of yours.
  • Astarion: There were times I would've been thrilled if everyone who put their hands on me burst into flames.
  • Karlach: I'd trade you if I could.

(If the player is romancing Karlach; after act 2 romance scene)

  • Astarion: So the more you cool down, the more your love life heats up?
  • Karlach: Seems that way! But I'm a bit out of practice, to be honest.
  • Astarion: I'm sure it'll all come back to you. You'll be as depraved as the rest of us in no time.

(If the player is romancing Karlach; after act 3 romance scene)

  • Astarion: I hear you were spotted being 'normal' in the Singing Lute, Karlach. Are you feeling all right?
  • Karlach: Seemed like the right thing to do. I've never really tried 'normal' before.
  • Astarion: And? How did you find the quiet life?
  • Karlach: It was nice. It was really nice.
  • Astarion: I never thought I'd see the day - our champion of the Hells has gone soft.
  • Karlach: Maybe I have. Finally.

(If the player is romancing Astarion; after act 1 romance scene)

  • Karlach: I never was a sucker for a smooth-talker, but I admit, Astarion, you're pretty slick.
  • Astarion: And you're rather the opposite of slick. Do you have a point?
  • Karlach: I was just being nice.
  • Astarion: Step one of starting a conversation: think before you speak.
  • Karlach: Never was my strong suit.

(If the player is romancing Astarion; after act 2 romance scene)

  • Karlach: Sorry if this is rude, but... can vampires fall in love?
  • Astarion: What a preposterous question. Vampires can do anything you can do, and a damn sight better.
  • Karlach: Sunbathe? Swim?
  • Astarion: All right, there are a few limited exceptions.
  • Karlach: Good to know love is on the table though.
  • Astarion: It is. Though if the table is laden with good wine and meat, love is often left to rot with the salad leaves.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Karlach: So our vamp isn't so heartless after all.
  • Astarion: Rich of you to talk about someone else's heart, Karlach.
  • Astarion: But I must admit, my chest has been feeling a touch lighter recently.
  • Karlach: It suits you beautifully.
  • Astarion: Yes, most things do.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Karlach: You know, Astarion, I'm not sure I can trust you anymore. You're... different. A bit scary, to be honest.
  • Astarion: I have one person who trusts me completely. That's enough for me.
  • Karlach: Treat them right, or you'll have me to answer to.
  • Karlach: I can whittle up a good stake in no time if the mood takes me.

Karlach Approval.png Karlach and Gale Gale Approval.png[edit | edit source]

(While in plains)

  • Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
  • Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
  • Gale: Ah. That will make getting word to my mother rather tricky.
  • Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

(At Forest)

  • Gale: Nothing like a brisk stroll through the forest to invigorate the spirit.
  • Karlach: I was just thinking the same thing, but less poetically.
  • Gale: And without so much as a stirring from our tadpoles.
  • Karlach: A girl could get used to this.

(At Blighted Village)

  • Karlach: Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
  • Gale: Quite cruelly, too.
  • Karlach: Must've been an awful day for the people who lived here.
  • Gale: If nothing else, I hope it was a mercifully short one.

(In the Underdark)

  • Karlach: Just when I was getting used to the sky again...
  • Gale: Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
  • Karlach: Meanwhile, this place is pretty spectacular, isn't it?
  • Gale: No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.

(At Grymforge)

  • Gale: The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
  • Karlach: All's not lost. I mean, just look at this place.
  • Gale: You've quite the knack for finding the bright side of things, haven't you?
  • Karlach: Hope keeps you going.

(Near Rosymorn Monastery)

  • Karlach: Man, adventuring is thirsty work.
  • Gale: There used to be a monastery in this region known for producing a wonderful ale.
  • Karlach: That sounds like heaven! Wait. Used to?
  • Gale: Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
  • Karlach: Ugh.

(On the road to Shadow-Cursed Lands)

  • Gale: Do you feel that? A darkness, pulling at the strands of the Weave.
  • Karlach: You'll still be able to do your wizard thing, though, right?
  • Gale: Of course, but that doesn't make the shadows less dangerous.
  • Karlach: Joy.

(At Shadow-Cursed Lands Forest)

  • Karlach: Doing all right, Gale?
  • Gale: Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
  • Karlach: I feel it too. Here if you need a pick-me-up.

(At Last Light Inn - Cellar Shrine)

  • Gale: A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
  • Karlach: Pretty beautiful, isn't it?

(At The Waning Moon)

  • Karlach: Huh. A brewery. Why does Reithwin Ale ring a bell?
  • Gale: It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
  • Karlach: You must have good taste. Not me. Can't afford it.
  • Gale: A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.

(At Reithwin Tollhouse)

  • Karlach: Whoa! Almost slipped there.
  • Gale: You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
  • Karlach: You gonna catch me if I eat a brick?
  • Gale: With my reflexes? I'd catch you before you so much as stubbed a toe.

