Ad placeholder
Halsin/Approval: Difference between revisions
< Halsin
Jump to navigation
Jump to search
m (→Act Two) |
|||
(15 intermediate revisions by the same user not shown) | |||
Line 48: | Line 48: | ||
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}} | * If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}} | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}} | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** | ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | ||
''Talking to [[Florrick|Councellor Florrick]]:'' | ''Talking to [[Florrick|Councellor Florrick]]:'' | ||
Line 108: | Line 112: | ||
''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}} | |||
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}} | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}} | * Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}} | ||
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}} | * Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}} | ||
Line 113: | Line 119: | ||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]'''<br> | ||
''At the [[Reithwin Tollhouse]]'' | ''At the [[Reithwin Tollhouse]]'' | ||
* | * Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | ||
* | |||
''In the [[House of Healing]]:'' | |||
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Halsin|+1}} | |||
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}} | |||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Halsin|+1}} ''(comes one point by another subsequently)''. | |||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]'' | ''At [[The Waning Moon]]'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Halsin|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}} | ||
'''[[Moonrise Towers]]'''<br> | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then: | |||
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}} | |||
** OR Refuse to bribe her {{Approval|Halsin|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Halsin|+1}} | |||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}} | |||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}} | |||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}} | |||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}} | |||
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}} | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend. {{Approval|Halsin|+1}} | |||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)'' | |||
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}} | |||
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}} | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
Line 132: | Line 178: | ||
* <u>Respond</u> to [[Reconstituted Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]]. | * <u>Respond</u> to [[Reconstituted Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]]. | ||
* After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}} | * After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
Line 397: | Line 432: | ||
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | * When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | ** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)'' | ||
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
Line 439: | Line 479: | ||
''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}} | ||
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Halsin|-1}} | |||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | ||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}} | |||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | ||
'''[[Reithwin Town]]''' <br> | |||
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Halsin|-1}} | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Halsin|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Halsin|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* | |||
* | * While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}} | ||
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | |||
* When Z'rell orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}} | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | |||
** Agree to kidnap Isobel next {{Approval|Halsin|-1}} | |||
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}} | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}} | |||
** Then try to bribe her {{Approval|Halsin|-1}} | |||
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Halsin|-1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Halsin|-1}} | |||
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Halsin|-1}} | |||
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Halsin|-1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}} | |||
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}} | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' |
Latest revision as of 12:27, 1 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.