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[[File:Devella Quest.jpg|thumb|Devella is tracking a serial killer, and she needs help.]]
{{PageSeo
'''Investigate the Murders''' is a sub-quest of the [[quest]] [[Get Orin's Netherstone]] in [[Act Three]] of Baldur's Gate 3.
| description = Investigate the Murders is a sub-quest of the Quest Get Orin's Netherstone in Act Three of Baldur's Gate 3.
| image = Devella Quest.jpg
}}
[[File:Devella Quest.jpg|thumb|{{noexcerpt|Devella is tracking a serial killer, and she needs help.}}]]
'''Investigate the Murders''' is a sub-quest of the [[Quest]] {{Quest|Get Orin's Netherstone}} in [[Act Three]] of Baldur's Gate 3.
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{{SpoilerWarning}}
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==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Follow the bloody trail of murders in Baldur's Gate.|
<div style="font-weight: bold; line-height: 1.6;">Follow the bloody trail of murders in Baldur's Gate.</div>
* Gortash told us how to find Orin the Red - follow the spate of murders across the city. The [[Open Hand Temple]] may be a good place to start.
<div class="mw-collapsible-content">
}}
* Gortash told us how to find Orin the Red - follow the spate of murders across the city. The Open Hand Temple may be a good place to start.
{{Quest objective|Investigate the murder of Duke Stelmane.|
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Investigate the murder of Duke Stelmane.</div>
<div class="mw-collapsible-content">
* Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder's Chosen.
* Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder's Chosen.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the unsually elaborate murder scene.|
<div style="font-weight: bold; line-height: 1.6;">Find the unsually elaborate murder scene.</div>
<div class="mw-collapsible-content">
* The Flaming Fist have found elaborate, ritualistic murder scenes around the city. They could be Bhaalist - and could lead us to Orin.
* The Flaming Fist have found elaborate, ritualistic murder scenes around the city. They could be Bhaalist - and could lead us to Orin.
* Gauntlet Devella asked us to check out an elaborate murder scene that could be Bhaalist in nature. It could lead us to Orin the Red.
* Gauntlet Devella asked us to check out an elaborate murder scene that could be Bhaalist in nature. It could lead us to Orin the Red.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Show the Bhaalist target list to the Investigator.|
<div style="font-weight: bold; line-height: 1.6;">Show the Bhaalist target list to the Investigator.</div>
<div class="mw-collapsible-content">
* Father Lorgan's name appears on a target list we found - tying his murder into a test for cultists to access the Temple of Bhaal. We should show Investigator Valeria.
* Father Lorgan's name appears on a target list we found - tying his murder into a test for cultists to access the Temple of Bhaal. We should show Investigator Valeria.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Talk to Gauntlet Devella in the Elfsong Tavern.|
<div style="font-weight: bold; line-height: 1.6;">Talk to Gauntlet Devella in the Elfsong Tavern.</div>
<div class="mw-collapsible-content">
* Investigator Valeria is now convinced Father Lorgan's murder is linked to a wider plot - and has asked us to bring the news to her constable, Gauntlet Devella, in the Lower City's Elfsong Tavern.
* Investigator Valeria is now convinced Father Lorgan's murder is linked to a wider plot - and has asked us to bring the news to her constable, Gauntlet Devella, in the Lower City's Elfsong Tavern.
* We found a target list for Bhaalist assassins hoping to access the Temple of Bhaal - presumably where we'll find Orin. Duke Stelmane's on this list. We should inform Gauntlet Devella.
* We found a target list for Bhaalist assassins hoping to access the Temple of Bhaal - presumably where we'll find Orin. Duke Stelmane's on this list. We should inform Gauntlet Devella.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find the victims on the Bhaalist target list.|
<div style="font-weight: bold; line-height: 1.6;">Find the victims on the Bhaalist target list.</div>
<div class="mw-collapsible-content">
* We found a list of targets for Bhaalist murderers - the only victims left alive are in the Lower City. The murderers following this list are trying to gain access to the Temple of Bhaal, presumably where we'll find Orin.
* We found a list of targets for Bhaalist murderers - the only victims left alive are in the Lower City. The murderers following this list are trying to gain access to the Temple of Bhaal, presumably where we'll find Orin.
* We confirmed Franc Peartree was dead, as the Bhaalist target list noted. We should check on the other victims too.
* We confirmed Franc Peartree was dead, as the Bhaalist target list noted. We should check on the other victims too.
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* We warned Figaro Pennygood of the Bhaalist target list he's on - we should do the same for the other marked targets.
* We warned Figaro Pennygood of the Bhaalist target list he's on - we should do the same for the other marked targets.
* Gauntlet Devella is convinced the target list we found is linked to a wider Bhaalist plot. She asked us to follow the people noted on the list, save them if possible, and get more information about the Bhaalist cult.
* Gauntlet Devella is convinced the target list we found is linked to a wider Bhaalist plot. She asked us to follow the people noted on the list, save them if possible, and get more information about the Bhaalist cult.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Chase down the serial killer.|
