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== Walkthrough ==
== Walkthrough ==
=== A Bhaalist Plot ===
=== A Bhaalist Plot ===
According to {{CharLink|Enver Gortash}}, {{CharLink|Orin|Orin the Red}} can be found by following the murders in the city, starting with the latest reported murder at the [[Open Hand Temple]]. Completing {{Quest|Solve the Open Hand Temple Murders}} provides more information on {{CharLink|Lorgan|Father Lorgan}}, the latest victim of the Bhaalist plot, as well as information on the killer behind the murders. In this case, the party will encounter Inspector {{CharLink|Valeria}} who is charged with investigating the murders, and she refers the party to {{CharLink|Devella Fountainhead|Gauntlet Devella Fountainhead}} once they've shown her sufficient proof of Bhaal's involvement in the murders.
According to {{CharLink|Enver Gortash}}, {{CharLink|Orin|Orin the Red}} can be found by following the murders in the city, starting with the latest reported murder at the [[Open Hand Temple]]. Completing {{Quest|Solve the Open Hand Temple Murders}} provides more information on {{CharLink|Lorgan|Father Lorgan}}, the latest victim of the Bhaalist plot, as well as information on the killer behind the murders. In this case, the party encounters Inspector {{CharLink|Valeria}} who is charged with investigating, and in turn refers the party to {{CharLink|Devella Fountainhead|Gauntlet Devella Fountainhead}} once they have shown her sufficient proof of Bhaal's involvement.


The party can also come across information on the murders by going up the stairs in the [[Elfsong Tavern]] and encountering the murder scene of Duke {{CharLink|Belynne Stelmane}}. Upstairs, the party meets Gauntlet Devella Fountainhead, who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she will give a {{SmRarityItem|Map of Murder}} that points to another crime scene.
The party can also come across information on the murders by going up the stairs in the [[Elfsong Tavern]] and encountering the murder scene of Duke {{CharLink|Belynne Stelmane}}. Upstairs, the party meets Gauntlet Devella Fountainhead, who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she gives a {{SmRarityItem|Map of Murder}} that points to another crime scene.


Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals that they were killed by a dwarf in red. Speaking to {{CharLink|Ffion Goldgrind|Ffion Goldgrind's}} corpse in [[Fraygo's Flophouse]] reveals his name is {{CharLink|Dolor}} and he is her son, who killed her after she found out he was a serial killer.
Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals they were killed by a dwarf in red. Speaking to {{CharLink|Ffion Goldgrind|Ffion Goldgrind's}} corpse in [[Fraygo's Flophouse]] reveals his name is {{CharLink|Dolor}}, that he is her son, and that he killed her after she found out he was a serial killer.


=== The Murder List ===
=== The Murder List ===
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==== Chef Roveer ====
==== Chef Roveer ====
Roveer is in the kitchen of Elfsong Tavern. He immediately insists the party take care of rats in the cellar, as part of [[Roveer's Storehouse]] and won't listen to the party otherwise. After killing the rats, the party can return and warn him of the murder plot.
Roveer is in the kitchen of Elfsong Tavern. He immediately insists the party take care of rats in the cellar, as part of [[Roveer's Storehouse]] and will not listen to the party otherwise. After killing the rats, the party can return and warn him of the murder plot.


==== Nesha Leesha ====
==== Nesha Leesha ====
Nesha Leesha wanders the outer decks near the [[Blushing Mermaid]]'s entrance. The party can warn her that she is a target for murder, but Nesha initially takes it as a joke. She doesn't think anyone would want to murder her. With a successful [[Persuasion]] roll (DC 15), she can be convinced that her life is in danger, after which she walks off to take care of her tab at the bar.
Nesha Leesha wanders the outer decks near the [[Blushing Mermaid]]'s entrance. The party can warn her she is a target for murder, but Nesha initially takes it as a joke. She does not think anyone would want to murder her. With a successful [[Persuasion]] roll (DC 15), she can be convinced her life is in danger, after which she walks off to take care of her tab at the bar.