(At Gauntlet of Shar)

  • Gale: Even shaped by shadow as it is, Sharran architecture has a kind of beauty to it.
  • Karlach: Beautifully intimidating. This place was meant to scare people into submission.
  • Gale: There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.
  • Karlach: And here I thought I rubbed you the wrong way.
  • Gale: Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.
  • Karlach: Aw. Thanks, pal. I think.

(Approaching Moonrise Towers)

  • Karlach: Ready to enter the belly of the beast?
  • Gale: It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
  • Karlach: In that case, welcome home.

(At Moonrise Towers Docks)

  • Karlach: We're not taking a boat to Baldur's Gate, right?
  • Gale: And give the Absolute free reign to use us as target practice from the banks? I think not.
  • Karlach: Phew. My mum always said the Chionthar was unlucky.

(At Mind Flayer Colony)

  • Gale: It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
  • Karlach: Squiddies have gone to war, is my guess.
  • Gale: On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.

(At The Blushing Mermaid)

  • Karlach: Man, it's good to be home. First round on who?
  • Gale: She who thirsts buys drinks the first.
  • Karlach: You won't pin me down with a rhyme, wizard!
  • Gale: She who declines gets the worst of the wines.

(At Sorcerous Sundries)

  • Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
  • Karlach: Where's the axes?
  • Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
  • Karlach: [yawning] Sounds like more your thing than mine.

(At Felogyr's Fireworks)

  • Karlach: Oof. Karlach and explosives, not a good mix.
  • Gale: You and I both. Let's just stay very calm, very serene. The last thing we need is to set this place off.

(At The Counting House)

  • Gale: They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
  • Karlach: Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
  • Gale: Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.

(At Danthelon's Dancing Axe)

  • Karlach: Wouldn't mind a dancing axe of my own.
  • Gale: A simple movement charm wouldn't be too hard to apply to such an object. I could conjure one up for you if you like?
  • Karlach: Yes! I like!
  • Gale: Very well then. Once the city is saved, Karlach's Kinetic Cleaver will be first on my list.

(If the player is romancing Karlach; after act 1 romance scene)

  • Gale: You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
  • Karlach: Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
  • Gale: Actually, I was thinking of poetry.
  • Karlach: Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?

(If the player is romancing Karlach; after act 2 romance scene)

  • Gale: I've always felt flames to be a rather perfect expression of love, Karlach.
  • Gale: Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
  • Karlach: That's... pretty nice. Never thought about it like that. But now I will.

(If the player is romancing Karlach; after act 3 romance scene)

  • Gale: Am I to understand that you are in love now, Karlach?
  • Karlach: I sure am. If there's hope for me there's hope for anyone.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Karlach... a hypothetical question for you:
  • Gale: If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
  • Karlach: Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
  • Gale: Talking. Right. I'm good at that.

(If the player is romancing Gale; after act 2 romance scene)

  • Karlach: So, Gale - got any book recommendations for me?
  • Gale: You can read?!
  • Karlach: Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
  • Gale: Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
  • Karlach: Ooh! Something with magic, please. And no devils.

(If the player is romancing Gale; after act 3 romance scene)

  • Karlach: How's the orb treating you, Gale?
  • Gale: Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
  • Gale: I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
  • Karlach: I can only imagine.

Karlach Approval.png Karlach and Lae'zel Lae'zel Approval.png[edit | edit source]

(While in plains)

  • Karlach: Is this your first time on the Sword Coast, Lae'zel?
  • Lae'zel: Yes. It is much more... lively... than the githyanki slates led me to believe.
  • Karlach: Just wait till you see Baldur's Gate. You'll never want to leave.

(While in plains)

  • Lae'zel: Smell that? Blood. This whole plain reeks of it.
  • Karlach: That'll wake you up of a fine day, won't it.
  • Lae'zel: I do not need awakening. My senses are sharp as steel.

(At Forest)

  • Karlach: Ahh, smell that? Fresh forest air.
  • Lae'zel: I smell only fear - the fear of cowards lying in wait for an ambush.
  • Karlach: You can take a day off once in a while, Lae'zel.
  • Lae'zel: I do not take days off. I'd even forego sleep, if such a thing were feasible. The one advantage an elf holds over a githyanki.

(In the Underdark)

  • Karlach: Beautiful. Lethal. The Underdark is everything I thought it'd be.
  • Lae'zel: And I. This environ seems worthy of a githyanki warrior's estimation.
  • Karlach: Ah, to be deemed worthy by the great Lae'zel of Crèche K'liir.
  • Lae'zel: Continue as you have, Karlach, and you will achieve the same.

