Cargo query
Showing below up to 100 results in range #101 to #200.
Page | name | uid | legacy | image | controller icon | icon | description | quote | category | handedness | melee or ranged | type | rarity | rarity order | enchantment | damage | damage type | versatile damage | extra damage | extra damage type | extra damage 2 | extra damage 2 type | range m | range ft | finesse | heavy | light | reach | thrown | cannot dual wield | dippable | weight kg | weight lb | price | passives | passives main hand | passives off hand | weapon actions | special weapon actions | special | where to find |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flail of Ages (edit) | Flail of Ages | MAG_BG_OfAges_Flail | Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. |
Created by a warmongering rakshasa and kept for a time under the careful watch of an astute noble name Lord de'Arnise, this flail is a tool of absolute destruction, and a versatile one at that. |
martial | one-handed | melee | Flails | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 320 | Elements of an Epoch | Weakening Strike • Concussive Smash • Tenacity |
|
Sold by Fytz the Firecracker at Stormshore Armoury |
||||||||||||
Flail of Dread Skulls (edit) | Flail of Dread Skulls | QUEST_WPN_Flail_DreadedSkulls | inaccessible | Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed. |
martial | one-handed | melee | Flails | rare | 2 | 1 | 1d8 + 1 | Slashing | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 310 | Concussive Smash • Weakening Strike • Tenacity |
|
||||||||||||||
Flail of Myrkul (edit) | Flail of Myrkul | WPN_HUM_Flail_Myrkul_A_0 | A browning piece of brain sticks stubbornly to one of the spikes. |
martial | one-handed | melee | Flails | common | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 50 | Concussive Smash • Weakening Strike • Tenacity |
|
|||||||||||||||||
Flail of the Vortex (edit) | Flail of the Vortex | WPN_Flail_Air_Myrmidon_ConjureElemental | martial | one-handed | melee | Flails | common | +3 | 1d8 + 3 | Bludgeoning | 1d8 | Lightning | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 50 | Electrified Flail | Cannot be obtained without exploits. Only found on an Air Myrmidon but they are .
|
|||||||||||||||
Flame Blade (weapon) (edit) | Flame Blade | WPN_Scimitar_FlameBlade | Flame Blade is a magical, conjured variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. It adds the user's spellcasting modifier to its attack roll; Wisdom if summoned as a Druid spell, and Charisma if summoned by a Mephistopheles Tiefling using their subrace trait. |
An ethereal scimitar made of living fire |
martial | one-handed | melee | Scimitars | common | 3d6 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.5 | 1 | 30 | Conjured by the Spell. |
|||||||||||||||||
Fleshrender (edit) | Fleshrender | MAG_LC_Fleshrend_Shortsword | Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. |
The previous owner was going to call this sword Barney, but he got such a bollocking from his friends that he named it Fleshrender instead, and sulked for a whole tenday afterward. |
martial | one-handed | melee | Shortswords | rare | 2 | +2 | 1d6 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 190 | Flourish • Piercing Strike | Part the Flesh |
|
|||||||||||||
Foebreaker (edit) | Foebreaker | MAG_TheDestroyer_Maul | Foebreaker is a very rare +2 maul that ignores Bludgeoning resistance of targets. |
As heavy and opposed to nonsense as the wearied hammer of a sentencing magistrate. |
martial | two-handed | melee | Mauls | very rare | 3 | +2 | 2d6 + 2 | Bludgeoning | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 480 | Lethal Weapon (Bludgeoning) | Backbreaker • Concussive Smash • Tenacity |
|
|||||||||||||
Gandrel's Aspiration (edit) | Gandrel's Aspiration | MAG_Gandrel_UndeadSlayer_HeavyCrossbow | Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. |
When Gandrel was seven, he was frightened badly by a vampire spawn during a public burning. Seized by the flames, the creature didn't shrivel up. It swelled and burst. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 130 | Feller of Monsters | Piercing Shot • Brace (Ranged) | Sacred Munitions | Dropped from Gandrel in the Sunlit Wetlands in Act One. |
||||||||||||
Giantbreaker (edit) | Giantbreaker | MAG_MeleeDebuff_AttackDebuff2_OnDamage_HeavyCrossbow | Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. |
Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on. |
martial | two-handed | ranged | Heavy Crossbows | rare | 2 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 380 | Heavy Hitter | Piercing Shot • Brace (Ranged) | This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. |
|||||||||||||
Githyanki Crossbow (edit) | Githyanki Crossbow | WPN_GTY_HeavyCrossbow_A | This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 85 | Piercing Shot • Brace (Ranged) | Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). |
|||||||||||||||
Githyanki Greatsword (edit) | Githyanki Greatsword | The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. |
Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 85 | Pommel Strike • Lacerate • Cleave |
|
|||||||||||||||
Githyanki Greatsword (Psionic) (edit) | Githyanki Greatsword (Psionic) | MAG_LowHP_IncreaseDamagePsychic_GithGreatsword | Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. |
Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 130 | Githborn Psionic Weapon | Pommel Strike • Lacerate • Cleave |
|
|||||||||||||
Githyanki Longsword (edit) | Githyanki Longsword | WPN_Longsword_Gith | Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 40 | Pommel Strike • Lacerate • Rush Attack | Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. |
||||||||||||||||
Githyanki Longsword (+1) (edit) | Githyanki Longsword (+1) | Githyanki Longsword is an uncommon, lightly enchanted longsword. |
Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 55 | Pommel Strike • Lacerate • Rush Attack |
|
||||||||||||||
Githyanki Longsword (Psionic) (edit) | Githyanki Longsword (Psionic) | MAG_LowHP_IncreaseDamagePsychic_GithLongsword | inaccessible | Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 85 | Githborn Psionic Weapon | Pommel Strike • Lacerate • Rush Attack | |||||||||||||
Githyanki Shortsword (edit) | Githyanki Shortsword | Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement. |
martial | one-handed | melee | Shortswords | common | 1d6 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.8 | 16 | Flourish • Piercing Strike | Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. |
||||||||||||||||||
Githyanki Shortsword (+1) (edit) | Githyanki Shortsword | Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement. |
martial | one-handed | melee | Shortswords | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 40 | Flourish • Piercing Strike | Carried by numerous Githyanki in Crèche Y'llek. |
||||||||||||||||
Glaive (edit) | Glaive | WPN_Glaive | Glaive is a common variant of the Glaives family of weapons. |
Simple but sharp. The shaft of this glaive is worn smooth with use. |
martial | two-handed | melee | Glaives | common | 1d10 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 65 | Rush Attack • Lacerate • Brace (Melee) |
|
||||||||||||||||
Glaive +1 (edit) | Glaive +1 | WPN_Glaive_1 | Fashioned by expert elven hands to be both deadly and beautiful. |
martial | two-handed | melee | Glaives | uncommon | 1 | +1 | 1d10 + 1 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 85 | Rush Attack • Lacerate • Brace (Melee) |
|
|||||||||||||||
Gleamdance Dagger (edit) | Gleamdance Dagger | MAG_WYRM_Farlin_Dagger | Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. |
A pair of pixie wings were used to create this pretty blade - their delicate tracings can be seen all day and night, though they shine brightest by the light of a gibbous moon. |
simple | one-handed | melee | Daggers | rare | 2 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.99 | 190 | Gleamdance Dagger: Glowing | Gleamdancer | Piercing Strike | |||||||||||||
Gnarled Tree Branch (edit) | Gnarled Tree Branch | WPN_Ogre_Greatclub_A | Gnarled Tree Branch is a greatclub used by some ogres. It can only be obtained by disarming opponents and cannot be wielded by player characters. |
A heavy branch ripped from the trunk of an oak tree. |
two-handed | melee | Greatclubs | common | 2d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | No | 8.5 | 17 | 16 | Concussive Smash • Tenacity | Not usable by humanoids. |
|||||||||||||||||
Goblin Bow (edit) | Goblin Bow | WPN_GOB_Shortbow_A_0 | A Goblin Bow is the favored ranged weapon used and created by Goblins. Besides appearances, it functions exactly like a normal Shortbow. |
Fashioned together from a rough-cut branch and stinking sinew. |
simple | two-handed | ranged | Shortbows | common | 1d6 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 0.9 | 2 | 16 | Hamstring Shot | Looted from dead goblins and found in the Goblin Camp. |
||||||||||||||||
Goblin Scimitar (edit) | Goblin Scimitar | WPN_GOB_Scimitar_A | Goblin Scimitar is a common variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Beyond appearances, it has the same stats of a normal Scimitar. |
A cruel and crude blade forged en masse by goblin hordes. |
martial | one-handed | melee | Scimitars | common | 1d6 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 30 | Lacerate • Flourish | Looted from dead goblins and found in the Goblin Camp. |
||||||||||||||||
Goblinbane Dagger (edit) | Goblinbane Dagger | GOB_WolfPens_BloodFang | inaccessible | Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage on its Attack Rolls. |
‘No goblin will strike you down’ is etched into this dagger's handle. When goblin assailants realised they couldn't kill the dagger's original owner, they gave him to the worgs, who made short work of him. |
simple | one-handed | melee | Daggers | uncommon | 1 | 1d4 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 260 | Goblin's Undoing | Piercing Strike | ||||||||||||||
Gold Wyrmling Staff (edit) | Gold Wyrmling Staff | MAG_Fire_FireDamage_Quarterstaff | Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. |
The fire engulfing this staff seems to feed off thin air, never once burning the dark wood. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 1d4 | Fire | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 320 | Topple |
|
|
||||||||||
Gontr Mael (edit) | Gontr Mael | MAG_TheVictory_Longbow | Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. |