==== Cora Highberry ====
==== Cora Highberry ====
[[File:Cora Highberry Quest.jpg|thumb|Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.]]
[[File:Cora Highberry Quest.jpg|thumb|Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.]]
Cora Highberry is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she's about to taste some of "Master Meztli's" wine. A successful medicine check reveals that the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. Then there will be the following dialogue options:
Cora Highberry is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she is about to taste some of "Master Meztli's" wine. A successful medicine check reveals the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. Then there will be the following dialogue options:


Choosing the following options results in Cora being poisoned and killed. The first two results in the player also being poisoned.
Choosing the following options results in Cora being poisoned and killed. The first two result in the player also being poisoned.
* {{Dialogue option|I would ''love'' a glass, Master Meztli.}}
* {{Dialogue option|I would ''love'' a glass, Master Meztli.}}
* {{Dialogue option|Bottoms up!|tags=Dark Urge}}
* {{Dialogue option|Bottoms up!|tags=Dark Urge}}
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* {{Dialogue option|''Attack the poisoner.''}}
* {{Dialogue option|''Attack the poisoner.''}}


Revealing Metzli as the serial killer will infuriate him, as his "perfect crime" is interrupted. He retreats, revealing multiple doppelgangers to keep the party busy, while using the {{SmRarityItem|Spaceshunt Boots}} to teleport himself away. One of the corpses contains a {{SmRarityItem|Tombstone Shop Key}} necessary for later on in the quest. Successfully warning Cora Highberry earns the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Wine Connoisseur'' ([[Noble]] background).  
Revealing Metzli as the serial killer infuriates him, as his "perfect crime" is interrupted. He retreats, revealing multiple doppelgangers to keep the party busy, while using the {{SmRarityItem|Spaceshunt Boots}} to teleport himself away. One of the corpses contains a {{SmRarityItem|Tombstone Shop Key}} necessary for later on in the quest. Successfully warning Cora Highberry earns the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Wine Connoisseur'' ([[Noble]] background).  


However, his {{SAI|Dimension Door}} can be {{SAI|Counterspell|Counterspelled}}, meaning the party can simply kill him at his initial appearance and avoid the fight at [[Facemaker's Boutique]], if trying to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that doesn't require an advantage. And he will always drink an invisibility potion for a second escape attempt. If he reaches his next turn he will cast Dimension Door again at level 5.
However, his {{SAI|Dimension Door}} can be {{SAI|Counterspell|Counterspelled}}, meaning the party can simply kill him at his initial appearance and avoid the fight at [[Facemaker's Boutique]], if trying to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that does not require [[Advantage|advantage]]. In addition, he will always drink an invisibility potion for a second escape attempt. If surviving to his next turn he casts Dimension Door again at level 5.


==== Figaro Pennygood ====
==== Figaro Pennygood ====
Only if fleeing from the wine festival Dolor can be found where his last target Figaro Pennygood is, at Facemaker's Boutique, near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor will target Devella first, making it imperative to heal (or cast {{SAI|Sanctuary}} on) her. Entering through the right (southmost) double door can also put the party in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.
Only if fleeing from the wine festival can Dolor be found: where his final target Figaro Pennygood is, at Facemaker's Boutique, near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor targets Devella first, making it imperative to heal (or cast {{SAI|Sanctuary}} on) her. Entering through the right (southmost) double door can also put the party in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.


Killing Dolor grants the party a bag of his victims' hands, as well as a {{SmRarityItem|Dirge of the Unholy Assassin}} with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, '''Sicarius'',' and a location, [[Candulhallow's Tombstones]]. Successfully killing Dolor awards the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Culling the Imitator'' ([[Haunted One]]<nowiki/> background).
Killing Dolor grants the party a bag of his victims' hands, as well as a {{SmRarityItem|Dirge of the Unholy Assassin|Torn and Bloody Page}} with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, '''Sicarius'',' and a location, [[Candulhallow's Tombstones]]. Successfully killing Dolor awards the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Culling the Imitator'' ([[Haunted One]]<nowiki/> background).


=== Murder the Victims ===
=== Murder the Victims ===
[[File:Olfaith Olumssdottir Quest.jpg|thumb|Olfaith Olumssdottir approaches the party after a successful murder.]]
[[File:Olfaith Olumssdottir Quest.jpg|thumb|Olfaith Olumssdottir approaches the party after a successful murder.]]
In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they've come to kill them or by using subterfuge (i.e. utilizing {{SAI|Greater Invisibility}} or {{SAI|Darkness}}). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.  
In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they have come to kill them or by using subterfuge (i.e. utilizing {{SAI|Greater Invisibility}} or {{SAI|Darkness}}). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.  