(At Rosymorn Monastery)

  • Karlach: What a sight. We should stop for a nice little lunch, take it all in.
  • Lae'zel: Is the worm gnawing at your grey matter? We must find a crèche and be purified.
  • Karlach: True. Fine. First, purify the tadpole, then a little lunch.

(On the road to Shadow-Cursed Lands)

  • Karlach: Lae'zel, do you want to talk about what happened at the crèche?
  • Lae'zel: Trust me. You'll know when I'm ready to discuss it.
  • Karlach: Fair enough. But if you change your mind...
  • Lae'zel: It is not a matter of mind. It is a matter of faith - and I have been put to the test.

(At Shadow-Cursed Lands Forest)

  • Karlach: Do I see light? Or am I delusional?
  • Lae'zel: Just a mirage. There's not a spot in sight that the gloom hasn't touched.
  • Karlach: Damn, you're right. The eyes see what the heart wants.

(At Ruined Battlefield)

  • Lae'zel: Bones. Rusted weapons. A great battle was fought here.
  • Karlach: An extra vicious one, I think. No one buried their dead.
  • Lae'zel: Exactly the sort of battle I live to fight. And the sort made even more thrilling with a hot-hearted tiefling at my side.

(At Mind Flayer Colony)

  • Karlach: Look at all this mucus. Wonder if our nautiloid came from down here.
  • Lae'zel: It's a possibility. This is no mere mind flayer colony, but an entire ghaik bastion.
  • Karlach: I'm ready for the goo.

(At Wyrm's Rock Fortress)

  • Lae'zel: A kith'rak's red dragon would have this place down around Gortash's ears in moments.
  • Karlach: I'd love to see that. I've always hated this place.
  • Lae'zel: It will be far more satisfying to plunge a blade into Gortash myself than to pick through his ashes.

(At Wyrm's Rock Fortress)

  • Karlach: You know, I've always kind of hated this place. Such ado about a damned bridge.
  • Lae'zel: It's just a bridge. Is it really worth all that ire?
  • Karlach: C'mon, isn't there something you hate for no good reason?
  • Lae'zel: Hm. I dislike owls. Their hyper-mobile necks are quite disconcerting.
  • Karlach: You know what, Lae? I couldn't agree more.

(At Lady Jannath's Estate)

  • Karlach: Phew! Wouldn't mind shacking up in a place like this.
  • Lae'zel: Yes - and quite an attractive target for githyanki raiders. They'd plunder the village and fly off with the spoils.
  • Karlach: What are you, pirates?
  • Lae'zel: To my people, all the planes are a vast garden to be weeded and picked.
  • Karlach: Well tell your mates to keep their hoes out of Baldur's Gate.

(At House of Hope)

  • Karlach: Damn. I swore I'd never come back to the Hells, and here I am.
  • Lae'zel: Fate has a way of pulling us along with or without our approval.
  • Karlach: Escaping fate happens to be my speciality.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Karlach: So githyanki undergarments. Very fashionable.
  • Lae'zel: The under-harnesses are often used for strapping oneself onto a red dragon.
  • Karlach: Fashion and function. You lot really have it all figured out.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Karlach: Lae'zel, you're actually glowing.
  • Lae'zel: It is the sheen of the soldier's sweat on my brow.
  • Karlach: The soldier's sweat? Or the lover's?
  • Lae'zel: Kain'cha... Speak on it no further.

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Karlach: It's good to see you smiling, Lae'zel.
  • Lae'zel: A momentary spasm of the jaw. But perhaps there is cause.
  • Lae'zel: Even in this dark hour, there are some things to take heart in.
  • Karlach: Couldn't have said it better myself.

(If the player is romancing Karlach; after act 1 romance scene)

  • Lae'zel: Your years in the Hells have made you a fierce warrior, Karlach.
  • Karlach: Fierce in battle, maybe a bit naive in... everything else.
  • Lae'zel: In that way, you are like many a young githyanki - wise to the ways of battle, if not to the wider world.
  • Karlach: Makes sense. And how are you getting on out here in the world?
  • Lae'zel: Mindfully and meticulously.

(If the player is romancing Karlach; after act 2 romance scene)

  • Lae'zel: Karlach, were there others of Zariel's warriors who bore the infernal engine?
  • Karlach: I was the first - not the last. But most didn't survive the process.
  • Karlach: The others were all devilkin. I think I was the only lucky winner from Faerûn.
  • Lae'zel: You were stronger than the others.
  • Karlach: Lucky me.

(If the player is romancing Karlach; after act 3 romance scene)

  • Lae'zel: A dinner date. At first your request confused me. But then, I became curious...
  • Karlach: Think you might like to try it for yourself some time?
  • Lae'zel: It sounds terribly understimulating.
  • Karlach: Depends on the company.
  • Lae'zel: Well. Good thing for us both I make for riveting company.