Gontr Mael blasted from the corpse of the Steelwatcher Titan: a bow formed from the boiling slag and weird whispering gyros inherent to the mechanical giant. It must have acted as the Titan's abdomen, exchanging muscle for immaculate steel. |
martial | two-handed | ranged | Longbows | legendary | 4 | +3 | 1d8 + 3 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 1.1 | 2.2 | 1000 | Promised Victory • Gontr Mael: Glowing | Hamstring Shot • Brace (Ranged) | Bolt of Celestial Light |
|
|
|||||||||||
Greataxe (edit) | Greataxe | WPN_Greataxe | Greataxe is a common variant of the Greataxes family of weapons. |
The rectangular engravings on this axe's wooden handle have been nearly scratched away by armoured hands. |
martial | two-handed | melee | Greataxes | common | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 65 | Cleave • Lacerate • Prepare | Starting weapon for the Barbarian class. |
||||||||||||||||
Greataxe (edit) | Greataxe | WPN_HUM_Greataxe_B_0 | Greataxe is a common variant of the Greataxes family of weapons. |
A relatively austere greataxe of rough-hewn wood and sharpened iron. |
martial | two-handed | melee | Greataxes | common | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 65 | Cleave • Lacerate • Prepare | |||||||||||||||||
Greataxe +1 (edit) | Greataxe +1 | WPN_Greataxe_1 | Greataxe +1 is an uncommon, lightly enchanted greataxe. |
A small prayer decorates the hilt of this axe. It resonates in your head when you touch it. |
martial | two-handed | melee | Greataxes | uncommon | 1 | +1 | 1d12 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 85 | Cleave • Lacerate • Prepare |
|
||||||||||||||
Greataxe +2 (edit) | Greataxe +2 | WPN_HUM_Greataxe_A_2_NOT_APPROVED | Greataxe +2 is a rare, moderately enchanted greataxe. |
This heavy axe emits a barely audible hum when swung. |
martial | two-handed | melee | Greataxes | rare | 2 | +2 | 1d12 + 2 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 190 | Cleave • Lacerate • Prepare | Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. |
||||||||||||||
Greatclub (edit) | Greatclub | WPN_HUM_Greatclub_A_0 | Traces of dried viscera ring many of the iron spikes embedded in this oak club. |
simple | two-handed | melee | Greatclubs | common | 0 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9.0 | 20 | Tenacity • Concussive Smash | |||||||||||||||||
Greatclub (Minotaur) (edit) | Greatclub | WPN_MINOTAUR_Greatclub_A | Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids. |
Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective. |
simple | two-handed | melee | Greatclubs | common | 2d12 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 8.5 | 17 | 16 | Tenacity | Not usable by humanoids. |
This weapon can only be obtained by forcing a Minotaur to drop their weapon. |
|||||||||||||||
Greatclub +1 (edit) | Greatclub +1 | WPN_HUM_Greatclub_A_1 | Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing. |
simple | two-handed | melee | Greatclubs | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9 | 40 | Tenacity • Concussive Smash |
|
|||||||||||||||
Greatsword (edit) | Greatsword | Item_WPN_HUM_Greatsword_B_0 | Greatsword is a common variant of the Greatswords family of weapons. |
Innumerable whetstones have rendered this sword's blade nearly paper-thin. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave |
|
||||||||||||||||
Greatsword (edit) | Greatsword | WPN_Greatsword | Greatsword is a common variant of the Greatswords family of weapons. |
This sword's guard, held haphazardly in place by thin rope, wobbles slightly when swung. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave |
|
||||||||||||||||
Greatsword +1 (edit) | Greatsword +1 | WPN_Greatsword_1 | Greatsword +1 is an uncommon, lightly enchanted greatsword. |
The thick leather straps wrapped around the base of the blade creak under a solid grip. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 85 | Pommel Strike • Lacerate • Cleave |
|
||||||||||||||
Greatsword +1 (Common) (edit) | Greatsword +1 | Greatsword +1 is a common variant of the Greatswords family of weapons. |
A rune etched into the base of this expertly-forged sword identifies its dwarven blacksmith. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave | Found on a weapon rack in the Karsus Vault in Ramazith's Tower X: 324 Y: 1005. |
|||||||||||||||||
Halberd (edit) | Halberd | WPN_Halberd | Halberd is a common variant of the Halberds family of weapons. |
Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb. |
martial | two-handed | melee | Halberds | common | 1d10 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 60 | Rush Attack • Lacerate • Cleave | |||||||||||||||||
Halberd +1 (edit) | Halberd +1 | WPN_Halberd_1 | Halberd +1 is an uncommon, lightly enchanted halberd. |
This halberd's spike is black with ash that cannot be washed away. |
martial | two-handed | melee | Halberds | uncommon | 1 | +1 | 1d10 + 1 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 85 | Rush Attack • Lacerate • Cleave |
|
||||||||||||||
Halberd of Vigilance (edit) | Halberd of Vigilance | MAG_PoR_OfVigilance_Halberd | Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. |
A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This was because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph. |