After the first kill, or after killing Devella, the party is approached by {{CharLink|Olfaith Olumssdottir}} who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'
After the first kill, or after killing Devella, the party is approached by {{CharLink|Olfaith Olumssdottir}} who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'
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Enter the Murder Tribunal Antechamber and speak to {{CharLink|That Which Guards}}. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.
Enter the Murder Tribunal Antechamber and speak to {{CharLink|That Which Guards}}. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.


Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards proclaims only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.


[[File:Sarevok Murder Tribunal.jpg|thumb|Sarevok Anchev hosts the murder tribunal.]]
[[File:Sarevok Murder Tribunal.jpg|thumb|Sarevok Anchev hosts the murder tribunal.]]
If the party chooses not to fight their way through, they come face to face with {{CharLink|Sarevok Anchev}}, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
If the party chooses not to fight their way through, they come face to face with {{CharLink|Sarevok Anchev}}, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.


Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain.
Sarevok states there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain.


If the party did not kill the victim, they can make a [[Deception]] check to lie and claim they did:
If the party did not kill the victim, they can make a [[Deception]] check to lie and claim they did:
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If the party actually did kill the victim, no Deception check is required.
If the party actually did kill the victim, no Deception check is required.


Selecting any one of these additional options will result in Sarevok and his echoes immediately becoming hostile:
Selecting any one of these additional options results in Sarevok and his echoes immediately becoming hostile:
* {{Dialogue option|The deed is done - the details don't matter.}}
* {{Dialogue option|The deed is done - the details don't matter.}}
* {{Dialogue option|In combat. Honourably.}}
* {{Dialogue option|In combat. Honourably.}}
* {{Dialogue option|I didn't kill this person. But I will kill you.}}
* {{Dialogue option|I didn't kill this person. But I will kill you.}}


After convincing or telling Sarevok how the victim died, he will lead the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to either kill Valeria to become a holy assassin of Bhaal or slay Sarevok.
After convincing or telling Sarevok how the victim died, he leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to either kill Valeria to become a holy assassin of Bhaal or slay Sarevok.


An additional scene plays if either {{CharLink|Minsc}} or {{CharLink|Jaheira}} is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.
An additional scene plays if either {{CharLink|Minsc}} or {{CharLink|Jaheira}} is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to have Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.


== Quest Rewards ==
== Quest Rewards ==
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*Several of the murder sites also contain body parts for {{Quest|Find Dribbles the Clown}}.
*Several of the murder sites also contain body parts for {{Quest|Find Dribbles the Clown}}.
*Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
*Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
*A part of this Quest is time-sensitive. If the party takes a Long Rest after entering the Lower City and getting close to the Wine Festival but not interacting with anyone, Cora will have been murdered the next day.
*A part of this Quest is time-sensitive. If the party takes a Long Rest after entering the Lower City and then gets close to the Wine Festival but refrains from interacting with anyone, Cora is murdered the next day.


== Bugs ==
== Bugs ==


* If interacting with {{CharLink|Dolor}} and {{CharLink|Cora Highberry}} at the wine festival and successfully passing the [[Medicine]] check to warn Cora that the wine is poisoned, the party may be incorrectly granted the ''Crossing's Namesake'' [[inspiration]] if a character with the [[Sage]] background is in the party. This bug also seems to also stop the party from being able to cast {{SAI|Counterspell}} to stop dolor from escaping.
* If interacting with {{CharLink|Dolor}} and {{CharLink|Cora Highberry}} at the wine festival and successfully passing the [[Medicine]] check to warn Cora that the wine is poisoned, the party may be incorrectly granted the ''Crossing's Namesake'' [[inspiration]] if a character with the [[Sage]] background is in the party. This bug also seems to prevent the party from being able to cast {{SAI|Counterspell}} to stop dolor from escaping.
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]

Revision as of 02:39, 30 January 2025

Investigate the Murders is a sub-quest of the Quest Get Orin's Netherstone Get Orin's Netherstone in Act Three of Baldur's Gate 3.