<div style="font-weight: bold; line-height: 1.6;">Chase down the serial killer.</div>
<div class="mw-collapsible-content">
* We discovered Cora Highberry, one of the people noted on the Bhaalist target list, slaughtered brutally. Figaro Pennygood is next on the list - we need to find him before the killer does.
* We discovered Cora Highberry, one of the people noted on the Bhaalist target list, slaughtered brutally. Figaro Pennygood is next on the list - we need to find him before the killer does.
* We saved Cora Highberry from a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does.
* We saved Cora Highberry from a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does.
</div></div>
* We stopped a spree of murders by taking down the killer - a dwarf named Dolor. We should check his body for any clues about finding the Bhaalist cult.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
}}
<div style="font-weight: bold; line-height: 1.6;">We stopped a spree of murders by taking down the killer - a dwarf named Dolor. We should check his body for any clues about finding the Bhaalist cult.</div>
{{Quest objective|Follow the serial killer.|
<div class="mw-collapsible-content">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Follow the serial killer.</div>
<div class="mw-collapsible-content">
* The next victim on the Bhaalist target list is the late Figaro Pennygood. We should check his place - see if the killer stopped by and left any clues.
* The next victim on the Bhaalist target list is the late Figaro Pennygood. We should check his place - see if the killer stopped by and left any clues.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Enter Candulhallow's Tombstones.|
<div style="font-weight: bold; line-height: 1.6;">Enter Candulhallow's Tombstones.</div>
<div class="mw-collapsible-content">
* We found a note on Figaro Pennygood's corpse instructing his killer to enter Candulhallow's Tombstones with a passphrase - seems as though the Bhaalist cult may be there.
* We found a note on Figaro Pennygood's corpse instructing his killer to enter Candulhallow's Tombstones with a passphrase - seems as though the Bhaalist cult may be there.
* We found a note in the killer Dolor's pockets, instructing him to enter Candulhallow's Tombstones with a passphrase - seems the Bhaalist cult may be there.
* We found a note in the killer Dolor's pockets, instructing him to enter Candulhallow's Tombstones with a passphrase - seems the Bhaalist cult may be there.
* We learned the passphrase we must speak at Candulhallow's Tombstones to meet with the Bhaalist cult.
* We learned the passphrase we must speak at Candulhallow's Tombstones to meet with the Bhaalist cult.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Infiltrate the Murder Tribunal.|
<div style="font-weight: bold; line-height: 1.6;">Infiltrate the Murder Tribunal.</div>
<div class="mw-collapsible-content">
* We spoke the passphrase to enter Candulhallow's Tombstones - we should explore within to find the Bhaal cult.
* We spoke the passphrase to enter Candulhallow's Tombstones - we should explore within to find the Bhaal cult.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Debrief with the Investigator.|
<div style="font-weight: bold; line-height: 1.6;">Debrief with the Investigator.</div>
<div class="mw-collapsible-content">
* Justice Sarevok is dead by our hands - we should speak to his hollyphant captive before heading to the Temple of Bhaal.
* Justice Sarevok is dead by our hands - we should speak to his hollyphant captive before heading to the Temple of Bhaal.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there.
* Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there.
* With Justice Sarevok and Investigator Valeria dead, we must search the Tribunal for a way of accessing the Temple of Bhaal.
* With Justice Sarevok and Investigator Valeria dead, we must search the Tribunal for a way of accessing the Temple of Bhaal.
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* We defeated the Justice Sarevok and his Murder Tribunal, stopping the serial killings in Baldur's Gate for now. To end them for good, we must find Orin.
* We defeated the Justice Sarevok and his Murder Tribunal, stopping the serial killings in Baldur's Gate for now. To end them for good, we must find Orin.
* Justice Sarevok is dead by our hands - we can use his amulet to enter the Temple of Bhaal.
* Justice Sarevok is dead by our hands - we can use his amulet to enter the Temple of Bhaal.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
=== A Bhaalist Plot ===
=== A Bhaalist Plot ===
According to [[Enver Gortash]], [[Orin the Red]] can be found by following the murders in the city, starting with the latest reported murder at the Open Hand Temple. Completing [[Solve the Open Hand Temple Murders]] provides more information on [[Father Lorgan]], the latest victim of the Bhaalist plot, as well as information on the killer behind the murders.  
According to {{CharLink|Enver Gortash}}, {{CharLink|Orin|Orin the Red}} can be found by following the murders in the city, starting with the latest reported murder at the [[Open Hand Temple]]. Completing {{Quest|Solve the Open Hand Temple Murders}} provides more information on {{CharLink|Lorgan|Father Lorgan}}, the latest victim of the Bhaalist plot, as well as information on the killer behind the murders. In this case, the party will encounter Inspector {{CharLink|Valeria}} who is charged with investigating the murders, and she refers the party to {{CharLink|Devella Fountainhead|Gauntlet Devella Fountainhead}} once they've shown her sufficient proof of Bhaal's involvement in the murders.