martial | two-handed | melee | Halberds | very rare | 3 | +2 | 1d10 + 2 | Slashing | 1d4 | Force | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 960 | Sentinel Weapon • Adroit Reflexes | Rush Attack • Lacerate • Cleave |
|
|||||||||||
Hamarhraft (edit) | Hamarhraft | MAG_Mobility_ExplosionOnJump_Maul | Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. |
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. |
martial | two-handed | melee | Mauls | uncommon | 1 | 2d6 | Bludgeoning | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 65 | Shockwave | Backbreaker • Concussive Smash • Tenacity |
|
||||||||||||||
Hammer of the Just (edit) | Hammer of the Just | MAG_Tyrrant_Warhammer | Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. |
Tyr is often known as the Maimed God - a descriptor he shares with most victims of this heavy warhammer. |
martial | versatile | melee | Warhammers | rare | 2 | +2 | 1d8 + 2 | Bludgeoning | 1d10+2 | 1d4 | Radiant | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.9 | 310 | Slay the Wicked | Backbreaker • Concussive Smash • Weakening Strike |
|
Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. |
|||||||||
Hand Crossbow (edit) | Hand Crossbow | WPN_HUM_HandCrossbow_A_0 | The spring locks back with the tiniest, most satisfying click. |
martial | one-handed | ranged | Hand Crossbows | common | 0 | 1d6 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 50 | Piercing Shot • Mobile Shot |
|
||||||||||||||||
Hand Crossbow (Yurgir) (edit) | Hand Crossbow | WPN_ORTHON_HandCrossbow_REF | A unique hand crossbow wielded exclusively by Yurgir. |
The spring locks back with the tiniest, most satisfying click. |
martial | one-handed | ranged | Hand Crossbows | common | 0 | 2d10 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 50 | Not usable by humanoids. |
|
|||||||||||||||
Hand Crossbow +1 (edit) | Hand Crossbow +1 | WPN_HUM_HandCrossbow_A_1 | A subtle magic runs through both strings of this crossbow, keeping the bows even once the lack is released. |
martial | one-handed | ranged | Hand Crossbows | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 65 | Piercing Shot • Mobile Shot |
|
|||||||||||||||
Hand Crossbow +2 (edit) | Hand Crossbow +2 | WPN_HandCrossbow_2 | Though the crossbow is small and light, a heavy power runs through its bowstring. |
martial | one-handed | ranged | Hand Crossbows | rare | 2 | +2 | 1d6 + 2 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 2.0 | 155 | Piercing Shot • Mobile Shot | Inside a wall vault in an office on the second floor of Lady Jannath's Estate. |
|||||||||||||||
Handaxe (edit) | Handaxe | WPN_HUM_Handaxe_A_0 | A straightforward hatchet, dulled slightly from wood - or bones. |
simple | one-handed | melee | Handaxes | common | 0 | 1d6 | Slashing | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 16 | Lacerate |
|
||||||||||||||||
Handaxe +1 (edit) | Handaxe +1 | WPN_HUM_Handaxe_A_1 | This axe's hooked blade is crafted to cleave flesh and bone. |
simple | one-handed | melee | Handaxes | uncommon | 1 | +1 | 1d6 + 1 | Slashing | 2.5 | 8 | No | No | No | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Lacerate |
|
|||||||||||||||
Handmaiden's Mace (edit) | Handmaiden's Mace | MAG_Viconia_Mace | Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. |
This mace was designed by Lolth's assassins to fell heretics who dared turn their back on the Spider Queen. However, even the best-laid designs fall to nothingness when brought to bear against Shar's faithfull. |
simple | one-handed | melee | Maces | very rare | 3 | +2 | 1d6 + 2 | Bludgeoning | 1d6 | Poison | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.6 | 480 | Concussive Smash |
|
|
|||||||||||
Harmonic Dueller (edit) | Harmonic Dueller | MAG_Harpers_Harmonizing_Rapier | Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. |
Unsheathed, the steel of this rapier shivers and thrums mellifluously in response to nearby surfaces - the motion brings to mind an actor struck with pre-show nerves. |
martial | one-handed | melee | Rapiers | rare | 2 | +1 | 1d8 + 1 | Piercing | 2.5 | 8 | Yes | No | No | No | No | No | No | 0.9 | 1.8 | 380 | Flourish • Piercing Strike • Weakening Strike | Mellow Harmony |
|
|||||||||||||
Harmonium Halberd (edit) | Harmonium Halberd | MAG_BG_Harmonium_Halberd | Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. |
The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home. |
martial | two-handed | melee | Halberds | rare | 2 | +1 | 1d10 + 1 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 380 | Rush Attack • Lacerate • Cleave |
|
|
|||||||||||||
Harold (edit) | Harold | MAG_BG_Harold_HeavyCrossbow | Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. |
Named after Harold Butterbisk, who opened the Butterbisk Inn in Waterdeep before it was renamed by new owners. The stock of the crossbow reads: Quaffing is a shootable offence. |
martial | two-handed | ranged | Heavy Crossbows | rare | 2 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 480 | Haroldish Doom | Piercing Shot • Brace (Ranged) |
|
|||||||||||||
Harper Sacredstriker (edit) | Harper Sacredstriker | MAG_Harpers_OfWeapons_Quarterstaff | Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. |