Objectives

Follow the bloody trail of murders in Baldur's Gate.
Investigate the murder of Duke Stelmane.
Find the unsually elaborate murder scene.
Show the Bhaalist target list to the Investigator.
Talk to Gauntlet Devella in the Elfsong Tavern.
Find the victims on the Bhaalist target list.
Chase down the serial killer.
Follow the serial killer.
Enter Candulhallow's Tombstones.
Infiltrate the Murder Tribunal.
Debrief with the Investigator.
Quest Complete

Walkthrough

A Bhaalist Plot

According to Enver Gortash Enver Gortash, Orin Orin the Red can be found by following the murders in the city, starting with the latest reported murder at the Open Hand Temple. Completing Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders provides more information on Lorgan Father Lorgan, the latest victim of the Bhaalist plot, as well as information on the killer behind the murders. In this case, the party encounters Inspector Valeria Valeria who is charged with investigating, and in turn refers the party to Devella Fountainhead Gauntlet Devella Fountainhead once they have shown her sufficient proof of Bhaal's involvement.

The party can also come across information on the murders by going up the stairs in the Elfsong Tavern and encountering the murder scene of Duke Belynne Stelmane Belynne Stelmane. Upstairs, the party meets Gauntlet Devella Fountainhead, who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she gives a Map of Murder that points to another crime scene.

Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals they were killed by a dwarf in red. Speaking to Ffion Goldgrind Ffion Goldgrind's corpse in Fraygo's Flophouse reveals his name is Dolor Dolor, that he is her son, and that he killed her after she found out he was a serial killer.

The Murder List

Fraygo's Flophouse is across the way from Sharess' Caress. After going up the stairs of the Flophouse, a ladder at X: -12 Y: 87 can be taken up to the top floor. On this floor, a red wardrobe can be found at X: -17 Y: 82.

There are multiple ways to get into the secret room on the uppermost floor of the Flophouse:

On the table to the right of the room's entrance is a Bloodstained Parchment. This parchment contains a list of murder victims and can be picked up to present to Valeria or Devella as hard evidence of a Bhaalist plot.

Location of the Bloodstained Parchment in Peartree's House.

Another Bloodstained Parchment can be found inside Peartree House.

Save the Victims

Once the Bhaal murder list has been found, the party can utilize it to track down the victims who haven't yet been killed in order to seek out the murderer.

Living Victims:

Deceased Victims:

Chef Roveer

Roveer is in the kitchen of Elfsong Tavern. He immediately insists the party take care of rats in the cellar, as part of Roveer's Storehouse and will not listen to the party otherwise. After killing the rats, the party can return and warn him of the murder plot.

Nesha Leesha

Nesha Leesha wanders the outer decks near the Blushing Mermaid's entrance. The party can warn her she is a target for murder, but Nesha initially takes it as a joke. She does not think anyone would want to murder her. With a successful Persuasion roll (DC 15), she can be convinced her life is in danger, after which she walks off to take care of her tab at the bar.

Cora Highberry

Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.

Cora Highberry is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she is about to taste some of "Master Meztli's" wine. A successful medicine check reveals the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. Then there will be the following dialogue options:

Choosing the following options results in Cora being poisoned and killed. The first two result in the player also being poisoned.

  • I would love a glass, Master Meztli.
  • [DARK URGE] Bottoms up!
  • I'm afraid I must decline, but I hope you enjoy your wine.

Choosing any of the following options will result in the killer being revealed:

  • [DARK URGE] Poison... Beauteous... Sickly... Delicate.
  • [HALFLING] This fiend has sullied good wine with poison!
  • [ROGUE] Oh, poisoned wine? Now, that's a classic.
  • [BARBARIAN] Get back! This cowardly worm is trying to poison you!
  • [BARD] I've smelled many a wine in my time, and this one's foul. Poisonous.
  • Cora Highberry, your life is in danger. A serial killer is after you.
  • I think it's only polite that we let Master Meztli drink first, or should I say... Dolor?
  • Kill the poisoner. One death is as good as another.
  • Attack the poisoner.

Revealing Metzli as the serial killer infuriates him, as his "perfect crime" is interrupted. He retreats, revealing multiple doppelgangers to keep the party busy, while using the Spaceshunt Boots to teleport himself away. One of the corpses contains a Tombstone Shop Key necessary for later on in the quest. Successfully warning Cora Highberry earns the Inspiration Icon.pngInspirational Event Wine Connoisseur (Noble background).

