Arabella: Difference between revisions

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Should Arabella survive the events of Act One, she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Should the player agree to search for them this will start the quest [[Find Arabella's Parents]] and the party are able to invite her to [[Camp]].
Should Arabella survive the events of Act One, she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Should the player agree to search for them this will start the quest [[Find Arabella's Parents]] and the party are able to invite her to [[Camp]].


{{SpoilerBox|act=2|nograd=1|Sadly, Arabella's parents did not make it. How Arabella takes the news depends greatly on how the player breaks it to her, and who she has arround her to support her. If she was invited to camp, she will seek out Withers after a long rest. If she was sent to the Last Light Inn, she will seek out Alfira.}}
Sadly, Arabella's parents did not make it. How Arabella takes the news depends greatly on how the player breaks it to her, and who she has arround her to support her. If she was invited to camp, she will seek out Withers after a long rest. If she was sent to the Last Light Inn, she will seek out Alfira.


== Act Three ==
== Act Three ==

Revision as of 18:52, 29 December 2023

Arabella
Arabella.png
Stats
Level 1

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Tiefling
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 5; 6TTactician
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 25kg / 50lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Passive features
Resistances
Resistant to non-magical Fire
Character information
Location Inner Sanctum
Graveyard
Lower City Sewers
Faction Tiefling Refugees
Family Locke (father), Komira (mother)
Enemies Kagha

Arabella is a Tiefling child NPC in Baldur's Gate 3. She is the daughter of Locke and Komira, and is being held hostage by Kagha for attempting to steal the Idol of Silvanus. She is the objective of the Save Arabella quest.

Act One

Her parents will ask the player to rescue her, at the entrance to the Ritual Room. Arabella will be found inside the Druids' Chambers, beeing threatened by Kagha and her snake, Teela, while Rath is trying to dissuade Kagha from hurting her.

The player can intervene to save Arabella. If she is saved, she will return to her parents, who will scold her for her actions. The player will receive Komira's Locket as a reward, and Arabella will explain that she thought the Druids will try to listen to the Refugees if she stole their idol. She will express disappointment on her failed quest and worry that Mol might be angry with her.

If Kagha is not convinced, Arabella will be killed by Teela. She can later be avenged either during the Investigate Kagha quest or, if her parents and Kagha are still alive, during the Tiefling Party at the player's camp, where Kagha will be poisoned by Komira and Locke.

Act Two

Should Arabella survive the events of Act One, she can be found at the entrance to the Reithwin Graveyard between The House of Healing and the Mason's Guild in the Shadow-Cursed Lands, searching for her parents. Should the player agree to search for them this will start the quest Find Arabella's Parents and the party are able to invite her to Camp.

Sadly, Arabella's parents did not make it. How Arabella takes the news depends greatly on how the player breaks it to her, and who she has arround her to support her. If she was invited to camp, she will seek out Withers after a long rest. If she was sent to the Last Light Inn, she will seek out Alfira.

Act Three

Arabella can be found in act three in the Lower City Sewers, right across from the waypoint. When encountered she is surrounded by bodies of thugs, and is staring intently at a stone.

If players pass an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells you that Bone man (Her name for Withers) was right, that the Weave will guide her. She hints that we might just see her again.

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