This quarterstaff is as solid as the bond between each member of the Harpers - even working in anonymity, they do so with a common and righteous cause. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.9 | 310 | Topple |
|
|
||||||||||||
Heavy Crossbow (edit) | Heavy Crossbow | WPN_HUM_HeavyCrossbow_A_0 | A standard-issue crossbow, used by many guardsmen. |
martial | two-handed | ranged | Heavy Crossbows | common | 0 | 1d10 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 65 | Piercing Shot • Brace (Ranged) | |||||||||||||||||
Heavy Crossbow +1 (edit) | Heavy Crossbow +1 | WPN_HUM_HeavyCrossbow_A_1 | Despite the heaviness of this crossbow, the latch pulls back with an effortless ease. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 85 | Piercing Shot • Brace (Ranged) |
|
|||||||||||||||
Heavy Spiked Club (edit) | Heavy Spiked Club | WPN_Ogre_Greatclub_B | Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch. |
simple | two-handed | melee | Greatclubs | common | 0 | 2d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9.0 | 20 | Concussive Smash • Tenacity | Not usable by humanoids. |
Disarmed from Buthir in the Blighted Village. |
|||||||||||||||
Hellbeard Halberd (edit) | Hellbeard Halberd | MAG_Infernal_Hellbeard_Halberd | Hellbeard Halberd is a rare halberd that deals additional Poison damage. |
Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished. |
martial | two-handed | melee | Halberds | rare | 2 | +2 | 1d10 + 2 | Slashing | 6 | Poison | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 380 | Rush Attack • Lacerate • Cleave |
|
||||||||||||
Hellfire Engine Crossbow (edit) | Hellfire Engine Crossbow | MAG_WATCHER_Human_Crossbow | Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. |
'Trundling, mashing, mincing, crushing, grinding, blasting, biting! Hear their peeling thunder, their roaring flames, their clicking, whirring, metallic melody, and know that the hellfire engines of Avernus are on the move!' - Edict in Elturel |
martial | two-handed | ranged | Heavy Crossbows | very rare | 3 | +2 | 1d10 + 2 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 8.1 | 17.8 | 960 | Piercing Shot • Brace (Ranged) | Reposition Malefactor |
|
|
||||||||||||
Hellfire Greataxe (edit) | Hellfire Greataxe | MAG_WATCHER_Human_Greataxe | Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. |
Anything hit by this has the life expectancy of a glass hammer. |
martial | two-handed | melee | Greataxes | very rare | 3 | +2 | 1d12 + 2 | Slashing | 1d6 | Fire | 2.5 | 8 | No | Yes | No | No | No | No | No | 3.15 | 6.3 | 960 | Thermodynamo | Cleave • Lacerate • Prepare | Hellflame Cleave | Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
|
||||||||||
Hellfire Hand Crossbow (edit) | Hellfire Hand Crossbow | MAG_Orthon_Hellfire_HandCrossbow | Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. |
Rigged to draw on the skin-peeling hellfire of Avernus by a resourceful devil, this crossbow's size is no indication of its deadly potential. |
martial | one-handed | ranged | Hand Crossbows | very rare | 3 | +2 | 1d6 + 2 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 2 | 770 | Hellstalker | Piercing Shot • Mobile Shot |
|
|
||||||||||||
Hellrider Longbow (edit) | Hellrider Longbow | MAG_WYR_Hellrider_Longbow | Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. |
This longbow was forged from the remnants of Stanislav the Silver's shield, found near the wreckage of Castle Ravenloft some years ago. |
martial | two-handed | ranged | Longbows | uncommon | 1 | +1 | 1d8 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 1.1 | 2.4 | 770 | Heightened Awareness • Fiendish Fire | Hamstring Shot • Brace (Ranged) | Sold by Ferg Drogher in Rivington |
|||||||||||||
Hollow's Staff (edit) | Hollow's Staff | MAG_HigherNecromancy_Staff | Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. |
This staff was wielded by Thibault Hollow, a supremely talented necromancer notable for his overwhelming fear of zombies. Many was the time when his dread lair would echo with a high-pitched shriek when one of them surprised him in a corridor, or when he was taking a bath. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 1d4 | Necrotic | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.9 | 310 | Heightened Necromancy | Topple |
|
Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington |
|||||||||
Hoppy (edit) | Hoppy | MAG_Revitalizing_Warpick | Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. |
Not the most elegant of weapons, the warpick's cumbersome weight certainly allows it to be deadly in combat, when wielded by a strong arm. Inexplicably, this one has a small rabbit carved into the handle. |
martial | one-handed | melee | War Picks | uncommon | 1 | +1 | 1d8 + 1 | Piercing | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 100 | Maiming Strike • Piercing Strike • Weakening Strike | Revitalising Strike | Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. |
|||||||||||||
Hunter's Dagger (edit) | Hunter's Dagger | MAG_TheHunters_Dagger | Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. |
Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 65 | Rupturing | Flourish • Piercing Strike • Lacerate | This weapon can be bought from Roah Moonglow in the Shattered Sanctum. |
|||||||||||||
Hunting Shortbow (edit) | Hunting Shortbow | MAG_Hunting_Shortbow | Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. |