Karlach Approval.png Karlach and Shadowheart Shadowheart Approval.png[edit | edit source]

(At Forest)

  • Karlach: Ahh. Flowers, leaves, grass. Can't beat it.
  • Shadowheart: I was raised in the city - I'm more used to feeling cobblestones underfoot than grass and fallen leaves.
  • Karlach: Before I went to Avernus, I'd have agreed with you. Nothing quite like Baldur's Gate, is there?
  • Shadowheart: Nothing in my recollection, anyway...

(At Blighted Village)

  • Shadowheart: The whole village is falling to pieces. These goblins aren't exactly house-proud, as occupiers go...
  • Karlach: Wouldn't blame the gobs. Place looks like it's been abandoned a good while.
  • Karlach: But hey, maybe we can scare up a few dusty bottles of wine somewheres.
  • Shadowheart: I like your way of thinking. Split any takings we find?
  • Karlach: Sister, you've got a deal.

(At Sunlit Wetlands)

  • Karlach: Hey! Something bit me.
  • Shadowheart: Just an insect - I'm sure you'll survive. Besides, it probably figured you for a tasty treat.
  • Karlach: Give me an aboleth over a midge any day.

(At Grymforge)

  • Shadowheart: This place is hard to bear. I hope we're able to continue on our way before too long.
  • Karlach: I know what you mean. Everyone is so... unhappy.
  • Shadowheart: Oh. Well I meant more the molten rock and plunging chasms, but yes, the folk leave something to be desired as well.
  • Karlach: Present company excluded, of course?
  • Shadowheart: Oh hush, you. Stop fishing for compliments.

(At Rosymorn Monastery)

  • Shadowheart: A remote spot for a monastery. I suppose they wanted to make sure the monks avoided temptation.
  • Karlach: Yeah but look at these mountains. The height of temptation.
  • Shadowheart: No, I mean more like vices. You know - pleasures of the flesh.
  • Karlach: Met a loumara demon who married a mountain, though. It's a thing.
  • Shadowheart: I think the thin air might be getting to you, Karlach.

(At Crèche Y'llek)

  • Karlach: Gotta respect these gith. They don't fool around.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: Oh I'm more than aware, trust me. I've had plenty of training in what to expect from them.

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: I'll certainly be treading very carefully, trust me.
  • Karlach: In that case, lead on, miss.

(On the road to Shadow-Cursed Lands)

  • Shadowheart: We've had some close calls already. There could be even tougher days ahead...
  • Karlach: Cheer up. It might be all downhill from here.
  • Shadowheart: Meaning things will start becoming easier for us, or our situation will deteriorate from here...?
  • Karlach: Exactly.

(At Reithwin Town)

  • Karlach: Since you're the only one in good form out here, I'll trust you to lead the way, Shadowheart.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Actually... I've been stripped of that particular advantage. But I will forge ahead, nonetheless.

(If Shadowheart is still loyal to Shar)

  • Shadowheart: It's a deal, so long as you watch my back.
  • Karlach: Atta girl.

(At Mason's Guild Rebel Hideout)

  • Shadowheart: I love a nice secret hideaway, don't you?
  • Karlach: I mean... I guess.
  • Shadowheart: You can just fill it with supplies, seal up the hidden entrance, and tuck yourself away from the world...
  • Karlach: Whatever you say, squirrelheart.

(At Gauntlet of Shar)

  • Karlach: Never knew Sharrans to be so... military.
  • Shadowheart: It shouldn't surprise you. We have been at war with Selûne since before most of history was written. An eternal conflict, from the viewpoint of mortals...
  • Shadowheart: Shar's entire creed revolves around waging war against Selûne. Imagine all the generations of mortals, sacrificed in an eternal conflict between sisters.
  • Karlach: Problem with eternal wars is they never end.
  • Karlach: Take it from me, a short, sharp personal vendetta is far less time-intensive.

(Approaching Moonrise Towers)

  • Shadowheart: Moonrise Towers. There used to be more than one tower, of course. The other must have been destroyed.

(If Karlach has only one real eye)

  • Karlach: I figured as much, what with my one good eye for seeing and fingers for counting.

(If Karlach still has both eyes)

  • Karlach: I figured as much, being the proud owner of eyes.
  • Karlach: ... sorry, no need for that. Must've put too much salt on my blood sausage this morning.
  • Shadowheart: Not at all. Nice to be on the receiving end, now and again. Keeps me sharp.

(At Moonrise Towers)

  • Karlach: I'm sweating bullets. What if I blow our cover?
  • Shadowheart: Simplicity is the key to a good deception. If in doubt, try thinking less.
  • Karlach: Yes ma'am.

(At Moonrise Towers Oubliette)

  • Karlach: Dark enough for you, Shadowheart?
  • Shadowheart: Nothing wrong with a nice subdued ambience. It can help flatter even the homeliest of faces.
  • Karlach: I'll try to keep my fire a gentle throb.