The party can also come across information on the murders by going up the stairs in the [[Elfsong Tavern]] and encountering the murder scene of Duke [[Belynne Stelmane]]. Here, they meet Gauntlet [[Devella Fountainhead]], who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she will give a [[Map of Murder]] that points to another crime scene.
The party can also come across information on the murders by going up the stairs in the [[Elfsong Tavern]] and encountering the murder scene of Duke {{CharLink|Belynne Stelmane}}. Upstairs, the party meets Gauntlet Devella Fountainhead, who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she will give a {{SmRarityItem|Map of Murder}} that points to another crime scene.


If the party starts with [[Solve the Open Hand Temple Murders]], they encounter Inspector [[Valeria]] who is charged with investigating the murders, and she refers the party to Gauntlet Devella once they've shown her sufficient proof of Bhaal's involvement in the murders. Otherwise, the party can share the information on the Bhaalists with Devella directly if they already encountered her at Elfsong Tavern.
Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals that they were killed by a dwarf in red. Speaking to {{CharLink|Ffion Goldgrind|Ffion Goldgrind's}} corpse in [[Fraygo's Flophouse]] reveals his name is {{CharLink|Dolor}} and he is her son, who killed her after she found out he was a serial killer.
 
Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals that they were killed by a dwarf in red. Speaking to [[Ffion Goldgrind|Ffion Goldgrind's]] corpse in [[Fraygo's Flophouse]] reveals his name is [[Dolor]] and he is her son, who killed her after she found out he was a serial killer.


=== The Murder List ===
=== The Murder List ===
[[Fraygo's Flophouse]] (X:-6, Y:72) is across the way from [[Sharess' Caress]]. After going up the stairs of the Flophouse, a ladder (X:-12, Y:87) can be taken up to the top floor. On this floor, a red wardrobe can be found (X:-17, Y:82).  
Fraygo's Flophouse is across the way from [[Sharess' Caress]]. After going up the stairs of the Flophouse, a ladder at {{Coords|-12|87}} can be taken up to the top floor. On this floor, a red wardrobe can be found at {{Coords|-17|82}}.  


There are multiple ways to get into the secret room on the uppermost floor of the Flophouse:
There are multiple ways to get into the secret room on the uppermost floor of the Flophouse:
* Passing a lockpicking check of 25
* Passing a lockpicking check of 25
* Using the spell [[Knock]]
* Using the spell {{SAI|Knock}}
* Completing [[Solve the Open Hand Temple Murders]] and obtaining the [[Flowery Key|key with a flower motif]].
* Completing {{Quest|Solve the Open Hand Temple Murders}} and obtaining the {{SmRarityItem|Flowery Key}}.


On the table to the right of the room's entrance is a [[Bloodstained Parchment]]. This parchment contains a list of murder victims and can be picked up to present to Valeria or Devella as hard evidence of a Bhaalist plot.  
On the table to the right of the room's entrance is a {{SmRarityItem|Bloodstained Parchment}}. This parchment contains a list of murder victims and can be picked up to present to Valeria or Devella as hard evidence of a Bhaalist plot.  


[[File:Peartree Bloodstained Parchment.jpg|thumb|Location of the Bloodstained Parchment in Peartree's House.]]
[[File:Peartree Bloodstained Parchment.jpg|thumb|Location of the Bloodstained Parchment in Peartree's House.]]
If Devella gave the party the Map of Murder, then they can find a Bloodstained Parchment in Peartree's House (X:32, Y:-96).
Another Bloodstained Parchment can be found inside [[Peartree House]].


=== Save the Victims ===
=== Save the Victims ===
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'''Living Victims:'''
'''Living Victims:'''
* Cora Highberry (X:22, Y:-38): The Wine Festival southwest of the Elfsong Tavern.
* {{CharLink|Cora Highberry}} {{Coords|22|-38}}: The [[Wine Festival]] southwest of the [[Elfsong Tavern]].
* Figaro Pennygood (X:-182, Y:-31): Inside Facemaker's Boutique.
* {{CharLink|Figaro Pennygood}} {{Coords|-182|-31}}: Inside [[Facemaker's Boutique]].
* Chef Roveer (X:64, Y:8).: In the kitchen of the Elfsong Tavern.
* {{CharLink|Roveer|Chef Roveer}} {{Coords|64|8}}: In the kitchen of the [[Elfsong Tavern]].
* Nesha Leesha (X:-153, Y:-90): Outside of the Blushing Mermaid.
* {{CharLink|Nesha Leesha}} {{Coords|-153|-90}}: Outside of the [[Blushing Mermaid]].


'''Deceased Victims:'''
'''Deceased Victims:'''
* Father Lorgan (X:-57, Y:-22): In the infirmary of the Open Hand Temple.
* {{CharLink|Lorgan|Father Lorgan}} {{Coords|-57|-22}}: In the infirmary of the [[Open Hand Temple]].
* Duke Belynne Stelmane (X:73, Y:-19): Second floor of the Elfsong Tavern.
* {{CharLink|Belynne Stelmane|Duke Belynne Stelmane}} {{Coords|73|-19}}: Second floor of the [[Elfsong Tavern]].
* Alexander Rainforest (X:-95, Y:-114): In a bed on the top floor of Rainforest's Home.
* {{CharLink|Alexander Rainforest}} {{Coords|-95|-114}}: Near the bed on the top floor of [[Rainforest's Home]].
* Franc Peartree (X:42, Y: -96): On the ground in Peartree's Home.
* {{CharLink|Franc Peartree}} {{Coords|42|-96}}: On the ground in [[Peartree's Home]].