Supple and strong, this shortbow has been imbued with a ranger's solemn magic - running your fingers along the smooth ash, you can feel that solemnity like a ghost in the shaped wood. |
martial | two-handed | ranged | Shortbows | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 2 | 65 | Feller of Monsters | Hamstring Shot |
|
Purchased from Dammon in Druid Grove. |
||||||||||||
Incandescent Staff (edit) | Incandescent Staff | MAG_FlamingFist_StaffOfFire | Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. |
Etchings course red-hot through the length of this staff, the script of primordial fire writ in flame. |
simple | versatile | melee | Quarterstaves | very rare | 3 | 1d6 | Bludgeoning | 1d8 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.6 | 770 | Topple |
|
Sold by Quartermaster Talli in Last Light Inn during Act Two |
|||||||||||||
Infernal Longsword (edit) | Infernal Longsword | MAG_Infernal_Longsword | inaccessible | Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8+1 | Slashing | 1d10+1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.97 | 250 | Infernal Weapon | Pommel Strike • Lacerate • Rush Attack |
|
||||||||||||
Infernal Mace (edit) | Infernal Mace | MAG_Infernal_Mace | Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. |
Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana. |
simple | one-handed | melee | Maces | rare | 2 | +2 | 1d6 + 2 | Bludgeoning | 3 | Poison | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.9 | 190 | Infernal Weapon | Concussive Smash |
|
|||||||||||
Infernal Rapier (edit) | Infernal Rapier | ORI_Wyll_Infernal_Rapier | The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. |
Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. |
martial | one-handed | melee | Rapiers | very rare | 3 | +2 | 1d8 + 2 | Piercing | 1d10 + 2 | 2.5 | 8 | Yes | No | No | No | No | No | Yes | 0.9 | 1.8 | 960 | High Spellcasting (+1) • Melee Caster | Piercing Strike • Weakening Strike • Flourish |
|
Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. |
|||||||||||
Infernal Spear (edit) | Infernal Spear | MAG_Infernal_Spear | Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. |
Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana. |
simple | versatile | melee | Spears | rare | 2 | +1 | 1d6 + 1 | Piercing | 1d8 + 1 | 3 | Poison | 2.5 | 8 | No | No | No | No | Yes | No | No | 1.35 | 2.7 | 190 | Infernal Weapon | Rush Attack | Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress |
||||||||||
Infernal Warhammer (edit) | Infernal Warhammer | MAG_Infernal_Warhammer | inaccessible | Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poison targets it strikes. |
Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana. |
martial | one-handed | melee | Warhammers | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 1d10+1 | 3 | Poison | 2.5 | 8 | No | No | No | No | No | No | No | 2.7 | 5.4 | 310 | Infernal Weapon | Backbreaker • Concussive Smash • Weakening Strike |
|
|||||||||
Intransigent Warhammer (edit) | Intransigent Warhammer | UNI_UND_DuergarRaft_GruesomeHammer | Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. |
The elegant design of this hammer belies its brutal, crushing power. This weapon does not give ground. |
martial | versatile | melee | Warhammers | uncommon | 1 | 1d8 | Bludgeoning | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 100 | Impulse Blast | Backbreaker • Concussive Smash • Weakening Strike | Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. |
|||||||||||||
Ironwood Club (edit) | Ironwood Club | MAG_Druid_IronWood_Club | Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. |
Fashioned from the hard, unforgiving trunk of an oak, this club still retains the perfume of the forest. |
simple | one-handed | melee | Clubs | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 65 | Concussive Smash • Backbreaker |
|
Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. |
|||||||||||||
Jagged Spear (edit) | Jagged Spear | GOB_Torturer_Spear | Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. |
The blade of this spear is blackened and melted, leaving a cruel, rugged edge. |
simple | versatile | melee | Spears | uncommon | 1 | 1d6 | Piercing | 1d8 | 2.5 | 8 | No | No | No | No | Yes | Yes | Yes | 1.35 | 2.7 | 330 | Torturous Edges | Rush Attack |
|
|||||||||||||
Javelin (edit) | Javelin | WPN_HUM_Javelin_A_0 | A rusted fishing harpoon, repurposed as a weapon. |
simple | one-handed | melee | Javelins | common | 0 | 1d6 | Piercing | 2.5 | 8 | No | No | No | No | Yes | Yes | Yes | 0.9 | 1.8 | 10 | Piercing Strike |
|
||||||||||||||||
Javelin +1 (edit) | Javelin +1 | WPN_HUM_Javelin_A_1 | A rusted fishing harpoon, repurposed as a weapon. |
simple | one-handed | melee | Javelins | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | No | No | No | No | Yes | Yes | Yes | 0.9 | 1.8 | 10 | Piercing Strike |
|
|||||||||||||||
Jorgoral's Greatsword (edit) | Jorgoral's Greatsword | MAG_Colossal_Greatsword | Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. |
Strong castle-forged steel surmounts a grip of sturdy leather - this immense sword is capable of disembowelling giants in a single swipe. |
martial | two-handed | melee | Greatswords | rare | 2 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 380 | Pommel Strike • Lacerate • Cleave | Colossal Onslaught |