(At Moonrise Towers Prison)

  • Karlach: Prisoners!
  • Shadowheart: More like soon-to-be tadpole residences. Every infected prisoner will just make things harder on us...
  • Karlach: Let's go blast a brine pool, then.

(At Baldur's Mouth)

  • Karlach: I wouldn't mind doing a little shopping in the city.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Same. I think I may have overdone it with the black and purple for, oh, my entire life? Your look serves you well though.

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Lady Shar teaches us to abhor superficialities like fashion... though the city does have some fine boutiques. After a new look?
  • Karlach: I'm ten years behind; don't want the youths to think I'm not, you know, up with the times.

(At Bloomridge Park)

  • Karlach: Huh. There's something going on here. I don't like it.
  • Karlach: Careful. I smell an ambush.
  • Shadowheart: Are you sure it's not the flowers you're smelling? You may be allergic.
  • Shadowheart: But better safe than sorry, I suppose.

(At Morphic Pool)

  • Karlach: I can tell when we're getting close to a mind flayer area because everything starts to smell purple.
  • Shadowheart: That's either profoundly poetic or childishly simple. I'm going with poetic.
  • Karlach: A compliment from Shadowheart! I'll put it on the shelf with the rest of my achievements.

(If the player is romancing Karlach; after act 2 romance scene)

  • Karlach: Hey, Shaddy, got a quick question about the best way to treat an infernal burn.
  • Shadowheart: Shaddy? Really?
  • Karlach: Hearty? Shadsy? Or maybe just The Fringe?
  • Shadowheart: 'Shadowheart' will do just fine, thanks. Love is making you fanciful.
  • Karlach: You might be right.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Karlach: You look happy, Shadowheart. Like a Night Orchid in bloom.
  • Shadowheart: You must be imagining it.
  • Karlach: It's all over your face.
  • Shadowheart: It must be all the fresh air since the crash - has me flush.
  • Karlach: It looks good on you.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Karlach: So - why Night Orchids?
  • Shadowheart: Well, isn't it enough that they're beautiful?
  • Shadowheart: They remind me of some place - a place I can't quite remember. But I think I was happy there, wherever it was.
  • Shadowheart: Sorry. I'm being silly.
  • Karlach: You're cute.

(If the player is romancing Shadowheart, and Shadowheart chose Selune)

  • Karlach: Must be lovely to have a swim without boiling all the fishes alive.
  • Shadowheart: Sounds pleasant to swim with you. At a distance. It's usually so freezing.
  • Karlach: Don't ask me to make a hot spring for you two. It might work. But I also might cook you like lobsters.

(If the player is romancing Shadowheart, and Shadowheart chose Shar)

  • Karlach: To have someone who cares about you and throw them away. I don't know how you do it.
  • Shadowheart: Any restriction, any tether must be shed. Surely you understand that? It is a form of freedom, if a tragic one.
  • Karlach: I've had enough tragedy in my day. You have too. But Shar's got you in a chokehold.
  • Shadowheart: It's called an embrace. I suppose you don't receive many.
  • Karlach: Whatever.

Karlach Approval.png Karlach and Wyll Wyll Approval.png[edit | edit source]

(At Last Light Inn, if it's protected)

  • Karlach: Think the bar is open?
  • Wyll: I intend to find out. But we should scout around first, see who's in need of help.
  • Karlach: You're good at staying in character, I'll give you that.

(At Grand Mausoleum)

  • Karlach: No shadow curse here. Wonder why.
  • Wyll: Couldn't say. Maybe because an entirely different curse has befallen the tomb.
  • Karlach: Always something, isn't it.

(At Gauntlet of Shar)

  • Karlach: You know, even devils like a good joke. Why are Sharrans so... dour?
  • Wyll: Their belief is grounded in loss. Hardly a laughing matter.
  • Karlach: The loss of all joy. Sad business.

(At Rivington riverbank)

  • Karlach: Care for a dip, Wyll?
  • Wyll: It would be my pleasure, Karlach - once the Absolute's been crushed for good.
  • Karlach: Heroics don't leave half enough time for messing.

(In the North Alleys)

  • Karlach: Do I hear... music?
  • Wyll: I reckon there wasn't much merry-making in the Hells.
  • Karlach: You reckon right. Maybe for the best though. My singing is worse than demonic screeching.
  • Wyll: Hm - perhaps your talent lies in dancing, instead?

(At Southern Docks)

  • Wyll: Smell that, Karlach?
  • Karlach: Uh... fish?
  • Wyll: Well, yes. But also trouble.
  • Karlach: Your nose is better than mine, pal.