==== Chef Roveer ====
==== Chef Roveer ====
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==== Nesha Leesha ====
==== Nesha Leesha ====
[[Nesha Leesha]] wanders the outer decks near the [[Blushing Mermaid]]'s entrance. The party can warn her that she is a target for murder, but Nesha initially takes it as a joke. She doesn't think anyone would want to murder her. With a successful [[Persuasion]] roll (DC 15), she can be convinced that her life is in danger, after which she walks off to take care of her tab at the bar.
Nesha Leesha wanders the outer decks near the [[Blushing Mermaid]]'s entrance. The party can warn her that she is a target for murder, but Nesha initially takes it as a joke. She doesn't think anyone would want to murder her. With a successful [[Persuasion]] roll (DC 15), she can be convinced that her life is in danger, after which she walks off to take care of her tab at the bar.


==== Cora Highberry ====
==== Cora Highberry ====
[[File:Cora Highberry Quest.jpg|thumb|Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.]]
[[File:Cora Highberry Quest.jpg|thumb|Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.]]
[[Cora Highberry]] is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she's about to taste some of "Master Meztli's" wine. A successful medicine check reveals that the wine smells sickly sweet, with an acrid note on the periphery, indicating poison.
Cora Highberry is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she's about to taste some of "Master Meztli's" wine. A successful medicine check reveals that the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. Then there will be the following dialogue options:


* Cora Highberry, your life is in danger. A serial killer is after you.
Choosing the following options results in Cora being poisoned and killed. The first two results in the player also being poisoned.
* I would love a glass, Master Meztli.
* {{Dialogue option|I would ''love'' a glass, Master Meztli.}}
* I'm afraid I must decline, but I hope you enjoy your wine.
* {{Dialogue option|Bottoms up!|tags=Dark Urge}}
* I think it's only polite that we let Master Meztli drink first, or should I say... Dolor?
* {{Dialogue option|I'm afraid I must decline, but I hope you enjoy your wine.}}
* ''Attack the poisoner.''


Choosing "I would love a glass" or "I hope you enjoy your wine" results in Cora being poisoned and killed. Otherwise, "Master Meztli" reveals himself to be the serial killer Dolor and is infuriated that his perfect crime was interrupted. He retreats, summoning multiple doppelgangers to keep the party busy. Dolor uses a (scripted variation of) [[Spaceshunt Boots|boots with Dimension Door]] at level 5 that teleports 100 meters (66~ feet) away. One of the corpses contains a [[Tombstone Shop Key]] necessary for later on in the quest.  
Choosing any of the following options will result in the killer being revealed:
* {{Dialogue option|Poison... Beauteous... Sickly... Delicate.|tags=Dark Urge}}
* {{Dialogue option|This fiend has sullied good wine with ''poison!''|tags=Halfling}}
* {{Dialogue option|Oh, poisoned wine? Now, that's a classic.|tags=Rogue}}
* {{Dialogue option|Get back! This cowardly worm is trying to poison you!|tags=Barbarian}}
* {{Dialogue option|I've smelled many a wine in my time, and this one's foul. ''Poisonous.''|tags=Bard}}
* {{Dialogue option|Cora Highberry, your life is in danger. A serial killer is after you.}}
* {{Dialogue option|I think it's only polite that we let Master Meztli drink first, or should I say... Dolor?}}
* {{Dialogue option|''Kill the poisoner. One death is as good as another.''}}
* {{Dialogue option|''Attack the poisoner.''}}


However, his [[Dimension Door]] can be [[Counterspell|Counterspelled]], meaning the player can simply kill him at his initial appearance and avoid the fight at [[Facemaker's Boutique]], if you are going to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that doesn't require an advantage and will always drink an invisibility potion to attempt a second escape, if he reaches his next turn he will cast Dimension Doors again at level 5.
Revealing Metzli as the serial killer will infuriate him, as his "perfect crime" is interrupted. He retreats, revealing multiple doppelgangers to keep the party busy, while using the {{SmRarityItem|Spaceshunt Boots}} to teleport himself away. One of the corpses contains a {{SmRarityItem|Tombstone Shop Key}} necessary for later on in the quest. Successfully warning Cora Highberry earns the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Wine Connoisseur'' ([[Noble]] background).
 
However, his {{SAI|Dimension Door}} can be {{SAI|Counterspell|Counterspelled}}, meaning the party can simply kill him at his initial appearance and avoid the fight at [[Facemaker's Boutique]], if trying to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that doesn't require an advantage. And he will always drink an invisibility potion for a second escape attempt. If he reaches his next turn he will cast Dimension Door again at level 5.


==== Figaro Pennygood ====
==== Figaro Pennygood ====
Only after fleeing from the wine festival will Dolor be found with his last target, [[Figaro Pennygood]], at [[Facemaker's Boutique]], near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor will target Devella first, making it imperative to heal (or cast [[Sanctuary]]) her. Entering through the right (southmost) double door can also put you in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.
Only if fleeing from the wine festival Dolor can be found where his last target Figaro Pennygood is, at Facemaker's Boutique, near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor will target Devella first, making it imperative to heal (or cast {{SAI|Sanctuary}} on) her. Entering through the right (southmost) double door can also put the party in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.


Killing Dolor grants the party a bag of his victims' hands, as well as a [[Torn and Bloody Page]] with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, '''Sicarius'',' and a location, [[Candulhallow's Tombstones]].
Killing Dolor grants the party a bag of his victims' hands, as well as a {{SmRarityItem|Dirge of the Unholy Assassin}} with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, '''Sicarius'',' and a location, [[Candulhallow's Tombstones]]. Successfully killing Dolor awards the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''Culling the Imitator'' ([[Haunted One]]<nowiki/> background).


