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Find the Nightsong
Find the Nightsong is a quest in Act One, Act Two, and Act Three of Baldur's Gate 3. It can be initiated by speaking with Aradin Beno about the reason for his expedition into goblin territory, or coming across the corpses of the failed expedition. This quest is only completable in Act Three.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
Learning About the Nightsong[edit | edit source]
Aradin[edit | edit source]
On entering the proximity of the Druid Grove the first time, some adventurers are banging on the gates, begging to be let in. Shortly after, the Grove is attacked by a raiding party of goblins. After the battle, the survivors enter the Grove. Inside, Aradin argues with the leader of the tieflings, Zevlor, over the danger that was brought to the Grove. He also asks Aradin where the First Druid, Halsin is, to which Aradin explains he got captured at the Goblin Camp. The party can either defuse tensions, knock out Aradin, or let Zevlor knock him out. Later, Aradin can be found drinking by the stone door at The Hollow, under a blue tent.
If asking what happened to the First Druid, Aradin explains that he and his crew were hired to track down an ancient relic, the Nightsong, by a wizard in Baldur's Gate. When Halsin got wind of their plans, he eagerly asked to accompany them. Unfortunately, the group was ambushed by goblins and Halsin was captured.
Liam[edit | edit source]
Liam, one of the adventurers who was working with Aradin, is being tortured by Spike in a room east of Priestess Gut in the Shattered Sanctum. The party can convince the goblins to clear off with their illithid powers, with a DC 15 Deception check, or with . If asking Liam how he got on the rack, he explains that a wizard named Lorroakan tasked his group to track down the Nightsong, and that Halsin was imprisoned when the goblins attacked. Liam can be freed with a
DC 7 Sleight of Hand check or by taking the key from Spike either by killing him or pickpocketing him.
Brian[edit | edit source]
Brian a dwarf was also on the expedition, but unfortunately has already been cut to pieces by the goblins and turned into a spit roast. However, Klagga, one of the goblins, has his belongings. Speaking to Klagga and lets him mention a poem owned by the dwarf. He can be convinced to give the party the poem by selecting "I love poetry - can I see?" and then one of the following options:
- "I think I know him. That's Piltrid the Warbler, the worst bard in Faerûn." As a Bard or Dwarf with a
DC 5 Deception check
- "You're wasting your time. Dwarven poetry is worthless." With
DC 10 Persuasion check
- "Ah, you're a secret poetry-lover. How cute." With and
DC 9 Intelligence check
- "I didn't make myself clear. Give it to me now." As a Drow or as one
- "What's your price?" 250 Gold at a base Charisma of 10.
Getting the poem from Klagga, reveals a set of clues on how to enter the temple below the Shattered Sanctum, known as the Defiled Temple.
The Selunite Outpost[edit | edit source]
One path to the Defiled Temple is through the Sanctum itself. The entrance can be accessed through Priestess Gut's chambers, but is guarded by her ogre servant Polma. If seeking to avoid the need to sneak past her (or curious of consequences) the party can speak with Gut at X: 297 Y: -18 as part of . A character who is not an Elf, Half-Elf, Drow or Dwarf may follow her with the rest of the party to her chambers, consume the potion she offers and not attempt to escape. While this results in the capture of the entire party, a cutscene then plays where Korilla kills Gut and Polma, frees the party and then admonishes that further rescues will not always be at hand.
Once in the Selûnite temple, there is a puzzle blocking the way forward. There are four overlapping circles. The goal is to get the black circles into the southernmost circle. The party must follow the combination to unlock the door:
- South
- East
- South
- North
- East
This opens up the way to a long abandoned Selûnite Outpost in the Underdark.
Alternatively the Outpost can be accessed from outside. After descending to the Underdark through any other entrance (Whispering Depths, Zhentarim Hideout, Overgrown Tunnel), to the west of where the Spectator is fought (see ), there are a series of rocks and roots which can be jumped and climbed to reach a broken window of the Outpost.
The book In Search of the Nightsong, found in the Outpost on the dais below the moonstone, explains that the Nightsong "is, in fact, held in an old Sharran fortress somwhere in the environs of Moonrise Towers. However... some kind of potent shadow prevents one from approaching where this fortress might be."