(At The Counting House)

  • Karlach: Feel that? Guards are giving us the stink-eye.
  • Karlach: Think they recognise you?
  • Wyll: Possibly. But I wager there's something deeper at work here.
  • Karlach: Then let's go digging.

(If the player is romancing Wyll; after act 1 romance scene)

  • Karlach: Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet.
  • Wyll: Ah, I just needed a moment of quiet, to think, that's all.
  • Karlach: What about?
  • Wyll: Wouldn't you like to know?
  • Karlach: Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.

(If the player is romancing Wyll; after act 2 romance scene)

  • Karlach: Used to your new look yet, Wyll? I for one think you look smashing.
  • Wyll: You know, I think I am. It certainly didn't put off my - er- dance partner.
  • Karlach: Ah, dance, the true language of love.

(If the player is romancing Wyll; after act 3 romance scene)

  • Karlach: Seeing you happy is pretty wonderful, Wyll.
  • Karlach: Two of my real friends, finding real happiness? Together? Beautiful.
  • Wyll: Thank you, Karlach.
  • Karlach: If you get married, I'm your celebrant. Got it?
  • Wyll: As if could ever refuse you.

(If the player is romancing Karlach; after act 1 romance scene)

  • Wyll: Did Zariel know you'd be unable to touch anyone when she crammed that awful thing into your chest?
  • Karlach: Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.
  • Wyll: Gods. I'm glad you got out of there.
  • Karlach: With my new best friend on my tail the whole time. Who knew.

(If the player is romancing Karlach; after act 2 romance scene)

  • Wyll: Karlach... I know I say this every day, but I'm so glad you're here.
  • Karlach: Me too!
  • Wyll: And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?
  • Karlach: Exactly so, your majesty.

(If the player is romancing Karlach; after act 3 romance scene)

  • Wyll: The fact one of your first dates is going to be one of your last... it's just not fair, Karlach.
  • Karlach: I don't want to think about that. I just want to enjoy whatever comes my way.
  • Wyll: You're worth more respect than every last rogue in this city. I hope you know that.

Karlach Approval.png Karlach and Halsin Halsin Approval.png[edit | edit source]

(At Ruined Battlefield)

  • Karlach: I can almost reconstruct this battle in my mind. Unfortunately.
  • Halsin: At least you were not present. Grim as it is now, it was worse on the day of the battle. A vivid wound upon my memory.
  • Karlach: Tsk. Poor man.
  • Halsin: I was lucky - I lived, when so many did not. It would take me a day and a night to recite the names of all the friends I lost.

(At Last Light Inn Graveyard)

  • Karlach: Well, well. Who's buried here?
  • Halsin: Flaming Fists, Harpers, refugees, perhaps... The shadow curse has indiscriminate taste in victims.
  • Karlach: May they rest in peace.
  • Halsin: Peace and rest are strangers in these lands, until the shadows are banished.

(At Last Light Inn, if it's cursed)

  • Halsin: All gone... devoured by the shadows. Oak Father preserve us, it's just like a hundred years ago.
  • Karlach: Stay strong, bear man. We're still here.
  • Halsin: We are. Yet there is a burden to being the survivor... the witness to others' tragedies. It only grows heavier with time.

(At Mason's Guild)

  • Halsin: I knew one of Reithwin's head masons. She was a good woman, and strong as an ox.
  • Karlach: Really? Are strong women your type, Halsin?
  • Halsin: I don't discriminate against any type.
  • Karlach: Truly a bear man of the people.

(At Moonrise Towers)

  • Halsin: This fortress was a seat of the High Heralds, I believe. Long gone from here, of course.
  • Karlach: The who now?
  • Halsin: A council of intellectuals, respected throughout Faerûn - leading authorities on heraldry of course, but also history, genealogy, and diplomacy.
  • Karlach: Seems like diplomacy failed, if they allowed Ketheric Thorm to take over - twice.

(At Moonrise Towers Throne Room)

(If the shadowcurse hasn't been lifted)

  • Halsin: I can only hope we still find time to vanquish the curse. I can think of little else.
  • Karlach: You can talk of little else too.
  • Halsin: I make no apologies for knowing what is important to me.

(If the shadowcurse has been lifted)

  • Halsin: We have lifted the shadow curse, but a new challenge awaits us.
  • Karlach: Baldur's Gate - we can't get there soon enough.
  • Halsin: I am... less anxious to find myself in a city. So removed from nature's power - I do not know how I will fare.
  • Karlach: Stick with me. I'll show you around and square up if anyone bothers you.

(While assaulting Moonrise Towers)

  • Karlach: Take no prisoners.
  • Halsin: I doubt many will seek to surrender. But if they do... mercu costs us nothing, Karlach.
  • Karlach: Nothing but the win.

