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Ghush'ins: Difference between revisions

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m (HiddenDragon moved page Veteran Gish Ghush'ins to Ghush'ins)
(Added portrait, moved model below)
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{{Infobox creature
{{Infobox creature
| name = Veteran Gish Ghush'ins
| name = Veteran Gish Ghush'ins
| image = File:Veteran Gish Ghush'ins.png
| image = Portrait Ghush'ins.png
| va =  
| va =  
| title =  
| title =  
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| con save prof = yes
| con save prof = yes


| conditions = Psionic Ward Aura (Condition)
| conditions = Psionic Ward Aura
| t conditions = Psionic Ward Aura (Condition)
| h conditions = Psionic Ward Aura (Condition)
| passives = Githyanki War Magic, Opportunity Attack
| passives = Githyanki War Magic, Opportunity Attack
| t passives = Githyanki War Magic, Opportunity Attack
| h passives = Githyanki War Magic, Opportunity Attack
}}
}}
'''Veteran Gish Ghush'ins''' is a [[Githyanki]] who can be encountered in [[Knights of the Shield Hideout]] in [[Act Three]].
'''Veteran Gish Ghush'ins''' is a [[Githyanki]] who can be encountered in [[Knights of the Shield Hideout]] in [[Act Three]].


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Githyanki Longsword (+1)}}
{{Feature box|Main Hand Attack|item=Githyanki Longsword (+1)}}


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{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
== Gallery ==
<gallery heights="250px">
Veteran Gish Ghush'ins.png|Model
</gallery>


{{Lower City}}
{{Lower City}}

Revision as of 20:05, 29 June 2024

Veteran Gish Ghush'ins is a Githyanki who can be encountered in Knights of the Shield Hideout in Act Three.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Longsword (+1)
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Gallery