However, his Dimension Door Dimension Door can be Counterspelled Counterspelled, meaning the party can simply kill him at his initial appearance and avoid the fight at Facemaker's Boutique, if trying to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that does not require advantage. In addition, he will always drink an invisibility potion for a second escape attempt. If surviving to his next turn he casts Dimension Door again at level 5.

Figaro Pennygood

Only if fleeing from the wine festival can Dolor be found: where his final target Figaro Pennygood is, at Facemaker's Boutique, near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor targets Devella first, making it imperative to heal (or cast Sanctuary Sanctuary on) her. Entering through the right (southmost) double door can also put the party in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.

Killing Dolor grants the party a bag of his victims' hands, as well as a Torn and Bloody Page with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, 'Sicarius,' and a location, Candulhallow's Tombstones. Successfully killing Dolor awards the Inspiration Icon.pngInspirational Event Culling the Imitator (Haunted One background).

Murder the Victims

Olfaith Olumssdottir approaches the party after a successful murder.

In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they have come to kill them or by using subterfuge (i.e. utilizing Greater Invisibility Greater Invisibility or Darkness Darkness). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.

After the first kill, or after killing Devella, the party is approached by Olfaith Olumssdottir Olfaith Olumssdottir who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'

Candulhallow's Tombstones

Entrance to Candulhallow's Tombstones

Candulhallow's Tombstones (X:74, Y:25) is northeast of Elfsong Tavern. Its entrance can either be lockpicked, broken (normal attack), or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.

The painting that hides the button.

Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).

Infiltrate the Murder Tribunal

Map of the Murder Tribunal.

Enter the Murder Tribunal Antechamber and speak to That Which Guards That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.

Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards proclaims only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.

Sarevok Anchev hosts the murder tribunal.

If the party chooses not to fight their way through, they come face to face with Sarevok Anchev Sarevok Anchev, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.

Sarevok states there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain.

If the party did not kill the victim, they can make a Deception check to lie and claim they did:

  • [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 20)
  • [DECEPTION] Slowly and painfully. I savoured every scream. (DC 20)
  • [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 20)

Dark urge characters get an easier (DC 10) check:

  • [DARK URGE] [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 10)
  • [DARK URGE] [DECEPTION] Slowly and painfully. I savoured every scream. (DC 10)
  • [DARK URGE] [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 10)

If the party actually did kill the victim, no Deception check is required.

Selecting any one of these additional options results in Sarevok and his echoes immediately becoming hostile:

  • The deed is done - the details don't matter.
  • In combat. Honourably.
  • I didn't kill this person. But I will kill you.

After convincing or telling Sarevok how the victim died, he leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to either kill Valeria to become a holy assassin of Bhaal or slay Sarevok.

An additional scene plays if either Minsc Minsc or Jaheira Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to have Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.

Quest Rewards

Companion approval

In the confrontation at Figaro's shop:

  • Ordering Meztli to stop (either the first option or any class option) Astarion disapproves -1 Minthara disapproves -1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Shadowheart approves +1 Wyll approves +1
  • Telling Meztli to back off of the kill Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Wyll disapproves -1 Astarion approves +1 Lae'zel approves +1 Minthara approves +1
  • Offering to investigate the tribunal Halsin approves +1 Jaheira approves +1 Karlach approves +1 Minsc approves +1 Wyll approves +1
  • Sacrificing Devella Fountainhead|Gauntlet Devella Fountainhead Halsin disapproves -1 Gale approves +1 Shadowheart approves +1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Minthara disapproves -1 Wyll disapproves -1Astarion approves +1

Notes

  • This quest intertwines heavily with Impress the Murder Tribunal Impress the Murder Tribunal, which is completed at the same time as this quest.
  • Several of the murder sites also contain body parts for Find Dribbles the Clown Find Dribbles the Clown.
  • Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
  • A part of this Quest is time-sensitive. If the party takes a Long Rest after entering the Lower City and then gets close to the Wine Festival but refrains from interacting with anyone, Cora is murdered the next day.

Bugs

  • If interacting with Dolor Dolor and Cora Highberry Cora Highberry at the wine festival and successfully passing the Medicine check to warn Cora that the wine is poisoned, the party may be incorrectly granted the Crossing's Namesake inspiration if a character with the Sage background is in the party. This bug also seems to prevent the party from being able to cast Counterspell Counterspell to stop dolor from escaping.