|
|||||||||||||
Justiciar's Scimitar (edit) | Justiciar's Scimitar | MAG_Justiciar_Scimitar | Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. |
This light, curved blade is as unusual and unforgiving as the Darkness it strikes from. |
martial | one-handed | melee | Scimitars | very rare | 3 | +2 | 1d6 + 2 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 480 | Shadow-Blinding | Weakening Strike • Flourish | Shadowsoaked Blow | Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. |
||||||||||||
Kass' Practice Sword (edit) | Kass' Practice Sword | WPN_HUM_Toy_Sword_A_Andrik | A wooden sword coated in a thick layer of varnish. Clumsy and covered in crude painted handprints like blood, the sword is engraved with the name 'Kass'. |
simple | one-handed | melee | Shortswords | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.6 | 1.2 | 1 | In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Chessa's Practice Sword. |
|||||||||||||||||
Katana (edit) | Katana | WPN_HUM_Katana_A | The hilt of this slender sword is wrapped with soft, black silk — the dark colour hiding any possible stains. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 55 | Flourish • Lacerate • Rush Attack |
|
||||||||||||||
Ketheric's Warhammer (edit) | Ketheric's Warhammer | MAG_Ketheric_Warhammer | This hammer's weight is centred on enchanted obsidian at the base of the head. Some nights before bed, Ketheric would sneak a whey-faced glance at the hammer, and think about the stone, and wonder what unknown facet of his heart bore his weight. |
martial | versatile | melee | Warhammers | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 1d10+1 | 1d4 | Psychic | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 310 | Backbreaker • Concussive Smash • Weakening Strike | Looted from Ketheric Thorm during Chapter Two. |
||||||||||||
King's Knife (edit) | King's Knife | WPN_Duergar_Sword_KingsKnife | King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance. |
Crudely forged with mismatched components, nearly rusted through, and plenty sharp. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 40 | Pommel Strike • Lacerate • Rush Attack | King's Knife is dropped by Stone Guard Orgarth in Grymforge. |
|||||||||||||||
Knife of the Undermountain King (edit) | Knife of the Undermountain King | MAG_Duergar_Sword_KingsKnife | The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. |
Snatched from the realm of the mad wizard Halaster Blackoak, this knife became a prized keepsake of a duergar king. |
martial | one-handed | melee | Shortswords | very rare | 3 | +2 | 1d6 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 480 | Organ Rearranger • Shadow Blade (passive feature) | Flourish • Piercing Strike | Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. |
|||||||||||||
Kurwin's Cauteriser (edit) | Kurwin's Cauteriser | MAG_LC_BurnOnDamage_Scimitar | Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. |
Mortician Kurwin was known to use his trusty Cauteriser on all sorts of interesting subjects. At first there were cadavers, then people who wouldn't be missed, and it was only after he targeted a well-liked tavern owner that he was ratted out to the law. |
simple | one-handed | melee | Scimitars | uncommon | 1 | +1 | 1d6 + 1 | Slashing | 1d4 | Fire | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 1.35 | 2.97 | 65 | Cauteriser | Flourish • Lacerate | Looted from Bugthimble in Graveyard (Lower City) in Act III. |
|||||||||||
Lantern (edit) | Lantern | WPN_HUM_Torch_Lantern_A | Lantern is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions. |
A deep oily smell wafts from this crude tree branch. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 1d4 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 10 | Concussive Smash | Carried by various Absolute Cultists throughout the Shadow-Cursed Lands. |
||||||||||||||
Larethian's Wrath (edit) | Larethian's Wrath | MAG_Finesse_Longsword | Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. |
Deceptively light, the blade rasps through castle-forged plate as easily as Corellon Larethian's own anarchic holy sword through the hearts of evil orcs. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 +1 | 2.5 | 8 | Yes | No | No | No | No | No | Yes | 1.35 | 2.7 | 250 | Pommel Strike • Lacerate • Rush Attack | Razor Gale | Sold by A'jak'nir Jeera at Crèche Y'llek. |
||||||||||||
Least Expected (edit) | Least Expected | MAG_Shadow_Blinding_Bow | Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. |
One of the relics of Deep Duerra's rebellious children. It was to the tremendous surprise of all that Ludmilla, the quiet, the weepy, the daughter most under her mother's thumb, took up this bow and fired. |
simple | two-handed | ranged | Shortbows | rare | 2 | +2 | 1d6 + 2 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 1.9 | 190 | Darkveil Precision | Hamstring Shot | Blinding Shot | Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. |
||||||||||||
Light Crossbow (edit) | Light Crossbow | WPN_HUM_LightCrossbow_A_0 | This crossbow’s cast iron latch is mottled with blooms of rust. |
simple | two-handed | ranged | Light Crossbows | common | 1d8 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 2.25 | 4.5 | 30 | Piercing Shot | ||||||||||||||||||