(At The Lodge)

  • Halsin: There is an admirable harmony to the Society of Brilliance. Beings of all sorts, united in the pursuit of intellect...
  • Karlach: The pursuit of intellect. Fun.
  • Halsin: Hailing from the Underdark can dampen one's sense of fun, I will admit. Down there, noises such as laughter tend to attract predators.
  • Karlach: Sounds like a place I used to know...

(At The Blushing Mermaid)

  • Halsin: You and I may struggle to go unnoticed in such environs, Karlach.
  • Karlach: True enough. Hard to hide pretty under a bushel.
  • Halsin: I meant more in terms of size. Folk of our stature can be a lure for drunkards seeking a brawl, I have found.
  • Karlach: Ooh! Fun.

(At Guildhall)

  • Karlach: I smell a fight brewing.
  • Halsin: Then let it brew. Some radical thinkers claim that peace is a valid option, you know.
  • Karlach: And miss a good barroom brawl? Not me, sir.

(At Sorcerous Sundries)

  • Halsin: This place reminds me of a magpie's nest. Random baubles, doodahs, and what-have-yous, all jumbled together without a care.
  • Karlach: Fun, right? Who knows what you could find.
  • Halsin: Danger, going by past experience. A cursed tome. An unstable spell. A haunted poppet...
  • Karlach: [In a singsongy voice] Haunted poppet, haunted poppet.

(At Morphic Pool)

  • Halsin: I cannot help but feel that destiny is tightening its grip on our forward path.
  • Karlach: Win or lose, we're nearly there, right?
  • Halsin: Indeed. But I just wanted to take the chance to say - it has been a pleasure, Karlach.
  • Karlach: The feeling's highly mutual, bear man.

(If the player is romancing Haslin in act 3)

  • Karlach: You're old as sin, right Halsin? You must have lots of good stories.
  • Halsin: A few. But people always warm to the most salacious chapters.
  • Halsin: They forget how much I study, meditate, and as a bear - hibernate. I must have spent a hundred years or more asleep.
  • Karlach: Sleep and adventure. Maybe I'll come back as a bear in some future life.

(If the player is romancing Karlach; after act 3 romance scene)

  • Halsin: Nature affords us few greater powers of healing than what love can provide, Karlach.
  • Halsin: I was concerned that your pursuit of a cure might cloud your final days. I am glad I was wrong.
  • Karlach: Me too. Even with so much at stake... in this little heart of mine, I've never been happier.

Karlach Approval.png Karlach and Minthara Minthara Approval.png[edit | edit source]

(At Abandoned Cistern in the Lower City Sewers)

  • Minthara: This place is foul. Drow would not tolerate rivers of waste flowing so close to their residences.
  • Karlach: You've got slaves to manage your sanitation. Baldur's Gate doesn't. Though we do rely quite heavily on kobolds.
  • Minthara: But surely the kobolds are slaves?
  • Karlach: Hell no.
  • Minthara: Straj. Yet one more reason to despair for the fate of this city.

(If the player is romancing Minthara; after act 2 romance scene)

  • Karlach: Hey, so, what's romance like in the Underdark, Minthara?
  • Minthara: In Menzoberranzan, romance is commonly a luxury enjoyed between women. Men are mostly present for propagation.
  • Minthara: Here on the surface, gender does not define one's role so strictly. There are weaklings of every sort.

(If the player is romancing Minthara; after act 3 romance scene)

  • Karlach: It's funny seeing you so smitten, Minthara. Didn't think you were able.
  • Minthara: I took my first lover before you were a spark in your father's eye, child.
  • Karlach: Go on.
  • Minthara: She was a high priestess of House Vandree. Beautiful, elegant, ruthless.
  • Minthara: I adored her, and had been sharing her bed for some time when the order came that she must die.
  • Minthara: I stayed with her while the poison did its work, and whispered words of comfort as she slipped away.
  • Karlach: Oh no.

(If the player is romancing Karlach; after act 2 romance scene)

  • Minthara: You allowed that smith to meddle with your heart, Karlach, simply so you can be touched?
  • Minthara: Better to shut off the carnal desires than indulge them. They are distractions.
  • Karlach: Yes, because every function comes with a handy switch.
  • Karlach: Next time I'm injured, don't heal, just turn me off and on again.

(If the player is romancing Karlach; after act 3 romance scene)

  • Minthara: Have you ever been afraid, Karlach? Truly afraid?
  • Karlach: You know how much time I spent in the hells, right? Of course I've been scared!
  • Karlach: I kept on going though. Knew there'd be better days on the other side - and here they are.

Karlach Approval.png Karlach and Jaheira Jaheira Approval.png[edit | edit source]

(At Steel Watch Foundry)

  • Karlach: These Steel Watchers are big as hell.
  • Jaheira: All the more cracks and crevices for a wild-shape to ferret into - gum up the works a little.
  • Karlach: I'd give my other horn to watch that.

