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Skeeve Stabwell

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Skeeve Stabwell is a human member of The Guild

Involvement[edit | edit source]

Skeeve can be found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

FlourishFlourish (Bonus Action)   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Sneak Attack (Melee)Sneak Attack (Melee) (Action)
Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
Weakening StrikeWeakening Strike (Action)   –  Rapier
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Allies[edit | edit source]