=== Murder the Victims ===
=== Murder the Victims ===
[[File:Olfaith Olumssdottir Quest.jpg|thumb|Olfaith Olumssdottir approaches the party after a successful murder.]]
[[File:Olfaith Olumssdottir Quest.jpg|thumb|Olfaith Olumssdottir approaches the party after a successful murder.]]
In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they've come to kill them or by using subterfuge (ie utilizing [[Greater Invisibility]] or [[Darkness]]). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.  
In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they've come to kill them or by using subterfuge (i.e. utilizing {{SAI|Greater Invisibility}} or {{SAI|Darkness}}). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.  


After the first kill, or after killing Devella, the party is approached by [[Olfaith Olumssdottir]] who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'
After the first kill, or after killing Devella, the party is approached by {{CharLink|Olfaith Olumssdottir}} who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'


=== Candulhallow's Tombstones ===
=== Candulhallow's Tombstones ===
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=== Infiltrate the Murder Tribunal ===
=== Infiltrate the Murder Tribunal ===
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
Enter the Murder Tribunal Antechamber and speak to [[That Which Guards]]. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.
Enter the Murder Tribunal Antechamber and speak to {{CharLink|That Which Guards}}. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.


Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.


[[File:Sarevok Murder Tribunal.jpg|thumb|Sarevok Anchev hosts the murder tribunal.]]
[[File:Sarevok Murder Tribunal.jpg|thumb|Sarevok Anchev hosts the murder tribunal.]]
If the party chooses not to fight their way through, they come face to face with [[Sarevok Anchev]], along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
If the party chooses not to fight their way through, they come face to face with {{CharLink|Sarevok Anchev}}, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.


Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:
Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain.


* The deed is done - the details don't matter.
If the party did not kill the victim, they can make a [[Deception]] check to lie and claim they did:
* In combat. Honourably.
* {{Dialogue option|First, I ended its sorry existence. Then I cut the hand from its corpse.|roll=Deception|dc=20}}
* [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse.
* {{Dialogue option|Slowly and painfully. I savoured every scream.|roll=Deception|dc=20}}
* [DECEPTION] Slowly and painfully. I savoured every scream.
* {{Dialogue option|With a smile on my face, and pleasure in my heart.|roll=Deception|dc=20}}
* [DECEPTION] With a smile on my face, and pleasure in my heart.
* I didn't kill this person. But I will kill you.


If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.
Dark urge characters get an easier (DC 10) check:
* {{Dialogue option|First, I ended its sorry existence. Then I cut the hand from its corpse.|tags=Dark Urge|roll=Deception|dc=10}}
* {{Dialogue option|Slowly and painfully. I savoured every scream.|tags=Dark Urge|roll=Deception|dc=10}}
* {{Dialogue option|With a smile on my face, and pleasure in my heart.|tags=Dark Urge|roll=Deception|dc=10}}


An additional scene plays if either [[Minsc]] or [[Jaheira]] is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.  
If the party actually did kill the victim, no Deception check is required.
 
Selecting any one of these additional options will result in Sarevok and his echoes immediately becoming hostile:
* {{Dialogue option|The deed is done - the details don't matter.}}
* {{Dialogue option|In combat. Honourably.}}
* {{Dialogue option|I didn't kill this person. But I will kill you.}}
 
After convincing or telling Sarevok how the victim died, he will lead the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to either kill Valeria to become a holy assassin of Bhaal or slay Sarevok.
 
An additional scene plays if either {{CharLink|Minsc}} or {{CharLink|Jaheira}} is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.


== Quest Rewards ==
== Quest Rewards ==
*{{RarityItem|Amulet of Bhaal}}
*{{RarityItem|Amulet of Bhaal}}
*{{RarityItem|Map to the Temple of Bhaal}}
*{{RarityItem|Map to Bhaal Temple}}
*{{RarityItem|Sarevok's Horned Helmet}}, if Sarevok is killed.
*{{RarityItem|Sword of Chaos}}
*{{RarityItem|Sword of Chaos}}
*{{RarityItem|Sarevok's Horned Helmet}}, if Sarevok is killed.


== Notes ==
== Companion approval==
* This quest intertwines heavily with [[Impress the Murder Tribunal]], which is completed at the same time as this quest.
<!-- Verified in game data files: LOW_SerialKiller_Dolor_Soliloquy, LOW_SerialKiller_Figaro_Devella_AfterParalysis -->
* Several of the murder sites also contain body parts for [[Find Dribbles the Clown]].
In the confrontation at Figaro's shop:
* Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
* Ordering Meztli to stop (either the first option or any class option) {{Approval|Astarion|-1}} {{Approval|Minthara|-1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minsc|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* While this Quest doesn't seem to have a time limit, It should be noted that if the Player takes a Long Rest after entering the Lower City and sees the Wine Festival but not interact with anyone, Cora will be murdered the next day.
* Telling Meztli to back off of the kill {{Approval|Halsin|-1}} {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Wyll|-1}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}}
* Offering to investigate the tribunal {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Minsc|+1}} {{Approval|Wyll|+1}}
* Sacrificing Devella Fountainhead|Gauntlet Devella Fountainhead {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Minthara|-1}} {{Approval|Wyll|-1}}{{Approval|Astarion|+1}}
 
==Notes==
*This quest intertwines heavily with {{Quest|Impress the Murder Tribunal}}, which is completed at the same time as this quest.
*Several of the murder sites also contain body parts for {{Quest|Find Dribbles the Clown}}.
*Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
*A part of this Quest is time-sensitive. If the party takes a Long Rest after entering the Lower City and getting close to the Wine Festival but not interacting with anyone, Cora will have been murdered the next day.
 