From here, the trail goes cold until the latter half of Act Two.
Finding the Nightsong[edit | edit source]
The quest continues when the party enters the Shadowfell as part of the main quest .
If the Nightsong is killed, the quest ends immediately.
Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
Sorcerous Sundries[edit | edit source]
Sorcerous Sundries is in the Lower City, southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint at X: -15 Y: -68.
If still alive, Aradin is at the entrance to the store, arguing with an Animated Armour. After noticing the party, he asks if they found the Nightsong. The party can lie or tell him they found her. If telling him they have her, or failing to deceive or intimidate him to stay away, he later appears at camp during a Long Rest to take Dame Aylin by force with a group of seven mercenaries: Baff Elkhorn, Bearclaw, Devilis Qora, Lobo Denysse, Prayerboy Zoryxx, Quivers Antinnia, and Thunderstorm Sue.
If Rolan is alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with Lorroakan offering a grand reward for the "relic." The party must go up the stairs upon which a projection of Lorroakan appears, instructing the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the pale blue portal on the Northeast side, with the plaque which reads "The Nightsong is an immortal being, the child of a deity" to proceed to Ramazith's Tower.
Once inside the tower, Lorroakan confronts the party and accuses them of wasting his time since they did not bring the Nightsong to him. In the conversation, the party can tell Lorroakan they know where Aylin is, tell him she is dead (whether this is true or not), or tell him they left her in the Shadowfell (again, whether this is true or not).
Getting Kicked Out[edit | edit source]
Using the wrong portal results in the party being banned from Sorcerous Sundries. Reentering causes the entire place to become hostile, and the projection of Lorroakan kicks out the party if he sees them. However, if using , the party can enter safely. also works.
The Nightsong's Fate[edit | edit source]
If Aylin is alive in Act Three, her fate depends on how the party deals with Lorroakan. If the party lies to Lorroakan and tells him Aylin is dead or trapped, she is not captured, but no allies for
are gained.The party can choose to tell Aylin that Lorroakan is hunting her and intends to steal her immortality. Aylin becomes furious, wants to confront him and asks the party to help. If choosing to go back to Ramazith's Tower, Aylin arrives, ready to kill the wizard. The party can side with Aylin and take down Lorroakan, or side with him to capture her. If the siding with Aylin, Lorroakan is joined by a Water Myrmidon, Air Myrmidon, Earth Myrmidon, Fire Myrmidon, Krank, and Miklaur. If siding with Lorroakan, Aylin is aided by four celestial allies.
Rolan, if alive, joins the final battle as well, but his allegiances are determined on his attitude to the party up to this point. If his family died in
, he resents the party and sides with Lorroakan. If his family was saved, he assists the party and becomes the new steward of Ramazith's Tower upon the wizard's defeat.Defeating Lorroakan awards the Inspirational Events How High They Fall (Haunted One background) and Stopping the Repetition of History (Sage background).
Rewards[edit | edit source]
- For siding with Lorroakan:
- 5000
- Lorroakan, and his control of Ramazith's Tower's fireball mortar, for Gather Your Allies
- For siding with Dame Aylin:
- Dame Aylin and Isobel as allies for Gather Your Allies
- If the party saved Cal, Lia, and Rolan during Act 2, then Rolan will be an ally for Gather Your Allies
Notes[edit | edit source]
- The Act Two portion of this quest locks out many quests in the area as well as doing normal activities in Moonrise Towers (e.g. trading with the Zhentarim or Araj Oblodra). It is recommended to avoid the Gauntlet of Shar entirely until the party is ready to end Act Two and move on to Act Three.
- There is a glitch in Act Three where talking to Nightsong about Lorroakan before visiting him in Sorcerous Sundries or visiting Lorroakan and defeating him before talking to Aylin causes Aylin to disappear and not return. The best way to avoid this is by going to Sorcerous Sundries first to speak with Lorroakan before speaking about it with Aylin, then return to confront Lorroakan afterwards.
- This quest is heavily intersected with in Act Two. If Shadowheart is not in the party when the Nightsong's fate is determined, she becomes furious and leaves the party permanently.