Light Crossbow +1 (edit) | Light Crossbow +1 | WPN_LightCrossbow_1 | Though this crossbow's stock is hollowed out, its heavy trigger mechanism keeps it well balanced. |
simple | two-handed | ranged | Light Crossbows | uncommon | 1 | +1 | 1d8 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 2.25 | 4.5 | 40 | Piercing Shot |
|
|||||||||||||||
Light Crossbow of Speed (edit) | Light Crossbow of Speed | MAG_BG_OfSpeed_LightCrossbow | inaccessible | Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. |
Bolts slot into this crossbow with wonderful ease, as if eager to nestle against the stock, soon to fly. |
simple | two-handed | ranged | Light Crossbows | rare | 2 | +1 | 1d8 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 2.25 | 4.5 | Piercing Shot | Blink-of-an-eye Bolt |
|
|||||||||||||
Light Hammer (edit) | Light Hammer | WPN_HUM_LightHammer_A_0 | A blacksmith's pride and joy, repurposed for combat. Its steel head is tarnished from years in the forge. |
simple | one-handed | melee | Light Hammers | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Concussive Smash | |||||||||||||||||
Light Hammer (edit) | Light Hammer | WPN_HUM_LightHammer_B_0 | Years of working hot iron have caused both of this hammer's faces to bulge slightly. |
simple | one-handed | melee | Light Hammers | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Concussive Smash | |||||||||||||||||
Light Hammer +1 (edit) | Light Hammer +1 | WPN_HUM_LightHammer_A_1 | A skillful smith decorated the wooden handle with a fine golden filigree. |
simple | one-handed | melee | Light Hammers | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Concussive Smash |
|
|||||||||||||||
Light of Creation (edit) | Light of Creation | WPN_Tower_AutomatonHalberd | Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. |
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them. |
martial | two-handed | melee | Halberds | uncommon | 1 | +1 | 1d10 + 1 | Slashing | 1d6 | Lightning | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 130 | Overcharge | Rush Attack • Lacerate • Cleave |
|
|||||||||||
Lightning Jabber (edit) | Lightning Jabber | MAG_Kuotoa_Lightning_Spear | Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. |
A makeshift spear fashioned from a giant crab's claw and the charged imagination of kuo-toa fishfolk. |
simple | versatile | melee | Spears | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 1d8 + 1 | 2.5 | 8 | No | No | No | No | Yes | No | Yes | 1.35 | 2.97 | 65 | Shocking Sting • Throwing: Lightning Damage | Rush Attack | Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. |
||||||||||||
Longbow (edit) | Longbow | BASE_WEAPON_Longbows | During the Crown Wars, the demand for longbows was such that adult yew trees were almost driven to extinction. |
martial | two-handed | ranged | Longbows | common | 0 | 1d8 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 1.1 | 2.2 | 50 | Hamstring Shot • Brace (Ranged) | |||||||||||||||||
Longbow +1 (edit) | Longbow +1 | WPN_HUM_Longbow_A_1 | Carved enchantments span the length of this supple bow. |
martial | two-handed | ranged | Longbows | uncommon | 1 | +1 | 1d8 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 1.1 | 2.2 | 85 | Hamstring Shot • Brace (Ranged) |
|
|||||||||||||||
Longbow +2 (edit) | Longbow +2 | WPN_HUM_Longbow_A_2_NOT_APPROVED | A soothing hum drifts through your head whenever you draw this bow. |
martial | two-handed | ranged | Longbows | rare | 2 | +2 | 1d8 + 2 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 1.1 | 2.2 | 155 | Hamstring Shot • Brace (Ranged) |
|
|||||||||||||||
Longsword (edit) | Longsword | WPN_HUM_Longsword_A_0 | A common sword, passed between hands both fresh and battle-scarred. |
martial | versatile | melee | Longswords | common | 0 | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 40 | Lacerate • Rush Attack • Pommel Strike |
|
|||||||||||||||
Longsword (edit) | Longsword | WPN_HUM_Longsword_Broken_A | A common sword, passed between hands both fresh and battle-scarred. |
martial | versatile | melee | Longswords | common | 0 | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 40 | Lacerate • Rush Attack • Pommel Strike |
|
{{#cargo_query: tables=weapons |fields=_pageName=Page,name=name,uid=uid,legacy=legacy,image=image,controller_icon=controller icon,icon=icon,description=description,quote=quote,category=category,handedness=handedness,melee_or_ranged=melee or ranged,type=type,rarity=rarity,rarity_order=rarity order,enchantment=enchantment,damage=damage,damage_type=damage type,versatile_damage=versatile damage,extra_damage=extra damage,extra_damage_type=extra damage type,extra_damage_2=extra damage 2,extra_damage_2_type=extra damage 2 type,range_m=range m,range_ft=range ft,finesse=finesse,heavy=heavy,light=light,reach=reach,thrown=thrown,cannot_dual_wield=cannot dual wield,dippable=dippable,weight_kg=weight kg,weight_lb=weight lb,price=price,passives__full=passives,passives_main_hand__full=passives main hand,passives_off_hand__full=passives off hand,weapon_actions__full=weapon actions,special_weapon_actions__full=special weapon actions,special=special,where_to_find=where to find |offset=100 |limit=100 |max display chars=300 |edit link=yes }}