== Bugs ==


* If interacting with {{CharLink|Dolor}} and {{CharLink|Cora Highberry}} at the wine festival and successfully passing the [[Medicine]] check to  warn Cora that the wine is poisoned, the party may be incorrectly granted the ''Crossing's Namesake'' [[inspiration]] if a character with the [[Sage]] background is in the party. This bug also seems to also stop the party from being able to cast {{SAI|Counterspell}} to stop dolor from escaping.
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]

Latest revision as of 19:49, 11 October 2024

Investigate the Murders is a sub-quest of the Quest Get Orin's Netherstone Get Orin's Netherstone in Act Three of Baldur's Gate 3.

Objectives[edit | edit source]

Follow the bloody trail of murders in Baldur's Gate.
  • Gortash told us how to find Orin the Red - follow the spate of murders across the city. The Open Hand Temple may be a good place to start.
Investigate the murder of Duke Stelmane.
  • Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder's Chosen.
Find the unsually elaborate murder scene.
  • The Flaming Fist have found elaborate, ritualistic murder scenes around the city. They could be Bhaalist - and could lead us to Orin.
  • Gauntlet Devella asked us to check out an elaborate murder scene that could be Bhaalist in nature. It could lead us to Orin the Red.
Show the Bhaalist target list to the Investigator.
  • Father Lorgan's name appears on a target list we found - tying his murder into a test for cultists to access the Temple of Bhaal. We should show Investigator Valeria.
Talk to Gauntlet Devella in the Elfsong Tavern.
  • Investigator Valeria is now convinced Father Lorgan's murder is linked to a wider plot - and has asked us to bring the news to her constable, Gauntlet Devella, in the Lower City's Elfsong Tavern.
  • We found a target list for Bhaalist assassins hoping to access the Temple of Bhaal - presumably where we'll find Orin. Duke Stelmane's on this list. We should inform Gauntlet Devella.
Find the victims on the Bhaalist target list.
  • We found a list of targets for Bhaalist murderers - the only victims left alive are in the Lower City. The murderers following this list are trying to gain access to the Temple of Bhaal, presumably where we'll find Orin.
  • We confirmed Franc Peartree was dead, as the Bhaalist target list noted. We should check on the other victims too.
  • One of the victims from the Bhaalist target list told us his killer was dressed in red. We should track down the remaining victims before they strike again.
  • We confirmed Alexander Rainforest was dead, as the Bhaalist target list noted. We should check on the other victims too.
  • A talkative rat in a Bhaalist victim's cellar saw the murderer - a dwarf dressed in red. We should track down the remaining victims before they strike again.
  • Chef Roveer is dead by our hands - we should check in on the other victims from the Bhaalist target list.
  • We warned Chef Roveer of the Bhaalist target list he's on - we should do the same for the other marked targets.
  • Nesha Leesha is dead by our hands - we should check in on the other victims from the Bhaalist target list.
  • We warned Nesha Leesha of the Bhaalist target list she's on - we should do the same for the other marked targets.
  • Figaro Pennygood is dead by our hands - we should check in on the other victims from the Bhaalist target list.
  • We warned Figaro Pennygood of the Bhaalist target list he's on - we should do the same for the other marked targets.
  • Gauntlet Devella is convinced the target list we found is linked to a wider Bhaalist plot. She asked us to follow the people noted on the list, save them if possible, and get more information about the Bhaalist cult.
Chase down the serial killer.
  • We discovered Cora Highberry, one of the people noted on the Bhaalist target list, slaughtered brutally. Figaro Pennygood is next on the list - we need to find him before the killer does.
  • We saved Cora Highberry from a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does.
  • We stopped a spree of murders by taking down the killer - a dwarf named Dolor. We should check his body for any clues about finding the Bhaalist cult.
Follow the serial killer.
  • The next victim on the Bhaalist target list is the late Figaro Pennygood. We should check his place - see if the killer stopped by and left any clues.
Enter Candulhallow's Tombstones.
  • We found a note on Figaro Pennygood's corpse instructing his killer to enter Candulhallow's Tombstones with a passphrase - seems as though the Bhaalist cult may be there.
  • We found a note in the killer Dolor's pockets, instructing him to enter Candulhallow's Tombstones with a passphrase - seems the Bhaalist cult may be there.
  • We learned the passphrase we must speak at Candulhallow's Tombstones to meet with the Bhaalist cult.
Infiltrate the Murder Tribunal.
  • We spoke the passphrase to enter Candulhallow's Tombstones - we should explore within to find the Bhaal cult.
Debrief with the Investigator.
  • Justice Sarevok is dead by our hands - we should speak to his hollyphant captive before heading to the Temple of Bhaal.
Quest Complete
  • Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there.
  • With Justice Sarevok and Investigator Valeria dead, we must search the Tribunal for a way of accessing the Temple of Bhaal.
  • We became Unholy Assassins of Bhaal at the cost of Investigator Valeria's life - we wetted ourselves with her blood and were granted a way to access the Temple of Bhaal.
  • We defeated the Justice Sarevok and his Murder Tribunal, stopping the serial killings in Baldur's Gate for now. To end them for good, we must find Orin.
  • Justice Sarevok is dead by our hands - we can use his amulet to enter the Temple of Bhaal.