(At Bonecloak's Basement)

  • Karlach: So, erm, Jaheira. Do you like to... that is, what do you like to do?
  • Jaheira: As in... hobbies? Oh. Well... I like to play music, I suppose?
  • Karlach: I'm just picturing you strumming on a harp so hard the strings snap and trying not to shriek. [Awkward laugh] What do you play?
  • Jaheira: Eh. Mostly the same children's rhyme, on a battered whistle of tin. I do not get a lot of time to practise.
  • Jaheira: Oh spare me the sad eyes, girl! Not every daily deed is worthy of song! Certainly none I can play.

(At Water Queen's House)

  • Karlach: This place is so peaceful. Maybe I should convert.
  • Jaheira: I've done my share of praying to her, though not for the cause of peace. My faith was suddenly found on choppy seas.
  • Karlach: I don't know what that means.

(If the player is romancing Karlach; after act 3 romance scene)

  • Jaheira: You've a love-struck look about you, Karlach. Just do not let it distract you from the task ahead.
  • Karlach: But what if I really enjoy being distracted from the task ahead?
  • Jaheira: Bah, where is the barbarian rage? I have been learning so many colourful phrases from you, I was hoping to inspire a few more.
  • Karlach: Ma'am, you've been inspiring me since I was yea high.

Karlach Approval.png Karlach and Minsc Minsc Approval.png[edit | edit source]

  • Karlach: Minsc, you come from an entire nation of berserkers. Give me some of those good Rashemaar pointers.
  • Minsc: Oh. There is much to be learned. Deep breaths. Meditative trances. Strange and stinking mushrooms.
  • Minsc: But Minsc could master none of this. Which made him sad. Which made him mad. Which made him the berserker you see before you.
  • Karlach: Huh. Really?
  • Minsc: And there is always Boo, with the needful nip when anger is slow in coming. This is not how you do it...?

(At the entrance to the Guildhall)

  • Minsc: Are you familiar with the evil works of Nine-Fingers and her Guild, Karlach?
  • Karlach: I've Heard of her - and everyone knows the Guild. They're not bad if you know how to work 'em.

(If Minsc has agreed to work with Nine-Fingers)

  • Minsc: Hm. Boo and I, we are in need of honest berserkers to keep the Guild honest in turn. Will you show us how this 'working' is done?
  • Karlach: Sure. The trick is to let them mess with you just once, and show 'em what happens. They won't try again.

(If Minsc has not agreed to work with Nine-Fingers)

  • Minsc: Minsc means to do no working. When he breaks the guildmaster, it will be for the fun of it alone.

(At Undercity Ruins)

  • Minsc: A dead and foul place. Only a villain would nest down in these tunnels.
  • Karlach: Hang on, weren't you living in the sewer?
  • Minsc: Entirely different! That was foul only in its smells, and the way our water tasted. But it was home.
  • Karlach: Fair enough, buddy. Home is where the heart is, anyway.
  • Minsc: Ah - in that case, home is in my pocket, nestled on soft bed of flesh and fluff.

(At Bhaal Temple)

  • Karlach: What a pesthole! Can't wait to clear this place out.
  • Minsc: There will be much trading of threats and insults, no doubt. But Minsc will be ready when it is time for boot to meet butt.
  • Karlach: You and me both, pal.

(At Morphic Pool)

  • Minsc: Karlach, this brain we go to bully - Boo has suggested it is large. Wizard-brain large? Boo-brain large?
  • Karlach: Like... as many Boo-brains as a mortal mind can fathom. It's an elder brain, after all. You heard of those?
  • Minsc: Of course!
  • Minsc: What is an elder brain?
  • Karlach: Honestly, I'm not completely sure. But I know it'll be no match for you, me, and the hamster.

(If the player is romancing Karlach; after act 3 romance scene)

  • Minsc: Karlach - do I see you gazing long at Boo? You wish to have a hamster of your own, I think.
  • Karlach: I wouldn't say no. But really I was thinking... how old is he, Minsc?
  • Minsc: He is quite obviously in his prime. For a miniature giant space hamster.
  • Karlach: And he's always looked the exact same? No chance Jaheira's been swapping him out every few years?
  • Minsc: Karlach! Minsc and Boo thought better of you, than to be so concerned with looks.

Notes[edit | edit source]

  1. These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Karlach prompts a single-line cinematic dialogue
  2. These lines appear if Karlach is another avatar's companion
  3. The githyanki Losiir appears only in case when the player (or one of players) has chosen Lae'zel as a character origin
  4. A Tanar'ri Demon Princess, also known as the Queen of Succubi. Read more at Malcanthet on the Forgotten Realms Wiki
  5. Third layer of The Nine Hells, described as an endless stinking marsh. Read more at Minauros on the Forgotten Realms Wiki