Walkthrough[edit | edit source]

A Bhaalist Plot[edit | edit source]

According to Enver Gortash Enver Gortash, Orin Orin the Red can be found by following the murders in the city, starting with the latest reported murder at the Open Hand Temple. Completing Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders provides more information on Lorgan Father Lorgan, the latest victim of the Bhaalist plot, as well as information on the killer behind the murders. In this case, the party will encounter Inspector Valeria Valeria who is charged with investigating the murders, and she refers the party to Devella Fountainhead Gauntlet Devella Fountainhead once they've shown her sufficient proof of Bhaal's involvement in the murders.

The party can also come across information on the murders by going up the stairs in the Elfsong Tavern and encountering the murder scene of Duke Belynne Stelmane Belynne Stelmane. Upstairs, the party meets Gauntlet Devella Fountainhead, who is investigating the murders in town and believes they are part of a Bhaalist conspiracy. The party can tell her they are adventurers, and use Perception, Investigation, or Insight to convince Devella they can be of use. If Devella believes they can help, she will give a Map of Murder that points to another crime scene.

Speaking to any of the deceased victims, or speaking with the rats in Rainforest's home, reveals that they were killed by a dwarf in red. Speaking to Ffion Goldgrind Ffion Goldgrind's corpse in Fraygo's Flophouse reveals his name is Dolor Dolor and he is her son, who killed her after she found out he was a serial killer.

The Murder List[edit | edit source]

Fraygo's Flophouse is across the way from Sharess' Caress. After going up the stairs of the Flophouse, a ladder at X: -12 Y: 87 can be taken up to the top floor. On this floor, a red wardrobe can be found at X: -17 Y: 82.

There are multiple ways to get into the secret room on the uppermost floor of the Flophouse:

On the table to the right of the room's entrance is a Bloodstained Parchment. This parchment contains a list of murder victims and can be picked up to present to Valeria or Devella as hard evidence of a Bhaalist plot.

Location of the Bloodstained Parchment in Peartree's House.

Another Bloodstained Parchment can be found inside Peartree House.

Save the Victims[edit | edit source]

Once the Bhaal murder list has been found, the party can utilize it to track down the victims who haven't yet been killed in order to seek out the murderer.

Living Victims:

Deceased Victims:

Chef Roveer[edit | edit source]

Roveer is in the kitchen of Elfsong Tavern. He immediately insists the party take care of rats in the cellar, as part of Roveer's Storehouse and won't listen to the party otherwise. After killing the rats, the party can return and warn him of the murder plot.

Nesha Leesha[edit | edit source]

Nesha Leesha wanders the outer decks near the Blushing Mermaid's entrance. The party can warn her that she is a target for murder, but Nesha initially takes it as a joke. She doesn't think anyone would want to murder her. With a successful Persuasion roll (DC 15), she can be convinced that her life is in danger, after which she walks off to take care of her tab at the bar.

Cora Highberry[edit | edit source]

Cora simply wanted to run a wine tasting to benefit orphaned children. Dolor had other plans.

Cora Highberry is at a table at the wine festival southwest of Elfsong Tavern. Speaking to her, she tells the party she's about to taste some of "Master Meztli's" wine. A successful medicine check reveals that the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. Then there will be the following dialogue options:

Choosing the following options results in Cora being poisoned and killed. The first two results in the player also being poisoned.

  • I would love a glass, Master Meztli.
  • [DARK URGE] Bottoms up!
  • I'm afraid I must decline, but I hope you enjoy your wine.

Choosing any of the following options will result in the killer being revealed:

  • [DARK URGE] Poison... Beauteous... Sickly... Delicate.
  • [HALFLING] This fiend has sullied good wine with poison!
  • [ROGUE] Oh, poisoned wine? Now, that's a classic.
  • [BARBARIAN] Get back! This cowardly worm is trying to poison you!
  • [BARD] I've smelled many a wine in my time, and this one's foul. Poisonous.
  • Cora Highberry, your life is in danger. A serial killer is after you.
  • I think it's only polite that we let Master Meztli drink first, or should I say... Dolor?
  • Kill the poisoner. One death is as good as another.
  • Attack the poisoner.

Revealing Metzli as the serial killer will infuriate him, as his "perfect crime" is interrupted. He retreats, revealing multiple doppelgangers to keep the party busy, while using the Spaceshunt Boots to teleport himself away. One of the corpses contains a Tombstone Shop Key necessary for later on in the quest. Successfully warning Cora Highberry earns the Inspiration Icon.pngInspirational Event Wine Connoisseur (Noble background).

However, his Dimension Door Dimension Door can be Counterspelled Counterspelled, meaning the party can simply kill him at his initial appearance and avoid the fight at Facemaker's Boutique, if trying to kill him here after the Counterspell he will likely to throw a potion to paralyze party member followed by a modified sneak attack that doesn't require an advantage. And he will always drink an invisibility potion for a second escape attempt. If he reaches his next turn he will cast Dimension Door again at level 5.

Figaro Pennygood[edit | edit source]

Only if fleeing from the wine festival Dolor can be found where his last target Figaro Pennygood is, at Facemaker's Boutique, near the Baldur's Gate waypoint. Figaro and Gauntlet Devella can be found in the back room, paralyzed, while Dolor prepares to murder them. If the party chooses the option to sneak into a better position, Dolor is able to kill Figaro, while announcing themselves immediately saves Figaro's life. During the battle, Dolor will target Devella first, making it imperative to heal (or cast Sanctuary Sanctuary on) her. Entering through the right (southmost) double door can also put the party in a better position to save Devella. After the fight, Devella thanks the party and suggests searching Dolor's body for clues on what he intended to do next.

Killing Dolor grants the party a bag of his victims' hands, as well as a Dirge of the Unholy Assassin with a poem from the Dirge of the Unholy Assassin. Reading the page provides a passphrase, 'Sicarius,' and a location, Candulhallow's Tombstones. Successfully killing Dolor awards the Inspiration Icon.pngInspirational Event Culling the Imitator (Haunted One background).

Murder the Victims[edit | edit source]

Olfaith Olumssdottir approaches the party after a successful murder.

In contrast to saving the victims, the party can choose to murder the remaining victims for themselves and claim their hands as trophies. While Dolor is busy with Cora Highberry, the party can target Figaro Pennygood. The party can also take out Nesha Leesha and Roveer, either by announcing they've come to kill them or by using subterfuge (i.e. utilizing Greater Invisibility Greater Invisibility or Darkness Darkness). If the party announces they intend to kill the targets, the targets become hostile and are joined by friendly NPCs.

After the first kill, or after killing Devella, the party is approached by Olfaith Olumssdottir Olfaith Olumssdottir who congratulates them and asks them to kill another target on the list. Once this is done, he directs the party to Canduhallow's Tombstones and gives them the secret passphrase - 'Sicarius.'

Candulhallow's Tombstones[edit | edit source]

Entrance to Candulhallow's Tombstones

Candulhallow's Tombstones (X:74, Y:25) is northeast of Elfsong Tavern. Its entrance can either be lockpicked, broken (normal attack), or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.

The painting that hides the button.

Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).

Infiltrate the Murder Tribunal[edit | edit source]

Map of the Murder Tribunal.

Enter the Murder Tribunal Antechamber and speak to That Which Guards That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.

Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.

Sarevok Anchev hosts the murder tribunal.

If the party chooses not to fight their way through, they come face to face with Sarevok Anchev Sarevok Anchev, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.

Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain.

If the party did not kill the victim, they can make a Deception check to lie and claim they did:

  • [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 20)
  • [DECEPTION] Slowly and painfully. I savoured every scream. (DC 20)
  • [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 20)

Dark urge characters get an easier (DC 10) check:

  • [DARK URGE] [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 10)
  • [DARK URGE] [DECEPTION] Slowly and painfully. I savoured every scream. (DC 10)
  • [DARK URGE] [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 10)

If the party actually did kill the victim, no Deception check is required.

Selecting any one of these additional options will result in Sarevok and his echoes immediately becoming hostile:

  • The deed is done - the details don't matter.
  • In combat. Honourably.
  • I didn't kill this person. But I will kill you.

After convincing or telling Sarevok how the victim died, he will lead the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to either kill Valeria to become a holy assassin of Bhaal or slay Sarevok.

An additional scene plays if either Minsc Minsc or Jaheira Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.

Quest Rewards[edit | edit source]

Companion approval[edit | edit source]

In the confrontation at Figaro's shop:

  • Ordering Meztli to stop (either the first option or any class option) Astarion disapproves -1 Minthara disapproves -1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Shadowheart approves +1 Wyll approves +1
  • Telling Meztli to back off of the kill Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Wyll disapproves -1 Astarion approves +1 Lae'zel approves +1 Minthara approves +1
  • Offering to investigate the tribunal Halsin approves +1 Jaheira approves +1 Karlach approves +1 Minsc approves +1 Wyll approves +1
  • Sacrificing Devella Fountainhead|Gauntlet Devella Fountainhead Halsin disapproves -1 Gale approves +1 Shadowheart approves +1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Minthara disapproves -1 Wyll disapproves -1Astarion approves +1

Notes[edit | edit source]

  • This quest intertwines heavily with Impress the Murder Tribunal Impress the Murder Tribunal, which is completed at the same time as this quest.
  • Several of the murder sites also contain body parts for Find Dribbles the Clown Find Dribbles the Clown.
  • Warning Roveer and Nesha does not appear to make a difference - Dolor only targets Cora and Figaro.
  • A part of this Quest is time-sensitive. If the party takes a Long Rest after entering the Lower City and getting close to the Wine Festival but not interacting with anyone, Cora will have been murdered the next day.

Bugs[edit | edit source]

  • If interacting with Dolor Dolor and Cora Highberry Cora Highberry at the wine festival and successfully passing the Medicine check to warn Cora that the wine is poisoned, the party may be incorrectly granted the Crossing's Namesake inspiration if a character with the Sage background is in the party. This bug also seems to also stop the party from being able to cast Counterspell Counterspell to stop dolor from escaping.